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Re: Tesla Engine

This should be finished within a week. Just to clarify, I'm not intending on submitting this as the main engine for TGcode. Mainly because I'm not involved in this project anymore, so I will probably not be here to maintain it. The parts will probably be lying in with the other singularity equipment...
by carnie
Fri Aug 08, 2014 2:47 am
 
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 15630

Re: Suggest games.

Walking Dead season 2 just for that fucking dog.
Fuck you sam. You made me cry
by carnie
Sun Jul 20, 2014 1:31 am
 
Forum: Video Games
Topic: Suggest games.
Replies: 52
Views: 7186

Re: Tesla Engine

The 'hardest' bit of this was getting the lines to scale nicely, because I've literally forgotten all the maths I ever learnt since I've not used it in like 5 years or so. matrix(dx/dist, -dy/dist, -16*dx/dist, dy/dist, dx/dist, -16*dy/dist) took ages because I kept fucking up. it centers the object...
by carnie
Fri Jul 18, 2014 3:24 am
 
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 15630

Re: Tesla Engine

totes gonna repurpose this into chain lightning for the wizard if at all possible The arc-drawing code is a proc like this: proc/draw_line(atom/source, atom/target, icon, num_icon_states) where source is the source (duh), target is what you're drawing a line towards, icon is the icon file (with var...
by carnie
Fri Jul 18, 2014 3:17 am
 
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 15630

Re: Tesla Engine

Wow this looks amazing carn, did you do the sprites? No it was this guy http://tgstation13.org/phpBB/viewtopic.php?f=11&t=11&p=18240#p16131 He done an amazing job. I was coding this for facepunch but I'll port it to TG since he provided us with the sprites. Although, that may be a while yet...
by carnie
Fri Jul 18, 2014 3:11 am
 
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 15630

Re: Hair and hair related accessories

the icon_state variable in the hair datum is correct. However your icon_states in the dmi are incorrect. The standing version of the hair needs "_s" at the end, and the laying down version needs "_l". "_l" is no longer required due to Byond 500 matrix rotations, but ye...
by carnie
Thu Jul 17, 2014 1:53 am
 
Forum: Spriting and Mapping
Topic: Hair and hair related accessories
Replies: 35
Views: 5621

Tesla Engine

Hi, I haven't forgotten about the new engine, was busy with work and stuff. http://i.imgur.com/TZKu3m2.png I need some free sounds similar to these, but these aren't compatible with TG's licence: + http://www.freesfx.co.uk/rx2/mp3s/1/940_1245285228.mp3 for the anomaly +Loud lighting-strike crack for...
by carnie
Thu Jul 17, 2014 1:31 am
 
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 15630

Re: Sprite Requests

kept you waiting huh http://i.imgur.com/TZKu3m2.png http://filesmelt.com/dl/coil.dmi http://filesmelt.com/dl/lightning.dmi http://filesmelt.com/dl/particle_accelerator.dmi http://filesmelt.com/dl/sing.dmi included in coil dmi is two sprites of the tesla coil, one normal and one hit by lightning bec...
by carnie
Sat Jul 05, 2014 5:29 am
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 675
Views: 108129

Re: Hair and hair related accessories

You sure you spelled the icon_state correctly? http://puu.sh/9sZIT/e4576ef9dc.png http://puu.sh/9sZMf/bd25d4d2a7.png http://puu.sh/9sZNK/29fe4437aa.png http://fahimsachedina.com/wp-content/uploads/2012/12/old-man-shrugged-shoulders.jpg Edit: http://puu.sh/9t1tA/b6673d5b04.png >It works when I add t...
by carnie
Thu Jun 26, 2014 1:42 am
 
Forum: Spriting and Mapping
Topic: Hair and hair related accessories
Replies: 35
Views: 5621

Re: Sprite Requests

Wanted: Sprites for a new anomaly and new engine. I'm coding an anomaly which will behave similarly to the current singularity. However, instead of eating stuff and pulling it with gravity, it will simply float around and shoot bolts of lighting at any mobs or machinery, frying them to a crisp. If ...
by carnie
Thu Jun 26, 2014 12:03 am
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 675
Views: 108129
PostThis post was deleted by carnie on Wed Jun 25, 2014 11:52 pm.
Reason: didn't see previous post

Re: Hair and hair related accessories

Ikarrus wrote:What about a long braid that doesn't look terrible???

>:[
by carnie
Thu Jun 12, 2014 11:20 pm
 
Forum: Spriting and Mapping
Topic: Hair and hair related accessories
Replies: 35
Views: 5621

Re: Intricacies of byond

Pickweight() also does not like nums, unless they're in strings, e.g.: Bad: pickweight(10 = 1, 5 = 2) Good: text2num(pickweight("10" = 1, "5" = 2)) Trying to do it the bad way WILL compile without errors but will cause a runtime: "array index out of bounds" when called...
by carnie
Thu Jun 12, 2014 11:16 pm
 
Forum: Coding
Topic: Intricacies of byond
Replies: 24
Views: 4701

Intricacies of byond

General thread for informing others about hidden-features, quirks, tricks etc with byond. Try to provide as much info as possible about stuff, as to avoid misunderstandings. Preferably avoid submitting anything which is in the DMreference, which you simply only just found out about, this is more for...
by carnie
Thu Jun 12, 2014 4:58 pm
 
Forum: Coding
Topic: Intricacies of byond
Replies: 24
Views: 4701

Re: Sprite Requests

Wanted: Sprites for a new anomaly and new engine. I'm coding an anomaly which will behave similarly to the current singularity. However, instead of eating stuff and pulling it with gravity, it will simply float around and shoot bolts of lighting at any mobs or machinery, frying them to a crisp. If a...
by carnie
Thu Jun 05, 2014 8:41 am
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 675
Views: 108129

Re: Many bugs go unreported

Bugs go unreported because bugs don't get fixed, so there's no point reporting them. Bugs don't get fixed because people keep introducing more bugs, so there's no point fixing them. More bugs keep getting introduced because of feature flip-flop and directionless development. The only time we got the...
by carnie
Sat Apr 19, 2014 11:57 am
 
Forum: Coding Feedback
Topic: Many bugs go unreported
Replies: 37
Views: 6640

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