Search found 509 matches

by zxaber
Sun Mar 24, 2024 4:09 pm
Forum: Coding
Topic: Warops changes discussion
Replies: 31
Views: 1490

Re: Warops changes discussion

we should instead remove stealth ops from ever being a thing. The station suddenly exploding at 35 minutes is no fun for anyone. War is incredibly fun. Obviously anything can be an opinion. but you're wrong. war ops sucks. The entire round becomes arming oneself and preparing for death. THIS SUCKS....
by zxaber
Sun Mar 24, 2024 3:57 pm
Forum: Policy Discussion
Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
Replies: 20
Views: 784

Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?

If a headrev wants to control people they convert with an iron fist, they should just play traitor with a hypno flash instead.

The minimum required for revs is to not intentionally work against their team, and put some form of effort into reaching the team goal.
by zxaber
Sat Mar 23, 2024 4:14 am
Forum: Player's Club
Topic: Average Yellow rock setups
Replies: 15
Views: 406

Re: Average Yellow rock setups

It's a shame that stacking on emitters has no real effect.
unknown.png
by zxaber
Wed Feb 28, 2024 5:16 am
Forum: Closed Policy Discussion
Topic: Security Metaprotections, Combative Crowds, And You
Replies: 23
Views: 1452

Re: Security Metaprotections, Combative Crowds, And You

I said this when we added the requirement for telling the suspect why they're being arrested - the sec gas mask should have a button to read out the arrest status and most recent crime record of the next person you point at. It would be handy here, as you could make your initial baton strike and the...
by zxaber
Thu Feb 15, 2024 6:14 am
Forum: Closed Policy Discussion
Topic: Valentines and the concept of AI laws and revolution
Replies: 20
Views: 1688

Re: Valentines and the concept of AI laws and revolution

My take; Laws are supposed to be final; they override even cult and revolutionary status. The one exception, Malf AI, has a Law 0 that still plays a part in explaining why Malf AI is given a free pass. Laws are not loyalties, they are constraints. If we want Valentines Day to allow AIs to ignore the...
by zxaber
Fri Feb 02, 2024 4:58 pm
Forum: Player's Club
Topic: mentlegen antag codenut
Replies: 39
Views: 1824

Re: mentlegen antag codenut

It'd be neat if you had to tap the bounty teleporter with your PDA to "corrupt its destination coordinates" so that it would teleport your item to the syndicate, and then revert to normal after.

I guess they'd be too obvious if no one else is doing twenty bounties though.
by zxaber
Wed Jan 31, 2024 3:59 am
Forum: Closed Policy Discussion
Topic: I FOUGHT THE LAW
Replies: 46
Views: 3565

Re: I FOUGHT THE LAW

Aiding and Abetting is listed as a Felony, limited to 10 minute sentences. Having played quite a bit of LRP Sec (both Sybil and Terry), random crew just deciding to interfere with an arrest is possibly the single worst thing about playing security. It's to the point where it's hard to even justify a...
by zxaber
Wed Jan 31, 2024 2:56 am
Forum: Player's Club
Topic: sever tribalism: the thread
Replies: 82
Views: 3455

Re: sever tribalism: the thread

I miss bagil having a population. Maybe one day bagil and sybil will flip again.
by zxaber
Wed Jan 17, 2024 2:04 pm
Forum: Closed Policy Discussion
Topic: Is Regal Rat an antag?
Replies: 18
Views: 2876

Re: Is Regal Rat an antag?

I was under the assumption that the Rat is at the same level as Nightmare. In any case, that's how people have been treating in on LRP, on both sides; some crews move to eradicate a Rat King as soon as they show, and some Rat Kings mass a bunch of rats and mob anyone they find. So I guess a proper r...
by zxaber
Mon Jan 15, 2024 8:20 pm
Forum: Player's Club
Topic: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
Replies: 32
Views: 4684

Re: Hydrogen Borg gets zapped to oblivion, bwoink ensues.

https://tgstation13.org/phpBB/viewtopic.php?f=7&t=35599 Why the hell WAS the borg bringing a hydrogen canister to the escape shuttle anyways? Regardless, maybe Maia should've tried flashing them or something, but I don't blame them for the immediate action of taking down what could kill everyon...
by zxaber
Fri Dec 29, 2023 7:29 pm
Forum: Player's Club
Topic: Asimov AI Players are too nice!
Replies: 43
Views: 23693

Re: Asimov AI Players are too nice!

