Search found 167 matches

by Ghilker
Mon May 16, 2022 4:36 pm
Forum: Player's Club
Topic: supermatter gregtechniation
Replies: 33
Views: 3120

Re: supermatter gregtechniation

It would be nice if we had the option to manually singuloose/tesloose an SM crystal and could contain+ get power from the resulting singularity. It wouldn't even have to be a lot of power, just a fun thing the extra deranged engies could get up to Sorry double post, i didn't see this one I'm actual...
by Ghilker
Mon May 16, 2022 4:35 pm
Forum: Player's Club
Topic: supermatter gregtechniation
Replies: 33
Views: 3120

Re: supermatter gregtechniation

I have a low info base for why rads were removed, but I think relapsing the SM into being a radiation heavy space is ultimately good for the game. A shower area could be added as a buffer from SM as ‘decontamination’ to go with the radsuits and all the mechanically supportive elements that made a “...
by Ghilker
Mon May 16, 2022 11:51 am
Forum: Player's Club
Topic: supermatter gregtechniation
Replies: 33
Views: 3120

Re: supermatter gregtechniation

before, you could run a supermatter on mostly CO2 as a high-risk high-reward scenario in which somebody could lightly sneeze on it and it would explode spectacularly in your face, radiation was actually lethal instead of the joke it is now, and you could still recover the station if engineering exp...
by Ghilker
Thu Apr 28, 2022 9:42 am
Forum: Coding Feedback
Topic: Power consumption rebalance
Replies: 19
Views: 2894

Re: Power consumption rebalance

Power running out isnt fun, It's a barrier to the fun, It stops the fun, But it isn't fun. So the simple question is why is the hard-pressed desire to make the SM so solely important? Since the decision to make the SM the sole engine for the station we started giving it more importance in the round...
by Ghilker
Sun Apr 10, 2022 12:13 pm
Forum: Coding Feedback
Topic: Power consumption rebalance
Replies: 19
Views: 2894

Power consumption rebalance

Feedback thread of Rebalanced power consumption
Leave a comment if you experienced the test merge or if you tested it local
by Ghilker
Fri Apr 08, 2022 6:33 am
Forum: Player's Club
Topic: ghilker vs goofball codenut
Replies: 26
Views: 2519

Re: ghilker vs goofball codenut

Timonk wrote: Thu Apr 07, 2022 8:07 pm In exactly that tone pictured in the image
Huh that might be actually funny
by Ghilker
Thu Apr 07, 2022 5:04 pm
Forum: Player's Club
Topic: ghilker vs goofball codenut
Replies: 26
Views: 2519

Re: ghilker vs goofball codenut

Pandarsenic wrote: Thu Apr 07, 2022 1:30 pm Have you considered making changes that are fun for players instead of changes designed to show off how cool your ideas are and how clever you were for coming up with them
I actually haven't and I will keep it that way
by Ghilker
Thu Apr 07, 2022 3:58 am
Forum: Player's Club
Topic: ghilker vs goofball codenut
Replies: 26
Views: 2519

Re: ghilker vs goofball codenut

Image
by Ghilker
Mon Feb 14, 2022 5:07 pm
Forum: Off Topic
Topic: What weird creepypasta/fandom do you have a interest in
Replies: 155
Views: 15583

Re: What weird creepypasta/fandom do you have a interest in

found this one when searching for analog horror BTFH
by Ghilker
Thu Dec 16, 2021 9:23 pm
Forum: Coding Feedback
Topic: Tint
Replies: 58
Views: 9902

Re: Tint

it’s funny that you people see this as anything other than an attempt by ghilker to nerf things protecting the crew against his retardedly overpowered shitpissium gases, not like he had something like 11 PRs already, that are all designed to nerf gas masks or EVA helmets. Practically every feature ...
by Ghilker
Mon Nov 08, 2021 6:17 pm
Forum: Player's Club
Topic: athath peanath
Replies: 75
Views: 9988

Re: athath peanath

Sure it was a dumb gimmick, but I really don't understand the vitriol here. Man abuses bugs. Big deal. Give him longer bans each time he repeats the violation until he gets the message. Some people in this thread are acting like he ran over their dog or something. If this would have been the first/...
by Ghilker
Sun Nov 07, 2021 6:14 pm
Forum: Spriting and Mapping
Topic: What makes MetaStation be, well, Meta?
Replies: 14
Views: 5600

Re: What makes MetaStation be, well, Meta?

