Search found 49 matches

by Diasyl
Thu Apr 18, 2024 6:58 pm
Forum: Policy Discussion
Topic: Restrict Combat Mech Construction to Red/Delta Alert
Replies: 24
Views: 682

Re: Restrict Combat Mech Construction to Red/Delta Alert

I think this is just an RD issue. RD must oversee their subordinates and their department. If a Roboticist builds combat mechs FNR (especially on MRP) the RD must ask them why, and at minimum enforce them to put a beacon on them. If they deny - as per RP Rule 3 RD can do anything about this, from wa...
by Diasyl
Mon Feb 19, 2024 4:21 pm
Forum: Player's Headmin Election
Topic: VOTE GOOF 2024
Replies: 12
Views: 1144

Re: VOTE GOOF 2024

I will vote for Goof just because its funny.

VOTE GOOF 2024!!
by Diasyl
Fri Jan 19, 2024 12:49 pm
Forum: General Chat
Topic: G*lag Users
Replies: 34
Views: 20901

Re: G*lag Users

The great thing about Gulag is that it's a great shitters filter. A just Tider would mine their petty 100 points, but a shitter Tider will just ghost 1 nanosecond after being shoved into the teleporter. Double points if he makes a Forum post, and quadruple the points if he also opens a PR removing G...
by Diasyl
Mon Dec 11, 2023 3:29 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

Closest I can find on short notice was a discussion from 2021I had with some players https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1183106291309232148/image.png TL;DR You can very easily justify killing security but preemptively wiping the floor with them wit...
by Diasyl
Sun Dec 10, 2023 11:49 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway. what if this was the first one they saw or thought of, do you think ninjas should avoid interacting with security at all costs? Ninja is (at least should be) a...
by Diasyl
Sun Dec 10, 2023 10:47 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

ok then this is already policy If It was this policy thread wouldn't exist. There is no policy preventing Restricted Antagonists from murdering all of the Security, as such admins make mixed decisions. Half of the admins go "Antags can kill all of the sec no matter what", the other half g...
by Diasyl
Sun Dec 10, 2023 8:14 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

Do we really have mrp admins who have read the mrp rules and think that antagonists are allowed to slaughter all of security just because they want to slaughter all of security? This is the thing with policies that aren't fully codified, admins can interpret vaguely written policies in any way they...
by Diasyl
Sun Dec 10, 2023 7:27 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

ok then this is already policy If It was this policy thread wouldn't exist. There is no policy preventing Restricted Antagonists from murdering all of the Security, as such admins make mixed decisions. Half of the admins go "Antags can kill all of the sec no matter what", the other half g...
by Diasyl
Sun Dec 10, 2023 6:21 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

By this I mean them taking pro-active/offensive measure to kill ALL of the Seccies.
by Diasyl
Sun Dec 10, 2023 6:18 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

Forget everything I said about my examples or whatever, this became a big misunderstanding. I want to say that Restricted Antagonists (which are not allowed to murderbone on MRP) should not just destroy ENTIRE Security department for no reason. They still must be able to kill Officers for almost any...
by Diasyl
Sat Dec 09, 2023 9:44 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

We got driven off the point really. I'm gonna recite the main point again: Antagonists (on MRP) should not be allowed to indiscriminately kill all of the Security department just for being Security. They still can kill them if they stand in the line of their objectives. The first comments by mrmelb...
by Diasyl
Sat Dec 09, 2023 9:07 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

We got driven off the point really. I'm gonna recite the main point again: Antagonists (on MRP) should not be allowed to indiscriminately kill all of the Security department just for being Security. They still can kill them if they stand in the line of their objectives. The first comments by mrmelbe...
by Diasyl
Sat Dec 09, 2023 9:04 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

"I was just watching the cams" <-- "I was just providing overwatch for the team, ready to invisibly summon the entire sec force on any suspect activity without them having any idea" This way you can even name standing somewhere a constant danger, as they oversee that area with t...
by Diasyl
Sat Dec 09, 2023 8:38 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

