Search found 222 matches

by ChangelingRain
Tue Feb 13, 2018 8:52 pm
Forum: Resolved Appeals
Topic: [ausops] ChangelingRain - ban evasion
Replies: 23
Views: 6033

Re: [owegno] ChangelingRain - ban evasion

iamgoofball wrote:snip
that could have been worded better; conduct while playing? conduct while not abusing admin tools? conduct as a player?
by ChangelingRain
Tue Feb 13, 2018 8:30 pm
Forum: Resolved Appeals
Topic: [ausops] ChangelingRain - ban evasion
Replies: 23
Views: 6033

[ausops] ChangelingRain - ban evasion

Byond account: ChangelingRain/Anonus Tanir Banning admin: ausops Ban type (What are you banned from?): permaban Time ban was placed (including time zone): 2017-09-25 04:31:13 Server you were playing when banned (Sybil or Bagil): I don't remember Your side of the story: I was annoyed with the origina...
by ChangelingRain
Thu Sep 07, 2017 11:14 pm
Forum: Coding Feedback
Topic: Nightmare
Replies: 137
Views: 35104

Re: Nightmare

They're not stun immune and they can hold items, which means they can abuse the combat system like humans do but one man with one taser is the end of you. This sucks. They should be immune to stuns, but not able to hold items, so they're a more consistent threat instead of losing to the first man wi...
by ChangelingRain
Wed Aug 30, 2017 7:59 pm
Forum: Player's Headmin Election
Topic: Headadmins have no influence on the code repo
Replies: 23
Views: 13423

Re: Headadmins have no influence on the code repo

The answer is, you get banned. Maintainers do not bow to anyone but their headcoder.
by ChangelingRain
Fri Aug 04, 2017 11:23 pm
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 20777

Re: Addressing the stun meta

Here's a simple thing; make getting stunned by stamina damage remove most or all of it, because see previous reasons why in the thread.
by ChangelingRain
Sun Jul 30, 2017 5:23 am
Forum: Resolved Appeals
Topic: Group Class action ban appeal - Owegno
Replies: 51
Views: 14652

Re: Group Class action ban appeal - Owegno

Let me make this visibly official; I agree with ausops on this.
If jmad wants mercy he'll have to pester mso.

The rest of the people involved should make their own appeal threads since this one is basically all madison now.
by ChangelingRain
Tue Jun 20, 2017 6:32 pm
Forum: Coding Feedback
Topic: Tablets are just coder protest at PDA's
Replies: 98
Views: 23042

Re: Tablets are just coder protest at PDA's

John_Oxford wrote:just because you can code doesn't give you or kor or cherdian or leoz absolute control and authority over the entire game because 1000 other people play it too.
What a curious assertion. One so obviously wrong, too.
by ChangelingRain
Sun Jun 04, 2017 4:01 am
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 23786

Re: Clockcult Improvement Drive

I do think that'd be a good replacement for clockcult but I doubt I'd be able keep motivation long enough to code it.
by ChangelingRain
Sun Jun 04, 2017 3:05 am
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 23786

Re: Clockcult Improvement Drive

But it's true. Even if you guys make it less cancerous, and the PR about making you keep your unlocks even if your requirements drop isn't helping, it'll still be bad. It's to the point where if I'm roundstart security and we find out clock cult, we nearly never lose because the cult is that weak a...
by ChangelingRain
Sun Jun 04, 2017 2:20 am
Forum: Coding Feedback
Topic: Clockcult Improvement Drive
Replies: 101
Views: 23786

Re: Clockcult Improvement Drive

Yeah yup we're doing this, it's a thing.
by ChangelingRain
Thu May 25, 2017 4:52 pm
Forum: Resolved Appeals
Topic: ChangelingRain - Tacolizard - 1440 minute ban
Replies: 4
Views: 1953

Re: ChangelingRain - Tacolizard - 1440 minute ban

I kind of suspected that this would happen, why does our ban system have to randomly suck ass, lifted.
by ChangelingRain
Wed May 24, 2017 9:10 pm
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 90424

Re: MSO DCMA F13 Claim?

Your source does not appear to be open. Curious. Perhaps we should sue.
by ChangelingRain
Wed May 24, 2017 9:10 pm
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 116458

Re: MSO DCMA F13 Claim?

