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Re: special bolt reactions for undead

would be funny, like in minecraft a potion of healing kills zombie, a potion of harm heal zombies
by Ghilker
Thu Oct 17, 2019 10:03 pm
 
Forum: Ideas
Topic: special bolt reactions for undead
Replies: 5
Views: 193

Re: Nonantags releasing xenos

it is bannable, why you made this thread?
by Ghilker
Thu Oct 17, 2019 7:10 pm
 
Forum: Policy Discussion
Topic: Nonantags releasing xenos
Replies: 6
Views: 192

Re: Note worthy one off events. The thread. The nostalgia

my fusion memery (still pending re-coding)
by Ghilker
Sun Oct 13, 2019 4:14 pm
 
Forum: General Chat
Topic: Note worthy one off events. The thread. The nostalgia
Replies: 34
Views: 1494

Re: [NecromancerAnne] Ban Note Appeal

Just some clarifications I was mostly resolved to keeping this to a coversation until another admin pointed out that you essentially stated rather plainly you actually were deliberately utilizing these mechanics because you know full well they're broken and this is some kind of effort on your part t...
by Ghilker
Sat Oct 12, 2019 10:45 pm
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Ban Note Appeal
Replies: 14
Views: 1433

Re: [NecromancerAnne] Ban Note Appeal

It's been more than a week, can this be sorted?
by Ghilker
Sat Oct 12, 2019 8:35 pm
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Ban Note Appeal
Replies: 14
Views: 1433

Re: [NecromancerAnne] Ban Note Appeal

Yes I apologized and told you that I would try to reenact that experiment on a live server. This one did not worked out, since radiation wasn't being produced at all by the SM What I did was put my fusion canister into distro and allowed it to heat up the entirety of the station. Then I went around ...
by Ghilker
Wed Oct 09, 2019 11:30 am
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Ban Note Appeal
Replies: 14
Views: 1433

Re: ban fusion shitters

arrest engies that modifies the SM too, since the basic setup is enough for the entire station
by Ghilker
Tue Oct 08, 2019 10:03 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162

Re: What counts as bug abuse and what doesnt?

if you use the bug/exploit and is beneficial to the station, or totally harmless, you could use it

if you use the bug/exploit and is only beneficial to you and you use it to murderbone you'll have a bad time
by Ghilker
Tue Oct 08, 2019 9:38 pm
 
Forum: Policy Discussion
Topic: What counts as bug abuse and what doesnt?
Replies: 26
Views: 959

Re: ban fusion shitters

Fusion has no non-antag use. If you are a security officer arrest anyone who does fusion. Act like an antag, get treated like one. you are an idiot making exotic gases using the heat to make hypernobilium using the heat for a TEG using the radiation with array collectors to make power is this enoug...
by Ghilker
Tue Oct 08, 2019 9:36 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162

Re: Fusion breacking reality part2

crashmatusow wrote:I’m preparing a PR to make containment fields block gasses and wanted to ask if they should block heat transfer as well.

containment fields for what? and yes they should be also heat proof if you planning to make them usable for fusion
by Ghilker
Tue Oct 08, 2019 8:19 pm
 
Forum: Coding Feedback
Topic: Fusion breacking reality part2
Replies: 4
Views: 309

Fusion breacking reality part2

https://github.com/tgstation/tgstation/issues/46962

Another game breaking bug, not easily exploitable, but still, you can kill all the power in the station, by making this
by Ghilker
Tue Oct 08, 2019 10:30 am
 
Forum: Coding Feedback
Topic: Fusion breacking reality part2
Replies: 4
Views: 309

Re: ban fusion shitters

then note those guys, maybe they are still learning, if they are more like shitters ban dont blame all on us and dont generalize Since you already take such hefty precautions, why not just use a lot of coolers or put up one extra wall to shield yourself from radiation? Then if plasmamen lose their ...
by Ghilker
Mon Oct 07, 2019 8:40 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162

Re: ban fusion shitters

then note those guys, maybe they are still learning, if they are more like shitters ban
dont blame all on us and dont generalize
by Ghilker
Mon Oct 07, 2019 8:25 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162