"I was just watching the cams" <-- "I was just providing overwatch for the team, ready to invisibly summon the entire sec force on any suspect activity without them having any idea" This way you can even name standing somewhere a constant danger, as they oversee that area with t...
by Diasyl
Sat Dec 09, 2023 8:37 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

a sec officer scrubbing cams is a threat to any antagonist. Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway. Ok chuckle nuts, then why were you watching them? Looking for anything suspicious duh, AI has much ...
by Diasyl
Sat Dec 09, 2023 7:48 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

a sec officer scrubbing cams is a threat to any antagonist. Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway. Ok chuckle nuts, then why were you watching them? Looking for anything suspicious duh, AI has much ...
by Diasyl
Sat Dec 09, 2023 7:47 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

Space Ninja decapitated all of the Security members on the station. I was attacked when I was just watching Security Cameras unaware, capped. You would have 100% killed the ninja on sight if you had the chance to. This is the expected way for security to deal with ninjas. How is it even remotely un...
by Diasyl
Sat Dec 09, 2023 7:13 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

Closest I can find on short notice was a discussion from 2021I had with some players https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1183106291309232148/image.png TL;DR You can very easily justify killing security but preemptively wiping the floor with them wit...
by Diasyl
Sat Dec 09, 2023 6:09 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

Closest I can find on short notice was a discussion from 2021I had with some players https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1183106291309232148/image.png TL;DR You can very easily justify killing security but preemptively wiping the floor with them wit...
by Diasyl
Sat Dec 09, 2023 5:53 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

mrmelbert wrote: Sat Dec 09, 2023 5:51 pm This is already a thing

It's been ruled this way since I can remember, I guess it's just been lost to the whims of time
Got any links or screenshots?

In any way, if it did get lost - we can restore it.
by Diasyl
Sat Dec 09, 2023 5:22 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

my understanding of restricted antags vs sec has always been that it either needs to be in pursuit of your objectives (this secoff is posted in engineering and i need to sabotage the engine, i'm going to kill him) or you have a specific example in that round that justifies attacking sec (officer di...
by Diasyl
Sat Dec 09, 2023 4:44 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

my understanding of restricted antags vs sec has always been that it either needs to be in pursuit of your objectives (this secoff is posted in engineering and i need to sabotage the engine, i'm going to kill him) or you have a specific example in that round that justifies attacking sec (officer di...
by Diasyl
Sat Dec 09, 2023 4:00 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

Re: MRP - Offensive Genocide of Security

No. This is a terrible idea. For the same reason it would he dumb to disallow murderboning if crew validhunting was allowed. Security is allowed to freely search for, validhunt, and attack antagonists. Antagonists must be able to freely do so in return without having to worry about justifying it to...
by Diasyl
Sat Dec 09, 2023 3:25 pm
Forum: Closed Policy Discussion
Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
Replies: 75
Views: 37133

Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.

Enforcing the Law is not being a "shitsec".
Tiders should have a bad time. If you want to access something - ask for it, if you don't want to - break in and get it with the risk of getting arrested.

This is just a risk factor for going with a more straightforward way of acquiring things.
by Diasyl
Sat Dec 09, 2023 10:16 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25059

MRP - Offensive Genocide of Security

The concept of security, as it is commonly understood, is intended to act as a barrier between an antagonist and their objectives. However, my observations on the subject suggest that security can often become an objective in and of itself. Antagonists may attempt to kill Security members to acquire...
by Diasyl
Sat Dec 09, 2023 9:48 am
Forum: Closed Policy Discussion
Topic: Space exploration/Ruins Loot
Replies: 31
Views: 13601

Re: Space exploration/Ruins Loot

Isn't the whole point of space exploration is to acquire loot?
Really stupid to just not allow a person play a part of the game they want to play, especially when that part of the game doesn't even directly harm anyone.
by Diasyl
Sat Dec 09, 2023 9:43 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 156397

Re: Enforce Human Authority: 0

The saying of that disabling human authority would make Command more competent is really stretched. There is the same amount of competent non-human players as much as the human players. I think this telling actually accuses human players of being bad at Command. In any way, there is no that much ben...
by Diasyl
Wed Nov 08, 2023 2:48 am
Forum: Player's Club
Topic: They're gone
Replies: 184
Views: 76878

Re: They're gone

You tell someone to KYS – you get banned.