Snitch on security when they break the law, it's very fun. Helping non-humans when not forced to helps put you on their good side. They may have more reason to help you in return later, and you can leverage making their lives harder later if they start acting against your interests. You think the AI...
by zxaber
Tue Dec 19, 2023 5:24 am
Forum: Closed Policy Discussion
Topic: Explosive selling
Replies: 16
Views: 7623

Re: Explosive selling

Now that we have public mining on most maps, any crew member can reasonably say "I need a maxcap for mining". This is a legitimate reason to use a maxcap, as it clears large areas of rock for easy collecting. There is no reasonable way for another player to verify such claim on a map with ...
by zxaber
Sun Dec 17, 2023 1:32 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 152801

Re: Enforce Human Authority: 0

Code Solution™, but it'd be nice if we had a middleground where humans had priority for head of staff. That would keep some of the "NT hates aliens" feeling while allowing non-humans to nevertheless fill in for missing important roles.
by zxaber
Thu Dec 14, 2023 5:58 am
Forum: Coding
Topic: [BOUNTY] please god fire alarms please
Replies: 1
Views: 1986

Re: [BOUNTY] please god fire alarms please

A few things to keep in mind: - Fire alarms do not detect gas anymore. They're more like Fire Alarm Control Panels, but I wasn't allowed to change the name. Their only purpose is to allow manually activating and resetting the firelocks. - Firelocks detect gas, and trigger adjacent locks when they tr...
by zxaber
Tue Dec 12, 2023 1:13 pm
Forum: Coding Feedback
Topic: Why DO firelocks turn off the lights?
Replies: 3
Views: 2766

Re: Why DO firelocks turn off the lights?

Technically, the lights are not off, they're in emergency mode. This is why they can still break, spark, and start fires. There's certainly an argument that red emergency lighting should be "low power" and thus not spark, which would give a great functional reason for it. Anyway, the answe...
by zxaber
Tue Dec 12, 2023 2:38 am
Forum: Closed Policy Discussion
Topic: Space exploration/Ruins Loot
Replies: 31
Views: 12701

Re: Space exploration/Ruins Loot

The "but don't do it too much" clause is a crutch and we apply it to too many situations. Not every repeatable action is automatically bad for the game. Space should be free for people to explore, that's why it's there. Every round they play, if that's what a player wants. Even obtaining l...
by zxaber
Sun Dec 10, 2023 1:48 am
Forum: Player's Club
Topic: Swamp Hussein stands trial - raps for his freedom
Replies: 42
Views: 29864

Re: Swamp Hussein stands trial - raps for his freedom

TBM blundered, grief doesn't rhyme with reprieve. Unban this man immediately. Also, are we supposed to know who this guy is? I know we have the big server-specific personalities but they usually are sort of known about outside their main server. He's acting like he's the glue holding Terry together...
by zxaber
Thu Dec 07, 2023 10:53 am
Forum: Player's Club
Topic: policynut about mechas for a complimenut
Replies: 36
Views: 17283

Re: policynut about mechas for a complimenut

Ripley is kind of a generalist but really that just means force open airlocks and carry stuff and can mine. When I first added the ability for the hydraulic clamp to open firelocks and airlocks, I intentionally made it only open unpowered doors. I don't know who changed that but it probably should ...
by zxaber
Sun Dec 03, 2023 9:05 am
Forum: Player's Club
Topic: policynut about mechas for a complimenut
Replies: 36
Views: 17283

Re: policynut about mechas for a complimenut

I cannot imagine a single person I work with who, given the ability and choice, would choose to not create a combat mech. Any roboticist that doesn't eventually make a combat mech should be ahelped for poor RP.
by zxaber
Wed Nov 22, 2023 2:13 am
Forum: Player's Club
Topic: playtime posting
Replies: 45
Views: 17970

