Search found 237 matches

by Phalanx300
Mon Dec 28, 2015 11:50 am
Forum: Coding Feedback
Topic: Witchcraft
Replies: 19
Views: 4687

Re: Witchcraft

How about retheming wizards to psychers or something? Mah immersions.
by Phalanx300
Mon Dec 28, 2015 11:48 am
Forum: Ideas
Topic: Cyberpunk shit
Replies: 10
Views: 2603

Re: Cyberpunk shit

Cyberspace. Next big leap for SS13.

Also, custom borgs. Any kind of presets are bad and too limiting for borgs. Waste of potential.
by Phalanx300
Sat Nov 28, 2015 3:26 pm
Forum: Ideas
Topic: Give xenobio actual aliums
Replies: 25
Views: 6600

Re: Give xenobio actual aliums

DemonFiren wrote:Only if this strain is capable of wearing aprons.
They will. They also gain the emote ability.
by Phalanx300
Sat Nov 28, 2015 1:35 pm
Forum: Ideas
Topic: Give xenobio actual aliums
Replies: 25
Views: 6600

Re: Give xenobio actual aliums

Making it so Science creates a new strain of Xenomorph which has no evolve capabilities (Alien Isolation style) seems fine as a endgame for Xenobiology. It removes the thing which breaks it while still giving you a deadly Xenomorph.
by Phalanx300
Fri Nov 27, 2015 11:56 am
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15037

Re: Remove the common channel from headsets

Make it so stunned people can't use their headset if its not already enabled.
by Phalanx300
Tue Nov 24, 2015 9:24 pm
Forum: Coding Feedback
Topic: Changeling Overhaul
Replies: 33
Views: 7927

Re: Changeling Overhaul

This sounds great, making it more truthfull to the Thing. The oldlings really were something to be afraid of and caused wide paranoia, we really need that fear back and I think this is a right step in the good direction for that.
by Phalanx300
Mon Nov 23, 2015 6:11 pm
Forum: Coding
Topic: Good Things To Port
Replies: 106
Views: 26801

Re: Good Things To Port

VR WORLD A THOUSAND TIMES VR WORLD FUCKING MARIO KART AND SHIT ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD VR should be included but in a Netrunner kind of way. Not in the way Goon currently has it. Hacking computers need...
by Phalanx300
Sun Nov 22, 2015 11:14 pm
Forum: General Chat
Topic: SS13 remakes thread
Replies: 54
Views: 19483

Re: SS13 remakes thread

Ion is heavilly inspired by SS13, but little info yet. Apparantly a big team is working on it.
by Phalanx300
Sun Sep 20, 2015 6:22 pm
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3321
Views: 840529

Re: What are you faggots playing?

No More Room in Hell for Steam is quite good. It started as a Half-Life 2 Mod but is now totally free to play at Steam. It basicly making you experience the old zombie movies again, they actually managed to make slow zombies scary again. Cooperative game with up to eight humans, winning is really ha...
by Phalanx300
Sat Sep 19, 2015 12:32 pm
Forum: Ideas
Topic: Remake Changeling into Shapeshifter
Replies: 6
Views: 2171

Re: Remake Changeling into Shapeshifter

Make it into The Thing or Mush or something. That way:

* People aren't taken out of the round anymore.
* It instills fear and paranoia, as no one can be trusted. You know, the entire goal of the antag which doesn't exist anymore. Freezing Spiderbreeders aren't scary.
by Phalanx300
Sat Sep 12, 2015 11:02 am
Forum: Video Games
Topic: So Centration is dead (again)
Replies: 16
Views: 5604

Re: So Centration is dead (again)

ITS OVER SS13 IS FIIIIINIIIISHED So what about the other 4 or 5 remake projects? Are there any remakes that are even still running at this point? I thought everything had packed in and gone home near enough. Ion. By the creator of Dayz, he has stated he was heavilly inspired by SS13 with Ion. Appar...
by Phalanx300
Fri Sep 11, 2015 8:32 pm
Forum: Ideas
Topic: [POLL] Map rotation
Replies: 87
Views: 37118

Re: [POLL] Map rotation

Some map rotation would be good, personally would be in favor of a ingame poll however randomising it also sounds good. We could even have the maps depend on population size, so a low population would give Ministation or another small station etc. As for Metastation, I really used to like it and its...
by Phalanx300
Fri Sep 11, 2015 8:23 pm
Forum: Ideas
Topic: Atmo: Lag Edition
Replies: 49
Views: 10957