This is that simple, I have no idea how people can't understand this.
by Diasyl
Tue Oct 10, 2023 2:50 am
Forum: Player's Club
Topic: Nonhuman heads of staff, yay or nay?
Replies: 89
Views: 30559

Re: Nonhuman heads of staff, yay or nay?

Humans are the only species who are default, they have no mechanical pros or cons. BUT!
Them being able to be in command and having Asimov protection from silicon's is their de facto PRO. And I don't think one of those pros should be removed.
by Diasyl
Mon Jul 31, 2023 7:01 am
Forum: Player's Club
Topic: Why do people hate being an antagonist on mrp?
Replies: 65
Views: 7289

Re: Why do people hate being an antagonist on mrp?

In all seriousness though we are trending in the right direction. For a period of about 8 months, about 2 years ago, there was virtually no antaggery. Now we have conflict again, but just in a reduced form. there was an era on manuel around that time where all the sec metagangs disappeared and nobo...
by Diasyl
Mon Jul 31, 2023 6:58 am
Forum: Player's Club
Topic: Why do people hate being an antagonist on mrp?
Replies: 65
Views: 7289

Re: Why do people hate being an antagonist on mrp?

Eventually one of the uninformed people guessing what they think MRP is like will get it right, and earn a gold star. The answer to OP's question is that security is more robust on MRP so antags never stand a chance. And we also have the most robust antags. No one with more hours on MRP than me wil...
by Diasyl
Thu Apr 06, 2023 9:39 am
Forum: General Chat
Topic: How would you describe every Tgstation server?
Replies: 12
Views: 2135

Re: How would you describe every Tgstation server?

For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such. As a Manuel mainer now would like to hear every...
by Diasyl
Tue Apr 04, 2023 4:53 pm
Forum: Ideas
Topic: What you think of departmental assistants?
Replies: 9
Views: 1414

Re: What you think of departmental assistants?

What's for sure it will improve is the security department quality, as now to play security you don't need 300 minutes just as crew which gives you almost nothing to security knowledge. But you need 300 minutes on the security cadet, who is in the security department and understands its functions an...
by Diasyl
Tue Apr 04, 2023 4:47 pm
Forum: Ideas
Topic: What you think of departmental assistants?
Replies: 9
Views: 1414

Re: What you think of departmental assistants?

i never liked the idea of departmental assistants because newbies learning jobs are never “wasting slots”- that’s a terrible perspective to have and we should instead focus on making the jobs more approachable. adding these jobs would just bloat up the departments and jobs. some certain jobs requir...
by Diasyl
Tue Apr 04, 2023 3:40 pm
Forum: Ideas
Topic: What you think of departmental assistants?
Replies: 9
Views: 1414

Re: What you think of departmental assistants?

Like, I have actually done it now lol
Image
Image
by Diasyl
Mon Apr 03, 2023 7:29 pm
Forum: Ideas
Topic: What you think of departmental assistants?
Replies: 9
Views: 1414

Re: What you think of departmental assistants?

I don't think they should be called "Assistants" since that might attract people wanting to tide but with more access. Maybe "Trainee?" Also make it like sec officers where you pick a department you spawn in assigned to so it's only one job but with subsets instead of five+ You ...
by Diasyl
Mon Apr 03, 2023 4:35 am
Forum: Ideas
Topic: What you think of departmental assistants?
Replies: 9
Views: 1414

What you think of departmental assistants?

Departmental assistants would be assistants which are specifically designated to a certain department, having the access but being the lowest of lowest in it. Departmental assistants would preserve the actual job slots with gear and responsibilities to people who know what they're doing, while newbi...
by Diasyl
Fri Mar 24, 2023 9:21 am
Forum: General Chat
Topic: How would you describe every Tgstation server?
Replies: 12
Views: 2135

Re: How would you describe every Tgstation server?

