Search found 49 matches
- Thu Apr 18, 2024 6:58 pm
- Forum: Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 24
- Views: 682
Re: Restrict Combat Mech Construction to Red/Delta Alert
I think this is just an RD issue. RD must oversee their subordinates and their department. If a Roboticist builds combat mechs FNR (especially on MRP) the RD must ask them why, and at minimum enforce them to put a beacon on them. If they deny - as per RP Rule 3 RD can do anything about this, from wa...
- Mon Feb 19, 2024 4:21 pm
- Forum: Player's Headmin Election
- Topic: VOTE GOOF 2024
- Replies: 12
- Views: 1144
Re: VOTE GOOF 2024
I will vote for Goof just because its funny.
VOTE GOOF 2024!!
VOTE GOOF 2024!!
- Fri Jan 19, 2024 12:49 pm
- Forum: General Chat
- Topic: G*lag Users
- Replies: 34
- Views: 20901
Re: G*lag Users
The great thing about Gulag is that it's a great shitters filter. A just Tider would mine their petty 100 points, but a shitter Tider will just ghost 1 nanosecond after being shoved into the teleporter. Double points if he makes a Forum post, and quadruple the points if he also opens a PR removing G...
- Mon Dec 11, 2023 3:29 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
Closest I can find on short notice was a discussion from 2021I had with some players https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1183106291309232148/image.png TL;DR You can very easily justify killing security but preemptively wiping the floor with them wit...
- Sun Dec 10, 2023 11:49 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway. what if this was the first one they saw or thought of, do you think ninjas should avoid interacting with security at all costs? Ninja is (at least should be) a...
- Sun Dec 10, 2023 10:47 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
ok then this is already policy If It was this policy thread wouldn't exist. There is no policy preventing Restricted Antagonists from murdering all of the Security, as such admins make mixed decisions. Half of the admins go "Antags can kill all of the sec no matter what", the other half g...
- Sun Dec 10, 2023 8:14 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
Do we really have mrp admins who have read the mrp rules and think that antagonists are allowed to slaughter all of security just because they want to slaughter all of security? This is the thing with policies that aren't fully codified, admins can interpret vaguely written policies in any way they...
- Sun Dec 10, 2023 7:27 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
ok then this is already policy If It was this policy thread wouldn't exist. There is no policy preventing Restricted Antagonists from murdering all of the Security, as such admins make mixed decisions. Half of the admins go "Antags can kill all of the sec no matter what", the other half g...
- Sun Dec 10, 2023 6:21 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
By this I mean them taking pro-active/offensive measure to kill ALL of the Seccies.
- Sun Dec 10, 2023 6:18 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
Forget everything I said about my examples or whatever, this became a big misunderstanding. I want to say that Restricted Antagonists (which are not allowed to murderbone on MRP) should not just destroy ENTIRE Security department for no reason. They still must be able to kill Officers for almost any...
- Sat Dec 09, 2023 9:44 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
We got driven off the point really. I'm gonna recite the main point again: Antagonists (on MRP) should not be allowed to indiscriminately kill all of the Security department just for being Security. They still can kill them if they stand in the line of their objectives. The first comments by mrmelb...
- Sat Dec 09, 2023 9:07 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
We got driven off the point really. I'm gonna recite the main point again: Antagonists (on MRP) should not be allowed to indiscriminately kill all of the Security department just for being Security. They still can kill them if they stand in the line of their objectives. The first comments by mrmelbe...
- Sat Dec 09, 2023 9:04 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
"I was just watching the cams" <-- "I was just providing overwatch for the team, ready to invisibly summon the entire sec force on any suspect activity without them having any idea" This way you can even name standing somewhere a constant danger, as they oversee that area with t...
- Sat Dec 09, 2023 8:38 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
"I was just watching the cams" <-- "I was just providing overwatch for the team, ready to invisibly summon the entire sec force on any suspect activity without them having any idea" This way you can even name standing somewhere a constant danger, as they oversee that area with t...
- Sat Dec 09, 2023 8:37 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
a sec officer scrubbing cams is a threat to any antagonist. Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway. Ok chuckle nuts, then why were you watching them? Looking for anything suspicious duh, AI has much ...
- Sat Dec 09, 2023 7:48 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
a sec officer scrubbing cams is a threat to any antagonist. Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway. Ok chuckle nuts, then why were you watching them? Looking for anything suspicious duh, AI has much ...
- Sat Dec 09, 2023 7:47 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
Space Ninja decapitated all of the Security members on the station. I was attacked when I was just watching Security Cameras unaware, capped. You would have 100% killed the ninja on sight if you had the chance to. This is the expected way for security to deal with ninjas. How is it even remotely un...
