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Re: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom

I'll drop one week off of it, down to 3 weeks, in holiday spirit. Holding the server hostage and knowingly degrading the playing experience of everyone else connected is not cute or funny, and will not be tolerated
by Shaps-cloud
Fri Dec 27, 2019 1:29 am
 
Forum: Resolved Appeals
Topic: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
Replies: 6
Views: 1936

Re: Trialmin Review: Zero the big boy

Good admin, my adoptive niece, active (except for the last few days as they stated), knowledgeable, hopefully they don't burn out
by Shaps-cloud
Fri Dec 13, 2019 2:21 pm
 
Forum: Town Hall
Topic: Trialmin Review: Zero the big boy
Replies: 33
Views: 2894

Re: [shaps] calbloxs - I took a joke too far and didn't say it was a joke and Im sorry

I'll give you one more shot but if you do one of these stupid racist OOC in IC gimmicks again you won't get another chance
by Shaps-cloud
Sat Nov 30, 2019 10:51 pm
 
Forum: Resolved Appeals
Topic: [shaps] calbloxs - I took a joke too far and didn't say it was a joke and Im sorry
Replies: 5
Views: 742

Re: Components, Signals, and You: A guide to uncooking a spaghetti

I feel like I have a good grasp on the uses for components and the many ways they can be put to use, but I'm less clear on where elements have their niche (partly because there's only a few of them so far). Do you have any systems in mind off the top of your head that would make good candidates for ...
by Shaps-cloud
Fri Nov 15, 2019 9:26 pm
 
Forum: Coding
Topic: Components, Signals, and You: A guide to uncooking a spaghetti
Replies: 7
Views: 1317

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

Published new articles on wizards and medical corporations, updated contributor lists! I'm reworking organization as new articles get added, so it's being tossed around a bit.
by Shaps-cloud
Thu Nov 07, 2019 3:58 am
 
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 1674

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

Counterpoint: things have been fine so far and we'll cross that bridge when we get there

Save the wild speculation for the lore ladies and gents

Got a few more articles going up today
by Shaps-cloud
Sat Nov 02, 2019 10:10 am
 
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 1674

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

The biggest issue with any of these attempts at lore is that they usually lack any type of insight in what currently exists in terms of story that feature coders themselves created. Are you going to approach that any different? If anything, I believe this will be a boon for feature coders by provid...
by Shaps-cloud
Fri Nov 01, 2019 3:26 pm
 
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 1674

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

Blorble I thought I got most of those, I guess a few slipped through ;_;

I'll fix the last of them tomorrow. In other news, a few more syndie entries from dorsidwarf and bgo!
by Shaps-cloud
Fri Nov 01, 2019 3:52 am
 
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 1674

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

We have a new channel on the discord, #lore-general for lore discussion and getting feedback/workshopping ideas! Also, a few short articles on old traitor objectives by bgobandit has been published on this page! These are excellent examples of writing style and tone that are lighter than most of wha...
by Shaps-cloud
Fri Nov 01, 2019 12:15 am
 
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 1674

Re: Discord Rule 12 is silly.

That only works if they refute the point before it's made
by Shaps-cloud
Thu Oct 31, 2019 7:02 pm
 
Forum: Policy Discussion
Topic: Discord Rule 12 is silly.
Replies: 38
Views: 1465

Re: Discord Rule 12 is silly.

Ah yes the right to remain silent the most crucial of all internet rights
by Shaps-cloud
Thu Oct 31, 2019 6:53 pm
 
Forum: Policy Discussion
Topic: Discord Rule 12 is silly.
Replies: 38
Views: 1465

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

"Wherefore art thou, lizardman?" - Transcript from a 3 part lecture series given at Federal University, Centauri Over the last fifty years of stellar exploration, humanity has come across numerous species dwelling in isolation. Leaving aside the ubiquitous and unintelligent specimens evid...
by Shaps-cloud
Thu Oct 31, 2019 5:11 am
 
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 1674

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

[Reserved for book keeping] WANTED ARTICLES: ⋅ Syndicate factions- Started here , loosely based off of this ancient page . See Donk Co. for an excellent example of Syndicate company lore by Domitius, but shorter entries would be fine as well. ⋅  Anything in this section actually ...
by Shaps-cloud
Thu Oct 31, 2019 12:14 am
 