Sybil and Terry are fairly similar. It used to be that Terry was just Sybil except more structured - a more structured and organized command, sec, and medbay which resulted in a bit more of a controlled environment especially for antags. But it's more or less equalized in that regard. Now the main ...
by Diasyl
Fri Mar 24, 2023 9:20 am
Forum: General Chat
Topic: How would you describe every Tgstation server?
Replies: 12
Views: 2135

Re: How would you describe every Tgstation server?

For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such. As a Manuel mainer now would like to hear every...
by Diasyl
Thu Mar 23, 2023 12:45 pm
Forum: General Chat
Topic: How would you describe every Tgstation server?
Replies: 12
Views: 2135

Re: How would you describe every Tgstation server?

For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such. As a Manuel mainer now would like to hear every...
by Diasyl
Thu Mar 23, 2023 4:53 am
Forum: General Chat
Topic: How would you describe every Tgstation server?
Replies: 12
Views: 2135

How would you describe every Tgstation server?

For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such. As a Manuel mainer now would like to hear everyt...
by Diasyl
Thu Jan 27, 2022 2:21 pm
Forum: General Chat
Topic: Making new bio suit sprites
Replies: 8
Views: 1557

Re: Making new bio suit sprites

Image
Updated
by Diasyl
Wed Jan 26, 2022 8:09 pm
Forum: General Chat
Topic: Making new bio suit sprites
Replies: 8
Views: 1557

Re: Making new bio suit sprites

Fuck, but okay...
by Diasyl
Wed Jan 26, 2022 8:09 pm
Forum: General Chat
Topic: Making new bio suit sprites
Replies: 8
Views: 1557

Making new bio suit sprites

I want to make new sprites for bio suits because those used right now are not so good looking. I will post my work flow here, awaiting feedback!
[imghttps://media.discordapp.net/attachments/484282206034853888/935987124526776340/unknown.png][/img]
by Diasyl
Wed Jan 26, 2022 10:03 am
Forum: General Chat
Topic: Hey virology mains
Replies: 10
Views: 2022

Re: Hey virology mains

ambiviro1.ogg Another version a bit to ambient for me, I just want some peace and quiet making a death disease, so I can hear when someone comes in or someone has footsteps. Well, it's just made in style of SS13 ambience sounds. They are always so weird and shit, I wanted this one to sound like pla...
by Diasyl
Tue Jan 25, 2022 11:43 am
Forum: General Chat
Topic: Hey virology mains
Replies: 10
Views: 2022

Re: Hey virology mains

ambiviro1.ogg
Like second sound
(325.49 KiB) Downloaded 90 times
Another version
by Diasyl
Mon Jan 24, 2022 7:43 pm
Forum: General Chat
Topic: Hey virology mains
Replies: 10
Views: 2022

Re: Hey virology mains

The example you gave isn't bad. It definitely conveys a certain degree of darkness that you'd expect from that location. This is an incredibly vague suggestion, but I'd make it sound more "laboratory". A bit more bubbly, maybe. Something that echoes the chemistry and monkey experimentatio...
by Diasyl
Mon Jan 24, 2022 7:43 pm
Forum: General Chat
Topic: Hey virology mains
Replies: 10
Views: 2022

Re: Hey virology mains

For a few months the monkeys would scream really loud at random intervals and let me tell you that was absolutely the worst. I assume there's centrifuge running off in the distance, and the entire thing is a negative pressure room so probably a small fan. Well, there is already a vent sound existin...
by Diasyl
Mon Jan 24, 2022 5:52 pm
Forum: General Chat
Topic: Hey virology mains
Replies: 10
Views: 2022

Hey virology mains

What do you think your funny little room ambience sound like? Right now it just utillizes medbay ambience, how about it having unique ambience sound? Maybe it should sound like something from plague inc? I wanna make one, I want your help.