Search found 28 matches
- Wed Oct 05, 2022 12:07 pm
- Forum: General Chat
- Topic: Paradise station is 10 times more hardcore and fun than tg
- Replies: 39
- Views: 7178
Paradise station is 10 times more hardcore and fun than tg
https://www.youtube.com/watch?v=lFMG1aPLrx4 Can you imagine this kind of massacre happening on 2022 tg????? Can you imagine your walking loot pinata (with shitty loot) antags being able to wipe a high pop round station??????????????? Can you imagine there being not a single die hard paramedic/assist...
- Tue May 26, 2020 3:15 pm
- Forum: General Chat
- Topic: who is your least favorite sec player
- Replies: 31
- Views: 6932
Re: who is your least favorite sec player
all the sec mains are shit and unrobust
- Tue May 26, 2020 3:08 pm
- Forum: Player's Club
- Topic: suicide peanut (x19)
- Replies: 147
- Views: 28034
Re: suicide peanut (x19)
if you want to see what happens to a server that never has any admins on it, look at hippie over the last 2 years what are you on about? pretty sure hippie has had more admins online than tg servers on average they just don't intervene unless necessary, that's why hippie is and always was a better ...
- Tue May 26, 2020 8:56 am
- Forum: Player's Club
- Topic: suicide peanut (x19)
- Replies: 147
- Views: 28034
Re: suicide peanut (x19)
anime admins are loser virgins lol
- Wed Apr 29, 2020 9:30 am
- Forum: General Chat
- Topic: misconceptions people have
- Replies: 21
- Views: 5138
Re: misconceptions people have
admins make the game better
security and heads players are more competent / of greater value than others
security and heads players are more competent / of greater value than others and thus giving them more power will make the game better
- Thu Mar 12, 2020 11:07 pm
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19306
Re: Note on economy
make insulated gloves a currency
- Thu Mar 12, 2020 5:54 pm
- Forum: Coding Feedback
- Topic: Minor rulings and misc stuff
- Replies: 7
- Views: 2395
Re: Announcement on lavaland and off station content.
[TESTMERGE READY] Makes megafauna spawn randomly in maint tunnels.
- Tue Nov 05, 2019 2:20 pm
- Forum: Closed Policy Discussion
- Topic: Discord Rule 12 is silly.
- Replies: 38
- Views: 10692
Re: Discord Rule 12 is silly.
imagine using discord in 2019 and talking about privacy
- Tue Oct 01, 2019 1:58 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 59888
Re: Update to rule 1.
cuck station
- Tue Aug 06, 2019 11:27 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27538
Re: Security buffs
make security roles require 300hrs - no more newbs in sec, no more fun police, no more idiots getting pushed into every wall they stand by, making people come up with absurd code changes
- Mon Aug 05, 2019 7:25 am
- Forum: Ideas
- Topic: Buffs and Nerfs
- Replies: 11
- Views: 2776
Re: Buffs and Nerfs
what rp game are you talking about?Tlaltecuhtli wrote:winloss in a rp game is dumb, antags are there to spice up things not to play ranked
- Wed Jul 31, 2019 9:58 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27538
Re: Security buffs
Overall I think this is a good idea, regardless of player skill, it's reasonable that a security officer should have a natural advantage against your average crewmember. it's even more reasonable for traitors, nuke ops and other antags with antag background to have it if you aren't going to give th...
- Wed Jul 31, 2019 8:06 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27538
Re: Security buffs
I see 2 issues with current security status: the taser removal and the following stamina changes made it very easy for not-necessarily-antags to escape a sec officer - it's really easy to avoid getting arrested if you know what you're doing, a single disabler hit doesn't slow you down anymore and sl...
- Mon Jul 29, 2019 11:30 am
- Forum: Closed Policy Discussion
- Topic: Mindswapping with your Wizard Summons Nonconsentually
- Replies: 24
- Views: 5271
Re: Mindswapping with your Wizard Summons Nonconsentually
smart wizard, deserves a positive note
- Tue Jul 23, 2019 3:43 pm
- Forum: Closed Policy Discussion
- Topic: Allow non-antag virologists to release cosmetic/meme viruses
- Replies: 39
- Views: 8666
Re: Allow non-antag virologists to release cosmetic/meme viruses
The cited precedent is a good one, in that it dealt 0 actual damage but was so utterly annoying for all involved that it went beyond "hehe funny prank" and into "you're a fucking prat". Now that I've actually responded to that appeal, I would like to bring up the matter of the p...