- Sat Dec 09, 2023 7:13 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
Closest I can find on short notice was a discussion from 2021I had with some players https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1183106291309232148/image.png TL;DR You can very easily justify killing security but preemptively wiping the floor with them wit...
- Sat Dec 09, 2023 6:09 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
Closest I can find on short notice was a discussion from 2021I had with some players https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1183106291309232148/image.png TL;DR You can very easily justify killing security but preemptively wiping the floor with them wit...
- Sat Dec 09, 2023 5:53 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
- Sat Dec 09, 2023 5:22 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
my understanding of restricted antags vs sec has always been that it either needs to be in pursuit of your objectives (this secoff is posted in engineering and i need to sabotage the engine, i'm going to kill him) or you have a specific example in that round that justifies attacking sec (officer di...
- Sat Dec 09, 2023 4:44 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
my understanding of restricted antags vs sec has always been that it either needs to be in pursuit of your objectives (this secoff is posted in engineering and i need to sabotage the engine, i'm going to kill him) or you have a specific example in that round that justifies attacking sec (officer di...
- Sat Dec 09, 2023 4:00 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
Re: MRP - Offensive Genocide of Security
No. This is a terrible idea. For the same reason it would he dumb to disallow murderboning if crew validhunting was allowed. Security is allowed to freely search for, validhunt, and attack antagonists. Antagonists must be able to freely do so in return without having to worry about justifying it to...
- Sat Dec 09, 2023 3:25 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 37133
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
Enforcing the Law is not being a "shitsec".
Tiders should have a bad time. If you want to access something - ask for it, if you don't want to - break in and get it with the risk of getting arrested.
This is just a risk factor for going with a more straightforward way of acquiring things.
Tiders should have a bad time. If you want to access something - ask for it, if you don't want to - break in and get it with the risk of getting arrested.
This is just a risk factor for going with a more straightforward way of acquiring things.
- Sat Dec 09, 2023 10:16 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25059
MRP - Offensive Genocide of Security
The concept of security, as it is commonly understood, is intended to act as a barrier between an antagonist and their objectives. However, my observations on the subject suggest that security can often become an objective in and of itself. Antagonists may attempt to kill Security members to acquire...
- Sat Dec 09, 2023 9:48 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 13601
Re: Space exploration/Ruins Loot
Isn't the whole point of space exploration is to acquire loot?
Really stupid to just not allow a person play a part of the game they want to play, especially when that part of the game doesn't even directly harm anyone.
Really stupid to just not allow a person play a part of the game they want to play, especially when that part of the game doesn't even directly harm anyone.
- Sat Dec 09, 2023 9:43 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 156397
Re: Enforce Human Authority: 0
The saying of that disabling human authority would make Command more competent is really stretched. There is the same amount of competent non-human players as much as the human players. I think this telling actually accuses human players of being bad at Command. In any way, there is no that much ben...
- Wed Nov 08, 2023 2:48 am
- Forum: Player's Club
- Topic: They're gone
- Replies: 184
- Views: 76878
Re: They're gone
You tell someone to KYS – you get banned.
This is that simple, I have no idea how people can't understand this.
This is that simple, I have no idea how people can't understand this.
- Tue Oct 10, 2023 2:50 am
- Forum: Player's Club
- Topic: Nonhuman heads of staff, yay or nay?
- Replies: 89
- Views: 30559
Re: Nonhuman heads of staff, yay or nay?
Humans are the only species who are default, they have no mechanical pros or cons. BUT!
Them being able to be in command and having Asimov protection from silicon's is their de facto PRO. And I don't think one of those pros should be removed.
Them being able to be in command and having Asimov protection from silicon's is their de facto PRO. And I don't think one of those pros should be removed.
- Mon Jul 31, 2023 7:01 am
- Forum: Player's Club
- Topic: Why do people hate being an antagonist on mrp?
- Replies: 65
- Views: 7289
Re: Why do people hate being an antagonist on mrp?
In all seriousness though we are trending in the right direction. For a period of about 8 months, about 2 years ago, there was virtually no antaggery. Now we have conflict again, but just in a reduced form. there was an era on manuel around that time where all the sec metagangs disappeared and nobo...
- Mon Jul 31, 2023 6:58 am
- Forum: Player's Club
- Topic: Why do people hate being an antagonist on mrp?
- Replies: 65
- Views: 7289
Re: Why do people hate being an antagonist on mrp?
Eventually one of the uninformed people guessing what they think MRP is like will get it right, and earn a gold star. The answer to OP's question is that security is more robust on MRP so antags never stand a chance. And we also have the most robust antags. No one with more hours on MRP than me wil...
- Thu Apr 06, 2023 9:39 am
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 2135
Re: How would you describe every Tgstation server?
For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such. As a Manuel mainer now would like to hear every...
- Tue Apr 04, 2023 4:53 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 1414
Re: What you think of departmental assistants?
