Search found 28 matches

by donutstation
Wed Oct 05, 2022 12:07 pm
Forum: General Chat
Topic: Paradise station is 10 times more hardcore and fun than tg
Replies: 39
Views: 7178

Paradise station is 10 times more hardcore and fun than tg

https://www.youtube.com/watch?v=lFMG1aPLrx4 Can you imagine this kind of massacre happening on 2022 tg????? Can you imagine your walking loot pinata (with shitty loot) antags being able to wipe a high pop round station??????????????? Can you imagine there being not a single die hard paramedic/assist...
by donutstation
Tue May 26, 2020 3:15 pm
Forum: General Chat
Topic: who is your least favorite sec player
Replies: 31
Views: 6932

Re: who is your least favorite sec player

all the sec mains are shit and unrobust
by donutstation
Tue May 26, 2020 3:08 pm
Forum: Player's Club
Topic: suicide peanut (x19)
Replies: 147
Views: 28034

Re: suicide peanut (x19)

if you want to see what happens to a server that never has any admins on it, look at hippie over the last 2 years what are you on about? pretty sure hippie has had more admins online than tg servers on average they just don't intervene unless necessary, that's why hippie is and always was a better ...
by donutstation
Tue May 26, 2020 8:56 am
Forum: Player's Club
Topic: suicide peanut (x19)
Replies: 147
Views: 28034

Re: suicide peanut (x19)

anime admins are loser virgins lol
by donutstation
Wed Apr 29, 2020 9:30 am
Forum: General Chat
Topic: misconceptions people have
Replies: 21
Views: 5138

Re: misconceptions people have

admins make the game better
security and heads players are more competent / of greater value than others
security and heads players are more competent / of greater value than others and thus giving them more power will make the game better
by donutstation
Thu Mar 12, 2020 11:07 pm
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 19306

Re: Note on economy

make insulated gloves a currency
by donutstation
Thu Mar 12, 2020 5:54 pm
Forum: Coding Feedback
Topic: Minor rulings and misc stuff
Replies: 7
Views: 2395

Re: Announcement on lavaland and off station content.

[TESTMERGE READY] Makes megafauna spawn randomly in maint tunnels.
by donutstation
Tue Nov 05, 2019 2:20 pm
Forum: Closed Policy Discussion
Topic: Discord Rule 12 is silly.
Replies: 38
Views: 10692

Re: Discord Rule 12 is silly.

imagine using discord in 2019 and talking about privacy
by donutstation
Tue Oct 01, 2019 1:58 pm
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 59888

Re: Update to rule 1.

cuck station
by donutstation
Tue Aug 06, 2019 11:27 am
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27538

Re: Security buffs

make security roles require 300hrs - no more newbs in sec, no more fun police, no more idiots getting pushed into every wall they stand by, making people come up with absurd code changes
by donutstation
Mon Aug 05, 2019 7:25 am
Forum: Ideas
Topic: Buffs and Nerfs
Replies: 11
Views: 2776

Re: Buffs and Nerfs

Tlaltecuhtli wrote:winloss in a rp game is dumb, antags are there to spice up things not to play ranked
what rp game are you talking about?
by donutstation
Wed Jul 31, 2019 9:58 am
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27538

Re: Security buffs

Overall I think this is a good idea, regardless of player skill, it's reasonable that a security officer should have a natural advantage against your average crewmember. it's even more reasonable for traitors, nuke ops and other antags with antag background to have it if you aren't going to give th...
by donutstation
Wed Jul 31, 2019 8:06 am
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27538

Re: Security buffs

I see 2 issues with current security status: the taser removal and the following stamina changes made it very easy for not-necessarily-antags to escape a sec officer - it's really easy to avoid getting arrested if you know what you're doing, a single disabler hit doesn't slow you down anymore and sl...
by donutstation
Mon Jul 29, 2019 11:30 am
Forum: Closed Policy Discussion
Topic: Mindswapping with your Wizard Summons Nonconsentually
Replies: 24
Views: 5271

Re: Mindswapping with your Wizard Summons Nonconsentually

smart wizard, deserves a positive note
by donutstation
Tue Jul 23, 2019 3:43 pm
Forum: Closed Policy Discussion
Topic: Allow non-antag virologists to release cosmetic/meme viruses
Replies: 39
Views: 8666