Your source does not appear to be open. Curious. Perhaps we should sue.
by ChangelingRain
Wed May 24, 2017 8:58 pm
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 90424

Re: MSO DCMA F13 Claim?

godsring wrote:Blasted.

Oh well you got me.
Image
by ChangelingRain
Wed May 24, 2017 8:58 pm
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 116458

Re: MSO DCMA F13 Claim?

godsring wrote:Blasted.

Oh well you got me.
Image
by ChangelingRain
Wed May 24, 2017 8:54 pm
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 90424

Re: MSO DCMA F13 Claim?

/** * CarnMC * * Simplified MC; designed to fail fast and respawn. * This ensures Master.process() never doubles up. * It will kill itself and any sleeping procs if needed. * * All core systems are subsystems. * They are process()'d by this Master Controller. **/ var/global/datum/controller/master/...
by ChangelingRain
Wed May 24, 2017 8:54 pm
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 116458

Re: MSO DCMA F13 Claim?

/** * CarnMC * * Simplified MC; designed to fail fast and respawn. * This ensures Master.process() never doubles up. * It will kill itself and any sleeping procs if needed. * * All core systems are subsystems. * They are process()'d by this Master Controller. **/ var/global/datum/controller/master/...
by ChangelingRain
Wed May 24, 2017 7:42 pm
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 90424

Re: MSO DCMA F13 Claim?

https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm This has dynamic wait, something that was made after agpl Considering development began in 2014 on that git I do not believe so. It doesn't ...
by ChangelingRain
Wed May 24, 2017 7:42 pm
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 116458

Re: MSO DCMA F13 Claim?

https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm This has dynamic wait, something that was made after agpl Considering development began in 2014 on that git I do not believe so. It doesn't ...
by ChangelingRain
Wed May 24, 2017 7:32 pm
Forum: Thinking Cap
Topic: MSO DCMA F13 Claim?
Replies: 431
Views: 90424

Re: MSO DCMA F13 Claim?

https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm This has dynamic wait, something that was made after agpl Considering development began in 2014 on that git I do not believe so. It doesn't ...
by ChangelingRain
Wed May 24, 2017 7:32 pm
Forum: General Chat
Topic: MSO DCMA F13 Claim?
Replies: 425
Views: 116458

Re: MSO DCMA F13 Claim?

https://github.com/BartNixon/Fallout13/blob/master/code/controllers/master.dm https://github.com/BartNixon/Fallout13/blob/master/code/controllers/subsystem.dm This has dynamic wait, something that was made after agpl Considering development began in 2014 on that git I do not believe so. It doesn't ...
by ChangelingRain
Sun May 21, 2017 2:34 pm
Forum: Coding Feedback
Topic: Revised Security Auto Rifle / Warden Bullet Production
Replies: 34
Views: 7867

Re: Revised Security Auto Rifle / Warden Bullet Production

No more bullet weapons for security. Energy weapons only.
by ChangelingRain
Sat May 06, 2017 12:37 am
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 20426

Re: The Eternal TGUI Strife.

Make tgui crew monitors, too.
by ChangelingRain
Wed Apr 05, 2017 9:24 pm
Forum: Resolved Appeals
Topic: [dorsid] vcordie - let's finally clarify telesci
Replies: 18
Views: 4918

Re: [dorsid] vcordie - let's finally clarify telesci

If you're going to cite Rule 2 you should probably also cite the Rule 2 precedents, specifically: 5. Station crew are currently not allowed to board or search for the syndicate shuttle during nuke op rounds, unless they specifically follow an operative or a pinpointer onto the shuttle. It is better...
by ChangelingRain
Tue Apr 04, 2017 9:59 pm
Forum: Resolved Appeals
Topic: [changelingrain] Drone - Banned for pointing
Replies: 22
Views: 5030

Re: [changelingrain] Drone - Banned for pointing

It is from my understanding of timers, that as they are inherently asynchronous, there shouldn't be an effect or any strain on performance, especially as the server wasn't showing any symptoms of lag at all. Please correct me if I am wrong. What timers/the timer system does is it puts the strain on...
by ChangelingRain
Tue Apr 04, 2017 9:04 pm
Forum: Resolved Appeals
Topic: [changelingrain] Drone - Banned for pointing
Replies: 22
Views: 5030

