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Re: Tramstation (choo CHOO)

There's ALOT of different of vent/scrubber systems. For instance, command and security both have their own individual scrubbers and vents, despite being besides each other and could easily have theirs interconnected. This removes any ability for antags to stealthily move around the station using ven...
by Taylork2
Mon Mar 01, 2021 1:12 am
 
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 100
Views: 7926

Re: MrMelbert - All Ears

Is disabling wizard something you'd only enact on Manual or would you disable wizard on all servers?
by Taylork2
Sun Feb 28, 2021 9:29 pm
 
Forum: Player's Headmin Election
Topic: MrMelbert - All Ears
Replies: 5
Views: 655

Re: Remove tendrils from GPS

Sigh most of the time there's resource deficiency it's not because the miners are just trying to destroy tendrils or only going for gold/uranium/whatever else. In fact going for those minerals early is how miners actually get you mats faster. Since if none of the miners bother trying to get them on ...
by Taylork2
Mon Dec 07, 2020 8:40 pm
 
Forum: Ideas
Topic: Remove tendrils from GPS
Replies: 19
Views: 812

Re: Are uranium golem valid?

Plasma-golems explosion is easily preventable, keep a fire extinguisher on hand as well as a stun baton and they're not a problem.
Uranium golems shouldn't be insta-valid.
If you had say 3-10 uranium golems trying to pack into a enclosed area, occupied by others, then probably valid.
by Taylork2
Mon Dec 07, 2020 8:08 pm
 
Forum: Policy Discussion
Topic: Are uranium golem valid?
Replies: 30
Views: 1321

Re: Abductors and Mindcontrolling

I edited the initial post to contain a policy change suggestion. The AOE mind control item affects whole rooms and how would we expect an admin to react to people not following an abductors roomwide orders to immediately suicide? This has happened before and I'd like to know if it was meant to be di...
by Taylork2
Tue Dec 01, 2020 9:39 pm
 
Forum: Policy Discussion
Topic: Abductors and Mindcontrolling
Replies: 16
Views: 871

Abductors and Mindcontrolling

As a foreword, this isn't about abductors harmbatoning to kill crewmembers, in fact for this I'm going to assume that the current headmins would rule that abductors cannot directly murder anything outside of extreme circumstances. Policy change: Abductors should be allowed to give kill orders as lon...
by Taylork2
Tue Dec 01, 2020 7:34 pm
 
Forum: Policy Discussion
Topic: Abductors and Mindcontrolling
Replies: 16
Views: 871

Re: Remove Hierophant

Not really, while Heiro club is good, it's not OP for miners. Advanced plasma cutters are way faster and allow you to move diagonally. You can't put the club in your backpack or on your belt. Damage is mostly for show and attacks easily dodged. Teleport is one way to a single beacon, you can't set u...
by Taylork2
Fri Feb 21, 2020 7:04 pm
 
Forum: Ideas
Topic: Remove Hierophant
Replies: 12
Views: 1139

Re: Ashwalkers discussion thread

I'm sorry you feel that change list is grudgecoding. Truth be told, I'm rather looking forward to ash lizards showing up on the station again. I for one am extremely looking forward to your code changes, I just hope it's tied to the race rather than the entity so if you manage to swap your race you...
by Taylork2
Tue Feb 11, 2020 7:06 pm
 
Forum: Policy Discussion
Topic: Ashwalkers discussion thread
Replies: 36
Views: 2992

Re: What the super matter with the shuttle call?

Heads, sec and silicons are armed. That's 10-15 players at the server(RP) with 50 players cap. Where's even USA military is like 0.5% :roll: Robotics is likely to have a combat mech on standby and competent miners will be geared up anywhere from decent to very power anti-xeno weaponry/gear. Enginee...
by Taylork2
Tue Feb 04, 2020 6:02 pm
 
Forum: Ideas
Topic: What the super matter with the shuttle call?
Replies: 21
Views: 1384

Re: Manuel: What game modes actually fit the server rules?

