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Re: [owegno] ChangelingRain - ban evasion

iamgoofball wrote:snip

that could have been worded better; conduct while playing? conduct while not abusing admin tools? conduct as a player?
by ChangelingRain
Tue Feb 13, 2018 8:52 pm
 
Forum: Resolved Appeals
Topic: [ausops] ChangelingRain - ban evasion
Replies: 23
Views: 2109

[ausops] ChangelingRain - ban evasion

Byond account: ChangelingRain/Anonus Tanir Banning admin: ausops Ban type (What are you banned from?): permaban Time ban was placed (including time zone): 2017-09-25 04:31:13 Server you were playing when banned (Sybil or Bagil): I don't remember Your side of the story: I was annoyed with the origina...
by ChangelingRain
Tue Feb 13, 2018 8:30 pm
 
Forum: Resolved Appeals
Topic: [ausops] ChangelingRain - ban evasion
Replies: 23
Views: 2109

Re: Nightmare

They're not stun immune and they can hold items, which means they can abuse the combat system like humans do but one man with one taser is the end of you. This sucks. They should be immune to stuns, but not able to hold items, so they're a more consistent threat instead of losing to the first man wi...
by ChangelingRain
Thu Sep 07, 2017 11:14 pm
 
Forum: Coding Feedback
Topic: Nightmare
Replies: 137
Views: 12314

Re: Headadmins have no influence on the code repo

The answer is, you get banned. Maintainers do not bow to anyone but their headcoder.
by ChangelingRain
Wed Aug 30, 2017 7:59 pm
 
Forum: Player's Headmin Election
Topic: Headadmins have no influence on the code repo
Replies: 23
Views: 3766
PostThis topic was deleted from Player's Headmin Election by oranges on Sat Feb 24, 2018 6:03 am.
Reason: old election
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Re: Addressing the stun meta

Here's a simple thing; make getting stunned by stamina damage remove most or all of it, because see previous reasons why in the thread.
by ChangelingRain
Fri Aug 04, 2017 11:23 pm
 
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 8069

Re: Group Class action ban appeal - Owegno

Let me make this visibly official; I agree with ausops on this.
If jmad wants mercy he'll have to pester mso.

The rest of the people involved should make their own appeal threads since this one is basically all madison now.
by ChangelingRain
Sun Jul 30, 2017 5:23 am
 
Forum: Resolved Appeals
Topic: Group Class action ban appeal - Owegno
Replies: 51
Views: 6158

Re: Tablets are just coder protest at PDA's

John_Oxford wrote:just because you can code doesn't give you or kor or cherdian or leoz absolute control and authority over the entire game because 1000 other people play it too.

What a curious assertion. One so obviously wrong, too.
by ChangelingRain
Tue Jun 20, 2017 6:32 pm
 
Forum: Coding Feedback
Topic: Tablets are just coder protest at PDA's
Replies: 98
Views: 9427

Re: Clockcult Improvement Drive

I do think that'd be a good replacement for clockcult but I doubt I'd be able keep motivation long enough to code it.
by ChangelingRain
Sun Jun 04, 2017 4:01 am
 
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 8359

Re: Clockcult Improvement Drive

But it's true. Even if you guys make it less cancerous, and the PR about making you keep your unlocks even if your requirements drop isn't helping, it'll still be bad. It's to the point where if I'm roundstart security and we find out clock cult, we nearly never lose because the cult is that weak a...
by ChangelingRain
Sun Jun 04, 2017 3:05 am
 
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 8359

Re: Clockcult Improvement Drive

Yeah yup we're doing this, it's a thing.
by ChangelingRain
Sun Jun 04, 2017 2:20 am
 
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 8359

Re: ChangelingRain - Tacolizard - 1440 minute ban

I kind of suspected that this would happen, why does our ban system have to randomly suck ass, lifted.
by ChangelingRain
Thu May 25, 2017 4:52 pm
 
Forum: Resolved Appeals
Topic: ChangelingRain - Tacolizard - 1440 minute ban
Replies: 4
Views: 853

Re: MSO DCMA F13 Claim?

Your source does not appear to be open. Curious. Perhaps we should sue.
by ChangelingRain
Wed May 24, 2017 9:10 pm
 
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 22775

Re: MSO DCMA F13 Claim?

Your source does not appear to be open. Curious. Perhaps we should sue.
by ChangelingRain
Wed May 24, 2017 9:10 pm
 
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 43028

Re: MSO DCMA F13 Claim?

godsring wrote:Blasted.

Oh well you got me.

Image
by ChangelingRain
Wed May 24, 2017 8:58 pm
 
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 22775

Re: MSO DCMA F13 Claim?

godsring wrote:Blasted.