Re: [changelingrain] Drone - Banned for pointing

When timers are broken and point overlays don't go away, is the correct course of action to spam point to cover every tile in a pointer that won't go away? You being a drone isn't actually relevant; the main reason for the ban, which may have been unclear, was that you didn't just go "Oh, I'll ...
by ChangelingRain
Sun Apr 02, 2017 1:36 am
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 1191
Views: 794806

Re: Admin Staffing Log

Dunc has been added as a Coder.
by ChangelingRain
Fri Mar 24, 2017 3:06 am
Forum: Planet Station Development
Topic: The Map
Replies: 81
Views: 27934

Re: The Map

There shouldn't be wide-open spaces like that at all, ever, that's not what a jungle looks like. A jungle is dense, you can't see very far, and if you step wrong you end up getting eaten by ants.
by ChangelingRain
Tue Mar 21, 2017 2:01 am
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 42069

Re: Jungle Mobs

Maybe some sort of group scavenger mob that prefers to eat from unguarded corpses, but will swarm and attack targets it "thinks" it can kill if it's hungry enough. If it's not hungry, it'd probably just try to hide out of sight and wait for things to die and get left behind. EDIT: oh hmm I...
by ChangelingRain
Mon Mar 20, 2017 3:08 pm
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 16530

Re: Monstrosity Gamemode

Luke Cox wrote:Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?
Probably pretty far; I have the design set out, but I don't have any code or sprites done.
by ChangelingRain
Sun Mar 19, 2017 3:10 am
Forum: Planet Station Development
Topic: The Map
Replies: 81
Views: 27934

Re: The Map

Does it have to be jungle, really? Why not ash-covered mushroom stuff, we have the sprites for it already and they're even ausops sprites.
Image
by ChangelingRain
Thu Mar 16, 2017 2:24 am
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 1191
Views: 794806

Re: Admin Staffing Log

Krusvik was reduced to GameMaster.

ChangelingRain was promoted to Headmin.
by ChangelingRain
Mon Mar 13, 2017 6:14 am
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 16530

Re: Monstrosity Gamemode

RNG is the cause of a lot of rounds ending abruptly already when antags play a bit nicer, I'm not sure what's to be gained by adding yet another "time to reroll!" forcing event in the face of many people saying they would like more interesting, indepth, longer rounds. These just remind me...
by ChangelingRain
Sun Mar 12, 2017 11:53 pm
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 16530

Re: Monstrosity Gamemode

The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns. okay, that seems reasonable is this an antag ala borers that are added ...
by ChangelingRain
Sun Mar 12, 2017 11:26 pm
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 16530

Re: Monstrosity Gamemode

The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns.
by ChangelingRain
Sat Mar 11, 2017 4:19 pm
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 16530

Re: Monstrosity Gamemode

:g meet up with changelings break lights in medbay tentacle armblade anyone who enters """""depth""""" I don't understand the argument here. That's a thing they can do, yes, but they can also approach objectives in other ways too? Compared to this, ...
by ChangelingRain
Sat Mar 11, 2017 3:47 am
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 16530

Monstrosity Gamemode

It's time for That Cool Mode I'll Never Actually Code that vg will probably steal or something. Just click this link and look at the attached document. This is a direct link to the trait/ability sheet. tl;dr 1-4 murder beasts that have to murder the crew for limited upgrades that only one of them ca...
by ChangelingRain
Tue Mar 07, 2017 2:26 am
Forum: Resolved Appeals
Topic: changelingrain OOC BAN
Replies: 4
Views: 2496

Re: changelingrain OOC BAN

This isn't actually my ban though Cheridan did it
by ChangelingRain
Fri Mar 03, 2017 6:56 pm
Forum: Coding Feedback
Topic: AI mutant rulings
Replies: 14
Views: 3843

Re: AI mutant rulings

Code doesn't matter, as this is what we choose to enforce as policy: We've chosen to rule catpeople as nonhuman. They happen to use the mutant parts system, but something using the mutant parts system does not automatically mark it as a mutant nonhuman. It's like saying each lizard with a different ...
by ChangelingRain
Sat Feb 18, 2017 2:52 am
Forum: Coding Feedback
Topic: His Grace powerlevel
Replies: 9
Views: 2696

