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Re: Sprite Requests

Iatots wrote:
phil235 wrote:batsignal

Do you still need those animated things?


Yes. I made some crude sprites for the feature to be merged, but it desperately needs better quality sprites.
by phil235
Sun Nov 06, 2016 2:36 am
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 675
Views: 107602

Re: Why are projectiles so slow?

I made a pull request to make projectiles faster: https://github.com/tgstation/tgstation/pull/21366
by phil235
Sat Nov 05, 2016 1:28 pm
 
Forum: Coding Feedback
Topic: Why are projectiles so slow?
Replies: 19
Views: 2220

Re: Minor Feedback

Deitus wrote:had a round the other day where an activated/anchored nuke was destroyed by teslium. is this a bug? i thought the nuke was supposed to be indestructible.


Bug. Create an issue on github about it.
by phil235
Fri Nov 04, 2016 2:03 pm
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 683
Views: 79152

Re: Clothing Damage

fun fact with the new system swarmers can break clothes if they shock you enough times. So the new swarmer meta is to stunlock someone until all their clothes break and only then teleport them away Will be fixed by https://github.com/tgstation/tgstation/pull/21089 Remember to report issues on githu...
by phil235
Wed Oct 19, 2016 11:11 pm
 
Forum: Coding Feedback
Topic: Clothing Damage
Replies: 61
Views: 7409

Re: Sprite Requests

I need animated sprites (3-5 frames) for various attack effects that would appear on the attacked mob/object. I need a punch, a kick, a claw attack, a smash attack (for hulk & hostile animals), a disarm attack, a bite attack(larva & monkey), a mech melee attack when using fire damage melee a...
by phil235
Thu Oct 13, 2016 12:19 pm
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 675
Views: 107602

Re: Clothing Damage

It's a good feature, it's just horrible right now and needs serious tweaking. Outer layers need to protect inner layers, and certain items need to be more durable. This. Inner layers getting burned while wearing fireproof exterior clothes shouldn't happen, it's a bug I need to fix. Everything else ...
by phil235
Thu Oct 13, 2016 11:48 am
 
Forum: Coding Feedback
Topic: Clothing Damage
Replies: 61
Views: 7409

Re: power creep Improvements

The Ultimate Chimera wrote:Dismemberment of xenos.

It's already in, but only happens when a xeno is gibbed. We can't make xeno lose a limb while alive because of the multiple sprites used for different stances (resting, unconscious, ready to pounce, etc...).
by phil235
Mon Oct 03, 2016 12:33 pm
 
Forum: Ideas
Topic: Quality of Life Improvements
Replies: 24
Views: 2815

Talk Wheel PR feedback.

https://github.com/tgstation/tgstation/pull/20488 This isn't merged yet but I need some feedback on this experimental PR. It adds a wheel with preset common messages (Hi, Thanks, Stop, Help, etc). This would mean you no longer have to stop moving and go in chat mode to say very simple and short mess...
by phil235
Tue Sep 13, 2016 1:18 pm
 
Forum: Coding Feedback
Topic: Talk Wheel PR feedback.
Replies: 13
Views: 1692

Re: 'Please murder me slowly' pieces of code

Some code I fixed recently in the dismember PR, in the proc /obj/item/weapon/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user) if (M.stat !=2) if(M.mind && (M.mind.assigned_role == "Chaplain")) user << "<span class='warning'>You can't heal yourself!</span>&...
by phil235
Tue Sep 13, 2016 12:09 am
 
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 18346

Re: Disposal Units And Handcuffs

It happened more than a year ago, and this change was not intended. The problem lies in the fact that we use the do_mob() proc for many things, including stuffing mob in bins, and for most of these things it makes sense to prevent the action for handcuffed people so the proc was standardized by me t...
by phil235
Thu Aug 25, 2016 9:31 pm
 
Forum: Coding Feedback
Topic: Disposal Units And Handcuffs
Replies: 19
Views: 2305

Re: Gimmick names

Special names like clown or chaplain need to be changed in the Setup Character menu before the roundstart. Otherwise changing your name after the round has started causes issues, because a traitor that has you as their target will see your old name in their objective instead of the new name. If you ...
by phil235
Sat Jun 11, 2016 4:32 pm
 
Forum: Ideas
Topic: Gimmick names
Replies: 8
Views: 1034

Re: Cherry bombs could use a small nerf

There's also the issue of the plant bag dropping plenty of cherry bombs on a tile, then you trigger one cherry bomb. You end with 50+ explosions happening simultaneously, this is a source of lag.
by phil235
Sat Jun 11, 2016 10:04 am
 
Forum: Coding Feedback
Topic: Cherry bombs could use a small nerf
Replies: 58
Views: 6565