- Wed Jul 03, 2019 7:01 am
- Forum: Coding Feedback
- Topic: Cargo changes and budgets severely shifted rev balance
- Replies: 15
- Views: 3621
Re: Cargo changes and budgets severely shifted rev balance
It also messed up war ops. I liked it more when ops didn't have to fight the whole crew armed with combat shotguns and bulletproof armour.
- Tue Jul 02, 2019 4:16 pm
- Forum: General Chat
- Topic: Petition: disable wizard on Terry
- Replies: 7
- Views: 2238
Petition: disable wizard on Terry
EU people are so disabled 90% EU wizards dies in 2 minutes after teleporting to the station, which ends the round for everyone. Please remove it from Terry rotation.
- Fri Jun 21, 2019 9:06 am
- Forum: Closed Policy Discussion
- Topic: IC Netspeak/Chat Filter: Suggestions
- Replies: 107
- Views: 24869
- Fri Jun 14, 2019 10:31 am
- Forum: Closed Policy Discussion
- Topic: Make netspeakers valid
- Replies: 19
- Views: 3859
Re: Make netspeakers valid
make netspeak valid
- Wed May 29, 2019 3:37 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20066
Re: Low pop murderboning
1. you cant define lowpop, because number of players changes during the round and not even AI can tell how many are currently active and ive seen people crying about lowpop murderbone on 40 pop, so a policy of "dont do x when theres less than y players" would be dumb and "dont do x wh...
- Fri May 17, 2019 6:40 pm
- Forum: Coding Feedback
- Topic: 1 second flashbangs
- Replies: 12
- Views: 3618
Re: 1 second flashbangs
b-but my anime haircutterranaut wrote:just wear a lasertag helmet loser
- Fri May 17, 2019 1:25 pm
- Forum: Coding Feedback
- Topic: 1 second flashbangs
- Replies: 12
- Views: 3618
1 second flashbangs
Why are they a thing now? they are worse than tasers ever were
- Fri May 17, 2019 8:25 am
- Forum: General Chat
- Topic: Server Differences
- Replies: 31
- Views: 8018
Re: Server Differences
bagil: robust
sybil: semi-robust
terry: unrobust
sybil: semi-robust
terry: unrobust
- Wed Feb 27, 2019 8:48 am
- Forum: Coding Feedback
- Topic: Untelegraphed attacks
- Replies: 12
- Views: 3481
Re: Untelegraphed attacks
also there is detomatix, remote instant stun, delimb, 60 damage and more bad shit is retarded, please delete it
- Fri Feb 08, 2019 7:30 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16598
Re: Aren't riot shields a bit too strong?
riot shields are one of the lesser offending RNG mechanics in the game, and if you're basing your whole argument on "rng mechanic bad" then i hope you're ready to form your crusade against: the disarm intent the harm intent dual wielded firearms sharp weapons breakable bottles ablative ve...
- Fri Feb 08, 2019 3:20 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16598
Re: Aren't riot shields a bit too strong?
You people will never understand until you run into a random shield user and die despite landing 3 perfect taser shots. Im a very i ded guy but nothing gets me nearly as tilted as losing to a lucky coin flip shield user. They're clear right? Make them not stop lasers or disablers, like windows. Actu...
- Fri Feb 08, 2019 2:12 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16598
Re: Aren't riot shields a bit too strong?
A 50% block chance isn’t some horrific game mechanic. In a game where getting hit once in a 1v1 usually means you die (or you get a slowdown and then die) its pretty fucking massive Nuke ops are given ridiculously OP gear, and a lot of it too. Isn't this the whole point of nuke ops. Also with econo...
- Fri Feb 08, 2019 9:13 am
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16598
Aren't riot shields a bit too strong?
TL;DR: 50% chance to negate every attack is a terrible game design; common items need common counters, shields have none So at the moment riot shields and teleshields give you 50% chance to negate pretty much every attack increasing your survivability roughly by 100%. That's way more than any rounds...