Re: playtime posting

To the surprise of probably nobody
robots, bro.png
by zxaber
Wed Nov 08, 2023 1:20 am
Forum: Coding Feedback
Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
Replies: 21
Views: 8166

Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks

The sub-point of the mech destruction experiments was to serve as a way for players to get a good working example of how much damage you can deal to a mech while on foot. Toolboxes are surprisingly effective in a relatively short time if you don't get hit in the meantime. I do think the part 2, wher...
by zxaber
Mon Nov 06, 2023 2:01 am
Forum: Player's Club
Topic: They're gone
Replies: 184
Views: 73971

Re: They're gone

Ignoring everything else, holding funerals for those permabanned is funny and should be encouraged. Just, y'know, leave out the rest.
by zxaber
Tue Oct 31, 2023 6:18 am
Forum: Player's Club
Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
Replies: 94
Views: 43634

Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community

So are we allowing murderbone on Manuel, or prohibiting murderbone for the rest of the servers?
by zxaber
Mon Oct 30, 2023 10:55 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 34581

Re: Add basic job expectations to LRP ruleset

I don't think that it's too much of a stretch for "if your role includes a component critical to the station or round progress, you are expected to do the bare minimum". This really only applies to Engineering. Yes, you really should ensure the supermatter is at least running on a basic s...
by zxaber
Mon Oct 30, 2023 9:51 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 34581

Re: Add basic job expectations to LRP ruleset

I don't think that it's too much of a stretch for "if your role includes a component critical to the station or round progress, you are expected to do the bare minimum". This really only applies to Engineering. Yes, you really should ensure the supermatter is at least running on a basic se...
by zxaber
Fri Oct 13, 2023 3:30 am
Forum: Player's Club
Topic: Top Gimmicks All Time
Replies: 10
Views: 2453

Re: Top Gimmicks All Time

my favorite gimmick is setting up a toll road in the primary hallway but this was on terry so people kept bombing it because they didnt want to pay tolls Sounds similar to a Papers, Please! gimmick I want to do as HoP! Also sounds like it's begging to be bombed, even if it's funny as hell. Maybe ev...
by zxaber
Wed Oct 11, 2023 5:45 am
Forum: Player's Club
Topic: The great dehumanizing
Replies: 15
Views: 2498

Re: The great dehumanizing

CE: Plasmaman
RD: Plasmaman
CMO: Plasmaman
QM: Plasmaman
HoS: Plasmaman
HoP: Plasmaman
Captain: Plasmaman

Plasma station 13. Researching the wonders of Oxygen.
by zxaber
Tue Oct 10, 2023 12:30 am
Forum: Player's Club
Topic: trippling down
Replies: 17
Views: 3093

Re: trippling down

Language aside, there is also a complete lack of any info in the ahelp whatsoever. If the admin isn't watching the game window, or has OOc filtered to another chat tab, they may have zero idea as to the context.

"Can you ban X" is asking for the ticket to be rejected.
by zxaber
Mon Oct 09, 2023 4:09 am
Forum: Closed Policy Discussion
Topic: Roboticists and AI making pt. 2
Replies: 24
Views: 8136

Re: Roboticists and AI making pt. 2

"Law 2. Grant me permission to build another AI." The robo was somewhat of a dip for jumping to using new AI to try and kill you. Honestly, with an AI on their side to counter turret control, they had the upper hand to just card you and check. It's good form to give the station AI a heads-...
by zxaber
Mon Oct 09, 2023 3:36 am
Forum: Player's Club
Topic: Nonhuman heads of staff, yay or nay?
Replies: 89
Views: 29318

Re: Nonhuman heads of staff, yay or nay?