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 1674

Common Core/Sandbox- A crowdsourced /tg/station lore initiative

Hi all, I enjoy roleplaying in SS13, and I believe that the tight mix of fast paced action and conflict with slower moments of downtime and peace make for a really unique experience that few other games can offer. However, while roleplaying as a badass fighting their way through a revolution is seri...
by Shaps-cloud
Thu Oct 31, 2019 12:10 am
 
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 1674

Re: First Impressions, narrative prose.

This was beautifully written and I'm glad you had the foresight to record your first experience. It's nice to get to read the experiences of someone taking everything in front of them at face value, rather than judging situations based on 5-6 years of experience and administration, and lots of time ...
by Shaps-cloud
Tue Oct 29, 2019 5:25 am
 
Forum: General Chat
Topic: First Impressions, narrative prose.
Replies: 14
Views: 921

Re: Name ideas for tgui-next

uwui
by Shaps-cloud
Wed Oct 23, 2019 3:09 pm
 
Forum: Ideas
Topic: Name ideas for tgui-next
Replies: 28
Views: 981

Re: What counts as bug abuse and what doesnt?

I don't consider it an exploit if it's been around for months and no code solution has been attempted I've asked for clarification on the radiation behavior from maintainers in discord. Oranges replied that the coderbase is aware of it, does not consider it exploitative, but someone has been assigne...
by Shaps-cloud
Wed Oct 09, 2019 8:06 pm
 
Forum: Policy Discussion
Topic: What counts as bug abuse and what doesnt?
Replies: 26
Views: 1281

Re: Dragging Around Birdboat

Killing Birdboat is an act of mercy
by Shaps-cloud
Wed Oct 09, 2019 7:02 am
 
Forum: Policy Discussion
Topic: Dragging Around Birdboat
Replies: 46
Views: 2728

Re: Rick and morty season 4

Rick and Morty is a good show tbh. Not without fault sure, but good
by Shaps-cloud
Tue Oct 08, 2019 6:47 am
 
Forum: Off Topic
Topic: Rick and morty season 4
Replies: 6
Views: 2829

Re: Shaps

I would trade all the positive feedback in the world for having made it to page 3 as an active admin that one time ;_;
by Shaps-cloud
Wed Oct 02, 2019 5:35 am
 
Forum: Admin Feedback
Topic: Shaps
Replies: 91
Views: 11093

Re: Borg head revs converting people

That's really funny and I'm amazed that I've never seen this happen in game
by Shaps-cloud
Sun Sep 22, 2019 5:39 pm
 
Forum: Policy Discussion
Topic: Borg head revs converting people
Replies: 27
Views: 840

Re: Fixing server culture with policy

back in MY DAY people RESPECTED THE SANCTITY OF SPACEMAN AUTHORITY *bangs on table knocking over monster*
by Shaps-cloud
Sun Sep 22, 2019 5:36 pm
 
Forum: Policy Discussion
Topic: Fixing server culture with policy
Replies: 66
Views: 2438

Re: SS13 Related Art / Hand Drawn Art

SIN

SIN

SIN
by Shaps-cloud
Fri Sep 20, 2019 6:30 pm
 
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2033
Views: 228793
PostThis post was deleted by MortoSasye on Wed Sep 25, 2019 9:04 pm.
Reason: Not feedback.

Re: Votes are in: RP Server Declared winner

High RP on tgstation is like communism: I'm not saying it's not possible, but it's sure never worked on a grand scale

Actually I bet everyone has different things in mind when they talk about it too
by Shaps-cloud
Sun Sep 15, 2019 4:06 pm
 
Forum: General Chat
Topic: Votes are in: RP Server Declared winner
Replies: 32
Views: 1072

Re: Why don't admins ever respond to Centcomm messages

Most Centcom messages are either asking for free shit (including ERT's, which while definitely a reasonable thing to ask for when the station is falling apart, is usually very unfair to the antags) or just the clown or an assistant breaking into a machine the captain left logged in and sending swear...
by Shaps-cloud
Sat Sep 14, 2019 9:00 pm
 
