Search found 120 matches
- Mon Jan 08, 2024 8:51 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 32
- Views: 8107
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
I feel like the map really does not use multi-Z in a good or satisfying way. The map suffers from a lack of verticality - it has 4 floors, yes, but it feels more like 4 hallways you teleport between with elevators than a real place with height. For example, in floor 1 you have cargo and directly abo...
- Wed Dec 27, 2023 2:16 pm
- Forum: Player's Club
- Topic: Gamers, I need "fuck around / find out" pics
- Replies: 4
- Views: 1149
- Mon Dec 25, 2023 4:09 am
- Forum: Player's Club
- Topic: Gamers, I need "fuck around / find out" pics
- Replies: 4
- Views: 1149
Gamers, I need "fuck around / find out" pics
Title. A common theme in ban appeals is the admins saying you fuck around, you find out, sometimes with images of graphics showing the correlation between fucking around and finding out. I need the best fuck around / find out images. Someone I know outside of SS13 is fucking around a lot and they're...
- Tue Oct 03, 2023 1:26 pm
- Forum: Town Hall
- Topic: $50 BOUNTIES: New Gateway Maps
- Replies: 14
- Views: 4109
Re: $50 BOUNTIES: New Gateway Maps
I want to claim one of the rewarsd - here's The Beach revamp, merged.
https://github.com/tgstation/tgstation/pull/78568
Discord account to discuss details: fazzie
https://github.com/tgstation/tgstation/pull/78568
Discord account to discuss details: fazzie
- Tue Aug 15, 2023 4:04 pm
- Forum: Town Hall
- Topic: $50 BOUNTIES: New Gateway Maps
- Replies: 14
- Views: 4109
Re: $50 BOUNTIES: New Gateway Maps
1: Is the bounty still up?
2: Does the PR for merging it cost GBP?
3: Has anything changed since when this was first posted? (Rules, guidelines, expectations, etc)
2: Does the PR for merging it cost GBP?
3: Has anything changed since when this was first posted? (Rules, guidelines, expectations, etc)
- Thu Aug 10, 2023 1:43 pm
- Forum: Ideas
- Topic: Cytogenetics (Cytology + Genetics)
- Replies: 4
- Views: 857
Re: Cytogenetics (Cytology + Genetics)
Isn't this basically what the dna infuser already does? It just needs some outcomes linked to mobs you get via cytology. The Genetics minigame is just typing on a console in your room until you get the content The Cytology minigame involves interacting with the round, cooperating with other players...
- Thu Aug 10, 2023 3:11 am
- Forum: Ideas
- Topic: Cytogenetics (Cytology + Genetics)
- Replies: 4
- Views: 857
Cytogenetics (Cytology + Genetics)
I'm here to propose a solution for both Cytology and Genetic's problems: Cytogenetics. Full idea breakdown: https://hackmd.io/@kNRZ9uxhShS3s2N9scOXxQ/Skb3SUxn3 Basically, the idea is that Cytology's problems (lack of content, lack of space in most maps) and Genetic's strenght (tons of content, good ...
- Sun Feb 06, 2022 7:17 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
I have returned. It's been 3 months but, I'm back. And a bit demotivated to work on this project. Making a station is a lot of work; I've done a ton alone but I can't really finish this like that. So I've decided to ask for help. I've created a GitHub fork and opening it up for pull requests n such...
- Fri Jan 07, 2022 7:24 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
Can prisoners use the call elevator button? It seems like that'd just be an instant escape and access to the protolathe -- which can print powerful sec weapons -- and two windoors from the armoury. They're gibbed instantly. I 100% expect to be forced to change that but it'll be fun while it lasts.
- Mon Jan 03, 2022 7:38 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
I AWAKEN FROM MY ETERNAL SLUMBER WITH THE STRENGHT OF REGIGIGAS, LIKE NO OTHER BEFORE! RIZE, CATWALK STATION! RIZE! December has comen and gone, I'm rested and that means exactly one thing: Catwalk Station is back in production! I don't really have anything to show right now as I started working ba...
