Search found 160 matches

by Critawakets
Sat Jan 20, 2024 11:31 am
Forum: Closed Policy Discussion
Topic: Ban lings from saying fuck
Replies: 28
Views: 2744

Re: Ban lings from saying fuck

I've genuinely seen baton+laser more often than things like armblade on manuel. I'm surprised you're describing mass-sabotage because most often I see lings just going on boring cookie cutter "space adaptation and fleshmend are my abilities" murder rampages, atleast in my experience. Banni...
by Critawakets
Fri Jan 19, 2024 6:27 pm
Forum: Player's Club
Topic: What theoretical SS13 Merch do you want?
Replies: 50
Views: 2745

Re: What theoretical SS13 Merch do you want?

actual genuine "NO ERP" poster in real-life. i could get no bitches in style

as for something that'd take quite a bit of design work but would be neat, imagine having a supermatter LED lamp
by Critawakets
Tue Jan 16, 2024 8:32 pm
Forum: Player's Club
Topic: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
Replies: 32
Views: 4780

Re: Hydrogen Borg gets zapped to oblivion, bwoink ensues.

we shouldn't protect players for this sorta stuff just because they didn't fuck up to the highest degree

you know damn well the borg player would've recieved atleast a week ban if the hydrogen ignited.
by Critawakets
Sat Jan 13, 2024 9:24 am
Forum: Player's Club
Topic: Botany Enjoyers Please Stand Up
Replies: 26
Views: 4249

Re: Botany Enjoyers Please Stand Up

There's a bit more to getting some nice botany than chem mixes. Nowadays the purity of the chems you produce is based on plant stats so figuring out how to max it out quickly is a step of the learning process. Don't want to give people 25% purity Libital/Aiuri plants now don't you? It's 50% + (lifes...
by Critawakets
Thu Jan 11, 2024 7:43 am
Forum: Player's Club
Topic: Better antagonist Callouts
Replies: 40
Views: 15587

Re: Better antagonist Callouts

I hate that we have an antagonist called "Heretic" because any crewmember calling someone a Heretic doesn't make any sense in-character (makes you sound like an olden times puritan) however I've also never been able to come up with a satisfactory alternative. it's easy we're just in the w...
by Critawakets
Sun Jan 07, 2024 3:21 am
Forum: Player's Club
Topic: Some mechanics stand in opposition to roleplay
Replies: 48
Views: 27434

Re: Some mechanics stand in opposition to roleplay

Epinephrine does not heal oxygen damage outside of crit or clear losebreath. It does though. It heals oxygen damage whilst in critical condition and also clears losebreath (even outside of critical condition). It also removes damage from being in critical condition. Even in real life, epinephrine h...
by Critawakets
Thu Jan 04, 2024 5:44 pm
Forum: Player's Club
Topic: Throwing peanuts at cats until they fight back
Replies: 125
Views: 83810

Re: Throwing peanuts at cats until they fight back

Y'know, it's normally bad to increase the ban length of people doing appeals because it doesn't give much trust in the process, but honestly with this guy it's entirely warranted. He keeps digging himself into a hole that shows off how he got off easy with just a month. also it'd be funny, and that'...
by Critawakets
Wed Dec 27, 2023 8:59 pm
Forum: Player's Club
Topic: What Makes a Captain?
Replies: 16
Views: 5567

Re: What Makes a Captain?

