Search found 29 matches

by Kierany9
Fri Jul 19, 2019 7:41 pm
Forum: Coding
Topic: I will no longer be updating Assimilation
Replies: 8
Views: 3065

I will no longer be updating Assimilation

I'm too lazy to type much out so the tl;dr is that I'd rather work on something that doesn't invole dealing with the /tg/station community and isn't a net negative in terms of my life. Anybody is and always has been free to touch the gamemode themselves, if nobody does or they pull a robustin and ru...
by Kierany9
Sun Apr 07, 2019 4:48 pm
Forum: General Chat
Topic: why is readding Gang so taboo?
Replies: 74
Views: 20939

Re: why is readding Gang so taboo?

Gangs is a mode that can produce incredible rounds but is bogged down by player incompetence. Unless you can skill match the three bosses (antag elo lol), it's a miracle when a gang round doesn't end one of two ways: 1) One boss recruits the right people and it becomes revs but with the dominator. 2...
by Kierany9
Sun Feb 17, 2019 12:53 am
Forum: Ideas
Topic: Give the hivemind boss a fancier halo
Replies: 6
Views: 1737

Re: Give the hivemind boss a fancier halo

Because everybody is here seems to be on a different page, OP is referring to the halos hivemind hosts and vessels get when they use the recently added (very late game) One Mind power, in which the host and every single vessel becomes a part of the pink halo gang and proceed to bully the fuck out of...
by Kierany9
Wed Feb 13, 2019 4:05 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 20856

Re: Assimilation Gamemode Feedback

An absolutely massive Assimilation PR has been merged. The changes are too numerous to list here, a full description of the changes is in the PR's description.
by Kierany9
Wed Feb 13, 2019 3:50 pm
Forum: Coding Feedback
Topic: Proposed change - Merge chemistry and botany
Replies: 96
Views: 24153

Re: Proposed change - Merge chemistry and botany

inter departmental interaction should be about working together to acheive advanced cool stuff, as it is right now botany relies on chemistry to do anything cool and chemistry doesn't rely on botany at all. Chef has the same issue, he relies on botany immensely (except he can go to cargo to get foo...
by Kierany9
Wed Feb 13, 2019 1:39 pm
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 16565

Re: Aren't riot shields a bit too strong?

Davidchan wrote:If they were made of the same material maybe, teleshields are made of titanium. A sheet of plexiglass is not going to be as strong as a comparable sheet of steel or titanium.
it's not comparable if it has to be able to compact itself into something that fits in a bag now is it?
by Kierany9
Thu Jan 31, 2019 4:48 pm
Forum: Ideas
Topic: Syndicate Bundle Brainstorm
Replies: 8
Views: 1899

Re: Syndicate Bundle Brainstorm

the emags and glue kit from /vg/

it's just 15 emags and 15 bottles of glue
by Kierany9
Fri Jan 25, 2019 12:59 am
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 10865

Re: Some Ideas to make hivemind not such a shitty mode.

2. Forcefields need a different sprite than the fucking wizard wall. Personally I think it should be purple like xcom psionics however it would be nice if it wasn't just wizard sprites. edit: if one was really lazy then you could look for the holy ward trap or something. i never see it get used. 1....
by Kierany9
Fri Jan 25, 2019 12:52 am
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 20856

Re: Assimilation Gamemode Feedback

The name reveal on mindshield has been removed , and replaced with a temporary pinpointer for both parties plus an alert. The pinpointer selects a target randomly, but is very heavily weighted towards nearby and stronger/more brazen hivemind hosts. Other name reveals have also been swapped for this...
by Kierany9
Wed Jan 23, 2019 11:25 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1033577

Re: ITT: We make shitty suggestions and come up with poor ideas.

Screemonster wrote:give sandals a throwforce of 100 but only if your character is a woman over 40 with a spanish name
Esto
by Kierany9
Mon Jan 21, 2019 8:25 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 21997

Re: Why was #42386 merged?

I've been thinking of making a PR that A) removes the gene machine B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool. However it'd be on indefinite delay until my crippled attempts at spriting form up. Please stop making...
by Kierany9
Mon Jan 21, 2019 12:21 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 21997

Re: Why was #42386 merged?

Vaina wrote:
Kierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
>not the r&d revamp with effortless button pushing and shared minerals + dep lathes

shiggity
true facts

may they get the rope too
by Kierany9
Sun Jan 20, 2019 9:53 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 21997

Re: Why was #42386 merged?

That's it, we've lost the game to the pvp crowd. You didn't watch the video, did you. i love core-a-gaming as much as the next guy but SS13 is a roleplaying game, not a 2d fighting game, things should not be balanced around every role being able to meme as hard as possible on people. anybody who st...
by Kierany9
Sun Jan 20, 2019 12:40 pm
Forum: Ideas
Topic: Base Addiction off Amount of Reagent Processed
Replies: 10
Views: 3166

Re: Base Addiction off Amount of Reagent Processed

yes
addiction has always been garbage and doesn't actually work like an addiction does
hell, i'll add this change myself if I don't see a pr up for it soon
by Kierany9
Sun Jan 20, 2019 12:33 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 21997

Re: Why was #42386 merged?

anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
by Kierany9
Fri Jan 18, 2019 8:06 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15640

Re: Chemistry is a disease

As someone who spent a year mostly playing as chemist and balancing/attempting to overhaul chemistry as a whole on Hippie Station, I'm gonna give my thoughts which are hopefully more informed than most. I know TG isn't Hippie, but most of what I have to say still applies. First of all, Chemistry wil...
by Kierany9
Mon Jan 07, 2019 8:41 pm
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 10865

Re: Some Ideas to make hivemind not such a shitty mode.