Re: Tele-Gulag. For faster, and safer dealing with grey tide

I like the idea. You can even make the system faster by having the machine create and equip the bluespace prisoner ID directly on the prisoner just before teleporting them to gulag. All you'd have to do is put the criminal in the machine, set the point limit on the computer and push the "send t...
by phil235
Fri Jun 10, 2016 6:05 pm
 
Forum: Ideas
Topic: Tele-Gulag. For faster, and safer dealing with grey tide.
Replies: 46
Views: 6110

Re: Botany Analyzers are "normal sized" now

this is a bug, make an issue report about it on github. This is due to an oversight in a recent fix involving plant analyzer.
by phil235
Mon Jun 06, 2016 9:36 pm
 
Forum: Coding Feedback
Topic: Botany Analyzers are "normal sized" now
Replies: 5
Views: 932

Re: why i code the way I code

Most people who play this game will never contribute to it, so why should they complain about the people who do? There is such a thing as spamming PRs. Goof made ~320 PRs in the last 1.5 years and only ~130 got merged, that's a 40% merge rate, one of the lowest of all coders who ever coded for tgst...
by phil235
Sun Jun 05, 2016 12:21 pm
 
Forum: Coding
Topic: why i code the way I code
Replies: 56
Views: 7940

Re: Pull and Grab Merged

you used to be able to instantly get people in a chokehold with sleeping carp, can you do that still? You used to be able to because of an exploit using hotkeys. With the new system sleeping carp can still give you an instant agressive grab (which restrains the victim, making them drop the stuff in...
by phil235
Mon May 30, 2016 2:46 pm
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Pull and Grab Merged

If you're pulling a cuffed person and someone (you included) bumps into them you'll lose the pull/grab and they'll dart off - this is a major sec nerf. Can't reproduce this bug, a pulled handcuffed person cannot be pushed or position swapped by a person other than the puller. But that other person ...
by phil235
Mon May 30, 2016 12:25 pm
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Pull and Grab Merged

Remember that being able to get aggressive grab nearly instantly in the old system was due to an exploit with hotkeys. People who didn't use hotkeys in the old system had to wait 2 or 3 seconds to get their aggressive grab.
by phil235
Mon May 30, 2016 12:17 pm
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Pull and Grab Merged

ShadowDimentio wrote:I despise how long it takes to aggressive grab now. Make it instant and usable with the action key, I want tabling to be a thing again.


1 second is too much for you?
by phil235
Mon May 30, 2016 11:44 am
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Pull and Grab Merged

It basically doesn't affect sleeping carp, I made sure not to change any functionality or gameplay balance.

ctrl+click pulls, which is technically a passive grab now. You can't aggressively grab with ctrl+click, it might be possible to change.
by phil235
Mon May 30, 2016 12:28 am
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Pull and Grab Merged

I made the grab upgrades faster: https://github.com/tgstation/tgstation/pull/18038 The second between ctrl+clicking and the grab actually happening is really throwing me off. It should be instant, plus the sound effect and red text makes people freak out. That shouldn't be happening, and it works fi...
by phil235
Sun May 29, 2016 3:25 pm
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Pull and Grab Merged

i'd also like upgrading with the hotkey back if that's possible Pretty much impossible since there's no longer an actual item in your hand when grabbing. Could it be that the grab """refactor""" made xenomming impossible? It should work fine, I tested xeno devouring a ...
by phil235
Sun May 29, 2016 2:24 pm
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Pull and Grab Merged

Cheridan your changes have been fucking shit lately. The changes are mine, Cheri only merged my PR. It doesn't matter if it was meant to or not, it's still a significant change to anything grab related in combat With this, there is now no reason to ever use a grab in combat, it can take an upward o...
by phil235
Sat May 28, 2016 11:05 pm
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Pull and Grab Merged

Cik wrote:it's really buggy. i seem to lose passive grabs for no reason. it took me about 5 minutes to move the AI through security because it would randomly ungrab every 2-5 tiles

pls fix


Actually I haven't fixed this particular case yet, will do asap.
by phil235
Sat May 28, 2016 6:19 pm
 
Forum: Coding Feedback
Topic: Pull and Grab Merged
Replies: 38
Views: 5024

Re: Minor Feedback

Takeguru wrote:Librarian's book binder should be wrenchable to move it


Done. https://github.com/tgstation/tgstation/pull/17955
by phil235
Thu May 26, 2016 8:25 pm
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 683
Views: 79152

Re: Dismemberment feedback

Shaps wrote:Cutting off someone's limb removes all the damage that they had on that limb which basically heals them for like 75 damage upon losing the limb. That probably shouldn't happen