Re: Atmo: Lag Edition

This game started out as a Atmospheric Simulator, cutting that feature is a no-no from me. Traditions and stuff. Also the fact that we're in space, in fact I'd support a more deadly atmos system.
by Phalanx300
Fri Sep 11, 2015 4:59 pm
Forum: Off Topic
Topic: Thingu
Replies: 12
Views: 3380

Re: Thingu

That is the annoying thing. Changeling can be made to be more like the movie, fixing problems currently existing with Changeling, yet coders don't seem to realise it. It would change it into a convert-light gamemode where another option is to go loud. The game Mush has it covered really well, if any...
by Phalanx300
Sat Sep 05, 2015 5:23 pm
Forum: Coding Feedback
Topic: P L U M B I N G (no longer in development)
Replies: 37
Views: 8544

Re: P L U M B I N G

Sounds great. Hopefully this means we get to drown some people in a bolted room slowly flooding with water.
by Phalanx300
Sat Sep 05, 2015 5:16 pm
Forum: Coding Feedback
Topic: Remove sec borg
Replies: 39
Views: 9696

Re: Remove sec borg

you mean so each borg will take a meta-optimal module that allows them to validhunt and repair stuff like an engieborg? I've made a large suggestion on this before. Essentially you would need to install the modules by inserting the actual items. So if you want a secborg you would need to install an...
by Phalanx300
Sat Sep 05, 2015 3:59 pm
Forum: Coding Feedback
Topic: Remove sec borg
Replies: 39
Views: 9696

Re: Remove sec borg

Just rework the way borgs work. Make them module based so each borg can be a custom unit.
by Phalanx300
Mon Aug 03, 2015 10:23 pm
Forum: Ideas
Topic: Xeno enhancement project, X.E.P.
Replies: 34
Views: 10192

Re: Xeno enhancement project, X.E.P.

Didn't WJohnson created loads of sprites for a Xeno system where they would benefit the station? Like collars which controls them and makes it so they can't attack. Ofcourse like all things it could be sabotaged.
by Phalanx300
Thu Jul 16, 2015 10:15 am
Forum: Ideas
Topic: Abductors as a job
Replies: 19
Views: 4442

Re: Abductors as a job

Don't make it guaranteed but adding a chance of them starting out at roundstart would be interesting. Would add some paranoia.
by Phalanx300
Wed Jul 15, 2015 11:44 am
Forum: Coding Feedback
Topic: Transform Sting
Replies: 25
Views: 5343

Re: Transform Sting

Personally I would change the Changelings into "Things" from the movies. Really seems ironical to me that the issues we have with Changelings (taking people out of the round/being useless) don't apply to the movie but do apply here. Basicly I would essentially combine Revolution and Chang...
by Phalanx300
Tue Jul 14, 2015 10:40 am
Forum: Coding Feedback
Topic: Blob Spores
Replies: 20
Views: 4918

Re: Blob Spores

Maybe make them spawn a Blob tile if they die instead? Should also be a less demanding process.
by Phalanx300
Mon Jul 13, 2015 6:58 pm
Forum: Coding Feedback
Topic: Transform Sting
Replies: 25
Views: 5343

Re: Transform Sting

Personally I would change the Changelings into "Things" from the movies. Really seems ironical to me that the issues we have with Changelings (taking people out of the round/being useless) don't apply to the movie but do apply here. Basicly I would essentially combine Revolution and Change...
by Phalanx300
Mon Jul 13, 2015 6:40 pm
Forum: Coding Feedback
Topic: Buff Wizard Phylactery Artifact?
Replies: 16
Views: 4757

Buff Wizard Phylactery Artifact?