- Wed Dec 22, 2021 8:55 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 56999
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
Eat hot chip, twerk, charge they phone and be bisexualArmhulen wrote:cargo techs still know 4
- Thu Dec 02, 2021 11:59 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
(also won't prisoners gib themselves via that lower elevator call button or does it have a delay?) Yes. Yes, they will. I'd rather have a random selection of contraband in the locker instead of an fixed makarov, I like getting lucky on that combat shotgun or deagle. It's not a set makarov. In the e...
- Thu Dec 02, 2021 9:38 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
So, the december feature freeze has started - meaning, I can't work on Catwalk anymore. With that said I'll make the last progress report of 2021 - this is all I've done until this point, Sec and Medbay. https://tgstation13.download/dip/discordimageproxy.php/attachments/525521133060227081/9156068210...
- Wed Dec 01, 2021 2:05 pm
- Forum: Ideas
- Topic: Mining Changes?
- Replies: 19
- Views: 3507
Re: Mining Changes?
Solution to all 4 problems: remove mining and allow cargo to order the minerals directly.
- Mon Nov 29, 2021 6:56 pm
- Forum: Coding Feedback
- Topic: Allow operating computers to work with stasis beds again
- Replies: 87
- Views: 14493
Re: Allow operating computers to work with stasis beds again
what gameplay purpouse does decaying organs serve?
- Wed Nov 24, 2021 9:36 am
- Forum: Coding Feedback
- Topic: dude real life incidents of terrorism are really fucking funny
- Replies: 10
- Views: 2482
Re: dude real life incidents of terrorism are really fucking funny
What do you mean this interaction I thought about in 2 minutes that in reality adds nothing to the game isn't good? It's C O N T E N T and a F E A T U R E for F E A T U R E R I CH G A M E P L A Y !
- Sun Nov 21, 2021 4:09 am
- Forum: Video Games
- Topic: What are some videogames?
- Replies: 6
- Views: 1934
- Sun Nov 21, 2021 3:02 am
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
On the topic of Security: Will there be catwalks up above so that sec officers can look down on the prisoners from above? Because that would be pretty hype, and I enjoy the idea of sec officers not paying attention during a gravity outage and having a prisoner float up to robust them and break out ...
- Sat Nov 20, 2021 10:44 pm
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2745
Re: Alternate cult end game
>dissapointing
>summoning nar'sie
what
>summoning nar'sie
what
- Sat Nov 20, 2021 5:38 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
Looks incredible, I just wonder if the Headcoders will consider adding it (did you talk with any of them about it) or if one of our current maps has to be taken behind the shed, and if that's the case, which one. Before this thread even went up I talked with the maptainers showing the design doc n ...
- Thu Nov 18, 2021 9:31 pm
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 9621
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
Why did you call it a short rant that's 7 paragraphs
- Thu Nov 18, 2021 8:30 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 9736
Re: Lets talk about the point of permabrig
Why can't we just implant them, give a mop and bucket and say go Because they work for an organization that literally seeks to destroy Nanotrasen and feast upon its carcass. what better way to flex on them than to take their special agents and make them clean it up, jannie Any good agent would use ...
- Thu Nov 18, 2021 7:59 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
Quick lil' update: Permabrig! https://tgstation13.download/dip/discordimageproxy.php/attachments/525521133060227081/910980539681497111/unknown.png Decided to go with a more grittier style, to make it feel more like a prison indeed. The prisoner education room and isolation cell have been merged into...
- Sat Nov 13, 2021 10:46 pm
- Forum: Site, Forums, And Wiki
- Topic: allow me to have more URLS in my signature
- Replies: 8
- Views: 2876
Re: allow me to have more URLS in my signature
we cannot let this happen
craig would get too powerful
craig would get too powerful
- Sat Nov 13, 2021 5:39 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 9736
Re: Lets talk about the point of permabrig
Why can't we just implant them, give a mop and bucket and say go
- Fri Nov 12, 2021 1:56 am
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 9621
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
You literally answered your own question in your own first paragraph. Anyone who cares more about realism than game design should not be trusted with github access.
- Tue Nov 09, 2021 11:51 pm
- Forum: Ideas
- Topic: Replace Tramstation's tram with CTF's bus
- Replies: 8
- Views: 1957
Re: Replace Tramstation's tram with CTF's bus
where we droppin boys
- Tue Nov 09, 2021 11:43 pm
- Forum: Site, Forums, And Wiki
- Topic: Headmins Deleted the Honkmother
- Replies: 16
- Views: 4074
Re: Headmins Deleted the Honkmother
We need fewer stupid pages on the wiki, not more. The wiki is better with a few silly pages than it would be with no silly pages. - Veteran user who doesn't need the wiki Yeah, it's funny when you' only go there once or twice a month but seriously after a while half the links linking to byond the i...