What's for sure it will improve is the security department quality, as now to play security you don't need 300 minutes just as crew which gives you almost nothing to security knowledge. But you need 300 minutes on the security cadet, who is in the security department and understands its functions an...
- Tue Apr 04, 2023 4:47 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 1414
Re: What you think of departmental assistants?
i never liked the idea of departmental assistants because newbies learning jobs are never “wasting slots”- that’s a terrible perspective to have and we should instead focus on making the jobs more approachable. adding these jobs would just bloat up the departments and jobs. some certain jobs requir...
- Tue Apr 04, 2023 3:40 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 1414
- Mon Apr 03, 2023 7:29 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 1414
Re: What you think of departmental assistants?
I don't think they should be called "Assistants" since that might attract people wanting to tide but with more access. Maybe "Trainee?" Also make it like sec officers where you pick a department you spawn in assigned to so it's only one job but with subsets instead of five+ You ...
- Mon Apr 03, 2023 4:35 am
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 1414
What you think of departmental assistants?
Departmental assistants would be assistants which are specifically designated to a certain department, having the access but being the lowest of lowest in it. Departmental assistants would preserve the actual job slots with gear and responsibilities to people who know what they're doing, while newbi...
- Fri Mar 24, 2023 9:21 am
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 2135
Re: How would you describe every Tgstation server?
Sybil and Terry are fairly similar. It used to be that Terry was just Sybil except more structured - a more structured and organized command, sec, and medbay which resulted in a bit more of a controlled environment especially for antags. But it's more or less equalized in that regard. Now the main ...
- Fri Mar 24, 2023 9:20 am
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 2135
Re: How would you describe every Tgstation server?
For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such. As a Manuel mainer now would like to hear every...
- Thu Mar 23, 2023 12:45 pm
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 2135
Re: How would you describe every Tgstation server?
For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such. As a Manuel mainer now would like to hear every...
- Thu Mar 23, 2023 4:53 am
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 2135
How would you describe every Tgstation server?
For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such. As a Manuel mainer now would like to hear everyt...
- Thu Jan 27, 2022 2:21 pm
- Forum: General Chat
- Topic: Making new bio suit sprites
- Replies: 8
- Views: 1557
- Wed Jan 26, 2022 8:09 pm
- Forum: General Chat
- Topic: Making new bio suit sprites
- Replies: 8
- Views: 1557
Re: Making new bio suit sprites
Fuck, but okay...
- Wed Jan 26, 2022 8:09 pm
- Forum: General Chat
- Topic: Making new bio suit sprites
- Replies: 8
- Views: 1557
Making new bio suit sprites
I want to make new sprites for bio suits because those used right now are not so good looking. I will post my work flow here, awaiting feedback!
[imghttps://media.discordapp.net/attachments/484282206034853888/935987124526776340/unknown.png][/img]
[imghttps://media.discordapp.net/attachments/484282206034853888/935987124526776340/unknown.png][/img]
- Wed Jan 26, 2022 10:03 am
- Forum: General Chat
- Topic: Hey virology mains
- Replies: 10
- Views: 2022
Re: Hey virology mains
ambiviro1.ogg Another version a bit to ambient for me, I just want some peace and quiet making a death disease, so I can hear when someone comes in or someone has footsteps. Well, it's just made in style of SS13 ambience sounds. They are always so weird and shit, I wanted this one to sound like pla...
- Tue Jan 25, 2022 11:43 am
- Forum: General Chat
- Topic: Hey virology mains
- Replies: 10
- Views: 2022
Re: Hey virology mains
Another version
- Mon Jan 24, 2022 7:43 pm
- Forum: General Chat
- Topic: Hey virology mains
- Replies: 10
- Views: 2022
Re: Hey virology mains
The example you gave isn't bad. It definitely conveys a certain degree of darkness that you'd expect from that location. This is an incredibly vague suggestion, but I'd make it sound more "laboratory". A bit more bubbly, maybe. Something that echoes the chemistry and monkey experimentatio...
- Mon Jan 24, 2022 7:43 pm
- Forum: General Chat
- Topic: Hey virology mains
- Replies: 10
- Views: 2022
Re: Hey virology mains
For a few months the monkeys would scream really loud at random intervals and let me tell you that was absolutely the worst. I assume there's centrifuge running off in the distance, and the entire thing is a negative pressure room so probably a small fan. Well, there is already a vent sound existin...
- Mon Jan 24, 2022 5:52 pm
- Forum: General Chat
- Topic: Hey virology mains
- Replies: 10
- Views: 2022
Hey virology mains
What do you think your funny little room ambience sound like? Right now it just utillizes medbay ambience, how about it having unique ambience sound? Maybe it should sound like something from plague inc? I wanna make one, I want your help.