Search found 1404 matches
- Wed Apr 17, 2024 11:07 am
- Forum: Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 10
- Views: 329
Re: Restrict Combat Mech Construction to Red/Delta Alert
Sec and the RD are welcome to police it if they wish. I don't see any reason we should have any hard and fast rule about it, it is entirely an IC issue.
- Mon Apr 15, 2024 12:06 am
- Forum: Player's Club
- Topic: Strongest sexual assaulter comes back to diagnose christianity
- Replies: 43
- Views: 1134
Re: Strongest sexual assaulter comes back to diagnose christianity
I AM ALPHA MAN!! sounds like a great brain damage line
- Sun Apr 14, 2024 2:28 pm
- Forum: Player's Club
- Topic: SSS+ Tier MetaGruder is actually just attentive?!
- Replies: 25
- Views: 931
Re: SSS+ Tier MetaGruder is actually just attentive?!
I really, really have to fucking feel for Dunham dealing with 48 individual messages from this guy because he literally refused to drop an issue. Talk about not getting the hint... For any pink names reading this thread; you are empowered, and very much encouraged to hand out ahelp mutes if someone ...
- Sun Apr 14, 2024 3:25 am
- Forum: Player's Club
- Topic: felinid appreciation thread
- Replies: 12
- Views: 333
- Sun Apr 14, 2024 1:02 am
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 3861
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
istoprocent in this thread: FREE WILL IS A MYTH
- Sat Apr 13, 2024 3:44 pm
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 3861
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
A sting operation? Funny choice of words. It was entrapment with the outcome being pretty obvious. It was a really dirty way of getting at somebody who had previously commented on their friend negatively, since now we know who was the mysterious noticer noticing something that everybody else missed...
- Sat Apr 13, 2024 10:22 am
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 3861
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
Lol
Sent from my Windows 10 computer.
Sent from my Windows 10 computer.
- Sat Apr 13, 2024 1:34 am
- Forum: Policy Discussion
- Topic: Move RPR 10 to the general rules
- Replies: 13
- Views: 537
Re: Move RPR 10 to the general rules
RR 10 is mostly a louder version of the unwritten rule that is applied across all servers. Rule 4 has already been reworded such that it isn't totally unrestricted; it has to still follow the major 'no exceptions' rules like metacomms and rule 8. I can't imagine Rule 6 is one they are allowed to ign...
- Sat Apr 13, 2024 12:56 am
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 523
Re: [FatalX1]Falsely banned for hellfoam.
When in doubt, always check hrefs. [2024-04-12 16:08:22.064] HREF-TGUI: cymrulad24 (as Toolbox at 89,49,14) - Using: /obj/item/assembly/signaler [0x2025cbc] - new Signaler fancy 1 [2024-04-12 16:08:23.265] HREF-TGUI: cymrulad24 (as Toolbox at 89,49,14) in tgui-window-1 - Using: /obj/item/assembly/si...
- Sat Apr 13, 2024 12:54 am
- Forum: Player's Club
- Topic: Horrific Heist of the Hellfoam Harbinger
- Replies: 14
- Views: 387
Re: Horrific Heist of the Hellfoam Harbinger
A good thread to demonstrate the issue of signal pulsing and logs.
Thankfully, hrefs is a pretty good way to check some of these things.
Thankfully, hrefs is a pretty good way to check some of these things.
- Tue Apr 09, 2024 10:31 pm
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 1746
Re: Shovestun Removal Testmerge Feedback
I've finally showed up to give my thoughts and conclusions based on both what I observed in-game and being discussed. Conflict in general lasted longer Firstly, the most predominant conclusion most people came too seems to be that fights generally lasted a lot longer. A fight wouldn't be basically o...
- Mon Apr 08, 2024 6:00 am
- Forum: Closed Policy Discussion
- Topic: [Manuel] Searching bags of people brought to medbay
- Replies: 11
- Views: 438
Re: [Manuel] Searching bags of people brought to medbay
I'll break your legs
- Sat Apr 06, 2024 7:18 am
- Forum: Closed Policy Discussion
- Topic: Non-Security on LRP and their right of rule 4.
- Replies: 13
- Views: 650
Re: Non-Security on LRP and their right of rule 4.
It's weird that the roleplay rules already have this solved; act like security, and be held to their standards. While it might start to infringe upon Rule 4 and its precedents, it probably would go a long way to close any loops to be required to act within the same reasonable bounds as sec. If you d...
