Search found 924 matches
- Wed May 18, 2022 8:40 am
- Forum: Player's Club
- Topic: YBS stepped down because he was busy, not because his butt hurts.
- Replies: 31
- Views: 378
Re: YBS stepped down because he was busy, not because his butt hurts.
does anyone know how to make bricks in minecraft How Much Does Shutting the Goddamn Hell Up Cost? Summary: Gravel Delivery Prices Minus crushed rock costs $12-$35 per cubic yard while clean crushed rock costs $30-$50 per cubic yard. Delivery and spreading can double those prices. However, the more ...
- Tue May 17, 2022 1:51 pm
- Forum: Player's Club
- Topic: What's a removal that would make you inhale copium (coders don't read)
- Replies: 41
- Views: 573
Re: What's a removal that would make you inhale copium (coders don't read)
Nothing is eternal. All is fleeting.
- Fri May 13, 2022 12:48 am
- Forum: Policy Discussion
- Topic: Allow non antags to buy ALL shuttles
- Replies: 51
- Views: 1285
Re: Allow non antags to buy ALL shuttles
Situations where you are unlikely to be bowinked for purchasing a griefy shuttle as a non-antag: - If most of the crew approve of you purchasing a shuttle like Disco Inferno or other griefy shuttles, that's completely fine. - If you buy a griefy shuttle and make efforts to prevent a disaster from o...
- Tue May 10, 2022 3:15 pm
- Forum: Coding Feedback
- Topic: Cytology is departmental cooperation created by a hater
- Replies: 11
- Views: 451
Re: Cytology is departmental cooperation created by a hater
A fetch quest of such staggering proportions, for a role lacking maint access when implemented but needing it to do the job, that lacks chemistry tools but need it to do the job, and otherwise unapproachable intuitively because of reliance on hidden mechanics or codediving to figure out how the fuck...
- Mon May 09, 2022 6:19 pm
- Forum: Player's Club
- Topic: My internet is down
- Replies: 20
- Views: 317
Re: My internet is down
That's rough.
- Mon May 09, 2022 6:16 pm
- Forum: Coding Feedback
- Topic: Remove the spare safe and acting cap change
- Replies: 16
- Views: 438
Re: Remove the spare safe and acting cap change
The AA rush speedrunners were some of the most obnoxious and annoying players we had. That's pretty much what an open AA card enabled. Whatever prevents those idiots from doing their shit is a positive for the games health and especially command/security sanity. If you want to topple authority, do i...
- Sat May 07, 2022 12:34 pm
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
Re: skyrat peanut
If wehweh starts blocking tg players after A) these threads and B) him being permabanned from tgs discord and server, that would be pretty damn ironic given his server relies on tgs development cycle to sustain itself.
- Sat May 07, 2022 12:29 pm
- Forum: Player's Club
- Topic: Manuel """boning""" appealnut
- Replies: 22
- Views: 676
Re: Manuel """boning""" appealnut
I think once you have someone who definitely is teetering on a perma, their actions get immense amounts of scrutiny, because their general patterns suggest consistent bad faith. Hell, you probably do it yourself when you encounter someone who has a bad habit of, say, talkbaiting. You just don't trus...
- Thu May 05, 2022 10:08 am
- Forum: Policy Discussion
- Topic: Change default lawset from Asimov to Asimov++
- Replies: 49
- Views: 973
Re: Change default lawset from Asimov to Asimov++
Neato burrito.
- Wed May 04, 2022 7:14 pm
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
Re: skyrat peanut
I still cannot handle how people say "flying rodent" or "downstream" I know why you're doing it but come on just grow a pair, if it's embarrassing it's for a reason no? "Flying rodent" is not obsfucating, it's just a funny nickname for the server. I call it "the r...