Mothblocks wrote: Tue Nov 02, 2021 10:07 am Basically every feature that requires map placement updates all five (!!!) maps in the game at the same time.
God i hate it, too many maps in rotation
by Ghilker
Sun Nov 07, 2021 6:09 pm
Forum: Player's Club
Topic: athath peanath
Replies: 75
Views: 9988

Re: athath peanath

ath should've got a perma, he keeps beelining on exploit abuse. He got warned plenty of times both from admins and maintainers but just keep going. The "but i also made a PR to fix it" is just a lame attempt to be good, he knows a LOT of exploits and just keep quiet about them all the time...
by Ghilker
Sun Nov 07, 2021 9:50 am
Forum: Player's Club
Topic: athath peanath
Replies: 75
Views: 9988

athath peanath

viewtopic.php?p=618377#p618377

Got almost permabanned for exploit abuse
Image
Image
by Ghilker
Sat Sep 18, 2021 1:36 pm
Forum: Closed Policy Discussion
Topic: Silicon Laws and dont be a dick (Rule 1)
Replies: 31
Views: 5551

Re: Silicon Laws and dont be a dick (Rule 1)

I've always took Silicon laws as literal regarding grammar, if instead of HANZ you write HANS is your problem. There is leeway when speaking on the interpretation of it if is ambiguos but you either ask the crew for clarifications or you stick to one interpretation and roll with it the whole round. ...
by Ghilker
Wed Sep 15, 2021 5:12 pm
Forum: General Chat
Topic: what the hell is wyci
Replies: 9
Views: 2923

Re: what the hell is wyci

wyci
by Ghilker
Sat May 15, 2021 5:47 pm
Forum: Coding Feedback
Topic: Start atmos optimised
Replies: 29
Views: 5705

Re: Start atmos optimised

This is a player issue not a gameplay issue

This is the same as saying "let's start with the SM already on what if every engi fucks off to space"

Teach new players to increase the distro output and to set up properly the waste loop, cause a pr to do something like this will never pass
by Ghilker
Sat May 08, 2021 8:13 pm
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 16734

Re: Merging Shenanigans

Medical for instance. I fucking absolutely hate playing as any medical job now because it's just a fucking slog to do. You have to sit on a body for ten minutes just to have a chance of reviving them. No one wants to do this. Medical is objectively more engaging now. Triage used to consist of decid...
by Ghilker
Mon Apr 19, 2021 10:55 pm
Forum: Closed Policy Discussion
Topic: Assistant slots population scaling
Replies: 54
Views: 11577

Assistant slots population scaling

The greytide has become a stale meme, we should now move to population scaling

https://github.com/tgstation/tgstation/pull/58549
by Ghilker
Fri Apr 09, 2021 6:58 am
Forum: Player's Club
Topic: manuel doxing his bf peanut
Replies: 111
Views: 20680

Re: manuel doxing his bf peanut

Ah yes revealing the age is doxxing Image
by Ghilker
Thu Apr 08, 2021 7:37 am
Forum: Coding Feedback
Topic: Smart Pipes TM
Replies: 23
Views: 6364

Re: Smart Pipes TM

https://imgur.com/a/BDueHKa

I made a few videos on how the pipes work, just a few seconds long, showcasing the basics of the pipes
by Ghilker
Wed Apr 07, 2021 4:53 pm
Forum: Coding Feedback
Topic: Smart Pipes TM
Replies: 23
Views: 6364

Re: Smart Pipes TM

I will update the wiki and try and make a few gifs on how to work with the new pipes
by Ghilker
Wed Apr 07, 2021 3:24 pm
Forum: Coding Feedback
Topic: Smart Pipes TM
Replies: 23
Views: 6364

Re: Smart Pipes TM

Needing to use a pipe bridge is the bane of my existence. it'd be nicer to just be able to click drag one pipe colour to another on the same tile with a wrench in hand and have them bridge automatically tbh. it already places a bridge pipe automatically when placing a pipe on top of another one on ...
by Ghilker
Sun Apr 04, 2021 8:03 pm
Forum: Coding Feedback
Topic: Smart Pipes TM
Replies: 23
Views: 6364

Re: Smart Pipes TM

A lot has changed now, please read the PR body to learn how to use the new pipes
https://github.com/tgstation/tgstation/pull/58038
by Ghilker
Sat Apr 03, 2021 6:52 pm
Forum: Coding Feedback
Topic: Smart Pipes TM
Replies: 23
Views: 6364