I'm actually more okay with AI being command than Lizards. Has anyone done a captain AI round? I was once promoted to captain as AI by the prior captain who was going AFK. I sat in a meeting (as a hologram) with the HoP, as my assistant, and the QM, who wanted Cargonia as an independent state. We c...
by zxaber
Wed Sep 27, 2023 7:32 pm
Forum: Player's Club
Topic: worst AI laws you've ever seen
Replies: 34
Views: 6209

Re: worst AI laws you've ever seen

Spoiler:
Image
This one was so bad it spawned a PR seeking to limit law length.

(The PR was successful)
(The PR was written by me)
by zxaber
Mon Sep 25, 2023 10:11 am
Forum: Closed Policy Discussion
Topic: Make harming a human's holoparasite/guardian as an Asimov borg human harm
Replies: 39
Views: 13766

Re: Make harming a human's holoparasite/guardian as an Asimov borg human harm

There aren't many antagonists that Asimov cyborgs cannot interact with. Many (human and otherwise) have counters to silicons, or can gain immunity though items, but those are interactions they themselves can initiate. Anything unstunable tends to be nonhuman simplemobs that borgs can attack. This ch...
by zxaber
Mon Sep 25, 2023 8:28 am
Forum: Closed Policy Discussion
Topic: Make harming a human's holoparasite/guardian as an Asimov borg human harm
Replies: 39
Views: 13766

Re: Make harming a human's holoparasite/guardian as an Asimov borg human harm

Silicons have no way to interact with a holoparasite except with violence. You can flash a human not wearing glasses, stun them with beepsky cheese, disarm them of a firearm or bag of grenades, lock them behind a door to keep them from further harming the crew. None of these strategies work on holop...
by zxaber
Mon Sep 25, 2023 7:52 am
Forum: Closed Policy Discussion
Topic: Restart vote abuse concerns
Replies: 33
Views: 5614

Re: Restart vote abuse concerns

Restart voting does not adequately serve any purpose; • Voting to restart a dying server does not work if the server is dying to performance issues - We witnessed this several days ago on Sybil, where the vote itself also fell victim to time dilation hell, and an Ahelp was required to get an admin o...
by zxaber
Wed Sep 20, 2023 1:48 am
Forum: Player's Club
Topic: I play once a year and I get banned for random shit like this
Replies: 33
Views: 4145

Re: I play once a year and I get banned for random shit like this

Vekter wrote:the worst possible scenario is you come back, act a food
Whatever you do, don't get gibbed by the chef.
by zxaber
Wed Sep 13, 2023 11:24 pm
Forum: Player's Club
Topic: God blessed child faces damnation at hands of cruel admin team.
Replies: 41
Views: 9072

Re: God blessed child faces damnation at hands of cruel admin team.

References of good conduct: Im god blessed child
Should have denied on the basis of being underage tbh.
by zxaber
Sat Sep 09, 2023 7:54 am
Forum: Ideas
Topic: New Technological Antag Ideas?
Replies: 23
Views: 6964

Re: New Technological Antag Ideas?

A mid-round role of a malevolent AI that infects APCs and can transfer to adjacent room APCs would be neat. Sort of a Malf/Disease mashup. I'm thinking it doesn't get AI camera view in favor of vision directly from the APC (so that it won't stuck in static purgatory), but can view cameras inside the...
by zxaber
Tue Sep 05, 2023 1:52 pm
Forum: Player's Club
Topic: fa/tg/uy eats soo much he eats a two day ban nut
Replies: 4
Views: 768

Re: fa/tg/uy eats soo much he eats a two day ban nut

They left him permabanned from all roles except mime, though. Kinda fucked up.
by zxaber
Thu Aug 24, 2023 6:29 am
Forum: Player's Club
Topic: your music tastes (PLAYERS CLUB EDITION)
Replies: 27
Views: 5250

Re: your music tastes (PLAYERS CLUB EDITION)

And also I paid some guy $70 to make me a solo piano arrangement for the song so I could play it in game too I just looks for midis of songs i like online and then use a free midi editor and try to crunch it down into two or three seperate tracks to play with synthesizers in game (since with circui...
by zxaber
Tue Aug 22, 2023 11:25 pm
Forum: Player's Club
Topic: THE RETURN OF ACCO
Replies: 4
Views: 749