Re: ban fusion shitters

Problem is, if you leave 5 maxcaps sitting around, is your fault, if you place those caps in a secured locker, is not your fault but, if you leave an active fusion canister laying around, is your fault, if you make all effort to not let people near the incinerator (reinforcing doors, making walls/w...
by Ghilker
Mon Oct 07, 2019 8:14 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162

Re: ban fusion shitters

Problem is, if you leave 5 maxcaps sitting around, is your fault, if you place those caps in a secured locker, is not your fault but, if you leave an active fusion canister laying around, is your fault, if you make all effort to not let people near the incinerator (reinforcing doors, making walls/w...
by Ghilker
Mon Oct 07, 2019 7:57 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162

Re: ban fusion shitters

Oh yes remove the only perk of choosing to be a plasmaman Plasmemes aren't SUPPOSED to cause station wide exterminatus with fusion though. Not SUPPOSED to, so ban those people, dont try to give it all to us Also, if people would stop ratting in maint, entering atmos and incinerator where there is a...
by Ghilker
Mon Oct 07, 2019 7:11 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162

Re: ban fusion shitters

Oh yes remove the only perk of choosing to be a plasmaman Plasmemes aren't SUPPOSED to cause station wide exterminatus with fusion though. Not SUPPOSED to, so ban those people, dont try to give it all to us Also, if people would stop ratting in maint, entering atmos and incinerator where there is a...
by Ghilker
Mon Oct 07, 2019 5:34 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162

Re: ban fusion shitters

Oh yes remove the only perk of choosing to be a plasmaman
by Ghilker
Mon Oct 07, 2019 4:49 pm
 
Forum: Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 1162
PostThis post was deleted by PKPenguin321 on Sat Oct 05, 2019 2:07 am.
Reason: Doublepost

Re: Remove Escalation

We have a security team to deal with minor infringes of petty-theft and disruption of the peace. Pretty big assumption, to be honest. It's really not that uncommon for sec to be empty, and I don't think I've ever seen them not understaffed. but sec is mostly empty because people dont want to deal w...
by Ghilker
Fri Oct 04, 2019 11:15 pm
 
Forum: Policy Discussion
Topic: Remove Escalation
Replies: 57
Views: 1319

Re: [NecromancerAnne] Ban Note Appeal

Edited, thanks!
by Ghilker
Fri Oct 04, 2019 7:05 pm
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Ban Note Appeal
Replies: 14
Views: 1433

Re: [NecromancerAnne] Ban Note Appeal

problem is that i wasnt trying to use the fusion-SM "bug" (since is not a bug nor an exploit) to kill everyone, i made 2 fusion canisters for this purpose, one was to test what would need to get the SM to produce high amount of power (and i told the other admin that if i'm an antag i try t...
by Ghilker
Fri Oct 04, 2019 5:16 pm
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Ban Note Appeal
Replies: 14
Views: 1433

[NecromancerAnne] Ban Note Appeal

BYOND account: Ghilker Character name: Ghilkerium Ban type: Server/role Ban length: 3 Days server/7 days Antag Ban reason: https://i.imgur.com/LOO1wnm.png Time ban was placed: 03-10-2019 at 10:37 (server time) Server you were playing on when banned: Sybil Round ID in which ban was placed: 120618 Yo...
by Ghilker
Fri Oct 04, 2019 3:38 pm
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Ban Note Appeal
Replies: 14
Views: 1433

Re: What do you think you're known for? (egothread)

Fusion memery
by Ghilker
Mon Sep 30, 2019 9:05 pm
 
Forum: General Chat
Topic: What do you think you're known for? (egothread)
Replies: 247
Views: 20841

Re: Re-Enable Drones

What do drones actually add to the gameplay experience though? They're either an annoying pest underfoot stealing materials/hats/others or off in some remote corner building an autism fort and screaming in deadchat when they get blown up because of other drones actions. It's a on-station role not m...
by Ghilker
Wed Sep 18, 2019 10:34 am
 
Forum: Policy Discussion
Topic: Re-Enable Drones
Replies: 43
Views: 1066

Medical addition

I followed and did read all of the cobby Chem topic and saw that almost all people complained about the chems non healing toxin damage fast enough or even dealing too much toxic damage. What if you people add a hemodyalisis machine that you have to be attached to and that will heal from toxins, purg...
by Ghilker
Tue Sep 17, 2019 5:45 pm
 