A PR for my the first two changes I mentioned is currently up and pending review. 2. Forcefields need a different sprite than the fucking wizard wall. Personally I think it should be purple like xcom psionics however it would be nice if it wasn't just wizard sprites. edit: if one was really lazy the...
by Kierany9
Wed Dec 26, 2018 3:07 pm
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 5399

Re: new quirk brainstorming

Repressed Trauma (+2) You've witnessed some horrifying crimes committed by the Syndicate, and you try your hardest to forget what you saw. Any reminder of those events will send you spiralling into a panic! This could be a fun one, where you get terrified by seeing red hardsuits, eswords and ebows ...
by Kierany9
Sun Dec 23, 2018 4:03 am
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 10865

Re: Some Ideas to make hivemind not such a shitty mode.

right now i could explain a lot of things like what the original vision for assimilation was, what changed in implementation, what concepts didn't make it, or why i've been awol for a while, but none of that matters (unless somebody actually cares). here's a tl;dr of what i'll be doing with the mode...
by Kierany9
Thu Nov 01, 2018 4:40 pm
Forum: General Chat
Topic: space law being a "suggestion" is a fucking joke
Replies: 51
Views: 10840

Re: space law being a "suggestion" is a fucking joke

Nilons wrote:set the timer according to how much of a cunt they're being
this is the only true way to play sec
by Kierany9
Mon Oct 29, 2018 11:54 pm
Forum: Closed Policy Discussion
Topic: About this policy of banning anyone for 3 hours who campaigns the felinid poll in character.
Replies: 21
Views: 5331

Re: About this policy of banning anyone for 3 hours who campaigns the felinid poll in character.

To add, if you think "Pffft, 3 hours is not long at all", well, it is me as I had just finished completing my homework and signed on . This was on the second round I played today and a 3 hour ban is a ban for 3/5 of the hours I have to play tonight. I am not trying to make an unban appeal...
by Kierany9
Mon Oct 29, 2018 12:12 pm
Forum: Closed Policy Discussion
Topic: ban friendly antags
Replies: 90
Views: 16449

Re: ban friendly antags

i do genuinely believe that friendly antags are an issue, I'm not salty over the wizard suicide ruling as I have never suicided as a wizard and have no intention to. I never made a comment on friendly antags before because I was under the impression that solo antags are allowed to do that type of t...
by Kierany9
Sun Oct 28, 2018 12:21 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1033577

Re: ITT: We make shitty suggestions and come up with poor ideas.

Give security officers roundstart pistols.

Finding a stechkin roundstart in the contraband lockers, gunning down fleeing perps and summarily executing cuffed people like I'm Judge Dredd was way more fun than it had any right to be.
by Kierany9
Thu Oct 25, 2018 1:32 pm
Forum: Ideas
Topic: King of the Disk
Replies: 18
Views: 3562

Re: King of the Disk

i made this mode and was unironically considering asking naksu "hey can I port my own highlander vs traitor ripoff for your 100$ gamemode bounty". if there is demand, i'm willing to port it to modern tgcode, i know my own code and it'd take an afternoon tops. The way it worked on Hippie is...
by Kierany9
Tue Oct 16, 2018 6:47 pm
Forum: Closed Policy Discussion
Topic: Assimilator Meta
Replies: 13
Views: 3205

Re: Assimilator Meta

>people are actually meta-ing the fact that assimilators have to stand still

this is why we can't have nice things

any more complaints and this is getting fixed code-wise
by Kierany9
Tue Oct 02, 2018 4:01 pm
Forum: Ideas
Topic: Vampire re"vamp" (sorry)
Replies: 36
Views: 7921

Re: Vampire re"vamp" (sorry)

Hippie vampires are really fun, you should port them. Theres a lot of cool stuff, bonuses for succing enough people and what not. Coders might dislike how it indirectly encourages murderbone but I really enjoyed playing as one there. Although, it was relatively easy for me to rise to the highest ti...
by Kierany9
Wed Sep 26, 2018 6:26 pm
Forum: Closed Policy Discussion
Topic: Assimilation mode for Asimov AIs.
Replies: 10
Views: 2542

Re: Assimilation mode for Asimov AIs.

My original intention was for Hosts to be nonhuman and the Assimilated crew to be human. This was before I started coding, and before mind control was an implemented power so it brings a lot of problems. Vessels(assimilated crew) can be temporarily taken over by the antags, and they get to keep all ...
by Kierany9
Tue Sep 25, 2018 2:34 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 20856

Re: Assimilation Gamemode Feedback

What the fuck is this mode then? Can you tell if someone is mind controlled? Not unless they start throwing out powers, at which point you've probably got a decent case for self defence. I might take out that part of the wiki article, but basically killing them as security is a bad idea because unl...
by Kierany9
Tue Sep 25, 2018 1:18 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 20856

Assimilation Gamemode Feedback

Mode just got merged (Github), wiki article is here(tgstation wiki), discuss.

Edit (13/02/19): Assimilation 2.0 has been merged (Github)