Half of the limb's damage is transfered to the chest actually.
by phil235
Fri May 06, 2016 11:38 pm
 
Forum: Coding Feedback
Topic: Dismemberment feedback
Replies: 65
Views: 6263

Dismemberment feedback

The PR will be merged soon. Post your feedback in this thread.
by phil235
Thu May 05, 2016 7:55 pm
 
Forum: Coding Feedback
Topic: Dismemberment feedback
Replies: 65
Views: 6263

Re: Good Things To Port

https://github.com/ParadiseSS13/Paradise/pull/3734 This looks fucking sweet. Someone port this it looks sick as hell Good idea, bad implementation. Not gonna happen because there's no clean way to add this unless we force everyone to have this feature (making it a player preference makes the code w...
by phil235
Tue Apr 05, 2016 5:45 pm
 
Forum: Coding
Topic: Good Things To Port
Replies: 106
Views: 13553

Re: Nutriment and Vitamin (food) rework

Nutriment: - Other than the passive "healing" it is supposed to provide over time, it should also increase over time a value that increases brute damage both dealt and received, this value (Could be "Muscle" for example) will increase as long as nutriment is in the body and meta...
by phil235
Fri Mar 25, 2016 12:02 pm
 
Forum: Ideas
Topic: Nutriment and Vitamin (food) rework
Replies: 5
Views: 1268

Re: Nutriment and Vitamin (food) rework

Vitamin - It doesn't provide any healing anymore, instead it increases a value (could be "Healthiness") that when high decreases the chances of viruses entering the body through touch and air (not injections) by up to 90% Err, vitamin already does this... It reduces the chance of contract...
by phil235
Thu Mar 24, 2016 5:34 pm
 
Forum: Ideas
Topic: Nutriment and Vitamin (food) rework
Replies: 5
Views: 1268

Re: What the fuck happened to hunger?

Question, since hungers been fiddled with, cold Still makes your nutriment burn faster? It was an interesting mechanic, meaning people from cloning/cryo often had to chow down afterward, which... made sense to me. Which is also good because then you can feed someone a burger of their former body, t...
by phil235
Sat Mar 19, 2016 9:20 pm
 
Forum: Coding Feedback
Topic: What the fuck happened to hunger?
Replies: 65
Views: 6502

Re: Same tile mob stripping.

I made a PR fixing it just now. So the bug will be gone soon.
by phil235
Thu Mar 17, 2016 11:38 pm
 
Forum: Coding Feedback
Topic: Same tile mob stripping.
Replies: 22
Views: 2617

Re: What the fuck happened to hunger?

I'm the guy who refactored hunger and I didn't realise it was off, lol. I noticed that it was slower than usual but had no clue it wasn't working at all. The main reason is that hunger is indeed pretty slow. When the refactor was introduced I had to nerf it big because of all the people complaining ...
by phil235
Mon Mar 14, 2016 12:54 pm
 
Forum: Coding Feedback
Topic: What the fuck happened to hunger?
Replies: 65
Views: 6502

Ideas for more fullscreen overlays

We've recently refactored vision and how fullscreen overlays (red circles when you're hit, vision impairements when wearing a welding helmet, the whole darkness thing when blind). This means that adding new fullscreen overlays is now pretty easy. This is why I'm making a thread to explore new possib...
by phil235
Tue Mar 08, 2016 6:56 pm
 
Forum: Ideas
Topic: Ideas for more fullscreen overlays
Replies: 5
Views: 774

Re: Change where falling off Mining/Gulag shuttle teleports

How about adding a 5 second timer and warning sound playing whenever someone orders the shuttle to move?

edit: or even better delay the shuttle launch by a couple seconds and play the escape shuttle's launch sound during this delay.
by phil235
Sat Mar 05, 2016 12:45 pm
 
Forum: Ideas
Topic: Change where falling off Mining/Gulag shuttle teleports you
Replies: 35
Views: 4477

Re: Security cameras

The problem with Cameras is that it takes ten years to get out of the screen and by then you've already been sacrificed to NarNar. This problem has been fixed by my vision refactor. Leaving the camera computer view and changing cameras is now instantaneous. It still a shitty menu to select which ca...
by phil235
Thu Feb 25, 2016 12:48 pm
 
Forum: Ideas
Topic: Security cameras
Replies: 10
Views: 1129

Re: Dark vision cone behind your back

Sure, we can make the darkness be progressive, we can even make the cone not match the tiles and make the border of our vision a straight line. Just need a good spriter :) I offered to do this. You can still create a new cone if you're up for it. As I said, this post is just a proof of concept, I d...
by phil235
Wed Feb 24, 2016 12:33 pm
 