- Tue Nov 09, 2021 8:50 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
I live. Here's the bridge. https://tgstation13.download/dip/discordimageproxy.php/attachments/525521133060227081/907732095164620850/unknown.png https://tgstation13.download/dip/discordimageproxy.php/attachments/525521133060227081/907732145630494800/unknown.png Whatty'all think? Fancy, hm? Also befor...
- Thu Nov 04, 2021 3:27 pm
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 14664
Re: Construction overhaul
If you're taking something and turning it into something that acts completely different then you're removing and replacing it.
- Sat Oct 30, 2021 10:30 pm
- Forum: Ideas
- Topic: The split (Idea for forum)
- Replies: 4
- Views: 1498
Re: The split (Idea for forum)
I like Idea Co because it means we get to seal you away in it
- Sat Oct 30, 2021 2:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3937
- Views: 1019626
Re: ITT: We make shitty suggestions and come up with poor ideas.
Fuck it, actually make heretics and cultists MORTAL ENEMIES. Give them reasons to want to murder each other, make them immune to each other's spells. Give heretics and cultist bonuses for sacrificing one another. New gamemode idea, the Clown is the only roundstart cultist and the Mime is the only h...
- Fri Oct 29, 2021 9:16 am
- Forum: Ideas
- Topic: Antagonist Teams
- Replies: 8
- Views: 2173
Re: Antagonist Teams
Cult:
Ok so you gotta do these spells so you can have a on-field presence but before that you gotta make these runes to convert people and-
Rev:
Tide. Go.
Ok so you gotta do these spells so you can have a on-field presence but before that you gotta make these runes to convert people and-
Rev:
Tide. Go.
- Fri Oct 29, 2021 2:22 am
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 14664
Re: Construction overhaul
I like the idea. My main concern is with assistants; if an assistant wants to make a larger scale maint room it's much harder to get a RCT than a RCD; for the RCT you'd have to get either Engineer's or Atmos' only RCT while for the RCD you can just ask Cargo. What do you think about adding a ghetto ...
- Wed Oct 27, 2021 3:10 pm
- Forum: Spriting and Mapping
- Topic: Give Me Your Asteroids (This is a robbery)
- Replies: 2
- Views: 2579
Re: Give Me Your Asteroids (This is a robbery)
I just got into test season meaning I shouldn't push myself too much with CatwalkStation - aka, I have the time to do this. I was indeed looking for something to distract myself a little and this is perfect. Expect a dope ass asteroid from me.
- Wed Oct 27, 2021 12:02 am
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6124
Re: Luxury shuttle in its current state is awful.
Based oranges.
Honestly that's the same reason why I hate genetics and mining but that can go in its own thread.
- Tue Oct 26, 2021 3:34 pm
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 24266
Re: What the hell is tg stations design philosophy even?
I was hoping this necro thread would have some design insights and boy was I disappointed If you insist. -> Turns out, removing things makes people MAAD! (Woah!). -> Cloning completely trivialized an entire department. Hold your breaths til Ghilker removes the SM and adds 16 different alternative w...
- Sat Oct 23, 2021 12:39 am
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6124
Re: Luxury shuttle in its current state is awful.
Why the fuck should we, in a game that is infamous for its interlocking systems and creativity have a shuttle that bottlenecks creativity so the only solution is "get money lmao"? Make the doors breakable. That way you can have some good design and have multiple ways of tackling the proble...