Smart Pipes TM

https://github.com/tgstation/tgstation/pull/58038

Leave feedbacks, ideas, comments, questions here on the new pipes (yes, they'll be the only pipes)
by Ghilker
Thu Apr 01, 2021 8:22 am
Forum: Coding Feedback
Topic: Smart Pipes TEST MERGE MAPS
Replies: 0
Views: 2144

Smart Pipes TEST MERGE MAPS

This post is only to seek and fix smart pipes on maps if you encounter issues
post must contain:
Map name
An image with the issue

Please refrain to post anything else here
by Ghilker
Sun Mar 28, 2021 9:15 pm
Forum: Coding Feedback
Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Replies: 21
Views: 6946

Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)

Well the issue with this is that atmos leaks are something widespread that affect vast areas of the station invisibly with immense ease, and are something the average crewmember cant do anything about anyway. Crew outside engineering only care about atmos in that its something unfun that completely...
by Ghilker
Sun Mar 28, 2021 8:50 pm
Forum: Coding Feedback
Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Replies: 21
Views: 6946

Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)

I feel like people take breathing for granted, in most rounds you don't even need an internal to breathe and if you do the issue becomes a minor inconvenience of just taking the tank and go on your merry way without a second thought or a doubt. Atmos doesn't feel impactful, many people don't even th...
by Ghilker
Fri Mar 26, 2021 10:25 am
Forum: Coding Feedback
Topic: Thermomachine rework (freezers and heaters)
Replies: 3
Views: 2038

Thermomachine rework (freezers and heaters)

Leave your feedback/ideas/comment/death threats here about Oh my god what appened to the freezers
by Ghilker
Sat Mar 20, 2021 9:30 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

Everything got changed, but the whole engi department. Please don't keep on copy pasting the same layout for every map (no i'm not talking about improving the roundstart setup to make it work better). Having a new layout would be much more interesting.
by Ghilker
Wed Mar 17, 2021 8:01 pm
Forum: Coding
Topic: Feature coder thread
Replies: 5
Views: 4453

Re: Feature coder thread

Oh shit that me
Image
by Ghilker
Sun Mar 14, 2021 9:29 pm
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 60883

Re: Tramstation (choo CHOO)

From an atmos and engi pov is a torture There are many little details that are just bad, like multiz adapters on wall, on ladders and on SMES https://i.imgur.com/QZA6WUw.png In many places there are double or triple walls for no reason, piping under windows and walls SM doesn't have freezers space,t...
by Ghilker
Fri Mar 05, 2021 1:14 pm
Forum: Coding Feedback
Topic: Atmos changes feedback thread
Replies: 32
Views: 10835

Re: Atmos changes feedback thread

>no one seems to want to make a PR to fix the most glaring issue every single round faces now. Ok to be fair I did make a PR that tried to ease the impact of firelocks a bit by making them openable by hand after five seconds. LemonInTheDark wasn't even interested in it temporarily while he does wha...
by Ghilker
Mon Mar 01, 2021 9:00 pm
Forum: Closed Policy Discussion
Topic: Tighten up RP expectations on LRP
Replies: 39
Views: 6509

Re: Tighten up RP expectations on LRP

Proposed rule 5 rewrite (rough): (just for the job part) Players in a job which is critical to the basic functions of a round (security, command, medbay, engineering) are expected to make a reasonable effort in carrying out the expected functions of their job. Heads of Staff are expected to make a ...
by Ghilker
Thu Dec 03, 2020 10:22 pm
Forum: Coding Feedback
Topic: [Poll] Do you like current deltastation SM emitter room?
Replies: 8
Views: 2050

Re: [Poll] Do you like current deltastation SM emitter room?

no need for the pool anymore, i've decided on a "do it yourself" emitter room, have a nice day everyone!
by Ghilker
Thu Dec 03, 2020 4:42 pm
Forum: Coding Feedback
Topic: [Poll] Do you like current deltastation SM emitter room?
Replies: 8
Views: 2050

Re: [Poll] Do you like current deltastation SM emitter room?

Yeah that's the main complain i heard, personally i don't like it very much mostly because is fun the first 2/3 times you do it, but then it become a chore
by Ghilker
Sat Nov 28, 2020 7:19 pm
Forum: Coding Feedback
Topic: Cryo does not cool people down anymore?
Replies: 10
Views: 2498

Re: Cryo does not cool people down anymore?

huh then my bad, most people forget about gloves and i assumed from what you wrote that he caught on fire
by Ghilker
Sat Nov 28, 2020 5:11 pm
Forum: Coding Feedback
Topic: Cryo does not cool people down anymore?
Replies: 10
Views: 2498

Re: Cryo does not cool people down anymore?