- Tue May 03, 2022 6:53 pm
- Forum: Player's Club
- Topic: Secoff gets dunked, immediately calls for admin peanut
- Replies: 61
- Views: 1157
Re: Secoff gets dunked, immediately calls for admin peanut
look at this shit. i even deleted some brick monologuing but this is the extent of their communication. zybwivcz has like less than ten say logs all round [2022-05-01 02:57:47.012] SAY: Scriptis/(Brick Mortar) "Kolton" (Lesser Aft Maintenance (120,77,2)) [2022-05-01 02:57:49.137] SAY: Scr...
- Tue May 03, 2022 6:11 pm
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
Re: skyrat peanut
There is a very real overlap between 'grunting horny brained degen' and 'unga sec beat badman and feel good'.Omega_DarkPotato wrote: ↑Tue May 03, 2022 6:01 pmsec rp my belovedNecromancerAnne wrote: ↑Tue May 03, 2022 5:56 pm unless they're basically caveman grunting at each other then nutting
Instant gratification activates endorphins. Make Grug feel good. No think, only do.
- Tue May 03, 2022 5:56 pm
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
Re: skyrat peanut
erp is just erotica written with someone else. its co-writing it. it'd be disingenuous to deny that its a replacement for irl activity for some, but it's naive to pretend erpers can't be people who have active sexual lives and simply enjoy writing erotic literature if anything, if you're very good ...
- Tue May 03, 2022 5:50 pm
- Forum: Player's Club
- Topic: Post old controversial /tg/ features before they got removed
- Replies: 45
- Views: 645
Re: Post old controversial /tg/ features before they got removed
I actually miss cocoa powder hard stunning felinids. Sometimes we just can't have nice/silly things. As a catboy main that used to play around 2020 a lot,. I've never once got hard stunned by chocolate I ran an event around it on Sybil. And by ran an event, I mean I purrbated the station and sent a...
- Tue May 03, 2022 11:49 am
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
Re: skyrat peanut
Writing that one down for a bored non antag engineer round FUCK Jokes on you guys I already did it! But with the stark white floor tile. I was playing my enby character, and when I do, I'd colour half my hair a light toned colour (or just white in this instance), and the other half black. I wanted ...
- Tue May 03, 2022 10:56 am
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
Re: skyrat peanut
It wasn't just recolouring. I literally just bathed the station in a blurry eyestraining mess. You couldn't see any turfs whatsoever and it hurt to look at for too long. Absolutely escalation worthy. And you too can replicate it in an less egregious way with the power of reskinnable tiles! Just swap...
- Tue May 03, 2022 10:54 am
- Forum: Player's Club
- Topic: Post old controversial /tg/ features before they got removed
- Replies: 45
- Views: 645
Re: Post old controversial /tg/ features before they got removed
I actually miss cocoa powder hard stunning felinids. Sometimes we just can't have nice/silly things.
- Tue May 03, 2022 10:38 am
- Forum: Player's Club
- Topic: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
- Replies: 161
- Views: 3010
Re: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
Correction: You cannot start a complaint where the subject is the admin's banning conduct (meaning you are not documenting a genuine pattern of targeting/etc), unless your appeal is successful . See I think you've got a good enough and actionable grasp on things, but what I was talking about was th...
- Tue May 03, 2022 10:21 am
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
Re: skyrat peanut
I will literally admit the moment I step out of tg I think I just go full gremlin mode somtimes. One time on cit I spraypainted every inch of Box red. I am talking the giant square blob graffiti. In the most eye shearing red imaginable. I also coloured every light and every object I could find, and ...
- Tue May 03, 2022 5:48 am
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
- Tue May 03, 2022 2:10 am
- Forum: Player's Club
- Topic: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
- Replies: 161
- Views: 3010
Re: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
Actually one thing I will say on the parting words of the appeal. I actually think the whole admin ban appeal/admin complaint system is fucking flawed as hell. Know that if this was separated into an appeal AND a complaint on separate cases of misconduct this might have been potentially dismissed, b...