If they take the antique laser roundstart, they're a bad captain and you should be allowed to steal all of their lunch money.
by Critawakets
Sat Dec 23, 2023 12:02 am
Forum: Player's Club
Topic: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE
Replies: 30
Views: 13916

Re: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE

I'm surprised how nobody has mentionned that cryostasis can basically fix like 50% of the wound people come in and that's only with the basic cryox mix. It is disgustingly powerful for something roundstart that you can just shove people into. I've seen more than a fair share of docs that just don't ...
by Critawakets
Thu Dec 14, 2023 10:37 am
Forum: Player's Club
Topic: we should rock this vote
Replies: 59
Views: 44282

Re: we should rock this vote

Funny thing is we have both a map that exemplifies why people would rock the vote in a good way (Birdshot) because they genuinely just hate the map and wouldn't play on it, and yet we also have a map that shows exactly why rock the vote is flawed (NorthStar) because highpop wants meta and meta only....
by Critawakets
Mon Dec 11, 2023 10:19 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 156383

Re: Enforce Human Authority: 0

I think this is something a headmin team should just do for like 1-2 weeks and see if there's even any noticeable differences or problems.
by Critawakets
Thu Dec 07, 2023 10:08 pm
Forum: Player's Club
Topic: have you guys tried CM
Replies: 18
Views: 6269

Re: have you guys tried CM

EORG hate is the worse cancer plagling ss13 servers. Why players are willing to play on a server that bans it i will never understand. Generally for RP environments, it's kinda disliked because you can be finishing something up and suddenly get blown up without resolution. The fix my (very small) s...
by Critawakets
Sat Dec 02, 2023 9:36 pm
Forum: Closed Policy Discussion
Topic: MRP - forbid robotics from making combat mechs FNR
Replies: 40
Views: 20220

Re: MRP - forbid robotics from making combat mechs FNR

Already a thing. We've noted people multiple times in the past for spamming combat mechs without a reason under RPR 7: Do not powergame. We've generally not been concerned with players making a single combat mech for giggles. While it depends on exactly what the player's motivation for spamming com...
by Critawakets
Fri Dec 01, 2023 6:29 pm
Forum: Player's Club
Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
Replies: 53
Views: 21988

Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)

There's a simple, but unfortunate explanation for why the murderbone rules are still in place. It's because people are fucking boring. Play a changeling round on Manuel after they got unrestricted and you'll see what I mean. I've only seen one out of several dozen changelings go for environmental ki...
by Critawakets
Wed Nov 29, 2023 6:29 pm
Forum: Coding Feedback
Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
Replies: 25
Views: 9164

Re: Sects chosen in the last month, my thoughts about it, and maybe yours

While it'd be pretty fun to add unique things for greedy god to sell like temporary personal antimagic and whatnot, the current state of economy ever since the stock market was re-added means that economy is just unusable as any sort of balance lever. We have constant bike rounds, so if we added any...
by Critawakets
Tue Nov 28, 2023 11:12 pm
Forum: Player's Club
Topic: Monkey Business by Proxy
Replies: 72
Views: 31655

Re: Monkey Business by Proxy

Vekter wrote: Tue Nov 28, 2023 7:53 pm Need suggestions. Someone said a bee cube or super pointy tape, I'm thinking those sound good.
Adaptive cardboard cutouts. Y'know, the ones normally for traitors? They're not really useful especially by themselves so you have to be clever to really do anything with them.
by Critawakets
Wed Nov 15, 2023 7:31 pm
Forum: Player's Club
Topic: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
Replies: 52
Views: 29896

Re: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?

dynamic isn't anything that we've been tweaking ourselves, I just shared with people that changes were made. :shades: Ah shit, how do I revote on a poll? Also, who the hell am I supposed to blame now whenever dynamic decides it wants a wizard, a blob and a nuclear operative team all as midrounds? (...
by Critawakets
Wed Nov 15, 2023 7:12 pm
Forum: Player's Club
Topic: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
Replies: 52
Views: 29896

Re: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?

Honestly I'd be neutral to positive on the poll considering Bible's efforts on policy... If it weren't for the fact that this headmin team wasn't also messing around most of the time with rather poor adjustment of Dynamic's settings. Dynamic was already poorly tuned but nowadays it's reached the poi...
by Critawakets
Mon Nov 13, 2023 8:20 pm
Forum: Player's Club
Topic: Having a Crate time ban appeal nut
Replies: 80
Views: 27451

Re: Having a Crate time ban appeal nut

Yeah looking back, seems they did the apology about ~3 hours after posting the appeal. Still doesn't give great looks, but that does make them look a lot better than the alternative.
by Critawakets
Mon Nov 13, 2023 8:11 pm
Forum: Player's Club
Topic: Having a Crate time ban appeal nut
Replies: 80
Views: 27451

Re: Having a Crate time ban appeal nut

So they did an apology post on the github and said they'd leave for months to collect themselves... Only to immediately want to appeal on the discord they blew up on?