Oh well you got me.

Image
by ChangelingRain
Wed May 24, 2017 8:58 pm
 
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 43028

Re: MSO DCMA F13 Claim?

/** * CarnMC * * Simplified MC; designed to fail fast and respawn. * This ensures Master.process() never doubles up. * It will kill itself and any sleeping procs if needed. * * All core systems are subsystems. * They are process()'d by this Master Controller. **/ var/global/datu...
by ChangelingRain
Wed May 24, 2017 8:54 pm
 
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 22775

Re: MSO DCMA F13 Claim?

/** * CarnMC * * Simplified MC; designed to fail fast and respawn. * This ensures Master.process() never doubles up. * It will kill itself and any sleeping procs if needed. * * All core systems are subsystems. * They are process()'d by this Master Controller. **/ var/global/datu...
by ChangelingRain
Wed May 24, 2017 8:54 pm
 
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 43028

Re: MSO DCMA F13 Claim?

https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm This has dynamic wait, something that was made after agpl Considering development began in 2014 on that git I do not believe so. It doesn't ...
by ChangelingRain
Wed May 24, 2017 7:42 pm
 
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 22775

Re: MSO DCMA F13 Claim?

https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm This has dynamic wait, something that was made after agpl Considering development began in 2014 on that git I do not believe so. It doesn't ...
by ChangelingRain
Wed May 24, 2017 7:42 pm
 
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 43028

Re: MSO DCMA F13 Claim?

https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm This has dynamic wait, something that was made after agpl Considering development began in 2014 on that git I do not believe so. It doesn't ...
by ChangelingRain
Wed May 24, 2017 7:32 pm
 
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 22775

Re: MSO DCMA F13 Claim?

https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm This has dynamic wait, something that was made after agpl Considering development began in 2014 on that git I do not believe so. It doesn't ...
by ChangelingRain
Wed May 24, 2017 7:32 pm
 
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 43028

Re: Revised Security Auto Rifle / Warden Bullet Production

No more bullet weapons for security. Energy weapons only.
by ChangelingRain
Sun May 21, 2017 2:34 pm
 
Forum: Coding Feedback
Topic: Revised Security Auto Rifle / Warden Bullet Production
Replies: 34
Views: 2925

Re: The Eternal TGUI Strife.

Make tgui crew monitors, too.
by ChangelingRain
Sat May 06, 2017 12:37 am
 
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 6662

Re: [dorsid] vcordie - let's finally clarify telesci

If you're going to cite Rule 2 you should probably also cite the Rule 2 precedents, specifically: 5. Station crew are currently not allowed to board or search for the syndicate shuttle during nuke op rounds, unless they specifically follow an operative or a pinpointer onto the shuttle. It is better...
by ChangelingRain
Wed Apr 05, 2017 9:24 pm
 
Forum: Resolved Appeals
Topic: [dorsid] vcordie - let's finally clarify telesci
Replies: 18
Views: 1751

Re: [changelingrain] Drone - Banned for pointing

It is from my understanding of timers, that as they are inherently asynchronous, there shouldn't be an effect or any strain on performance, especially as the server wasn't showing any symptoms of lag at all. Please correct me if I am wrong. What timers/the timer system does is it puts the strain on...
by ChangelingRain
Tue Apr 04, 2017 9:59 pm
 
Forum: Resolved Appeals
Topic: [changelingrain] Drone - Banned for pointing
Replies: 22
Views: 1710

Re: [changelingrain] Drone - Banned for pointing

When timers are broken and point overlays don't go away, is the correct course of action to spam point to cover every tile in a pointer that won't go away? You being a drone isn't actually relevant; the main reason for the ban, which may have been unclear, was that you didn't just go "Oh, I'll ...
by ChangelingRain
Tue Apr 04, 2017 9:04 pm
 
Forum: Resolved Appeals
Topic: [changelingrain] Drone - Banned for pointing
Replies: 22
Views: 1710

Re: Admin Staffing Log

Dunc has been added as a Coder.
by ChangelingRain
Sun Apr 02, 2017 1:36 am
 
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 680
Views: 181440

Re: The Map

There shouldn't be wide-open spaces like that at all, ever, that's not what a jungle looks like. A jungle is dense, you can't see very far, and if you step wrong you end up getting eaten by ants.
by ChangelingRain
Fri Mar 24, 2017 3:06 am
 
Forum: Planet Station Development
Topic: The Map
Replies: 81
Views: 7860

Re: Jungle Mobs

Maybe some sort of group scavenger mob that prefers to eat from unguarded corpses, but will swarm and attack targets it "thinks" it can kill if it's hungry enough. If it's not hungry, it'd probably just try to hide out of sight and wait for things to die and get left behind. EDIT: oh hmm I...
by ChangelingRain
Tue Mar 21, 2017 2:01 am
 
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 13046

Re: Monstrosity Gamemode

Luke Cox wrote:Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?