Super Aggro Crag wrote:plasmaman
Here's your problem, they burn in air if they don't have suit + helmet + gloves
by Ghilker
Mon Nov 23, 2020 8:12 pm
Forum: Closed Policy Discussion
Topic: Borged Antags - Still Antagonists or Slaves to the system
Replies: 37
Views: 8037

Re: Borged Antags - Still Antagonists or Slaves to the system

Borged antag should get their antag status revoked to stop them from just silently and secretly murdering non-humans This is because borging antags should make it safe for ALL people on the station, not only for humans (and non-humans can still be killed by just ordering silicons to murder) Edit: al...
by Ghilker
Thu Nov 19, 2020 10:23 pm
Forum: Coding Feedback
Topic: Hypertorus Fusion Reactor (HFR)
Replies: 25
Views: 6920

Re: Hypertorus Fusion Reactor (HFR)

Hypertorus has been merged
Please leave suggestions and feedback to improve/fix the machine
by Ghilker
Sat Nov 07, 2020 7:35 pm
Forum: Coding Feedback
Topic: Hypertorus Fusion Reactor (HFR)
Replies: 25
Views: 6920

Re: Hypertorus Fusion Reactor (HFR)

Very cool, wish there was a good spot to set it up though on the station somewhere in atmospherics. Possibly some sort of blank project area for this or other projects that engineer/atmos techs want to set up would be really cool like how Chemistry gets their large plumbing area. Maybe i'll do some...
by Ghilker
Fri Nov 06, 2020 11:31 am
Forum: Coding Feedback
Topic: Hypertorus Fusion Reactor (HFR)
Replies: 25
Views: 6920

Re: Hypertorus Fusion Reactor (HFR)

You want people to use this nonsense you'll write a guide for dumbfucks, the ADD and the pathologically lazy. Edit: I see that you wrote a high frame rate doctor x which is a nice start and makes me feel like this won't be more 2deep4u deliberately opaque metaclique fuckery Yeah I'm currently worki...
by Ghilker
Fri Nov 06, 2020 8:30 am
Forum: Coding Feedback
Topic: Hypertorus Fusion Reactor (HFR)
Replies: 25
Views: 6920

Re: Hypertorus Fusion Reactor (HFR)

thehogshotgun wrote:What benefit does fusion give me? What do I get for putting all the work in?
Other than heat, you get the ability to create almost every gas in the atmos list. From the easy ones to the harder ones like stim, Nitryl and the new ones.
by Ghilker
Thu Nov 05, 2020 8:05 pm
Forum: Coding Feedback
Topic: Hypertorus Fusion Reactor (HFR)
Replies: 25
Views: 6920

Hypertorus Fusion Reactor (HFR)

It's currently Test Merged on Terry (planning to ask for all servers)
Please post questions, opinions, suggestions and ideas here about it

https://github.com/tgstation/tgstation/pull/54379
by Ghilker
Tue Sep 22, 2020 9:30 am
Forum: Coding Feedback
Topic: crystal invasion event (cheese skellies)
Replies: 43
Views: 11616

Re: crystal invasion event (cheese skellies)

Thank you for taking your time to write this feedback, it is very appreciated! Now let's talk about the bads. -1. The no warning is part of the experience, nothing else gives you a warning that something bad is approaching, so i don't really see why this too should. For the people naruto running aga...
by Ghilker
Mon Sep 21, 2020 7:15 am
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 17672

Re: Please stop habitually breaking game: list of some bugs that are still live

We do test merge the big changes and big additions, we ask players for feedbacks.. Most of the times we don't get an answer. Just see my healium gas, when I was adding the new gases we did a week of TM, I opened a thread on the forum, asked on discord, asked in game often, even a post on digg.. Nobo...
by Ghilker
Fri Sep 11, 2020 8:28 am
Forum: Coding Feedback
Topic: Atmos new stuff feedbacks
Replies: 9
Views: 2576

Re: Atmos new stuff feedbacks

So the PR https://github.com/tgstation/tgstation/pull/53013 has been merged, please post here feedbacks on thoughts, ideas, problems on the new stuff :D
by Ghilker
Wed Sep 02, 2020 4:03 pm
Forum: Coding Feedback
Topic: crystal invasion event (cheese skellies)
Replies: 43
Views: 11616

crystal invasion event (cheese skellies)

Please give feedbacks on the new event, the crystal invasion. Don't just say is shit, because your opinion will not be considered.