Mate, I don't know how to say this, but I don't think they were very sincere on the github about improving.
by Critawakets
Fri Nov 03, 2023 2:03 am
Forum: Player's Club
Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
Replies: 94
Views: 45959

Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community

man the "LRP is gonna win this" crowd ain't gonna be happy when they find out which rp level the codebase is built against
by Critawakets
Sat Sep 23, 2023 11:19 am
Forum: Player's Club
Topic: LOOKING FOR INTEL ON CLASSIFLED ART PAINTING AI
Replies: 26
Views: 6669

Re: LOOKING FOR INTEL ON CLASSIFLED ART PAINTING AI

it's not that hard to transcribe a painting from a painting tool to ingame especially now that painting isn't pixel-per-pixel anymore
by Critawakets
Fri Sep 22, 2023 2:04 pm
Forum: Closed Policy Discussion
Topic: Restart vote abuse concerns
Replies: 33
Views: 6264

Re: Restart vote abuse concerns

Frankly, if a majority of people want to restart a round because of a specific map being rolled, I think you have a bigger problem than the restart votes. Probably still a good idea to have proper discussion on restart votes, but I feel like that one case isn't an issue with restarting.
by Critawakets
Thu Sep 21, 2023 5:00 am
Forum: Player's Club
Topic: How have your rounds been since dynamic was tweaked a few days ago?
Replies: 26
Views: 2312

Re: How have your rounds been since dynamic was tweaked a few days ago?

threat has been decreased but the insanely low threat values of antags (why are nukies 7 goddamn threat) means that there's functionally no difference
by Critawakets
Thu Aug 31, 2023 4:03 am
Forum: Roleplaying
Topic: The Metamorphosis: TG headcoder
Replies: 10
Views: 10863

Re: The Metamorphosis: TG headcoder

#define true 0
#define false 1

y'all are not ready for my reign of terror
by Critawakets
Sat Jul 01, 2023 4:01 am
Forum: Player's Club
Topic: The Ocelot Plays With His Food
Replies: 36
Views: 5882

Re: The Ocelot Plays With His Food

i dont think we should make fun of this one, this is just bullying someone with severe psychological issues
by Critawakets
Sat Jul 01, 2023 1:51 am
Forum: Admin Feedback
Topic: TheBibleMelts
Replies: 40
Views: 15563

Re: TheBibleMelts

So far I've seen nothing but amazing decisions, events and admin shenanigans from this person.

I mean, they even made fun of the captain roundstart breaking open the antique with a centcom announcement, now that's based.

swear im not leaving this feedback because they're holding me at gunpoint
by Critawakets
Fri Jun 30, 2023 5:04 pm
Forum: Player's Club
Topic: Fuck off racist
Replies: 185
Views: 22061

Re: Fuck off racist

Qbmax32 wrote: Fri Jun 30, 2023 4:44 pm fikou laughed at me for like 10 minutes after I died to v2 like twice i fucking hate that guy so much it’s unreal
you can literally just use coins in the first fight to remove v2's only advantage of jumping around like a quake 3 player on croodcaine
by Critawakets
Wed May 10, 2023 3:02 am
Forum: Closed Policy Discussion
Topic: Pill SM's lag or fad?
Replies: 19
Views: 2757

Re: Pill SM's lag or fad?