- Thu Apr 04, 2024 12:48 am
- Forum: Player's Club
- Topic: this is what happens when you play on m*nu*el
- Replies: 105
- Views: 3620
Re: this is what happens when you play on m*nu*el
Most peanuts do. And honestly, sometimes you do get some events turned around after the fact. Maybe it would have done Gupta some good to go check the logs to make sure when he made his warnings. But honestly, it is a mistake anyone could make.
- Wed Apr 03, 2024 10:38 pm
- Forum: Policy Discussion
- Topic: Roleplay: What the fuck is a spy?
- Replies: 20
- Views: 936
Re: Roleplay: What the fuck is a spy?
I suppose, is it better to assume where a role is absent on the list to treat it as restricted or unrestricted? Personally, I think we should treat anything not on the list as restricted until stated otherwise.
- Wed Apr 03, 2024 9:22 pm
- Forum: Player's Club
- Topic: Miner W Flexing Room
- Replies: 15
- Views: 513
Re: Miner W Flexing Room
Got two back to back colossi in one round. The hiero arena is an excellent spot to kill it. Those indestructible walls do a lot. Honestly, it feels nice to actually be doing the parts of lavaland I was always too nervous to try because of my latency. I really just had to compensate in some ways that...
- Wed Apr 03, 2024 12:11 am
- Forum: Player's Club
- Topic: Miner W Flexing Room
- Replies: 15
- Views: 513
Re: Miner W Flexing Room
I might try fighting megafauna with a pipegun next. Functionally just x4 Range PKA with some leeway. And having to load in new bullets manually could be fun.
- Tue Apr 02, 2024 10:16 pm
- Forum: Player's Club
- Topic: Miner W Flexing Room
- Replies: 15
- Views: 513
Re: Miner W Flexing Room
I got another colossus via rifle but unfortunately DrAmazing was sacrificed in the process. Definitely very easy to kill most bosses this way, if I had to be honest. I wonder how it will fair against bubbles. I'm, however, not using the shit rifles again, spending several seconds running away, dodgi...
- Tue Apr 02, 2024 7:12 pm
- Forum: Player's Club
- Topic: this is what happens when you play on m*nu*el
- Replies: 105
- Views: 3620
Re: this is what happens when you play on m*nu*el
I ran skub events before they were codified. And I nearly crashed the server because of it.
- Tue Apr 02, 2024 12:21 am
- Forum: Ideas
- Topic: machine what turns empty cans into credits
- Replies: 6
- Views: 344
Re: machine what turns empty cans into credits
I know but cans account for like 2% of all trash in-game
- Mon Apr 01, 2024 11:31 pm
- Forum: Ideas
- Topic: machine what turns empty cans into credits
- Replies: 6
- Views: 344
Re: machine what turns empty cans into credits
Why stop at cans? Why not all kinds of trash? I know it isn't particularly in-line with the joke, but I think janitors and assistants being able to make a quick buck by dumping trash bags full of garbage into the Compact-o-Tron outside of cargo sounds funny. It also very mildly lets cargo recoup the...
- Mon Apr 01, 2024 10:19 pm
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 1622
Re: Usage of term "retard" and its variants ingame
I think there should be a proc that instantly inflicts the brain damage smite on anyone who uses it (and it isn't followed by '-ant' at the end of the word). That'll filter them out and its funnier.
- Mon Apr 01, 2024 10:16 pm
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 1629
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
I think this threads best closed, because the better discussion to be had has to do with 'reasonable containment' and a better definition for that. Also, a reminder that we have Roleplay Rule 10, repetitive gimmicks are not something people should be doing over and over, even as unrestricted antagon...
- Mon Apr 01, 2024 9:26 pm
- Forum: Player's Club
- Topic: Miner W Flexing Room
- Replies: 15
- Views: 513
Re: Miner W Flexing Room
I've done crusher BDM and Hiero using a cheese strat. I've not done it in a while so I don't know if it still works, but BDM basically lets you easily fight hiero due to that damage reduction so long as you timed it right. Otherwise I've only done those two with legit methods and upgrades (including...
- Mon Apr 01, 2024 2:09 pm
- Forum: Policy Discussion
- Topic: Roleplay: What the fuck is a spy?
