Search found 58 matches

by Antimattercarp
Sun Apr 17, 2016 11:49 pm
Forum: Ideas
Topic: Tidally locked planet & Iceland (no not that iceland)
Replies: 11
Views: 3547

Re: Tidally locked planet & Iceland (no not that iceland)

So igloos would be a ghetto shelter?
by Antimattercarp
Mon Dec 21, 2015 9:30 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 529907

Re: Simple Questions Thread

Law 211 is insubordination, meaning that when one disobeys a direct order from their superiors they are demoted or incarcerated. Assistants' superiors are all other jobs. Therefore I can tell an assistant to do something inane and if he refuses sec can shove him in the brig? Can I get rid of annoyin...
by Antimattercarp
Thu Dec 03, 2015 8:10 pm
Forum: General Chat
Topic: What would you do if you woke up as your TG character?
Replies: 82
Views: 21906

Re: What would you do if you woke up as your TG character?

Huh, I suppose it would make me care enough to clean the whole station instead of just the hallways.
by Antimattercarp
Mon Aug 03, 2015 8:54 pm
Forum: Ideas
Topic: Departmental Aassitants/student roles
Replies: 20
Views: 5064

Re: Departmental Aassitants/student roles

Just limit the total amount of them on station, like 1 per department.
by Antimattercarp
Mon Aug 03, 2015 8:48 pm
Forum: Ideas
Topic: Bring back lockboxes
Replies: 50
Views: 11286

Re: Bring back lockboxes

Oh yay. Everyone knows that the whole departments need to rely on other departments is an important part of the game right?
by Antimattercarp
Tue Jul 28, 2015 2:11 am
Forum: Ideas
Topic: Economy Implementation
Replies: 22
Views: 4944

Economy Implementation

As you may or may not realize, both of the economy pulls fell through because, like bayeconomy, money had no real value assigned to it and worries were had that it would be used to gate already existing content behind arbitrary prices. Not only is this less of a problem than you would think, it is i...
by Antimattercarp
Thu Jul 16, 2015 12:25 am
Forum: Coding Feedback
Topic: Morph/Mimic Feedback
Replies: 6
Views: 2298

Re: Morph/Mimic Feedback

What?
Can you link to the pull that put this in?
Edit: Found it, seems interesting https://github.com/tgstation/-tg-station/pull/10143
by Antimattercarp
Wed Jul 08, 2015 8:03 pm
Forum: Ideas
Topic: Additional Races
Replies: 74
Views: 18440

Re: Additional Races

Human-Crainal Worm pairing "Codependents": [No lore] Notes: Purely a moonshot. Gimped humans that are slower, fragiler paired with another player playing a brainworm that can occasionally wrest control away from the human to avoid such deadly things as normally healing chemicals in exchan...
by Antimattercarp
Wed Jul 08, 2015 7:37 pm
Forum: Coding Feedback
Topic: Gang-Nations Feedback
Replies: 8
Views: 2802

Re: Gang-Nations Feedback

To include the AI, you could destroy the AI upload and the AI upload boards next time
by Antimattercarp
Tue Jul 07, 2015 10:39 pm
Forum: Ideas
Topic: Additional Races
Replies: 74
Views: 18440

Re: Additional Races

Alright then, consensus seems to be that races have to A.) Be creative, B.) not be furry bullshit and C.) Not have *any* advantage to playing over humans So let's get started then, I suggest pulp scifi or something older to base them off of. Hopkinites "Satyrs": Diminutive "Little Gre...
by Antimattercarp
Mon Jul 06, 2015 2:13 am
Forum: Off Topic
Topic: my impressions of delaware(mosquitoman unoffically approved)
Replies: 14
Views: 3867

Re: my impressions of delaware (mosquitoman approved)

Delaware is cyberpunk Delaware's largest city has the largest murder rate per capita in the USA 50% of all corporations incorporated in the USA are incorporated in Delaware due to favorable corporate laws Industry in Delaware is in a state of decay, outsourced to other countries. Due to said level o...
by Antimattercarp
Mon Jul 06, 2015 1:35 am
Forum: Coding Feedback
Topic: Economy [MIAUW EDITION]
Replies: 44
Views: 10917

Re: Economy [MIAUW EDITION]

It would be the same as opening your locker and sorting through that but instead of one size fits all you have a choice in equipment.
by Antimattercarp
Mon Jul 06, 2015 12:43 am
Forum: Coding Feedback
Topic: Economy [MIAUW EDITION]
Replies: 44
Views: 10917

Re: Economy [MIAUW EDITION]

I knew people were unimaginative, but really? We already can see how an economy can be implemented because for one job it already *is*. I, of course, speak of mining. For those of out of the loop, mining works currently like this: A miner starts with a mining voucher which gives them a set amount of...
by Antimattercarp
Fri Jul 03, 2015 2:07 am
Forum: Coding Feedback
Topic: All these recent changes to security.
Replies: 47
Views: 11582

Re: All these recent changes to security.

