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Re: Shuttle call gates

Stillplant is wrong. https://sb.atlantaned.space/rounds If we count rounds that end with "Proper Completion", that last less than 50 minutes, at time of writing, we have 129709, and 129689, from 64 rounds on the first page. This is 3 percent of the rounds. Ideally, we should have a way to...
by Stillplant
Thu Feb 06, 2020 3:15 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 39
Views: 628

Re: Shuttle call gates

I do not believe that early shuttle calls are actually a problem. It's rare to see a round below 50 minutes that is not a team deathmatch round. Sure, early shuttle calls for stupid reasons do happen, and occasionally go through, but they don't happen frequently enough to warrant introducing a syste...
by Stillplant
Thu Feb 06, 2020 10:10 am
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 39
Views: 628

Re: Labor Camp as Default Punishment

Problem with gulag is, there's a random element in the form of ash storms. For longer sentences, that doesn't matter. But for shorter sentences, an unfortunately timed ash storm can drastically extend your time.
by Stillplant
Sun Jan 19, 2020 10:16 am
 
Forum: Policy Discussion
Topic: Labor Camp as Default Punishment
Replies: 28
Views: 739

Re: Make Escalation Rules more specific

A problem I have with this suggestion is that it doesn't differentiate between self-defense and retribution. Let self-defense be the use of force for the purpose of abolishing an acute threat to your person, your colleagues, or your workplace. The term "acute" is important here. A person p...
by Stillplant
Mon Jan 06, 2020 11:31 am
 
Forum: Policy Discussion
Topic: Make Escalation Rules more specific
Replies: 33
Views: 1619

Re: If someone succumbs, is it the person who crit them’s fault?

What's stopping people from ahelping while they're in crit?
by Stillplant
Sun Nov 03, 2019 12:03 am
 
Forum: Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 2487

Re: need a sound effect for law changes

The problem outlined by terranaut can be avoided by adding a cooldown. So, if you were being law spammed, you only get a sound effect upon the first law change.
by Stillplant
Fri Nov 01, 2019 1:28 pm
 
Forum: Ideas
Topic: need a sound effect for law changes
Replies: 7
Views: 383

Re: Ai policy and Ai Stress, a Discussion.

Tough shit if they are human. Call it out and hope a meatbag comes to your help. If they are not human, lock them in a room with beepsky so that they may attone for their sins. If they refuse to leave and keep making their way towards you, regard it as a law 3 issue and kill them. You can still sho...
by Stillplant
Thu Oct 03, 2019 8:23 pm
 
Forum: Policy Discussion
Topic: Ai policy and Ai Stress, a Discussion.
Replies: 16
Views: 572

Re: Assistants and Maint Access

The main thing removing maintenance access does is remove the ic shield from dropping and searching randos in the maintenance tunnels. Alternatively, you could simply say that while Assistants have access to maint, they only have permission to enter maint if they have an order from a superior that ...
by Stillplant
Wed Oct 02, 2019 8:01 am
 
Forum: Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 3340

Re: Blitz ops, turning a nothing round into something meaningful.

Especially, why would you choose this instead of buying the assault pod? The assault pod wrecks whatever it hits, and its turrets stay fully intact in the process.
by Stillplant
Sun Sep 01, 2019 1:05 pm
 
Forum: Ideas
Topic: Blitz ops, turning a nothing round into something meaningful.
Replies: 10
Views: 434

Re: ITT: We make shitty suggestions and come up with poor ideas.

If you open it, you suffer 25 points of eye damage, and your bleed rate goes up by 20 points.
by Stillplant
Sun Sep 01, 2019 12:35 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3691
Views: 315135

Re: Mediborg surgical processor and defib

If you actually ask robotics to print you a defib, they'll normally oblige, as long as they have the materials, and if they station has even one competent shaft miner, materials will only be an issue for the piercing hypospray.
by Stillplant
Sun Sep 01, 2019 12:22 pm
 
Forum: Ideas
Topic: Mediborg surgical processor and defib
Replies: 3
Views: 202

Re: Poll to revert the medical changes.

