Search found 15 matches
- Wed May 04, 2022 10:53 am
- Forum: Resolved Appeals
- Topic: [Thunder12345] - Lyude - suggestive circuit bot
- Replies: 1
- Views: 703
[Thunder12345] - Lyude - suggestive circuit bot
BYOND account: Lyude Character name: Javid Javis Ban type: Server Ban length: perma Ban reason: The ban reason is: Infringement to rule 8 (bitch bot and pimp bot using circuits, saying scripted suggestive messages depending on interaction with players) Time ban was placed: 2021-07-25 Server you were...
- Sun Jul 25, 2021 3:28 pm
- Forum: Resolved Appeals
- Topic: [Lyude75] Thunder12345 - ban for "ERP" bot
- Replies: 5
- Views: 1778
[Lyude75] Thunder12345 - ban for "ERP" bot
BYOND account: Lyude75 Character name: Jayson Davies Character name at time of ban: Jayson Davies Ban type: ERP Ban length: perma Ban reason: I created to bots using circuits, that I designated as bitch bot and pimp bot. The point of it was trying to get the attention of people to give money to the ...
- Thu Jul 15, 2021 7:44 am
- Forum: Coding Feedback
- Topic: Circuits : huge potential to be exploited
- Replies: 14
- Views: 4064
Re: Circuits : huge potential to be exploited
One evening, it was like a month ago if I correctly remember, I saw in the printer a few new components linked to security records console, as explained on a PR in Github. I saw them and tried them a bit. They were not there anymore the day after. I don't remember on which server but I mostly play o...
- Tue Jul 13, 2021 1:01 pm
- Forum: Coding Feedback
- Topic: Circuits : huge potential to be exploited
- Replies: 14
- Views: 4064
Re: Circuits : huge potential to be exploited
I have tried again and I can assure that there is an issue with controller shell. The extra signal does not work (right click), it was the same weeks ago. For me only left click and alt click work, which is limiting. By the way the components relating to secutiry records have been implemented and re...
- Tue Jul 13, 2021 12:57 pm
- Forum: Admin Feedback
- Topic: WineAllWine
- Replies: 21
- Views: 7087
Re: WineAllWine
By far the best Admin i know. Always helpful, responsive and nice. When he's on board I know I can ask questions and receive proper support
- Thu Jul 01, 2021 5:58 pm
- Forum: General Chat
- Topic: Confession thread. Confess your SS13 sins.
- Replies: 88
- Views: 15427
Re: Confession thread. Confess your SS13 sins.
Recently I used a bot to anonymously threaten captain to blow up parts of station, and put a bomb somewhere to show that I was serious. Then he agreed to strip naked on the very specific spot I indicated. Once he put his clothe away I used a teleporter to steal all of his gear and clothe. He was lit...
- Thu Jul 01, 2021 11:27 am
- Forum: Ideas
- Topic: New component suggestions for circuits
- Replies: 2
- Views: 595
Re: New component suggestions for circuits
Yesterday I tried to make a drone move by more than 2 tiles at a time, in orderto check if it is possible to pre-programme a path for drone to follow. I did not find out how to reach that. The drone has a specific component that allows it to move but it's only on trigger mode, it does not seem to al...
- Wed Jun 30, 2021 3:06 pm
- Forum: Ideas
- Topic: New component suggestions for circuits
- Replies: 2
- Views: 595
New component suggestions for circuits
I have already published posts on coding and coding feedback, yet suggestion improvements seems to belong here, so I do. I have done a great deal of tests with circuits and I foresee certain components that could add real possibilities, more than currently available. Why are they needed : in order t...
- Tue Jun 29, 2021 8:22 am
- Forum: Coding Feedback
- Topic: Circuits : huge potential to be exploited
- Replies: 14
- Views: 4064
Re: Circuits : huge potential to be exploited
I have recently spent some time trying to understand more circuits. I achieved a few designs and I understand more the thing, yet I would make some remarks : - I have not been able till now to effectively make sure that only a specific speaker activates the circuit (using multitool to mark myself th...
- Sat Jun 26, 2021 11:56 am
- Forum: Coding Feedback
- Topic: Circuits : huge potential to be exploited
- Replies: 14
- Views: 4064
Re: Circuits : huge potential to be exploited
I have in mind making drones which could be programmed to go through a certain path by programming them before launching them, or remote controling them in order to reach difficult/dangerous areas (space ruins, fire in station...). Like a borg but man controled. A few tools like crowbar to open fire...
- Thu Jun 24, 2021 7:16 am
- Forum: Coding Feedback
- Topic: Circuits : huge potential to be exploited
- Replies: 14
- Views: 4064
Re: Circuits : huge potential to be exploited
What is the point of circuits then? I mean we have nanites and viruses... It's not OP or unbalanced to allow players to meddle with electronics through circuits. That's based and totally relevant. In fact this is one of the few things where current reality and game merge. Addings to the game have to...
- Wed Jun 23, 2021 8:43 pm
- Forum: Coding
- Topic: Circuit test merge feedback
- Replies: 20
- Views: 6841
Re: Circuit test merge feedback
Just tried circuits and posted on coding feedback. I am hugely enthusiastic for the potential, even as is it only work in progress. In my opinion new components should focus on ways to interact with physical and digital worlds : allow deep interactions with electronics (machines and consoles, via us...
- Wed Jun 23, 2021 7:20 pm
- Forum: Coding Feedback
- Topic: Circuits : huge potential to be exploited
- Replies: 14
- Views: 4064
Circuits : huge potential to be exploited
I just tried circuits. It seems that it's work in progress, not much to do with current compenents. I think these things should be done (message to coders): - scanning environment for targets - interact via usb to most of electrical machines in the station (consoles, apc, radio, intercom,...) - allo...
- Sun May 30, 2021 7:18 pm
- Forum: Coding Feedback
- Topic: It's too difficult to get some R&D items (prerequired nodes/experiments)
- Replies: 20
- Views: 4993
Re: It's too difficult to get some R&D items (prerequired nodes/experiments)
short rounds is not a coding issue its a playerbase issue So we do nothing? It's considering the thing a bit like religious dogma. I mean, reality is what it is, shouldn't the game try to take that into account? Illegal tech is not supposed to be easy to get. But it's not supposed to be awfully dif...
- Sat May 29, 2021 9:13 pm
- Forum: Coding Feedback
- Topic: It's too difficult to get some R&D items (prerequired nodes/experiments)
- Replies: 20
- Views: 4993
It's too difficult to get some R&D items (prerequired nodes/experiments)
The current design of certain research nodes (in particular illegal tech) makes the gameplay frustrating because it is almost impossible to get the node within the short rounds we have on TG. I know illegal tech is supposed to be a bit difficult, but it is too much. For example I tried to get a desy...