If done at scale they wreck havoc with the sm pulling code, alongside the traditional issues that come with item spam (lagging out clients) honestly if its too laggy SM pulling could probably just be taken out, it's very confusing to people who don't know about it, and the original purpose of addin...
by Critawakets
Tue Apr 18, 2023 4:43 am
Forum: General Chat
Topic: Older players - what did you enjoy about playing on /tg/?
Replies: 239
Views: 85741

Re: Older players - what did you enjoy about playing on /tg/?

I used to absolutely enjoy the game for the variety of situations and problems thrown at me, using your entire environment to figure out ways to survive in a very, very hostile environment. Often times that environment would end up just being hostile because everyone is on edge from some vague unkno...
by Critawakets
Mon Apr 04, 2022 5:43 pm
Forum: General Chat
Topic: If you could switch/bring back one mechanic. What would it be?
Replies: 44
Views: 9987

Re: If you could switch/bring back one mechanic. What would it be?

Trekchem. Somehow the balancing was better in every way than our current chemistry system.
by Critawakets
Mon Mar 28, 2022 5:46 am
Forum: Coding Feedback
Topic: Why are things so annoying to break into
Replies: 34
Views: 4427

Re: Why are things so annoying to break into

Reminder that a lot of the issues with reinforced windows are surprisingly a spriting issue. Plasma windows just look like ass so no mapper wants to reinforce high-security areas with them.
by Critawakets
Wed Mar 09, 2022 3:02 am
Forum: Player's Club
Topic: Spriters changing everything
Replies: 60
Views: 5225

Re: Spriters changing everything

From what i've seen with sprite PRs (without examples mostly just because its discouraging to get told "this is shit" even indirectly), if a sprite is in the new art style and/or better is *not* factored into if its merged. I have a feeling like *certain maintainers* are kinda merging spri...
by Critawakets
Fri Feb 11, 2022 11:07 pm
Forum: Coding
Topic: ExperiSci Feedback Thread
Replies: 40
Views: 10825

Re: ExperiSci Feedback Thread

plasma wall scanning experiments are very, very much a mistake alright but seriously only two point discount experiments are worth doing (the first one for industrial engineering and the mechbay one), others just dont give enough points to care and/or require jumping through so many hoops its worth ...
by Critawakets
Wed Feb 02, 2022 2:44 am
Forum: Closed Policy Discussion
Topic: Bring back the old rule 3
Replies: 211
Views: 117735

Re: Bring back the old rule 3

For your consideration, a shortlist of already explicitly banned "play to win" metrics from long ago that are still enforced to this day: - No making distro un-malf-sabotagable without a valid reason to fear a malf/rogue AI - No fortifying brig before a credible threat/attack - No welding...
by Critawakets
Sun Dec 26, 2021 9:51 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25420

Re: MODsuit feedback thread

The idea of having MODsuits be utility-only with no combat functions really needs reconsidering. There needs modsuit themes that arent spaceproof. It would add a lot more variety and thought into how you build your suit. Activation time for the suits should be a variable instead of a define for more...
by Critawakets
Wed Nov 03, 2021 11:03 pm
Forum: Ideas
Topic: Construction overhaul
Replies: 79
Views: 14889

Re: Construction overhaul

Capsandi wrote: Wed Nov 03, 2021 11:01 pm Read the comments on the doc, they are built in robotics
Oh okay, so they're built in engineering. Got it.
by Critawakets
Wed Nov 03, 2021 10:54 pm
Forum: Ideas
Topic: Construction overhaul
Replies: 79
Views: 14889

Re: Construction overhaul

What's the point of removing the RPD/RCD? Especially the first one since atmos projects/repairs are usually going to be a bit away from what engi's doing. They should be kept in as the intermediary between doing things with your hands and the RCT, though maybe with nerf to compensate like slower/no ...
by Critawakets
Fri Jul 16, 2021 7:16 am
Forum: Player's Club
Topic: Clown vs Sec Peanut
Replies: 190
Views: 22440