- Tue May 03, 2022 1:59 am
- Forum: Player's Club
- Topic: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
- Replies: 161
- Views: 3010
Re: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
It's unfortunate because it might mean more work for other people to unravel this mess if it comes to light that other bans made by the admin are potentially orchestrated acts of abuse. Depending on whether anyone comes forward at least.
- Tue May 03, 2022 1:56 am
- Forum: Player's Club
- Topic: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
- Replies: 161
- Views: 3010
Re: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
If you know the ban reason is shit either way, you might as well ban them for 6 months if you know an appeal for a perma would get them unbanned. They might have been banking on the fact that there are players that, when banned, don't care enough to appeal to get back into a spaceman game, when the...
- Mon May 02, 2022 9:18 pm
- Forum: Player's Club
- Topic: skyrat peanut
- Replies: 56
- Views: 1100
Re: skyrat peanut
I think that stan smith guy is probably wehweh. Also lol at this freak, he got permabanned from tg and the discord because of his shitty behaviour towards anyone who would criticize skyrat. What a toss. I will say one thing though, goof, that you probably don't wanna spread this around too much. You...
- Mon May 02, 2022 9:12 pm
- Forum: Player's Club
- Topic: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
- Replies: 161
- Views: 3010
Re: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
Iunno if it's been brought up, but if you're gonna ban someone for 6 months, just permaban them. Like, seriously, that's practically as harsh a ban, and the ban is usually appealed somewhere between 6 to 12 months if they ever intend to come back. It is extremely absurd to ban someone for more than ...
- Mon Apr 25, 2022 11:15 am
- Forum: Policy Discussion
- Topic: Re-enable all access maintenance access
- Replies: 42
- Views: 1262
Re: Re-enable all access maintenance access
I will bore holes through the walls and nobody can stop me. You can't find all my tunnels.
- Sat Apr 23, 2022 8:57 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 25
- Views: 544
Re: Nuclear Operative Uplink: What works and what doesn't?
So, I greatly appreciate what people have shared in this thread so far, and it's really done a lot to confirm things I already knew. I suppose it's worth considering and talking about some of the elements brought up so far. I'll try to get some highlights for stuff brought up and see what people thi...
- Sat Apr 23, 2022 8:32 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 25
- Views: 544
Re: Nuclear Operative Uplink: What works and what doesn't?
i've seen nukies get one shotted by an ion gun for some reason I think its modsuits. Can we get anti-ion stun modsuit upgrades It's likely from cyber implants actually. The modsuits only cause the wires in the suits to electrify the modsuit core, and even then, the nukie suits have EMP protection.
- Tue Apr 19, 2022 7:56 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 25
- Views: 544
Nuclear Operative Uplink: What works and what doesn't?
Rather than get into too much of the specifics of balance in the game broadly and ops performance wise, I wanted the opinions of exactly is or isn't working in the current uplink. The game mode has been around for a while, and it's almost certaintly gathered some real sore points for equipment. As s...
- Tue Apr 12, 2022 8:07 pm
- Forum: Player's Club
- Topic: The Revenge of the Pocket AI-nut
- Replies: 21
- Views: 485
Re: The Revenge of the Pocket AI-nut
Also, by the time you have a dead AI in a card, you already can access it's laws. The subversion would have been discovered at that point irregardless.
Baffling ban. Gonna put it down to candidacy.
Baffling ban. Gonna put it down to candidacy.
- Sat Apr 09, 2022 6:46 am
- Forum: Player's Club
- Topic: ATTENTION TG PLAYERS THIS IS A WARNING!!!! SPIDERS ARE ABOUT TO BE REMOVED!!!!
- Replies: 29
- Views: 550
Re: ATTENTION TG PLAYERS THIS IS A WARNING!!!! SPIDERS ARE ABOUT TO BE REMOVED!!!!
Maybe spiders wouldn't be such a pain if the crew were allowed to have decent weapons Disclaimer: I haven't had a chance to try thermal pistols on the little fuckers yet, but I doubt it solves the basic problem of ghosts coming back as spiders faster than you can really do shit about them They're n...