Probably pretty far; I have the design set out, but I don't have any code or sprites done.
by ChangelingRain
Mon Mar 20, 2017 3:08 pm
 
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 5271

Re: The Map

Does it have to be jungle, really? Why not ash-covered mushroom stuff, we have the sprites for it already and they're even ausops sprites.
Image
by ChangelingRain
Sun Mar 19, 2017 3:10 am
 
Forum: Planet Station Development
Topic: The Map
Replies: 81
Views: 7860

Re: Admin Staffing Log

Krusvik was reduced to GameMaster.

ChangelingRain was promoted to Headmin.
by ChangelingRain
Thu Mar 16, 2017 2:24 am
 
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 680
Views: 181440

Re: Monstrosity Gamemode

RNG is the cause of a lot of rounds ending abruptly already when antags play a bit nicer, I'm not sure what's to be gained by adding yet another "time to reroll!" forcing event in the face of many people saying they would like more interesting, indepth, longer rounds. These just remind me...
by ChangelingRain
Mon Mar 13, 2017 6:14 am
 
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 5271

Re: Monstrosity Gamemode

The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns. okay, that seems reasonable is this an antag ala borers that are added ...
by ChangelingRain
Sun Mar 12, 2017 11:53 pm
 
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 5271

Re: Monstrosity Gamemode

The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns.
by ChangelingRain
Sun Mar 12, 2017 11:26 pm
 
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 5271

Re: Monstrosity Gamemode

:g meet up with changelings break lights in medbay tentacle armblade anyone who enters """""depth""""" I don't understand the argument here. That's a thing they can do, yes, but they can also approach objectives in other ways too? Compared to this, ...
by ChangelingRain
Sat Mar 11, 2017 4:19 pm
 
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 5271

Monstrosity Gamemode

It's time for That Cool Mode I'll Never Actually Code that vg will probably steal or something. Just click this link and look at the attached document. This is a direct link to the trait/ability sheet. tl;dr 1-4 murder beasts that have to murder the crew for limited upgrades that only one of them ca...
by ChangelingRain
Sat Mar 11, 2017 3:47 am
 
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 5271

Re: changelingrain OOC BAN

This isn't actually my ban though Cheridan did it
by ChangelingRain
Tue Mar 07, 2017 2:26 am
 
Forum: Resolved Appeals
Topic: changelingrain OOC BAN
Replies: 4
Views: 1025

Re: AI mutant rulings

Code doesn't matter, as this is what we choose to enforce as policy: We've chosen to rule catpeople as nonhuman. They happen to use the mutant parts system, but something using the mutant parts system does not automatically mark it as a mutant nonhuman. It's like saying each lizard with a different ...
by ChangelingRain
Fri Mar 03, 2017 6:56 pm
 
Forum: Coding Feedback
Topic: AI mutant rulings
Replies: 14
Views: 1355
PostThis topic was deleted from Player's Headmin Election by oranges on Sun Aug 20, 2017 9:34 pm.
Reason: new election
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PostThis topic was deleted from Player's Headmin Election by oranges on Sun Aug 20, 2017 9:34 pm.
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PostThis topic was deleted from Player's Headmin Election by oranges on Sun Aug 20, 2017 9:34 pm.
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PostThis topic was deleted from Player's Headmin Election by oranges on Sun Aug 20, 2017 9:34 pm.
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PostThis topic was deleted from Player's Headmin Election by oranges on Sun Aug 20, 2017 9:34 pm.
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PostThis topic was deleted from Candidate Debates by oranges on Sat Feb 24, 2018 6:05 am.
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Re: His Grace powerlevel

It does not drop everyone it ate until it is destroyed entirely.
Destroying it isn't actually hard, though; all you have to do is wait for it to go to sleep, then drop it in the deconstructive analyzer/the crematorium/the disposals grinder.
by ChangelingRain
Sat Feb 18, 2017 2:52 am
 
Forum: Coding Feedback
Topic: His Grace powerlevel
Replies: 9
Views: 1018
PostThis topic was deleted from Player's Headmin Election by oranges on Sun Aug 20, 2017 9:34 pm.
Reason: new election
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PostThis topic was deleted from Player's Headmin Election by oranges on Sun Aug 20, 2017 9:34 pm.
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