Forum: General Chat
Topic: Why don't admins ever respond to Centcomm messages
Replies: 23
Views: 946

Re: [Shaps] Another example of terrible admins

relevant note history, all within the last month except the first which was from may Banned from the server for 1440 minutes - Attempted to murder a security officer and Captain over an IC mutiny, you can't kill security for doing their jobs Banned from Roles: Head of Security, Warden, Detective, Se...
by Shaps-cloud
Sat Sep 14, 2019 2:20 am
 
Forum: Closed Complaints
Topic: [Shaps] Another example of terrible admins
Replies: 21
Views: 1238

Re: Re-Enable Drones

Drones and roles that are specifically not supposed to interact with the crew are anti-SS13
by Shaps-cloud
Tue Sep 10, 2019 1:26 pm
 
Forum: Policy Discussion
Topic: Re-Enable Drones
Replies: 43
Views: 1436

Re: [Shaps] Trismegisto - Permanent

I'll lift it, don't fuck up again and please cooperate with admins
by Shaps-cloud
Tue Sep 10, 2019 12:20 am
 
Forum: Resolved Appeals
Topic: [Shaps] Trismegisto - Permanent
Replies: 1
Views: 243

Re: Makin' some deathtraps

if you do this then people will get hurt. is that what you want?
by Shaps-cloud
Mon Sep 09, 2019 2:51 pm
 
Forum: General Chat
Topic: Makin' some deathtraps
Replies: 20
Views: 663

Re: Makin' some deathtraps

please don't do this
by Shaps-cloud
Sun Sep 08, 2019 8:02 pm
 
Forum: General Chat
Topic: Makin' some deathtraps
Replies: 20
Views: 663

Re: Karp - made for tax deductions

lying insane piece of SHIT
by Shaps-cloud
Sun Sep 08, 2019 12:09 am
 
Forum: Player's Headmin Election
Topic: Karp - made for tax deductions
Replies: 8
Views: 732

Re: Code bounty: Winterland mining area

Don't forget to add a new snowland sprite for the station's parallax
by Shaps-cloud
Fri Sep 06, 2019 5:24 am
 
Forum: Coding
Topic: Code bounty: Winterland mining area
Replies: 33
Views: 2251

Re: Playing some detective

Tarchonvaagh wrote:Photo albums doesnt make any sense, i had like thirty photos in one and an explosion deleted them all.

like piss in the wind
by Shaps-cloud
Thu Sep 05, 2019 5:07 pm
 
Forum: General Chat
Topic: Playing some detective
Replies: 4
Views: 251

Re: [Shaps] Super Aggro Crag- Requested Permaban

not gonna lift a requested perma less than a month later, I'll reduce it to a monthban
by Shaps-cloud
Tue Sep 03, 2019 12:56 am
 
Forum: Resolved Appeals
Topic: [Shaps] Super Aggro Crag- Requested Permaban
Replies: 3
Views: 513

Re: Kill and Clone

Wait is this against the rules specifically I always kept it in the back of my mind as an option if someone's like hella fucked up (several limbs missing and medbay is already busy) as a sort of last ditch triage. If people are circsawing people to death because they have minor organ damage, that's ...
by Shaps-cloud
Thu Aug 29, 2019 8:58 pm
 
Forum: Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 1107

Re: Cobbychem: A Separate Thread

How can you say there's no meta when you haven't given time for a meta to develop

You can't theorycraft a meta, it has to evolve, sometimes out of unexpected ways
by Shaps-cloud
Wed Aug 28, 2019 4:09 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12096

Re: /tg/station is a parliamentary democracy

I think running on a platform of change is silly and usually doesn't even pan out. I ran on a platform of "shit's good as is, I want to stay the course" and got elected, I think people just make all these promises so they can have something to talk about and kill time with. Lord knows almo...
by Shaps-cloud
Wed Aug 28, 2019 4:06 pm
 
Forum: General Chat
Topic: /tg/station is a parliamentary democracy
Replies: 26
Views: 980