- Sat Apr 09, 2022 6:39 am
- Forum: Player's Club
- Topic: allow gun cargo
- Replies: 7
- Views: 202
Re: allow gun cargo
you don't even need an emitter, you just need a PKA, it'll get the crate open eventually.
- Sat Apr 09, 2022 2:41 am
- Forum: Player's Club
- Topic: Why is there no Manuel Deletion Thread yet
- Replies: 14
- Views: 277
Re: Why is there no Manuel Deletion Thread yet
Meanwhile, I'm stuck on Sybil because based on Terry, Campbell will be too laggy. Campbell is ran on a faster server with better networking then terry. (terry will be moved shortly) Give it a try first before assuming I'm still two continents over from the box. It's 400-500ms. Definitely not an alt...
- Sat Apr 09, 2022 1:46 am
- Forum: Policy Discussion
- Topic: Approve removal of secborgs from the code
- Replies: 21
- Views: 851
Re: Approve removal of secborgs from the code
cons of removing secborgs: 1. absolutely none, no cons, secborgs need to go wrong, con is you cant use them in events dont ever reenable em in regular gameplay tho I usually don't like your boomer takes, but in this one instance I think we can agree that secborgs are a mistake in normal play.
- Thu Apr 07, 2022 10:38 pm
- Forum: Coding Feedback
- Topic: Bulky guns
- Replies: 17
- Views: 577
Re: Bulky guns
Just shoot better.
- Wed Apr 06, 2022 2:32 am
- Forum: Coding Feedback
- Topic: Quirks are underwhelming
- Replies: 7
- Views: 308
Re: Quirks are underwhelming
Look, eating peoples hearts in front of them is funny, okay? It gets a great response every time I do it.Pandarsenic wrote: ↑Wed Apr 06, 2022 1:59 am I'll fully admit, I fucking despise the Trash Vore perk that (presumably) makes or helps people eat a bunch of fucking raw monkey organs instead of the chef's actual food.
- Wed Apr 06, 2022 1:16 am
- Forum: Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 1506
Re: High Transmission Regen Coma
It's debatable. I think in a situation where someone spreads it during an emergency situation, like nukies, they should be doing literally any other virus, but that's an optimization consideration. The real issue here is that punishing people for poor optimization is probably bad form. Rather, it wo...
- Wed Apr 06, 2022 1:06 am
- Forum: Player's Club
- Topic: Quick-fire Shitty Traitor weapon ideas.
- Replies: 26
- Views: 545
Re: Quick-fire Shitty Traitor weapon ideas.
Sunglasses that poke your eyes out if you put them on.
- Wed Apr 06, 2022 12:57 am
- Forum: Player's Club
- Topic: How have your beliefs on "what ss13 should be" changed?
- Replies: 31
- Views: 408
Re: How have your beliefs on "what ss13 should be" changed?
Damn, that's honestly something I really needed to hear today. Thank you for that in turn. I really appreciate it.
- Tue Apr 05, 2022 9:56 pm
- Forum: Player's Club
- Topic: How have your beliefs on "what ss13 should be" changed?
- Replies: 31
- Views: 408
Re: How have your beliefs on "what ss13 should be" changed?
I haven't changed my philosophy around the game much at all. If anything my time in the game has only reinforced the belief that roleplaying and not taking success or failure too seriously is a core element to enjoying the game. The rat race of success is how we end up with a competitive mindset ove...
- Tue Apr 05, 2022 2:10 pm
- Forum: Player's Club
- Topic: Semi serious non atmos player atmos story thread
- Replies: 20
- Views: 488
Re: Semi serious non atmos player atmos story thread
That's my story. It's poorly explained and difficult to approach and frankly nobody involved in the process can articulate it to others in a way that makes it easy to onboard. My experiences amount to feeling like it's all a chore and I never learned a damn thing about it even when successful. And I...