- Replies: 20
- Views: 936
Re: Roleplay: What the fuck is a spy?
I just think we forgot to update the list tbh.
- Mon Apr 01, 2024 1:05 pm
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 1629
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
I mean, if you have a particular worried about people doing that, Jacq, you're in a much better position to resolve that than empty posting in a policy thread. We already have rules for overusing gimmicks to the point of lameness, that's not ground we need to retread.
- Sun Mar 31, 2024 12:23 pm
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 1629
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
I regret to inform you blacklist about this, but that sounds funny as fuck.
- Sat Mar 30, 2024 10:55 pm
- Forum: Player's Club
- Topic: this is what happens when you play on m*nu*el
- Replies: 105
- Views: 3620
Re: this is what happens when you play on m*nu*el
Crazy since Manuel's #1 hero Jeff "Gaming" Gaiman once gibbed like all of sec as a traitor chef and turned them into burgers. To my knowledge he was not banned for it. I wonder what extra context the ban appeal will provide as to why this was against the rules. The two conditionals there ...
- Wed Mar 27, 2024 11:57 pm
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 1629
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
I wasn't like actually going to take this thread seriously because I'm getting very tired of us continuing this cycle of "should (antag) get a free pass because security kills them a lot" but I guess I should explain what the actual issue is here. Heretics are difficult but not impossible...
- Tue Mar 26, 2024 10:50 am
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 1629
{Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
Heretics seem to be just outright executed the moment they're caught. I'm seeing many excuses as to why line up one after the other; you can't take away the funny hand, you can't contain some of their types (AKA heretics who take rust or lock), and they're an existential threat to the round by still...
- Sat Mar 23, 2024 12:12 pm
- Forum: Player's Club
- Topic: shotgun github codenut: share your 2 tap kill chemicals here!
- Replies: 24
- Views: 907
Re: shotgun github codenut: share your 2 tap kill chemicals here!
I remember when we had cryodarts and you could make better frag-12 using them. You can kinda do that with darts but you'll need to land both shots.
- Wed Mar 20, 2024 9:28 am
- Forum: Player's Club
- Topic: shotgun github codenut: share your 2 tap kill chemicals here!
- Replies: 24
- Views: 907
Re: shotgun github codenut: share your 2 tap kill chemicals here!
I mean, rubbershot does a pretty good job of stamcritting people in two point blank, and you will be point-blanking with a sawn-off.
- Sun Mar 17, 2024 11:37 am
- Forum: Resolved Appeals
- Topic: Scriptis | Bingbong33
- Replies: 10
- Views: 944
Re: Scriptis | Bingbong33
We've received a reply. Sadly, while you' not had any notably bad behaviour elsewhere, you also don't have enough hours for me to be confident in lifting the ban. I'll have to see those hours put in somewhere that is actually visible for me or in a place we can verify to be confident about your comm...
- Fri Mar 15, 2024 10:42 pm
- Forum: Resolved Appeals
- Topic: Scriptis | Bingbong33
- Replies: 10
- Views: 944
Re: Scriptis | Bingbong33
I could look into verifying that and if they let us know you've been playing fairly consistently and haven't been antagrolling, I can also accept that as reason enough to unban you here. Was it on this same account, or were you using an alternative account, and if so what is that account?
- Fri Mar 15, 2024 7:32 am
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1143
Re: Disable space dragon on mrp
Space dragons definitely aren't...terribly great unless things are already super fucked or the dragon got fantastic locations for its portal. And the majority of the time that I've seen it win are when the crew have already called the shuttle and it spawned right before it arrives so nobody can reca...
- Fri Mar 15, 2024 7:19 am
- Forum: Resolved Appeals
- Topic: Scriptis | Bingbong33
- Replies: 10
- Views: 944
Re: Scriptis | Bingbong33
Hey, I'll be taking this appeal on behalf of Scriptis in his absence. For a lot of permanent bans, we typically employ a rule of thumb of time spent not playing usually means time spent doing hopefully something more productive. We've some methods for determining that if people disappear off to othe...
- Thu Mar 14, 2024 6:03 am
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 1746
Re: Shovestun Removal Testmerge Feedback
...Timonk, I've already buffed it three times in the last year.