Re: The new healing chemicals are actively useless and a detriment to playing any medical role

I like the idea of common meds dealing organ damage, when properly administered in controlled amounts by doctors it won't be an issue, but you can't just slap 20 brute patches in a kit and be a one-man tank for the rest of the shift even if you're constantly getting into fights Also, if you keep get...
by Shaps-cloud
Sat Aug 24, 2019 4:33 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12096

Re: #FreeDrones

Drone mains are the ss13 equivalent of going out to dinner with your friends and sitting on your phone the entire night
by Shaps-cloud
Sat Aug 24, 2019 3:10 pm
 
Forum: General Chat
Topic: #FreeDrones
Replies: 17
Views: 768

Re: We post some epic features that we want more people to remember and use

If you're asking if getting an esword embedded in you is equivalent to getting slashed 10 times by one, no. https://github.com/tgstation/tgstation/blob/d71d94d0633e6d74c8968600e0f3eed35a6ee939/code/datums/embedding_behavior.dm#L22 It's throwforce + (w_class * embed impact pain multiplier) My real qu...
by Shaps-cloud
Fri Aug 23, 2019 4:35 pm
 
Forum: General Chat
Topic: We post some epic features that we want more people to remember and use
Replies: 41
Views: 1841

Re: We post some epic features that we want more people to remember and use

Pretty sure you're wrong on the esword embed thing, 75% embed chance with 20 base throwforce and a 10x initial pain multiplier times w_class of 4 gives (20 + 4 * 10 = 60 brute)
by Shaps-cloud
Fri Aug 23, 2019 2:20 pm
 
Forum: General Chat
Topic: We post some epic features that we want more people to remember and use
Replies: 41
Views: 1841

Re: Summer Ball 2019: A Day By The Grey Tide

If I'm working security at the event that means I don't have to find a date AND no one will suspect that I was the one who spiked the punch
by Shaps-cloud
Mon Aug 19, 2019 4:12 pm
 
Forum: General Chat
Topic: Summer Ball 2019: A Day By The Grey Tide
Replies: 21
Views: 2359

Re: Trialmin Review: Eaglendia

Has been in a 2 month trialmin role for 3 months and 22 days, will likely languish in it until they die
by Shaps-cloud
Mon Aug 19, 2019 4:29 am
 
Forum: Town Hall
Topic: Trialmin Review: Eaglendia
Replies: 10
Views: 1650

Re: ah yes, the way it's supposed to be

Sybil is the main canon and the other servers are spinoffs (event hall is a low budget web series)
by Shaps-cloud
Sun Aug 18, 2019 9:25 pm
 
Forum: General Chat
Topic: ah yes, the way it's supposed to be
Replies: 18
Views: 1614

Re: [Shaps] Trismegisto - Temporary

I'll drop it to a server weekban, but no lower. You specifically requested that an admin handle the situation, and when I investigated it and found that the other guy was indeed at fault, I went out of my way to relay that back to you. And, since you now were put into a cyborg body and thus back in ...
by Shaps-cloud
Fri Aug 16, 2019 10:28 pm
 
Forum: Resolved Appeals
Topic: [Shaps] Trismegisto - Temporary
Replies: 3
Views: 555

Re: Dynamic gamemode

member when malf was its own gamemode?
by Shaps-cloud
Thu Aug 15, 2019 10:05 pm
 
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 29
Views: 1694

Re: Make Sybil-2 A heavy roleplay server

stock tgcode wouldn't work with heavy roleplay
by Shaps-cloud
Sun Aug 11, 2019 5:29 pm
 
Forum: Policy Discussion
Topic: Make Sybil-2 A heavy roleplay server
Replies: 30
Views: 1393

Re: We should have a dedicated RP server

What would a dedicated RP experience on tgcode even be since the codebase is tightly balanced around a mix of action and downtime? Baycode can get away with high roleplay because they have so much more depth to their mechanics, and thus rounds can last longer, how would you envision a dedicated RP s...
by Shaps-cloud
Sat Aug 10, 2019 2:07 am
 
Forum: General Chat
Topic: We should have a dedicated RP server
Replies: 23
Views: 1194
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