- Tue Apr 05, 2022 12:44 pm
- Forum: Player's Club
- Topic: Semi serious non atmos player atmos story thread
- Replies: 20
- Views: 488
Re: Semi serious non atmos player atmos story thread
I just dislike that it's full of traps that make it impossible to complete inside of toxins if you fall into them. The can bursting is definitely one of the worst ones, but frankly so is the amount of gas you have available to you being very scarce, so any errors you make can really handicap your e...
- Fri Apr 01, 2022 6:44 pm
- Forum: Coding Feedback
- Topic: Lathe tax - reddit free comment thread
- Replies: 138
- Views: 4765
Re: Lathe tax - reddit free comment thread
You can make these vendors already. People just don't because they're a little weirdly documented and they need parts/boards that most people don't know where to find or how to make (if they even know they exist at all). For chef (from my personal experience) you also can't really make anything goo...
- Fri Apr 01, 2022 5:20 pm
- Forum: Coding Feedback
- Topic: Lathe tax - reddit free comment thread
- Replies: 138
- Views: 4765
Re: Lathe tax - reddit free comment thread
You can make these vendors already. People just don't because they're a little weirdly documented and they need parts/boards that most people don't know where to find or how to make (if they even know they exist at all). For chef (from my personal experience) you also can't really make anything goo...
- Mon Mar 28, 2022 4:37 am
- Forum: Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 3009
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
~words~ 1. Heads are pseudo-security. They have metaprotections within their department for removing and dealing with people breaking in or causing problems. 2. Lowering chances is a half measure that doesn't really do much. It's weird to disproportionately disfavor antag chances for a role when re...
- Wed Mar 23, 2022 4:05 pm
- Forum: Player's Club
- Topic: Concealed carry singletank peanut
- Replies: 13
- Views: 499
Re: Concealed carry singletank peanut
Big nerd spiel ahead: If it was minibomb equivalent, which Baal suggests it isnt, that's a gib bomb and definitely not kosher in escalation situations unless it's extreme. But if it isn't, it still sounds pretty lethal. I think repeat break-in handled by security is probably not enough to warrant th...
- Wed Mar 23, 2022 10:49 am
- Forum: Player's Club
- Topic: Concealed carry singletank peanut
- Replies: 13
- Views: 499
Re: Concealed carry singletank peanut
Frankly, I'm surprised this doesn't happen more often. People on Manuel can be a little trigger happy despite the apparent agreement to ton that shit down. What happened to good ol' fish fighting? Also, they seem convinced that thief is subject to antag escalation and is...apparently a round-ending ...
- Mon Mar 21, 2022 3:40 pm
- Forum: Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 3342
Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
Where do you draw that point, and why? If it's something an antagonist would do, the justification would have to be something with some buildup or justification that is more nuanced than 'because I could'. Killing people who tried to change your laws back, or literally attempting to shut you down? ...
- Mon Mar 21, 2022 3:22 pm
- Forum: Player's Club
- Topic: Modsuit player thread!
- Replies: 37
- Views: 909
Re: Modsuit player thread!
I've used them a lot at this point as I play robo and mess with them all the time. While I understand that complexity is meant to be their balancing point, and the suits that are faster are meant to be weaker on the complexity they can benefit from, generally I actually only need like...maybe three ...
- Mon Mar 21, 2022 2:55 pm
- Forum: Player's Club
- Topic: NEW RULE 12 OFFICIAL PLAYER REACTION THREAD !!LIVE!!
- Replies: 85
- Views: 2178
Re: NEW RULE 12 OFFICIAL PLAYER REACTION THREAD !!LIVE!!
Rule 1 is a little too arbitrary to be utilized as a ban reason anyway. More specific rules help with this. Would you feel worse being banned for A) A rule that is so intentionally nebulous that frankly you might as say 'the admin shot from the hip here and thought this was punishment worthy but its...