Everyone who complains about the taser nerf is a fucking scrub. There's no other way about it. You're the same morons who would attempt taser-storm under old runspeeds, get out juked, and then your shit slapped and cry "taser needs more bolts! taser projectile too slow!" None of these wea...
by Antimattercarp
Fri Jul 03, 2015 12:44 am
Forum: Coding Feedback
Topic: All these recent changes to security.
Replies: 47
Views: 11582

Re: All these recent changes to security.

So like many players I don't really like hybrid tasers. So by the numbers a hybrid taser has ~20 disabler shots and two electrodes as it stands; Now the values for each of these is 30 sta dmg for a disabler shot and a hit of weaken for an electrode shot. What is interesting is when you compare this ...
by Antimattercarp
Mon Jun 29, 2015 8:39 pm
Forum: Coding Feedback
Topic: Economy [XHUIS EDITION]
Replies: 35
Views: 9891

Re: Economy [XHUIS EDITION]

>HoP >too busy I also see that there is only one argument against, based purely on poor implementation no less, and yet the votes are equal. Economy *if implemented correctly* provides a new tool for game balance, structure, and motivation. Certainly it will not be the clunky, half-implemented, aba...
by Antimattercarp
Tue Jun 23, 2015 1:27 am
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75589

Re: Gang War feedback

Making sec unable to kill people who are 100% known to be allowed to kill sec sounds like it would make things even less fun for sec players. The whole principle behind antags being valid salad is that since antags are allowed to do anything to you, you should be allowed to do anything to them. So ...
by Antimattercarp
Mon Jun 22, 2015 8:56 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75589

Re: Gang War feedback

I am of the opinion that what gang currently needs is a policy clarification rather than a refinement of coding. All sides at the moment seem to treat gang as a team form of rev rather than it's own special roundtype and from my own (singular) experience, that is what it tends to turn into. I think ...
by Antimattercarp
Mon Jun 15, 2015 1:58 am
Forum: Closed Policy Discussion
Topic: Stripping players naked and other security things
Replies: 110
Views: 30905

Re: Stripping players naked and other security things

People tend to forget that sec is just as much OOC as IC, you hear this from each and every *veteran* sec officer. Although it has gone down recently for me(Likely because I play sec significantly less), I remember the *bwoink*. The thing about adminpms is that they rarely come when everything is ru...
by Antimattercarp
Thu May 21, 2015 12:23 am
Forum: Off Topic
Topic: are you literally richard nixon
Replies: 33
Views: 8507

Re: are you literally richard nixon

Your match is -- Calvin Coolidge Calvin Coolidge was born in Vermont and grew up comfortably middle-class. He was a man of very few words. In fact, we was probably the most reserved President in our nation's history. He was also organized and had high expectations of others. He was honest and tolera...
by Antimattercarp
Tue May 19, 2015 1:33 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 50812

Re: AI Feedback: Constructive Edition

Gonna have to add a few more borg slots if we remove roundstart AI
by Antimattercarp
Thu Apr 23, 2015 12:05 am
Forum: Closed Policy Discussion
Topic: Security needs new rules
Replies: 186
Views: 38057

Re: Security needs new rules

Security suffers from serious snowballing. If there's a decent number of roundstart sec, there's a very good chance you'll get more late joining sec. If there is little or no roundstart sec NO ONE LATE JOINS SEC. People take one look at the manifest/available jobs, see no sec and just NOPE the fuck...
by Antimattercarp
Wed Apr 22, 2015 11:53 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 438085

Re: Memorable Quotes

I think WJ has a problem...
DEAD: ADMIN(WJohnston) says, "Who wants to be the lusty xeno maid?"
Xeno.PNG
Xeno.PNG (12.92 KiB) Viewed 14353 times
Spoiler:
It is fully sprited and everything, even the sleeping animations!
:P
by Antimattercarp
Tue Apr 07, 2015 2:23 am
Forum: General Chat
Topic: EVENT: Fascist Work Station (DELAYED)
Replies: 50
Views: 12892