This artifact allows the wizard to combine his soul with an item (once he is on the station!), he can then respawn at that station when he is killed. However currently if the body is gibbed he wont respawn. This becomes a problem because after the first death it takes four minutes which only keeps i...
by Phalanx300
Sun Jul 12, 2015 8:48 am
Forum: Closed Policy Discussion
Topic: Releasing N2O as an Asimov Silicon
Replies: 36
Views: 8100

Re: Releasing N2O as an Asimov Silicon

invisty wrote:N2O is one of the more entertaining game mechanics, being an area denial tool and all. It'd be nice to see it have more applications than the valid/banned binary that it currently is.
Make it so it doesn't have visuals anymore. Would make it usefull for such uses.
by Phalanx300
Wed Jul 08, 2015 5:07 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85573

Re: Boxstation General Feedback

That Freezer in maintanance to the top-right of Toxins is not connected to the local pipes. The Heater is though.
by Phalanx300
Tue Jul 07, 2015 11:14 pm
Forum: Ideas
Topic: New Syndicate Bundles
Replies: 4
Views: 1441

New Syndicate Bundles

Would be really nice to have more randomness and options available for players. Which sets do you think should definately get included?
by Phalanx300
Tue Jul 07, 2015 9:50 pm
Forum: Ideas
Topic: New Identity for traitors.
Replies: 24
Views: 6025

Re: New Identity for traitors.

Sounds good, anything to promote stealthy play. I used to use my parapen and voice gas mask to kill and replace people, however it seems that is no longer possible.
by Phalanx300
Thu Jul 02, 2015 9:44 pm
Forum: Ideas
Topic: An increase in traitor TC
Replies: 18
Views: 4185

Re: An increase in traitor TC

I think the better approach would be buffing antag weapons, as opposed to letting people have more of them.
by Phalanx300
Fri Jun 26, 2015 6:27 pm
Forum: Coding Feedback
Topic: Sleepypens suck massive cock
Replies: 34
Views: 8580

Re: Sleepypens suck massive cock

I'd be all for reducing the time as much as possible but I don't believe some coders would approve. Removing the message that you're getting injected is absolutely needed though. Otherwise all aspects of stealth are removed, same with the mute.
by Phalanx300
Fri Jun 26, 2015 10:13 am
Forum: Video Games
Topic: Dota 2 Custom Games (like in WC3)
Replies: 3
Views: 1419

Re: Dota 2 Custom Games (like in WC3)

Tree Tag is where its at, provided they fix the random crashes.
by Phalanx300
Fri Jun 26, 2015 9:36 am
Forum: Coding Feedback
Topic: Sleepypens suck massive cock
Replies: 34
Views: 8580

Re: Sleepypens suck massive cock

Just return a nerfed version of the old parapen, with the following conditions:

- Not instant. Takes a while for its effect to occur. (30 seconds?)
- Gives no message to the target.
- Complete paralysis.
- Single use only.
by Phalanx300
Thu Jun 25, 2015 2:46 pm
Forum: Coding Feedback
Topic: Sleepypens suck massive cock
Replies: 34
Views: 8580

Re: Sleepypens suck massive cock

Just return the oldpen and oldling, undo these hug-box changes. Make antags scary again.
by Phalanx300
Wed Jun 24, 2015 1:09 pm
Forum: Coding
Topic: Good Things To Port
Replies: 106
Views: 26801

Re: Good Things To Port

Goon's Changeling, and some of their Traitor Items.
by Phalanx300
Wed Jun 17, 2015 5:20 pm
Forum: Coding Feedback
Topic: New Lizard Sprites
Replies: 19
Views: 4986

Re: New Lizard Sprites

Rather see all alien species removed, liked it more when the crew was still fully human.
by Phalanx300
Wed Jun 17, 2015 5:19 pm
Forum: Video Games
Topic: ION: SS13 themed or just a reference?
Replies: 47
Views: 11634

Re: ION: SS13 themed or just a reference?

Seems like he is perfect for the role, being a SS13 fan. As for the content shown it definately has the right vibes, at the end as well that clearly shows that death isn't an issue with clones being around. Also seems to immply the world is connected. Maybe it will be along the lines of people being...
by Phalanx300
Sun Apr 19, 2015 4:38 pm
Forum: General Chat
Topic: What would you do if you were our Dictator?
Replies: 51
Views: 15345

Re: What would you do if you were our Dictator?