- Thu Mar 14, 2024 5:47 am
- Forum: Player's Club
- Topic: Bug exterminator gets angry with the computer, transformed into moth
- Replies: 26
- Views: 1289
Re: Bug exterminator gets angry with the computer, transformed into moth
Looking at the logs a bit, it looks like they cremated an assistant (Honda Mothra, an assistant and seemingly one of the moths on the bridge/captain's office), the paramedic Riley Cavalet and the borg. It looks like they opened fire on the paramedic inside the chap's office, and cremated them becaus...
- Mon Mar 11, 2024 8:06 pm
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 1746
Re: Shovestun Removal Testmerge Feedback
Testmerging is broken right now, as we've come to discover while trying to testmerge this PR. There is a more involved method but it didn't work. It might be a bit.
- Fri Mar 08, 2024 11:35 pm
- Forum: Player's Club
- Topic: How many phone screens have you broken?
- Replies: 16
- Views: 485
Re: How many phone screens have you broken?
smashed screens aplenty I'm a fucking stupid bitch that sleeps with her phone next to her in bed and I toss a lot in my sleep so it goes sliding onto the floor.
- Fri Mar 08, 2024 2:28 am
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 1746
Shovestun Removal Testmerge Feedback
Please provide feedback from any experiences you have had with this PR here. Either make it known in the comments of the PR, or here if you are going to be particularly verbose.
- Wed Mar 06, 2024 7:54 pm
- Forum: Player's Club
- Topic: the grumble thread: disappointed edition
- Replies: 15
- Views: 605
Re: the grumble thread: disappointed edition
The round before the big site crash we had was fun, there was a shoddy subversion law, I had a gimmick based on it, but then oops server box out. You may not have seen it, but I pixel shifted a fedora onto your head that round Last night on Terry there were revs, and a HEADREV was chasing down the ...
- Wed Mar 06, 2024 3:47 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2945
Re: Captain, Security and RSR 4 (and RSR 9)
I don't particularly care about overgearing specifically for the captain in particular, because we have rules about unprompted excessive preparedness for literally all roles, security included. But I don't feel like captain's shouldn't be allowed to equip themselves with alternative equipment if the...
- Wed Mar 06, 2024 3:23 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 1742
Re: Warops changes discussion
In truth, Ops kinda sucks and we should do Goon Ops instead. Win win. From what I can tell, the ops can always arm the nuke, but they have to arm it in one of two locations? And the disk reduces the timer? And also, they have to defend for 10 minutes and not just arm and ditch? This sounds a bit li...
- Wed Mar 06, 2024 1:05 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 1742
Re: Warops changes discussion
Sorry I added a hasty addition to that post, I'm sorry!WineAllWine wrote: ↑Wed Mar 06, 2024 1:04 am I agree entirely, and this is a very well put argument.
And it's why in my (shit)code I made it a config value. I suspect the minimum_war_value tp be higher on Terry
- Wed Mar 06, 2024 12:59 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 1742
Re: Warops changes discussion
I highlighted elsewhere about the statistics for ops up to date to the tail end of 2023, as provided by Mothblocks on the best website on the net . I think it is relevant to frame why this PR has happened using it. Looking at the graph, we can see that Sybil and Manuel both have relatively inconsist...
- Tue Mar 05, 2024 6:54 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 4116
Re: you must ICly do nothing peanut thread
It's for reasons like this I am willing to remove the note so long as you understand the contents of it. "If you say uncle I'll remove the note" Either the note is right or wrong (it’s wrong btw). An admin should never essentially say “Admit that I’m right and I’ll remove the note.” I thi...
- Tue Mar 05, 2024 4:47 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 4116
Re: you must ICly do nothing peanut thread
Bmonathan is really digging their heels in on this one holy moly Because they know they're right. If by 'I'm making shit up as I go while interpreting our existing ruleset in poor faith and doing a bit of historical revisionism on the side' is right, I'm glad to be wrong, regardless of the outcome ...
- Tue Mar 05, 2024 12:57 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3277
Re: security officer cannot articulate probable cause nut
I literally just burrow holes through the walls instead of getting access. Nobody is going to give a shit about a bunch of secret passages in discreet locations.
- Sat Mar 02, 2024 10:40 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 4116
Re: you must ICly do nothing peanut thread
Less than keen on seeing this note be maintained, because I really don't want to set up confusing precedents for captains, who otherwise should possess the greatest amount of autonomy amongst the crew. As well as noting players for not having fucking admin level metaknowledge, good grief.