Re: EVENT: Fascist Work Station

Likely gonna have to up the amount of sec for this.
by Antimattercarp
Fri Mar 27, 2015 7:40 pm
Forum: General Chat
Topic: Basil: AKA, Ghost-station
Replies: 33
Views: 8310

Re: Basil: AKA, Ghost-station

Easiest way to fix this is to switch sybil's map to metastation and basil's to box, the amount of "Muh Box!" that seems to exist should cause the server pops to even out a little.
by Antimattercarp
Fri Mar 27, 2015 7:34 pm
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22744

Re: Security helmet Camera Vote Or Die Edition

You guys know that you can just change the network the helmet cams are on so that the AI has to change network to see them right? The AI seeing them seems to be the biggest complaint about them from the people I talk to, I don't like it either.
by Antimattercarp
Thu Mar 26, 2015 12:52 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12691

Re: Helmet cameras on security officers

Looks like the metagame is going to adapt, you can code it so that the network is changed making it so that the AI cannot casually look through the helmet cams.
by Antimattercarp
Mon Mar 02, 2015 12:16 am
Forum: General Chat
Topic: BATTLE OF THE SERBERS
Replies: 205
Views: 69508

Re: Server Tourney Thing

Can we get An0n3 to tape it and put it on his you-tube?
by Antimattercarp
Fri Feb 06, 2015 3:33 am
Forum: Ideas
Topic: Only the Chaplain Can Pray
Replies: 58
Views: 17270

Re: Only the Chaplain Can Pray

So consensus is to make chaplain prayers more visible
by Antimattercarp
Tue Jan 20, 2015 3:02 pm
Forum: General Chat
Topic: Imaginary 1000 player station
Replies: 78
Views: 33946

Re: Imaginary 1000 player station

Shoot, would sec need badges differing depending on what kind of cases they work?
by Antimattercarp
Tue Jan 20, 2015 3:01 pm
Forum: General Chat
Topic: how to be good sec
Replies: 45
Views: 12227

Re: how to be good sec

So now that the 3x3 stun is gone from the pepperspray, when exactly is the right time to use it? (What does it even do anymore?)
by Antimattercarp
Tue Jan 20, 2015 2:51 pm
Forum: General Chat
Topic: Imaginary 1000 player station
Replies: 78
Views: 33946

Re: Imaginary 1000 player station

Atmos would be completely locked down by security, being on the level of the rest of engineering with the ability to start venting plasma and other fun gasses everywhere.
by Antimattercarp
Tue Jan 20, 2015 2:37 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103178

Re: SS13 Remake Source

Wasn't they working on taking the sprites from existing 3D model rigs so they only have to make a texture instead of animate every little bit?
by Antimattercarp
Tue Oct 14, 2014 6:42 pm
Forum: Closed Policy Discussion
Topic: Space Law needs to be removed.
Replies: 33
Views: 6711

Re: Space Law needs to be removed.

Saegrimr, to be fair, sec has nearly as much authority as the warden and HoS. If the captain, HoS, or warden breaks the law, a sec officer can arrest them, and depending on the severity of the crime, demote them. Theoretically. In practice all hell will rain down if they use this power. That said, ...
by Antimattercarp
Mon Oct 13, 2014 10:22 pm
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 45881

Re: Assistant Maint Access Poll

If someone does their initial job, such as setting up the singularity or grabbing a few crates for cargo, then they should be allowed to do what they want. If the Engineer is looting a hardsuit get Security on the issue, we've never had any problems with allowing people to go build their forts or c...
by Antimattercarp
Mon Oct 13, 2014 10:16 pm
Forum: Ideas
Topic: What do we need for an economy?
Replies: 48
Views: 9506

Re: What do we need for an economy?

( I actually forgot I made this) The addition of an economy would be a deep gamechanger or not much of one at all. One of the ideas that I am thinking for this is a sort of semi-persistence between rounds. I can imagine several ways we can mix and match this, I can imagine a liquid cash account that...
by Antimattercarp
Sat Oct 11, 2014 9:07 pm
Forum: Ideas
Topic: What do we need for an economy?
Replies: 48
Views: 9506

What do we need for an economy?

