Search found 15 matches
- Sun Feb 28, 2021 11:43 pm
- Forum: Coding Feedback
- Topic: New R&D Console Interface
- Replies: 3
- Views: 1588
Re: New R&D Console Interface
I dunno if this includes the whole experiment system, but if it does, I overall like the new interface and the experiments EXCEPT the materials scanning stuff, which seems to make up the bulk of the experiments. It's just annoying and tedious as opposed to fun in any way, whereas the other experimen...
- Tue Feb 23, 2021 11:42 pm
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 10896
Re: Atmos changes feedback thread
In regards to the changes on atmos, I think that while fast and actually realistic gases are cool (since this game literally was spawned from an atmospherics sim), the fact that countering atmos instability in a room (i.e making it breathable and warm) is a relentless pain in the ass is what breaks...
- Tue Feb 23, 2021 11:22 pm
- Forum: Coding Feedback
- Topic: Hitscan laser feedback thread
- Replies: 62
- Views: 18275
Re: Hitscan laser feedback thread
Iunno man, I think anyone who gets jumped with a gun is gonna be fucked when the chips are down. You aren't going to always be ready for a fight and that's true whether you're being shot with an old laser, hitscan laser or a makarov. Seccies meanwhile have okayish armor against lasers and disablers...
- Tue Feb 23, 2021 1:53 am
- Forum: Coding Feedback
- Topic: Hitscan laser feedback thread
- Replies: 62
- Views: 18275
Re: Hitscan laser feedback thread
Lasers and the like are at least able to be EMP'd, and many of our big name antags can get emps very cheaply, and emps generally aren't difficult to make. They serve as a good pre-emptive solution than a passive one or one reliant on RNG. You're assuming that this is only going to be in security's ...
- Mon Feb 22, 2021 10:26 pm
- Forum: Coding Feedback
- Topic: Hitscan laser feedback thread
- Replies: 62
- Views: 18275
Re: Hitscan laser feedback thread
Tried a solid hour and a half round on Bagil on it and it frankly sucks eggs. I'm all for buffing lasers in some way because currently the crew feels toothless against hordes of swarm antags they deal with through dynamic, but this is too much. The answer to current lasers being fairly easy to dodge...
- Thu Feb 11, 2021 11:12 pm
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7788
Re: quirk rebalance needs tweaking?
Also it's hilarious to me that everyone says it's just for RP when its honestly antithetical to RP. What RP is there in listening to the crew talk gibberish that you can't understand and having no clue how they are reacting to you? The point of the quirk is that it makes you rely on a small handful...
- Wed Feb 10, 2021 5:13 am
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7788
Re: quirk rebalance needs tweaking?
You have just listed a bunch of reasons why I don't want people to pick the Foreigner quirk unless they're looking for a specific gameplay experience. I don't want people taking Foreigner because it gives them some free points to offset against other quirks. I want people to take it because they ge...
- Mon Feb 08, 2021 6:09 pm
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7788
Re: quirk rebalance needs tweaking?
I can re-balance foreigner, spiritual and nearsighted. Foreigner should stay at 0 points. It's funny, but it's not something I'd want to encourage people taking unless they genuinely just want to play as a Foreigner, I'd sooner leave that at 0 points. I don't want it to form part of the powergamer'...
- Fri Feb 05, 2021 7:04 am
- Forum: Coding Feedback
- Topic: combat mode feedback
- Replies: 96
- Views: 23593
Re: combat mode feedback
Honestly I'm so-so on this one. I like some of the features like being able to shove on command, but ultimately combat doesn't really feel simplified much to me. Intents were sorta intuitive and after a little experience with them you got the hang of the motions, pressing 3 and then grabbing someone...
- Thu Feb 04, 2021 10:45 pm
- Forum: Coding Feedback
- Topic: nerf spiders for the love of god
- Replies: 45
- Views: 10202
Re: nerf spiders for the love of god
Spiders seem to be a new victim of an antagonist's only truly reliable counter being locked behind a certain job. All but a small, small handful of the crew can get access to a BZ canister, and within that small handful, only one guy is gonna get it. If no one picks up the slack there and does it, i...
- Tue Jan 26, 2021 12:41 am
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7788
Re: quirk rebalance needs tweaking?
Yeah, some of them also don't make any real sense at all. Foreigner should absolutely give you a lot of points cause it makes basic communication pretty much impossible with the majority of the crew. You can't even really mime stuff, because there's no way for you to tell if the other dude is gettin...
- Wed Jan 20, 2021 1:59 am
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12751
Re: Dynamic gamemode
Finally some good coder news, thank you. Maybe I can escape the exile to Manuel now.
- Mon Jan 18, 2021 7:18 pm
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12751
Re: Dynamic gamemode
I was told to give feedback here. Dynamic has sorta made Bagil and Sybil unplayable in my experience. Most rounds quickly devolve into deathmatches and end within 30 minutes. I'm not someone who thinks a round needs to be two hours long or it sucks or something, but generally rounds between an hour ...
- Thu Apr 02, 2020 1:02 am
- Forum: Coding Feedback
- Topic: Families game mode feedback
- Replies: 44
- Views: 11833
Re: Families game mode feedback
There needs to be something that encourages security to not just hear "gangs" and instantly crack down, wordlessly flashbanging people and throwing them in perma. Currently all joining a gang does is paint a target on your head and force you to wear a stupid looking costume, and Space Pol...
- Wed Apr 01, 2020 3:44 am
- Forum: Coding Feedback
- Topic: Families game mode feedback
- Replies: 44
- Views: 11833
Re: Families game mode feedback
There needs to be something that encourages security to not just hear "gangs" and instantly crack down, wordlessly flashbanging people and throwing them in perma. Currently all joining a gang does is paint a target on your head and force you to wear a stupid looking costume, and Space Poli...