Wizard gamemode CAN work with it, you could have a wizard with polymorph staff, heal staff, and soulstones, create a literal army and RP from there with his army of xenos, ashdrakes, and changlings. But generally speaking wizard fucking ruins rounds. I'd say wizard events needs to be changed to be l...
by Taylork2
Fri Jan 24, 2020 6:51 pm
 
Forum: Policy Discussion
Topic: Manuel: What game modes actually fit the server rules?
Replies: 63
Views: 5028

Re: Abductor baton sleeps for too long

Good point. Don't forget holoparasites are obtained on lavaland as well. Miners are feared by all antags. Magical guardians* and trust me, I haven't forgotten, I just don't include them since miners will get random ones, oftentimes meaning a slightly geared Abductors(took basic melee weapons) able ...
by Taylork2
Fri Jan 17, 2020 9:19 pm
 
Forum: Coding Feedback
Topic: Abductor baton sleeps for too long
Replies: 59
Views: 3980

Re: Abductor baton sleeps for too long

TheY"RE GONNA FRICKEN MURDERBONE For once, I feel like oranges is making a good fucking point. If they can't reasonably capture people through normal means, They're going to either kill or beat the everliving shit out of people. Unless oranges is saying this ironicly, in which case Feel free t...
by Taylork2
Fri Jan 17, 2020 5:29 pm
 
Forum: Coding Feedback
Topic: Abductor baton sleeps for too long
Replies: 59
Views: 3980

Re: Hulkamania

Good headmin, takes his "job" seriously, makes active efforts to be fair and apologize for any mistakes he's made. Although almost every interaction we've had has been awkward or tense. Seemed heavy handed in a few situations, though an overwhelming positive force for the server. Sometimes...
by Taylork2
Fri Jan 17, 2020 1:46 pm
 
Forum: Admin Feedback
Topic: Hulkamania
Replies: 48
Views: 7481

Re: Peoplearestrange

Good admin, runs fun events, will actively participate and guide events without being heavy handed and forcing them. Always been pleasant in ahelps.
by Taylork2
Fri Jan 17, 2020 1:33 pm
 
Forum: Former Admins
Topic: [No Longer Admin] Peoplearestrange
Replies: 70
Views: 18151

Re: J Moldy

Probably a good admin, hesitant when they're uncertain, but will attempt their best.
by Taylork2
Fri Jan 17, 2020 1:15 pm
 
Forum: Admin Feedback
Topic: J Moldy
Replies: 10
Views: 1601

Re: Steam Remote Play Together

I'd be down for either. Heck I even have Kingdom Two crowns, though that's really slow paced in comparison.
by Taylork2
Thu Jan 16, 2020 6:01 pm
 
Forum: Video Games
Topic: Steam Remote Play Together
Replies: 8
Views: 1038

Re: Abductor baton sleeps for too long

They're side antags Taylork2 They're barely even antags because they cant kill. Abductors would be banned for n20 flooding with shrink ray cheese. Just N2O flooding, maybe. But if they're doing it to disable/sleep people for abductions and they do get abductions out of it, I imagine most admins eit...
by Taylork2
Thu Jan 09, 2020 9:00 pm
 
Forum: Coding Feedback
Topic: Abductor baton sleeps for too long
Replies: 59
Views: 3980

Re: Abductor baton sleeps for too long

Well, technically Coders can nerf/remove the stun/sleep. That way once the competent abductors finally get their first two abductions, they'll switch to using the shrink Ray, so that way everyone they abduct instantly loses all their worn/carried items. Because it's so much better that abductors cau...
by Taylork2
Thu Jan 09, 2020 7:52 pm
 
Forum: Coding Feedback
Topic: Abductor baton sleeps for too long
Replies: 59
Views: 3980

Re: what the heck is with these runite armor values

Ahh yes the various knight armors. My personal opinion is that they all have various levels of bad armor values and are not worth it. The only one that's situationally good is banannium armor as a replacement to a bomb suit. I looked into the actual armor values about a month ago and decided that un...
by Taylork2
Thu Jan 09, 2020 6:16 pm
 
Forum: Coding Feedback
Topic: what the heck is with these runite armor values
Replies: 4
Views: 719

Re: Delete on death characters (idk cant think of a name)

First day of this today, heres what I got during one round for my first character: https://i.imgur.com/PP3xQeR.png I'm just putting down what happened, I don't care enough to try and write well for this part. This guy is stranded, so I'll bring him back after a couple days. haha, I was the miner th...
by Taylork2
Tue Dec 03, 2019 5:18 pm
 