Re: Clown vs Sec Peanut

I'm already this '' close to adding a rule that says that confiscation is only valid if it happens in the brig and the items are either stored in the armory, returned to their department, or given to research, otherwise it's theft. Since nobody here can see how keeping the items you "confiscat...
by Critawakets
Thu Jul 15, 2021 11:48 am
Forum: Coding Feedback
Topic: Gibbing antags: Are they still welcome
Replies: 12
Views: 3524

Re: Gibbing antags: Are they still welcome

Better solution: Delete the worst (xeno) and third worst (heretic) antags in the game and completely start over for their design. No changes to those antags will ever make them fun or fair to fight against (or as) outside of a rework that might aswell be an outright delete + replace.
by Critawakets
Thu Jul 15, 2021 11:36 am
Forum: Player's Club
Topic: Clown vs Sec Peanut
Replies: 190
Views: 22440

Re: Clown vs Sec Peanut

Its best to bring the appeal directly to the headmins rather than dealing with Shaps of all admins for an appeal. Shaps will never get rid of a ban (or even an inaccurate note) unless its a straight up mistake (even then it still takes coercion).
by Critawakets
Tue Jul 13, 2021 3:18 am
Forum: Player's Club
Topic: diddy kiddler peanut
Replies: 101
Views: 11962

Re: diddy kiddler peanut

to be honest if MSO didnt step in, coconut would just have overriden the ban
by Critawakets
Mon Jul 12, 2021 11:30 am
Forum: Closed Policy Discussion
Topic: .
Replies: 46
Views: 7114

Re: Purging AI and uploading laws without RDs/Captains permission makes you valid

i think its more to say valid as in "security can arrest you for breaking the law" rather than valid as in "kill because antag"
by Critawakets
Thu Jul 01, 2021 6:34 am
Forum: Player's Club
Topic: Game Show Permaban Peanut Thread 2: Electric Boogaloo
Replies: 246
Views: 30184

Re: Game Show Permaban Peanut Thread 2: Electric Boogaloo

I just love how the admins cant do anything anymore to prevent coconut from being completely disgraced by his own actions so they just resort to shitposting in the peanut threads.
Imagine the admin-voted headmin being this terrible at their role
by Critawakets
Wed Jun 30, 2021 9:51 am
Forum: Player's Club
Topic: Banned for reading open source code?
Replies: 332
Views: 49865

Re: Banned for reading open source code?

Armhulen wrote: you call this healing? you call this NATURE?
Image
*crunch* delicious
by Critawakets
Wed Jun 30, 2021 7:33 am
Forum: Player's Club
Topic: Banned for reading open source code?
Replies: 332
Views: 49865

Re: Banned for reading open source code?

ITT: "I don't know who this is or their history but I don't get why they were banned????" ath is so utterly unpleasant to deal with he severely soured my view on the actual game, is the biggest reason I stopped making gameplay changes, and soured my entire outlook on open source game deve...
by Critawakets
Wed Jun 30, 2021 12:47 am
Forum: Player's Club
Topic: Banned for reading open source code?
Replies: 332
Views: 49865

Re: Banned for reading open source code?

i actually should be permaed right now because i've code-dived to find out OP things and used them (though not for validhunting because i have more IQ than a melon seed) i even told a maintainer admin about em lol, they were okay with it because im the only one that uses these things and if others u...
by Critawakets
Tue Jun 29, 2021 9:38 pm
Forum: Player's Club
Topic: Banned for reading open source code?
Replies: 332
Views: 49865

Re: Banned for reading open source code?

its funny looking at admins trying to justify coconut because they have to if they even wanna remain in their position since he's a headmin
by Critawakets
Tue Jun 29, 2021 7:57 am
Forum: Player's Club
Topic: Banned for reading open source code?
Replies: 332
Views: 49865

Re: Banned for reading open source code?

"also, if teleportation works" "can they extract the cyborgs from behind the windows" "and then deploy them around" "and then use a robotics console" "to detonate them" nono you dont understand, basic gameplay mechanics are exploits now if we let ath...