Re: Allow non-antag virologists to release cosmetic/meme viruses

The cited precedent is a good one, in that it dealt 0 actual damage but was so utterly annoying for all involved that it went beyond "hehe funny prank" and into "you're a fucking prat". Now that I've actually responded to that appeal, I would like to bring up the matter of the p...
by donutstation
Wed Jul 03, 2019 7:01 am
Forum: Coding Feedback
Topic: Cargo changes and budgets severely shifted rev balance
Replies: 15
Views: 3621

Re: Cargo changes and budgets severely shifted rev balance

It also messed up war ops. I liked it more when ops didn't have to fight the whole crew armed with combat shotguns and bulletproof armour.
by donutstation
Tue Jul 02, 2019 4:16 pm
Forum: General Chat
Topic: Petition: disable wizard on Terry
Replies: 7
Views: 2238

Petition: disable wizard on Terry

EU people are so disabled 90% EU wizards dies in 2 minutes after teleporting to the station, which ends the round for everyone. Please remove it from Terry rotation.
by donutstation
Fri Jun 14, 2019 10:31 am
Forum: Closed Policy Discussion
Topic: Make netspeakers valid
Replies: 19
Views: 3859

Re: Make netspeakers valid

make netspeak valid
by donutstation
Wed May 29, 2019 3:37 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20066

Re: Low pop murderboning

1. you cant define lowpop, because number of players changes during the round and not even AI can tell how many are currently active and ive seen people crying about lowpop murderbone on 40 pop, so a policy of "dont do x when theres less than y players" would be dumb and "dont do x wh...
by donutstation
Fri May 17, 2019 6:40 pm
Forum: Coding Feedback
Topic: 1 second flashbangs
Replies: 12
Views: 3618

Re: 1 second flashbangs

terranaut wrote:just wear a lasertag helmet loser
b-but my anime haircut
by donutstation
Fri May 17, 2019 1:25 pm
Forum: Coding Feedback
Topic: 1 second flashbangs
Replies: 12
Views: 3618

1 second flashbangs

Why are they a thing now? they are worse than tasers ever were :flashbang: :flashbang: :flashbang: :evil: :evil: :evil: :evil: :evil: :evil:
by donutstation
Fri May 17, 2019 8:25 am
Forum: General Chat
Topic: Server Differences
Replies: 31
Views: 8018

Re: Server Differences

bagil: robust
sybil: semi-robust
terry: unrobust
by donutstation
Wed Feb 27, 2019 8:48 am
Forum: Coding Feedback
Topic: Untelegraphed attacks
Replies: 12
Views: 3481

Re: Untelegraphed attacks

also there is detomatix, remote instant stun, delimb, 60 damage and more bad shit is retarded, please delete it
by donutstation
Fri Feb 08, 2019 7:30 pm
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 16598

Re: Aren't riot shields a bit too strong?

riot shields are one of the lesser offending RNG mechanics in the game, and if you're basing your whole argument on "rng mechanic bad" then i hope you're ready to form your crusade against: the disarm intent the harm intent dual wielded firearms sharp weapons breakable bottles ablative ve...
by donutstation
Fri Feb 08, 2019 3:20 pm
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 16598

Re: Aren't riot shields a bit too strong?

You people will never understand until you run into a random shield user and die despite landing 3 perfect taser shots. Im a very i ded guy but nothing gets me nearly as tilted as losing to a lucky coin flip shield user. They're clear right? Make them not stop lasers or disablers, like windows. Actu...
by donutstation
Fri Feb 08, 2019 2:12 pm
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 16598

Re: Aren't riot shields a bit too strong?

A 50% block chance isn’t some horrific game mechanic. In a game where getting hit once in a 1v1 usually means you die (or you get a slowdown and then die) its pretty fucking massive Nuke ops are given ridiculously OP gear, and a lot of it too. Isn't this the whole point of nuke ops. Also with econo...
by donutstation
Fri Feb 08, 2019 9:13 am
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 16598

Aren't riot shields a bit too strong?

TL;DR: 50% chance to negate every attack is a terrible game design; common items need common counters, shields have none So at the moment riot shields and teleshields give you 50% chance to negate pretty much every attack increasing your survivability roughly by 100%. That's way more than any rounds...