Forum: Roleplaying
Topic: Delete on death characters (idk cant think of a name)
Replies: 29
Views: 6553

Re: Take Terry off Dynamic

What happens to the items dead wizards hold??? You can disagree Takov. But Dynamic Antags and Normal Antags play under two very different sets of gameplay. One where they're the villain to the stations normality, and the other where they're treated as a replaceable minion. What happens when a wizar...
by Taylork2
Tue Nov 26, 2019 12:08 pm
 
Forum: Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 3608

Re: Take Terry off Dynamic

I'd just add dynamic to secret on all servers and put Terry on regular rotation as well. Having it in secret spices things up while still keeping traditional single antag-type modes. Personally I disagree, since you can occasionally on high pop get team lings/traitors and nuke ops, but the Tots/lin...
by Taylork2
Mon Nov 25, 2019 7:19 pm
 
Forum: Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 3608

Re: Free golems: Where did they come from?

It should also be noted that legions corpses can be golems pretty often and have various pieces of gear on them, usually for engineering and science and often have references to the Liberator in form of the cape. This means a few things, the golems have been on lavaland for quite a long time. In ord...
by Taylork2
Mon Nov 25, 2019 7:05 pm
 
Forum: General Chat
Topic: Free golems: Where did they come from?
Replies: 3
Views: 751

Re: Take Terry off Dynamic

When did you play grazyn? Changes were made to fix stacking bugs, as well as reduce the frequency of round enders a month or so ago. Yeah it was a couple months ago. Good to know it was fixed, it made rounds very predictable (cult or rev, and if nothing happens in the first 20 minutes it's nukes) Y...
by Taylork2
Mon Nov 25, 2019 6:32 pm
 
Forum: Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 3608

Re: An Autistic Look at Gold Slime Spawns

Reminder that magicarps also have bolt of death which is an INSTANT RANGED KILL. Im surprised you didnt mention it considering how much you abused it in the past. Not any more. Removed. Yeah it's a real shame too, it's such a blast insta killing shitters who would try to kill magicarps for no reaso...
by Taylork2
Fri Nov 15, 2019 5:53 pm
 
Forum: Ideas
Topic: An Autistic Look at Gold Slime Spawns
Replies: 27
Views: 2283

Re: Cult Conversation

Well, Other POTENTIAL ways to fight it are lethals and extreme options such as crew militia or mass holy watering, but... yeah, as of recent sec debuffs, and as of cult still having an instastun while sec doesn't, culties can get a pretty strong start VERY early on, and can potentially summon withi...
by Taylork2
Wed Nov 13, 2019 7:09 pm
 
Forum: Coding Feedback
Topic: Cult Conversation
Replies: 27
Views: 2103

Re: Free Terry

I'm from America, and I fucking love Terry's dynamic. Originally I was kinda sad about it since I'd basically couldn't get on Terry for Dynamic except during Terry's low-pop hours(which due to how threat level works basically removes the chance of mixed antags), but over time it's gotten more popula...
by Taylork2
Tue Oct 08, 2019 4:59 pm
 
Forum: Policy Discussion
Topic: Free Terry
Replies: 19
Views: 2091

Re: (Ex)terminator Synths

oranges wrote:synths already exist

Yeah, but they're kinda lame, and may not work properly in the code(I don't know, need to test it some more).
I just know Synths from a Pride Mirror don't lose their disguise(though they may not be made into synths at all, so idk)
by Taylork2
Mon Oct 07, 2019 12:12 pm
 
Forum: Ideas
Topic: (Ex)terminator Synths
Replies: 5
Views: 717

Re: Dr. Aura

Needs more experience with admin commands, accidentally set up the Uplink Bomb on my PDA in a traitor round when browsing through items for a TC trade. Tried to correct the issue the best they could to fix it, but still couldn't find a dual bladed energy sword. Also was unfamiliar enough with the up...
by Taylork2
Thu Oct 03, 2019 4:40 pm
 
Forum: Former Admins
Topic: [No Longer Admin] Dr. Aura
Replies: 15
Views: 2092

Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)

Id love to be able to raid the station as an ashie again, I personally have always taken the ash walker policy as they cannot enter the station under any reason. The problems with ashies going onto station is alot of shit people ruining the fun for everyone. Also the fact that having an ashie main ...
by Taylork2
Tue Sep 24, 2019 6:38 pm
 
Forum: Policy Discussion
Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Replies: 35
Views: 3321

Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)

Since when were ashliggers not allowed to raid the station? I remember this being an infrequent but welcome occurrence not too long ago. When/how/why did it change? Further, I seem to recall something in the on-spawn flavor text mentioning how the people with the lights in the distance are evil and...
by Taylork2
Tue Sep 24, 2019 5:11 pm
 
Forum: Policy Discussion
Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Replies: 35
Views: 3321

Re: War Ops 2, electric boogaloo.