Forum: Ideas
Topic: Dark vision cone behind your back
Replies: 37
Views: 4296

Re: Dark vision cone behind your back

Would it be possible to see it as a more gradual change (like unconsciousness and lack of oxygen/low health) rather than be somewhat jarring dark and black squares? Sure, we can make the darkness be progressive, we can even make the cone not match the tiles and make the border of our vision a strai...
by phil235
Tue Feb 23, 2016 10:34 pm
 
Forum: Ideas
Topic: Dark vision cone behind your back
Replies: 37
Views: 4296

Re: Dark vision cone behind your back

That actually looks pretty interesting. It helps maintain immersion, allows ambushes to succeed more easily, and isn't too restrictive for peripheral vision. How does it interact with x-ray vision and optical meson scanners? How about natural darkness behind your back - is that amplified to make it...
by phil235
Tue Feb 23, 2016 9:36 pm
 
Forum: Ideas
Topic: Dark vision cone behind your back
Replies: 37
Views: 4296

Dark vision cone behind your back

Thoughts?
Image
by phil235
Tue Feb 23, 2016 9:13 pm
 
Forum: Ideas
Topic: Dark vision cone behind your back
Replies: 37
Views: 4296

Re: Some ideas: Department interplay and dependence

I agree with all these proposals, except for cryo. If you can't heal people not in crit then you can't heal cellular damage on cloned patient.
by phil235
Sun Feb 07, 2016 10:52 am
 
Forum: Ideas
Topic: Some ideas: Department interplay and dependence
Replies: 47
Views: 4520

Re: Best code comments

Code: Select all
   if("close" in href_list)
      usr.reset_view(null)
      usr.unset_machine()
      current = null
      return // I do not <- I do not remember what I was going to write in this comment -Sayu, sometime later


We're still waiting, Sayu...
by phil235
Wed Jan 20, 2016 5:12 pm
 
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 19553

Re: Kor's shield nerf

At least put a link to the relevant PR. People can't discuss anything if you don't even tell them what the nerf is about.
by phil235
Fri Jan 01, 2016 9:53 pm
 
Forum: Coding Feedback
Topic: Kor's shield nerf
Replies: 11
Views: 1315

Re: Mountable Mobs

Technically mountable mobs are already in the game but it's admin only and you're just buckled to the mob, you can't control it.
by phil235
Sun Nov 29, 2015 5:31 pm
 
Forum: Ideas
Topic: Mountable Mobs
Replies: 12
Views: 1439

Re: DiscStation Thread: Slowly fixing everything

I think there is no mice anywhere in maint.
by phil235
Sun Nov 01, 2015 8:19 pm
 
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 25713

Re: put a nutriment into jerky and raisin

you used to be able to eat a jerky and a raisin to heal your 1.3333 damage to one body part and it was nice because then you didn't have to bother medbay. now you have to either bother medbay or hope the chef didn't suicide roundstart cuz he didn't get antag. Junk food does have nutriment in it (bu...
by phil235
Sun Oct 25, 2015 11:15 am
 
Forum: Coding Feedback
Topic: put a nutriment into jerky and raisin
Replies: 14
Views: 1446

Re: Cryosting is OP

Or doctors could give you calomel to purge your reagents.
by phil235
Thu Oct 15, 2015 11:43 pm
 
Forum: Coding Feedback
Topic: Cryosting is OP
Replies: 26
Views: 2850

Re: Gang converting sec/snowballing

How about splitting loyalty implants into two kinds: a strong one (the implant that sec and heads start with) and a weak one (the implant that is in armory and can be ordered by cargo). The implant breaker can only break the weak loyalty implants so that gangs can counter security implanting everyon...
by phil235
Fri Sep 25, 2015 1:21 pm
 
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 9782

Re: Cooking makes absolutely no sense.

Now, to start things off, I don't have anything against the table crafting system. What irks me, however, is how some of the cooking recipes, and the procedures to create them, are completely illogical. How exactly does a plain loaf of bread and BOILED EGGS create banana bread? How does throwing ra...
by phil235
Thu Sep 24, 2015 1:07 pm
 
Forum: Coding Feedback
Topic: Cooking makes absolutely no sense.
Replies: 17
Views: 2753

Re: Styptic Powder and Silver Sulf (idk how to spell it enti

So, with the 2 chems you can use patches and they work fine, but! You can also use syringes filled with them but they give you toxins damage, can they be made to not give toxins damage if injected with? I mean injecting yourself, is basically the same as applying a patch. There's plenty of other me...
by phil235
Mon Sep 14, 2015 11:24 am
 
Forum: Coding Feedback
Topic: Styptic Powder and Silver Sulf (idk how to spell it entirely
Replies: 8
Views: 1220
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