On cobby's chemicals, I think he overdid it with the side effects. Especially for the lower tier medicines. Curing 50 units of poison damage will destroy your lungs permanently. That's a bit over the top. On surgery changes, I wrote up a proposal for a surgery overhaul, and so far nobody has replied...
by Stillplant
Wed Aug 28, 2019 6:54 pm
 
Forum: General Chat
Topic: Poll to revert the medical changes.
Replies: 62
Views: 2768

Re: Cobbychem: A Separate Thread

New chems have a naming system based on suffixed. -uri is burn damage, -ital is brute, -iver is toxin, and -mol is oxyloss.
by Stillplant
Sun Aug 25, 2019 10:21 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12583

Re: Cobbychem: A Separate Thread

How about a drug where the effectiveness depends on the ammount in the mob's bloodstream? Then you could make the positive effect ramp up linearly, and the negative effect quadratically. Would make it so that the drug is safe to use for healing, but you can't just pump people full of it and forget a...
by Stillplant
Sun Aug 25, 2019 8:10 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12583

Re: Cobbychem: A Separate Thread

One thing you forgot to mention about sanguibital: Unlike heparin, it doesn't cap the bleed rate. Unless there's something else that also limits the bleed rate I'm not aware of, sanguibital will just cause the bleed rate to increase indefinitively. So, if you're making a heparin / sanguibital murder...
by Stillplant
Sat Aug 24, 2019 7:08 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12583

Surgery Overhaul

I would like to try my hand at reworking the surgery system. What I have in mind would be replacing the current step-by-step model with a more free form model, inspired by Baystation's surgery system. Especially, this would allow doing several surgical tasks in one surgery, for example, replacing th...
by Stillplant
Sun Aug 18, 2019 7:03 pm
 
Forum: Ideas
Topic: Surgery Overhaul
Replies: 0
Views: 137

Re: Xenobiology emergency containment system

I think Toxins and Xenobio can be locked down separately.
by Stillplant
Sat Aug 17, 2019 2:23 pm
 
Forum: Ideas
Topic: Xenobiology emergency containment system
Replies: 3
Views: 280

Re: Xenobiology emergency containment system

FIrst of all, on Meta at least, RD can already lockdown Xenobio. Speaking of Meta, that is the only station where Xenobio is separated by a little tunnel from the main station, so this would only work on meta.
by Stillplant
Sun Aug 11, 2019 9:08 am
 
Forum: Ideas
Topic: Xenobiology emergency containment system
Replies: 3
Views: 280

Re: Incentivizing perma over execution for non-harmful traitors

Let's see, escaping out of perma requires a spacewalk from perma to arrivals. I tried it out on a private server on meta station. It's noted that donut requires a much longer spacewalk. What I did was as follows: I broke a window inside perma, grabbed the shard. Then I went to the shower, broke the ...
by Stillplant
Mon Aug 05, 2019 7:25 am
 
Forum: Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 2113

Re: Do deep-rooted traumas need a rework/ removal?

First, I'd like to correct a misconception: Cloning does not fix brain traumas. It copies all of them over. See line 234 ff of cloning.dm I think lobotomy is nice. I especially like that it forces you to make a choice: Do you live with your deep-rooted trauma, or do you take your chances with a lobo...
by Stillplant
Tue Jul 30, 2019 2:03 pm
 
Forum: Ideas
Topic: Do deep-rooted traumas need a rework/ removal?
Replies: 10
Views: 341

Re: on the topics of medbay and death

cedarbridge wrote:
lutrin wrote:The main advantage of this would be that you don't need to have the wiki page open/memorized in order to do any surgery

Surgical computers exist for a reason.


The surgical computer says the next step is "splice nerves".

Which tool do you use?

Looking it up on the wiki is cheating.
by Stillplant
Tue Apr 16, 2019 5:10 am
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 7617

Re: on the topics of medbay and death

Another use of wrapping paper: conceal a weapon. Wrap up a stunprod, and it looks like a box, making it far less noticable.
by Stillplant
Mon Apr 15, 2019 10:07 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 7617

Re: Attempting to fix the bug with the syndicate item "camera bug"

I tried it recently in the syndicate vr thing, and there it worked.
by Stillplant
Mon Mar 25, 2019 11:08 pm
 
Forum: Coding
Topic: Attempting to fix the bug with the syndicate item "camera bug"
Replies: 12
Views: 1300

Re: on the topics of medbay and death

A question if I may: How long should a visit to medbay take? For example, you are dragged into medbay in crit after being caught in an explosion. Assuming the doctor is competent, and you are the only patient, how long until you will be discharged?
by Stillplant
Fri Mar 08, 2019 8:32 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 7617

Re: Attempting to fix the bug with the syndicate item "camera bug"

datorangebottle wrote:Oddly, the camera bug showed the entire list of cameras the last time I used it on the server. Is this not supposed to be the case?