Forum: Ideas
Topic: Medical addition
Replies: 4
Views: 179

Re: Energy market

Mu expluyt But seriously make the SM produce less power with basic setup, not enough to sustain an active station so you have to connect at least 2 solar arrays. Make the APC hold less power so that they have to drain more energy from the SMES and so more energy needed from the SM Make the machines ...
by Ghilker
Sun Sep 08, 2019 5:50 pm
 
Forum: Ideas
Topic: Energy market
Replies: 20
Views: 757

Re: Can the AI harm harmful non humans?

What you want is a high role play server where certain action can be justified if well role played, here is not bonkers to say that ai killing non humans make it a cunt because the rules says that you can't kill without a valid reason to
by Ghilker
Sun Sep 08, 2019 2:51 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 33
Views: 553

Re: Can the AI harm harmful non humans?

By definition yes, but thats why the silicon policy are there for, to prevent nonhuman harm and kill over every little event
by Ghilker
Sun Sep 08, 2019 1:57 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 33
Views: 553

Re: Can the AI harm harmful non humans?

CPTANT wrote:
Well it depends of what are the one human orders, if it says protect me with every means, yes I will


That is already law 1.


Nope, law 1 sais that you have to prevent harn not kill non humans to prevent harm, follow logic, policy and server rules and you'll be good
by Ghilker
Sun Sep 08, 2019 1:44 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 33
Views: 553

Re: Can the AI harm harmful non humans?

Yes human harm is law 1, but you don't have to kill the target to stop the harm, unless the harm is done multiple times by the same guy and he won't stop you can harm him to make him stop, even kill if he's a big problem.of course silicon policy and server rules are still there and you have to follo...
by Ghilker
Sun Sep 08, 2019 1:13 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 33
Views: 553

Re: Can the AI harm harmful non humans?

Well it depends of what are the one human orders, if it says protect me with every means, yes I will
by Ghilker
Sun Sep 08, 2019 12:57 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 33
Views: 553

Re: Can the AI harm harmful non humans?

light harm - lock it in a room and call sec significant harm - look at the above attempted murder - if incidental look at the above, if willingly well lock in a room, call borgs, kill (or just call sec here too) murder and - same as above mass murder - lock room, flood room with plasma, kill (joke j...
by Ghilker
Sun Sep 08, 2019 12:47 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 33
Views: 553

Re: Energy market

Making 1e22 GW of power right into the grid is not an exploit!

Is a way of life
by Ghilker
Sat Sep 07, 2019 12:21 pm
 
Forum: Ideas
Topic: Energy market
Replies: 20
Views: 757

Re: AI hotkeys

Bump
I think this would be a great addition to the AI skill set because it will help plasma flood fix the SM and atmos stuff quicker
by Ghilker
Tue Sep 03, 2019 9:45 am
 
Forum: Ideas
Topic: AI hotkeys
Replies: 3
Views: 264

Re: Electricity gibs

Ohhhh yesss I love this
by Ghilker
Mon Sep 02, 2019 3:42 pm
 
Forum: Ideas
Topic: Electricity gibs
Replies: 2
Views: 116

Electricity gibs

Make so that if there are more than 1 GW in the grid and you try to cut/place a cable or touch a shocked door/grille there is a chance that you will be gibbed, add 0,5% for every GW upwards
by Ghilker
Mon Sep 02, 2019 2:00 pm
 
Forum: Ideas
Topic: Electricity gibs
Replies: 2
Views: 116

Re: War Ops 2, electric boogaloo.