So exactly what do we need to set up an economy system at the bare minimum/moderate/max? We need some sort of ATM, a point of sale device, some nebulous *thing* to integrate with the rest of the station and I am certain at least a little bit else to put things together at the min. The reason I ask i...
by Antimattercarp
Sat Oct 11, 2014 8:54 pm
Forum: Closed Policy Discussion
Topic: [POLL]Headminstration 2.5:How should player votes be taken?
Replies: 53
Views: 12929

Re: Headminstration 2.5: How should the player vote be taken

Let's do a two stager, we take the top 3 or five from an ingame poll and then we thunderdome the finalist on the forums were people will actually input stuff.
by Antimattercarp
Sat Oct 11, 2014 8:43 pm
Forum: Closed Policy Discussion
Topic: Borging perma prisoners
Replies: 29
Views: 9359

Re: Borging perma prisoners

From an OOC perspective, cleaning blood in the game is nearly a pointless task. You're underestimating the psychological impact of such a mess. People are much more likely to vandalize an already vandalized house. This is SS13, not real life, vandalism isn't usually bothered with if the Janitor isn...
by Antimattercarp
Sat Oct 11, 2014 8:33 pm
Forum: Coding Feedback
Topic: Computers and lasers
Replies: 9
Views: 2607

Re: Computers and lasers

Your using lasers on riots?/windowbreakers?
Edit: The shutters still work, don't they?
by Antimattercarp
Tue Oct 07, 2014 10:47 pm
Forum: Closed Policy Discussion
Topic: What *is* Secs' Job
Replies: 45
Views: 11423

What *is* Secs' Job

Every other department on the station has a nice clear job to do except for sec. Engineering: Makes sure things run Medical: Makes sure people work Service: Makes sure people run Sci: Make things Supply: Get things Command: Make sure that their departments do their jobs, die in a remote corner Secur...
by Antimattercarp
Mon Oct 06, 2014 11:01 pm
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 45881

Re: Assistant Maint Access Poll

So, almost 50-50 split and no reasoning for why assistants should keep maint.
Edit: Why don't Sec have maint by default?
by Antimattercarp
Thu Oct 02, 2014 10:16 pm
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 14714

Re: Gang Mode Playtest Feedback

From what I see, for sec it is basically a situation of "Looks like rev, quacks like rev, not rev". It needs to be very distinct in some way from the "Oh god no" roundtype as sec
by Antimattercarp
Thu Oct 02, 2014 10:12 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 55413

Re: Tackling the security problem.

I would think that if it is tied to the PDA it would be hard to secure, I would still like it to be mobile in some way.
by Antimattercarp
Thu Oct 02, 2014 10:08 pm
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 22520

Re: remove assistant

"But they will break things otherwise!" is not a valid excuse for assmaint, they do that anyway
by Antimattercarp
Wed Oct 01, 2014 11:21 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 55413

Re: Tackling the security problem.

I am in full support of the command line editing of the sec recs, I would perfer it not be via PDA but it needs to happen imo
by Antimattercarp
Tue Sep 30, 2014 2:13 pm
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 22520

Re: remove assistant

Why, exactly, are assistants so good? What, exactly, do assistants do that other jobs don't? Assistants are the life and blood of the station. -They give the service jobs a reason to exist -They give the station roleplaying interaction outside of "hey could you pass that beaker?" -They al...
by Antimattercarp
Mon Sep 29, 2014 11:41 pm
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 22520

Re: remove assistant

Gun Hog wrote:Attempting to solve the assistant issue in an harsh manner could result in driving players away from the server completely.
You mean, people would actually play on art and basil then?!
by Antimattercarp
Fri Sep 19, 2014 10:20 pm
Forum: Closed Policy Discussion
Topic: Mutantrace Discussion
Replies: 143
Views: 32530

Re: Mutantrace Discussion

Institutionalized specisism would add a lot more flavor in my opinion. Lizards are drastically different from humans and it would be easier to justify than racism is.
by Antimattercarp
Fri Sep 19, 2014 10:13 pm
Forum: Closed Policy Discussion
Topic: The Reality of Roleplay and Schizo-Policies
Replies: 125
Views: 31783

Re: The Reality of Roleplay and Schizo-Policies

We should leave Sybil as it is and gear Server 2 as a more RP heavy server by rules. I don't know of any other community that has done this and I think it would be a great way to handle the current population and behavioral issues. Russian SS13 community has done that. They had/have like 3 servers ...