Not as far as I know.
by Stillplant
Fri Mar 08, 2019 1:15 pm
 
Forum: Coding
Topic: Attempting to fix the bug with the syndicate item "camera bug"
Replies: 12
Views: 1300

Attempting to fix the bug with the syndicate item "camera bug"

I've decided to try and take a stab at the camera bug bug, as described in issue 39975 . As Angustmeta described, the problem is that the bug can not be reproducted on a private server. My suspicion is that the bug is caused by the configuration. However, since I don't know how your servers are conf...
by Stillplant
Tue Feb 26, 2019 3:23 pm
 
Forum: Coding
Topic: Attempting to fix the bug with the syndicate item "camera bug"
Replies: 12
Views: 1300

Re: bluespace market

In real life, money serves as a motivator to get people to do work they do not want to do. Where SS13 differentiates from real life, among others, is: people choose to play SS13, people don't choose to be alive. The guy who plays engineer is already motivated to set up the engine/solars and maintain...
by Stillplant
Sun Feb 24, 2019 10:10 am
 
Forum: Ideas
Topic: bluespace market
Replies: 20
Views: 827

Re: Thoughts about methods to make the AI immune to law changes

Introduce a law upload authentication code. Each AI core has one, which can be set by using a multitool on the board. AI upload boards have a list of codes. A upload can only upload laws to an AI if it possesses the correct authentication code. All roundstart upload boards are authenticated to uploa...
by Stillplant
Sun Feb 17, 2019 10:57 pm
 
Forum: Ideas
Topic: Thoughts about methods to make the AI immune to law changes
Replies: 9
Views: 470

Re: Game Mode - Invasion

How much syndicate gear will the syndies have available?
by Stillplant
Sun Feb 17, 2019 10:43 pm
 
Forum: Ideas
Topic: Game Mode - Invasion
Replies: 14
Views: 581

Re: Round length

Quick question: What round length do you considere desirable?
by Stillplant
Thu Jan 24, 2019 8:41 am
 
Forum: Ideas
Topic: Round length
Replies: 81
Views: 3463

Re: Giving the entertainers cool functions.

Juggling sounds like it would be cool. I picture it like this: Clowns and mimes can juggle arbitrary objects, the more objects they juggle, the slower they move. If somebody interacts with them in any way, everything they are juggling drops to the floor, with a random chance of hitting the head of t...
by Stillplant
Sun Jan 20, 2019 10:28 pm
 
Forum: Ideas
Topic: Giving the entertainers cool functions.
Replies: 11
Views: 552

Re: Round length

A question: Does the problem you are trying to fix actually exist? Most early shuttle calls eventually get recalled.
by Stillplant
Sun Jan 20, 2019 2:16 pm
 
Forum: Ideas
Topic: Round length
Replies: 81
Views: 3463

Re: Some Ideas to make hivemind not such a shitty mode.

Well, I think drunkness would have to be made more dangerous in order for that to be a balanced weakness. Like, if you drink too much, you black out, and while in this unconscious state, you slowly deassimilate. Add a risk of puking, and then choking on your own puke. If you see somebody choking on ...
by Stillplant
Sat Jan 19, 2019 2:29 pm
 
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 2235

Re: Remove X-ray [poll]

I actually was thinking about this the other week. It's brutally unfair to someone trying to play their round low-key and stealthy to unknowingly get watched so easily by someone with x-ray. There's no counter at all. This is what I don't like about it, I've seen many times where a geneticist is bo...
by Stillplant
Sat Jan 19, 2019 9:27 am
 
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 1989

Re: Some Ideas to make hivemind not such a shitty mode.

How about making the cure to being assimilated alcohol? The more drunk you get, the weaker the hivemind host's abilities, when used on you, become, and if you get drunk to dangerous levels, you will get deassimilated. The idea is that in order to protect yourself from the hivemind host, or rid yours...
by Stillplant
Fri Jan 18, 2019 11:59 pm
 
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 2235

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