Re: His Grace powerlevel

It does not drop everyone it ate until it is destroyed entirely.
Destroying it isn't actually hard, though; all you have to do is wait for it to go to sleep, then drop it in the deconstructive analyzer/the crematorium/the disposals grinder.
by ChangelingRain
Fri Feb 10, 2017 3:08 am
Forum: Coding
Topic: Trashed/Abandoned Projects and Prototypes
Replies: 15
Views: 4543

Re: Trashed/Abandoned Projects and Prototypes

A mining mob to replace the goldgrub on lavaland, a boss that I partially coded then scrapped because it was shit, and a second map, for lowpop, that I partially developed then abandoned.

Also god damn it Gun Hog that's a trailing return .
by ChangelingRain
Wed Feb 08, 2017 1:44 am
Forum: General Chat
Topic: Tell me how these shitty wiznerd loadouts will end up failin
Replies: 12
Views: 3923

Re: Tell me how these shitty wiznerd loadouts will end up fa

For most hilarious, take smoke and forcewall. That's 2 points and is the most absolutely annoying defensive combo; you block all your enemies and prevent them from seeing where you're going. It's cheap, hilarious, and robeless.
by ChangelingRain
Mon Feb 06, 2017 2:22 am
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 80950

Re: Umbrage: Shadowling Redux

Xhuis I'm pretty sure your branch is still somewhat existent; https://github.com/Xhuis/tgfork/commits ... ling_redux
by ChangelingRain
Wed Jan 25, 2017 2:02 am
Forum: Coding Feedback
Topic: Cult Update Suggestions and Feedback
Replies: 32
Views: 7100

Re: Cult Update Suggestions and Feedback

So the final reckoning is basically "draw nar-sie rune while pressing ability button, instantly win once the rune appears"? Because you can't have that, simply because half the challenge is getting people on the rune, and if you remove the one thing that at least marginally balances drawin...
by ChangelingRain
Wed Jan 18, 2017 2:53 am
Forum: Thinking Cap
Topic: Ban Appeal From Unicorn_dream
Replies: 167
Views: 34563

Re: Ban Appeal From Unicorn_dream

tusterman11 wrote:I get a perma ban for swearing on admins?!?!??!??!?!?!?!
And then lying about having done it, yes.
by ChangelingRain
Tue Jan 17, 2017 3:55 am
Forum: Coding Feedback
Topic: ma44 guncrafting
Replies: 43
Views: 8002

Re: ma44 guncrafting

So instead of buffing stats you tape a weird gimmick onto a gun Unless the gimmick is /REALLY/ good, I fail to see why anyone would choose that over buffing stats. Because buffing stats results in abominations. Gimmicks are easier to balance with compared to slapping on damage bonuses, and gimmicks...
by ChangelingRain
Tue Jan 17, 2017 3:41 am
Forum: Coding Feedback
Topic: ma44 guncrafting
Replies: 43
Views: 8002

Re: ma44 guncrafting

There ARE interesting things you can do with guncrafting, but if it's just damage(which either silly and way too strong or nearly worthless; all that matters is how fast the guy dies, and if you have a flat bonus to murder.....), range(which is nearly unnoticeable unless it's very short???), accurac...
by ChangelingRain
Sun Jan 08, 2017 7:09 pm
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 80950

Re: Umbrage: Shadowling Redux

I think there's a distinction between "hate lair/base-based antagonists" and "the clockcult is using the white ship as a constantly-stunning unassaultable base and that's terrible"
by ChangelingRain
Wed Jan 04, 2017 10:01 pm
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 80950

Re: Do you want shadowlings back?

The ranged parasting could return but with literally just a mouse click! Wouldn't that be fun. We have the technology.
by ChangelingRain
Wed Jan 04, 2017 3:19 pm
Forum: Coding Feedback
Topic: why is dual energy sword 75% block
Replies: 55
Views: 11931

Re: why is dual energy sword 75% block

I made the change from 50% to 75% because: 1) Dual Eswords were a joke 2) Esword + Chair would give you 75% block with the same amount of damage as a dual esword Since dual eswords were being outclassed by esword + a fucking chair, I buffed the dual esword to 75%. Seems pretty fitting given the 500...