Nuke Ops is an iffy topic. Personally I love War Ops, usually 3-5 people become overgeared monsters the crew has to try to fight against, using their own resources they manage to scrounge together before the arrival of the nuclear operatives right after the 20 minute mark. Personally I've had plenty...
by Taylork2
Fri Aug 30, 2019 4:30 am
 
Forum: Policy Discussion
Topic: War Ops 2, electric boogaloo.
Replies: 31
Views: 3326

Re: Mining rework: epic floyd style

The biggest reason is that I want to slow down how fast miners get through the z level, change the environment from loot pinata land to a more interesting environment that doesn't rely on combat (most likely not in the first pr) and seperate miners from explorers. If I do any of this on the existin...
by Taylork2
Thu Aug 29, 2019 6:57 pm
 
Forum: Ideas
Topic: Mining rework: epic floyd style
Replies: 50
Views: 5181

Re: The Gateway Room

JStheguy wrote:Yeah, if we want to go the "fuck off to strange new lands and explore shit" route we might as well just have multiple mining maps and not have to load an extra Z-level.

Someone could always make a z-level for the necropolis.
by Taylork2
Tue Aug 27, 2019 1:39 pm
 
Forum: Spriting and Mapping
Topic: The Gateway Room
Replies: 27
Views: 4224

Re: I will no longer be updating Assimilation

Thank you for creating and maintaining the mode for so long. Regardless of the opinion of the mode, it did introduce several cool and fun mechanics, such as mind control which allows for some amazing things.
by Taylork2
Fri Jul 19, 2019 8:09 pm
 
Forum: Coding
Topic: I will no longer be updating Assimilation
Replies: 8
Views: 1418

Re: Some sort of teleportation blocking is really needed

There is some type of teleportation blocking, Clockcult can't teleport into telecomms via Reebe, Abductors might also share this limit.
by Taylork2
Fri Jul 19, 2019 5:24 pm
 
Forum: Ideas
Topic: Some sort of teleportation blocking is really needed
Replies: 49
Views: 3147

Re: Dynamic gamemode

It's pretty damn good. I was a roundstart traitor, TC traded for Revenaunt. Ended up teaming up with a wizard who I helped by stunning Security with malfunction.
by Taylork2
Tue Jul 16, 2019 6:58 pm
 
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 41
Views: 4780

Re: ARDS virus symptom is pretty strong - problem?

Yes, it is very strong. But not just ARDS, anything that can cause Oxyloss is Top Tier right now in terms of lethality. I think adding in another chemical that very slowly heals oxyloss(like maybe .5/1 per tick) to medical vendors would dramatically help. Just for it to be strong enough to give you ...
by Taylork2
Tue Jul 16, 2019 5:36 pm
 
Forum: Coding Feedback
Topic: ARDS virus symptom is pretty strong - problem?
Replies: 3
Views: 547

Re: Gulagging should not be equivalent to a regular brig sentence.

I mean, even if the Security gives you a ridiculous goal of 10000+ points then yeah maybe, but at point some Miners can take pity on you or you might even be able to break out on your own given it's not a definite death sentence to cross a single tile of lava(plus ways to get around it.) Most of the...
by Taylork2
Fri Jul 12, 2019 2:15 pm
 
Forum: Policy Discussion
Topic: Gulagging should not be equivalent to a regular brig sentence.
Replies: 33
Views: 3715

Re: The Dungeon: An RPG Gateway.

Not hours, just it should average around an hour. Because by then the crew has rocket launchers (Robotics) Romerol Zombification Surgery (Science) Staff Of Change Carps and Staff of Resurrection Carps (Xenobio) and Ash Drake Armor (Mining.) Making it take long is to make the loot not feel out of pl...
by Taylork2
Fri Jul 12, 2019 1:26 pm
 
Forum: Ideas
Topic: The Dungeon: An RPG Gateway.
Replies: 11
Views: 1116

Re: The Dungeon: An RPG Gateway.