Re: THE RETURN OF ACCO

acco.png
acco.png (6.04 KiB) Viewed 647 times
by zxaber
Tue Aug 22, 2023 10:35 pm
Forum: Player's Club
Topic: Remove Common Radio [145.9]
Replies: 49
Views: 9232

Re: Remove Common Radio [145.9]

I'd like to see common disabled on high-pop. I think low-pop (< 25 players) would have players lacking in department coworkers to interact with, and station lacking in a proper chain of communication. For highpop, these aren't normally an issue, and you'd probably have assistants relaying informatio...
by zxaber
Sat Aug 19, 2023 3:22 am
Forum: Closed Policy Discussion
Topic: Add "upon being caught" Rule 5 Subsection 2
Replies: 29
Views: 8994

Re: Add "upon being caught" Rule 5 Subsection 2

I'd like to state, for the record*, that you cannot suicide while stunned or cuffed. As such, if you're able to use the suicide verb, you're not yet truely caught, and also had the ability to use any other available item to attack or otherwise resist conversion. So this policy should only really app...
by zxaber
Sat Aug 19, 2023 12:34 am
Forum: Closed Policy Discussion
Topic: The Grand Silicon Policy Rewrite Megathread
Replies: 128
Views: 37115

Re: The Grand Silicon Policy Rewrite Megathread

I very much like the more generalized rules (and the new purged ruling). A few notes; Any Law 0 gained as a malfunctioning AI does not have to be followed and it allows you to ignore all other laws. This could probably be better worded as A Malfunctioning AI can obey or ignore all laws as they see f...
by zxaber
Fri Aug 18, 2023 11:17 pm
Forum: Player's Club
Topic: Concerning that mosin nagant sprite pr
Replies: 62
Views: 11170

Re: Concerning that mosin nagant sprite pr

Sporterizing a mosin isn't the worst thing you can do.

(And technically, this is two mosins)

Image
by zxaber
Fri Aug 04, 2023 11:31 pm
Forum: Player's Club
Topic: THEY DID IT HAIR IS BEING FIXED!!! CODENUT
Replies: 27
Views: 3072

Re: THEY DID IT HAIR IS BEING FIXED!!! CODENUT

This threads gettin' a bit hairy.
by zxaber
Thu Aug 03, 2023 4:58 pm
Forum: Player's Club
Topic: Theory: Sinfulbliss is a psychic manifestation
Replies: 17
Views: 1951

Re: Theory: Sinfulbliss is a psychic manifestation

"Sinful Bliss" sounds like the name of a Halo Forerunner AI. Right up there with Guilty Spark.
by zxaber
Wed Aug 02, 2023 10:07 pm
Forum: Closed Policy Discussion
Topic: Rewrite rule 4 to make more sense without changing the actual meat of the rule
Replies: 25
Views: 3584

Re: Rewrite rule 4 to make more sense without changing the actual meat of the rule

I think it'd be easier to move the OOC harrassment clause to a new rule number. Then we could simply Rule 4: Antagonists are exempt from Rule 1. Team antagonists are exempt from Rule 1 except towards other team members. Silicons may be exempt from Rule 1 depending on their lawset. This drops the &qu...
by zxaber
Fri Jul 21, 2023 4:48 pm
Forum: Player's Club
Topic: We should make an annual touch grass week
Replies: 6
Views: 785

Re: We should make an annual touch grass week

Millions of gamers touching grass with their greasy fingers. Coating the landscape in cheeto dust.
by zxaber
Thu Jul 20, 2023 8:21 pm
Forum: Coding Feedback
Topic: Paradox clones should more likely roll for "higher impact" jobs
Replies: 9
Views: 3069

Re: Paradox clones should more likely roll for "higher impact" jobs

There's room for an "Evil Bender" deal where paradox clones of antags get crew-aligned objectives. Outside of that, I guess give traitor paradox clones the uplink code but not a spare uplink so they have to track down and obtain their counterpart's PDA to get access. Their own PDA's uplink...