Remove the hug-box! Would make some serious changes to damage, if you wear no armor then a crowbar to the head wont require 10+ hits to kill you.
by Phalanx300
Wed Apr 15, 2015 4:40 pm
Forum: Ideas
Topic: New Antagonist Idea: Parasite
Replies: 17
Views: 4634

Re: New Antagonist Idea: Parasite

Microscopics wrote:All for this. I hope that bs12's borer mini-antag is indeed implemented.
Shouldn't that mean a gamemode like this becomes easier? (Porting stuff)
by Phalanx300
Wed Apr 08, 2015 3:45 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 25787

Re: Gunsmithing; And how it works

What is expected to come from this if it does get coded and put in? The majority of those contributing to the thread have made it clear that they think guns should still be kept under the control of security but what is the point of replacing the lawyer with a gun workshop? What gameplay purpose do...
by Phalanx300
Wed Apr 08, 2015 2:47 pm
Forum: Coding
Topic: [Cheridan] ban on github
Replies: 46
Views: 14081

Re: [Cheridan] ban on github

It should still be discussed though. Stungloves as perhaps a traitor item or some other workaround could be good.
by Phalanx300
Tue Apr 07, 2015 8:00 pm
Forum: Ideas
Topic: Torture!
Replies: 42
Views: 10047

Re: Torture!

You could make them force the text at "notes" in some way.
by Phalanx300
Mon Apr 06, 2015 2:14 pm
Forum: Coding Feedback
Topic: "Removes stunprods, cablecuffs, spears"
Replies: 81
Views: 16038

Re: "Removes stunprods, cablecuffs, spears"

And some people actually don't believe the hug-box is real, just look at how the game used to be. You should feel horrible for even thinking of a change like this.
by Phalanx300
Sat Apr 04, 2015 5:17 pm
Forum: Ideas
Topic: Lings lose all their stings, now have these new abilities.
Replies: 10
Views: 3348

Re: Lings lose all their stings, now have these new abilitie

Remove them, no need to let them suffer any more. le "improve by remove" remove ling meme Xd different kind of damage from punching sounds really interesting actually, like you can toggle from smacking people to burning to toxins (and oxygen but why) would be an interesting counterplay to...
by Phalanx300
Sat Apr 04, 2015 12:08 pm
Forum: Ideas
Topic: Remove roundstart asssitant
Replies: 22
Views: 5136

Re: Remove roundstart asssitant

I'd like to see less jobs with more stuff to do actually. However removing assistant isn't good for anything, if someone doesn't want any obligations on stuff to do just let them be an assistant. Let security deal with them if they cross the line so their shift also doesn't become boring.
by Phalanx300
Thu Apr 02, 2015 1:17 pm
Forum: Ideas
Topic: More AI UI Buttons
Replies: 6
Views: 2049

Re: More AI UI Buttons

Robotics console would be nice to have as well, and some other consoles.
by Phalanx300
Thu Apr 02, 2015 1:16 pm
Forum: Ideas
Topic: Lings lose all their stings, now have these new abilities.
Replies: 10
Views: 3348

Re: Lings lose all their stings, now have these new abilitie

Remove them, no need to let them suffer any more.
by Phalanx300
Thu Apr 02, 2015 1:12 pm
Forum: Ideas
Topic: [Poll]Maintenance Z-level
Replies: 15
Views: 4094

Re: [Poll]Maintenance Z-level

How about putting the engine in the maintanance Z-Level to make it more usefull? Atmos as well perhaps if possible. And the current maintanance should be kept with the ladders in maintanance to get to a lower maintanance. Having a vent system would be most ideal and amazing. In that case if you try ...
by Phalanx300
Wed Apr 01, 2015 10:50 am
Forum: Ideas
Topic: Have Kudzu grow through vents
Replies: 22
Views: 4961

Re: Have Kudzu grow through vents

Incoming wrote:The only real problem with vent z-level is that lings/xenos could camp up (down?) there in near absolute safety.
This sounds amazing, we need this!
by Phalanx300
Tue Mar 31, 2015 8:51 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 912612

Re: Minor Suggestions

give each alarm a unique id that you have to read off it that way you can't immediately suck air out of the captain's office, but if R&D flood toxins you can ask a scientist to tell you the ID and then suction it remotely Not sure why that would be needed, would ruin the point of it as you stil...
by Phalanx300
Tue Mar 31, 2015 8:25 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85573

Re: Boxstation General Feedback

Gun Hog wrote:No. Several machines are bugged for the AI. It is a part of the code that prevents an AI interacting with things it cannot see on camera.
Ah that would explain it. Also can't interact with overload circuit in certain areas like Gravity Generator for example.
by Phalanx300
Tue Mar 31, 2015 7:04 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 912612

Re: Minor Suggestions

Indeed, but currently the only way to fool around with them is being a AI. Good luck getting to Air Alarms as a Atmos Tech.