VR's gone bro. I also think it taking forever if your allies aren't as good as you are is a good design choice. I thought the Rod of Asclepius healed all damage types very slowly. Huh. I know it heals cryo slowly. It doesn't detract from core gameplay at all IMO. The only people who bum rush the ga...
by Taylork2
Thu Jul 11, 2019 7:56 pm
 
Forum: Ideas
Topic: The Dungeon: An RPG Gateway.
Replies: 11
Views: 1116

Re: Stasis beds are shit.

I've said this in other places, but I feel like the relationship between robotics and the borgs is what our medical system wants to be. You know who repairs borgs when the robo isn't around? Fucking nobody . Engiborgs can keep the borg fleet free of physical damage, but when when wires are in need ...
by Taylork2
Mon Jul 01, 2019 5:33 pm
 
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 19832

Re: Minor Suggestions

Make the round end when all blood cultists die, instead of the round just continuing on will mulliganed traitors and changelings. I think I saw a round on Kilo Station where all the cultists were killed before they go the cult symbol above their head, but the cult went out hard killing about 2 peop...
by Taylork2
Fri Jun 28, 2019 4:58 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3629
Views: 435195

Re: zombies are pathetic

I don't like the zombie mechanic at all and I think it should be banished to halloween and stay there. Have you ever bought the current version of romerol? It is great fun. Well, being killed then romeroled is usually more fun than the equivalent of being stunned, cuffed, looted, then spaced or inc...
by Taylork2
Fri Jun 28, 2019 4:52 pm
 
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 2228

Re: Nerf Lexorin

So, I guess the counters are this is either to prevent it from happening, or to negate it. So I guess you can become a slime person and remove your liver, keep charcoal on you, keep Perf on you, or keep anti-toxin on you. Nuke Ops can really only do the charcoal unless chemistry manages to make some...
by Taylork2
Tue Jun 25, 2019 6:17 pm
 
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 4569

Re: zombies are pathetic

these zombies you complain about sound like hugbox server players, just come to bagil where we play zombies like you're supposed to, hitting everyone on sight once to spread infection and convert before they can all get surgery The real big brain plays is to get taken into surgery as a zombie then ...
by Taylork2
Tue Jun 25, 2019 5:08 pm
 
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 2228

Re: addsifhsihgn ADD FISHING NOW

bobbahbrown wrote:lets take lavaland and space ruins and put them on the station

One round the admemes kinda did that, putting a tendril on station.


I think some kind of "fishing" whether it be in lava or space could be cool though.
by Taylork2
Fri Jun 21, 2019 5:14 pm
 
Forum: Ideas
Topic: addsifhsihgn ADD FISHING NOW
Replies: 12
Views: 1305

Re: IC Netspeak/Chat Filter: Suggestions

it's revs ERP adminhelp ahelp the various emojis I wouldn't include ahelp or adminhelp as Holoparasites, Guardians, imaginary friends and a few other roles commonly act as instructors to new players and blocking such phrases from being spoken can make it more difficult or lengthy to explain certain...
by Taylork2
Fri Jun 21, 2019 12:04 pm
 
Forum: Policy Discussion
Topic: IC Netspeak/Chat Filter: Suggestions
Replies: 107
Views: 8120

Re: reminder to new admins to not use away missions

Ahh, I have good memories of a wizard den that admins kept spawning a new player into as a wizard each time the last died. I raided that as a blobbernaut with a scientist turned doctor with the staff of alphecius and the Captain. Wizard couldn't manage to do enough damage to anyone at a time to keep...
by Taylork2
Thu Jun 20, 2019 8:08 pm
 
Forum: General Chat
Topic: reminder to new admins to not use away missions
Replies: 15
Views: 1579

Re: Assimilation Gamemode Feedback

Just had a round where a hive went onemind at the FIFTEEN MINUTE MARK ROUND TIME and roughly 90% of the station population was part of it. nobody had any idea that it was a hive round until that point. nobody did anything wrong. the 10% who wasn't hive got wrecked. At least with revs you can deconv...
by Taylork2
Fri Jun 14, 2019 4:30 pm
 
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 8433
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