- Fri Oct 22, 2021 12:34 am
- Forum: Ideas
- Topic: Delete virology
- Replies: 37
- Views: 5993
Re: Delete virology
Cosmodeus wrote: ↑Thu Oct 21, 2021 10:07 pmThe round only lasted thirty minutes. The virus was made by an administrator. The virus killed most infected players within five minutes of having it./quote]
I'm on the against virology side but this scenario is clearly not the mechanic's fault and just fucking shitty admemery
- Fri Oct 22, 2021 12:26 am
- Forum: Ideas
- Topic: [Discord Idea] Antagonists Gimmicks
- Replies: 9
- Views: 2448
Re: [Discord Idea] Antagonists Gimmicks
I love how you had an excellent suggestion and managed to shit on it on the last possible moment
- Thu Oct 21, 2021 10:36 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
Heyo! Told you guys I would be back in a few days! Here's the courtroom area. https://tgstation13.download/dip/discordimageproxy.php/attachments/525521133060227081/900870420415254618/unknown.png https://tgstation13.download/dip/discordimageproxy.php/attachments/525521133060227081/900870476073672734/...
- Thu Oct 21, 2021 6:20 pm
- Forum: Spriting and Mapping
- Topic: What makes MetaStation be, well, Meta?
- Replies: 14
- Views: 5233
What makes MetaStation be, well, Meta?
Metastation is undoubtely the best map in the station. I'm here to ask: Why? Of course of course, the obvious answer is "Meta has worked continuously on it for years; all that time of polish made it the best station" but what I'm interested in is different: What was that polish? What chang...
- Tue Oct 19, 2021 10:11 am
- Forum: General Chat
- Topic: Hey
- Replies: 15
- Views: 3601
Re: Hey
In the past year or so TG station has irrevocably ran downhill, completely ruining any hopes of having a fun round in any codebase, let alone on TG itself. As a consequence, we had to have Cuban Pete himself bomb the server room irl to save us all from Ghilker deleting us from irl. Other than that G...
- Mon Oct 18, 2021 11:13 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 22299
Re: Catwalk Station Development Thread
Hello friends! Long time no see, eh? Time for some updates! Here's a completed departure hall and chapel! https://tgstation13.download/dip/discordimageproxy.php/attachments/525521133060227081/899790018510475284/unknown.png https://tgstation13.download/dip/discordimageproxy.php/attachments/5255211330...
- Mon Oct 18, 2021 1:38 am
- Forum: Ideas
- Topic: Advanced Blindness
- Replies: 14
- Views: 3497
Re: Advanced Blindness
Of course the problem here is that it would add nothing gameplay-wise, it'd only deduct from it, since the small aura of vision/awareness around you when you're deprived of your vision or sleeping, helps giving you the sensation that you're still part of the round, and that there's stuff happening ...
- Sat Oct 16, 2021 9:12 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 915581
Re: Minor Suggestions
Few ideas to improve gameplay experience: * Remove Hand Teleporter from the list of traitor objectives and from the Space Law - there are people who much rather have it sitting in their backpack than anybody else using it, because "they could be a traitor who wants to steal it!" as well a...
- Sat Oct 16, 2021 8:47 pm
- Forum: Site, Forums, And Wiki
- Topic: Is the wiki setting up new players for success?
- Replies: 27
- Views: 7336
Re: Is the wiki setting up new players for success?
Officers may go into the break room alone, and make themselves vulnerable to attack; reducing the number of officers may help even when they aren't your target. Lawyer's page, near the bottom on the traitoring section. I've looked through the rules pages and while I didn't find anything specificall...
- Sat Oct 16, 2021 5:33 pm
- Forum: Closed Policy Discussion
- Topic: Livestreamers and Streaming
- Replies: 34
- Views: 7926
Re: Livestreamers and Streaming
Just remember that if any big streamer streams a codebase all the other codebases are dead in the water. People see streamer play the codebase, they familiarize themselves with that codebase via watching it and thus reject any other codebase by it not being like the ones they know. That codebase gro...
- Sat Oct 16, 2021 3:03 am
- Forum: Ideas
- Topic: Rework lone op?
- Replies: 6
- Views: 1527
Re: Rework lone op?
Based.
It does completely change it from single-player nuke ops to something completely different but honestly I don't mind that trade.
It does completely change it from single-player nuke ops to something completely different but honestly I don't mind that trade.
- Fri Oct 15, 2021 6:14 pm
- Forum: Off Topic
- Topic: today marks my 11th year as a member of the tgstation13 community
- Replies: 19
- Views: 4545
Re: today marks my 11th year as a member of the tgstation13 community
I've been here for just 3 months and holy shit I've started using the word "robust" and "valid" in my irl vocabulary please end me how did you manage 11 years that's like 6 removed features in tg time