When I play Ai I just set emergency maint access on and then watch the crew destroy themselves because, to be honest, what can you do as an asimov ai? Most times I dont even get my laws changed so I just keep telling "no harmies pliz" over and over which is boring If I'm not ai I just fuck...
by Ghilker
Tue Aug 27, 2019 6:19 pm
 
Forum: Policy Discussion
Topic: War Ops 2, electric boogaloo.
Replies: 31
Views: 1220

Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))

Listen I really don't get you You want people to be accountable for their laws (they are) You want to stop people from entering upload and uploading shitty laws (bolt the door maybe?) If someone make a shitty law spam like your example, you are free to mayem the station if you want, you are free to ...
by Ghilker
Tue Aug 27, 2019 5:59 pm
 
Forum: Ideas
Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
Replies: 14
Views: 401

Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))

So what's the point? You don't want people changing the laws?
by Ghilker
Tue Aug 27, 2019 2:01 pm
 
Forum: Ideas
Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
Replies: 14
Views: 401

Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))

you can always bolt the interior door of the upload so nobody can enter easily and also you get an alarm when/if someone enter the upload foyer/interior also the AI is not accountable by the admin if it follows its laws, in fact if an RD choose to have "Fun" by making you antimov and you s...
by Ghilker
Tue Aug 27, 2019 1:01 pm
 
Forum: Ideas
Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
Replies: 14
Views: 401

Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))

Ehhhh you know that by silicon policy only the captain and the RD are allowed into upload? No law 2 ass fucks can enter in it, you are allowed to deny anyone to enter without he's allowed by RD or captain, also even if they are somewhat allowed you can still deny them access if they are a threat to ...
by Ghilker
Tue Aug 27, 2019 11:35 am
 
Forum: Ideas
Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
Replies: 14
Views: 401

I broke the reality

Well i keep breaking up the game and its reality Atmos code should be remade or upgraded or something cause i can now broke reality easily and consistently and what i mean is to make -1inf pressure, temperature and -1inf GW of power and freeze the SM to the point that nothing works (it doesnt emit r...
by Ghilker
Tue Aug 27, 2019 1:26 am
 
Forum: Coding Feedback
Topic: I broke the reality
Replies: 2
Views: 185

Re: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal

Ah i see, didn't know that old notes faded after 6 months

Welp feel free to close this then
by Ghilker
Sat Aug 24, 2019 4:55 pm
 
Forum: Resolved Appeals
Topic: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
Replies: 5
Views: 242

Re: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal

yes is factually accurate, but it can (and will) make a ban on the same topic harsher just because i have it it happened four months ago and since then i got way better at playing AI, and if i get a fucked up round where everything goes down the sinkhole i could make a mistake and not letting someon...
by Ghilker
Sat Aug 24, 2019 2:07 pm
 
Forum: Resolved Appeals
Topic: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
Replies: 5
Views: 242

[Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal

Byond account and character name: Ghilker / D.O.R.F. (AI) Banning admin:Pointlesswaste3 Ban type (What are you banned from?):Note appeal Ban reason and length: 2019-04-15 09:39:58 | Events | Pointlesswaste3 Banned from Roles: AI, Cyborg for 1 week - refused human orders as an asimov AI, with no imme...
by Ghilker
Sat Aug 24, 2019 1:40 pm
 
Forum: Resolved Appeals
Topic: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
Replies: 5
Views: 242

Re: Departmental Gameplay Improvements

Atmospherics recently received a major overhaul and it has had some wacky and fairly significant effects on what atmos can do. I feel like anything that touches atmos should be sanity checks on the temperatures. The other things available include selling gas via cargo but outside of bombs and fusio...
by Ghilker
Fri Aug 16, 2019 5:29 pm
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 70
Views: 3341

Re: Dynamic gamemode

Well not really?

From what I saw dynamic can start as extended but the it can add main antags to the game. Or it always add at least one main antag so it will never be extended or sextended

Unless I'm wrong on this one
by Ghilker
Fri Aug 16, 2019 12:02 pm
 
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 29
Views: 1411

Re: Dynamic gamemode

Why don't you integrate dynamic into secret, so that there could be a "normal" secret round, another is dynamic round, another is sextended, with a probability factor of 60% dynamic, 35% normal secret, 5% sextended
by Ghilker
Fri Aug 16, 2019 8:44 am
 
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 29
Views: 1411

Re: Add RPD Function

If you do that, there should be also the option to select only two layers, since you can lay out only two layers at the same time like 1 and 2, 2 and 3 or 1 and 3

Most of times I only have to work with 2 layers at the same time, so it should be a selectable function
by Ghilker
Thu Aug 15, 2019 8:57 pm
 
Forum: Ideas
Topic: Add RPD Function
Replies: 2
Views: 118
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