Search found 188 matches

by CDranzer
Sat Aug 19, 2023 2:56 pm
Forum: Closed Policy Discussion
Topic: The Grand Silicon Policy Rewrite Megathread
Replies: 128
Views: 38672

Re: The Grand Silicon Policy Rewrite Megathread

I realize I'm late to the party and I've barely touched SS13 in years but that won't stop me from having an opinion As long as silicons are bound by the main rules, they will always be defacto crew bound, because that's like 90% of the purpose of the main rules The main reason silicons are defacto c...
by CDranzer
Wed Apr 20, 2022 3:00 pm
Forum: Coding Feedback
Topic: Detomatix Check-In
Replies: 18
Views: 2702

Re: Detomatix Check-In

It has been purchased in 5623 rounds since then, most recently on the 18th. Showing rows 0 - 99 (5623 total, Query took 1.7569 seconds.) [datetime: 2022-04-18 20:10:32... - 2022-02-25 07:02:09...] SELECT * FROM `feedback` WHERE key_name = "traitor_uplink_items_bought" AND json LIKE "...
by CDranzer
Tue Apr 12, 2022 6:24 pm
Forum: Player's Club
Topic: George Carlin would be crying policynut
Replies: 20
Views: 1685

Re: George Carlin would be crying policynut

I mean if we're being real I'd solve this problem by forcing suit sensors on by default and giving security the ability to immediately tell when and where somebody was under attack But I have this view of SS13 being about antags vs security with the station being the supporting cast which conflicts ...
by CDranzer
Mon Apr 11, 2022 11:43 pm
Forum: Closed Policy Discussion
Topic: Saying "X is bad", "Cult in x" and other lazy callouts should be considered a rule 12, metacomm, and ock ick violation.
Replies: 29
Views: 4234

Re: Saying "X is bad", "Cult in x" and other lazy callouts should be considered a rule 12, metacomm, and ock ick violati

I would absolutely accept this if there was a more practical way to announce a threat without getting yourself killed.
by CDranzer
Mon Apr 11, 2022 9:43 pm
Forum: Player's Club
Topic: George Carlin would be crying policynut
Replies: 20
Views: 1685

Re: George Carlin would be crying policynut

HELP, SECURITY! I'M BEING ATTACKED BY oh never mind I'm in crit
by CDranzer
Mon Apr 11, 2022 5:20 pm
Forum: Closed Policy Discussion
Topic: (Crazy idea Tuesday)- Remove the antag prevention on the lower levels of security
Replies: 24
Views: 3212

Re: (Crazy idea Tuesday)- Remove the antag prevention on the lower levels of security

Sure, let's give an antagonist a full security getup while also making security's job harder by removing their implicit authority.
I see no way this could end catastrophically for absolutely fucking everybody.
by CDranzer
Mon Apr 11, 2022 5:06 pm
Forum: Player's Club
Topic: THE MANUEL SHUTDOWN AFTERMATH
Replies: 38
Views: 3843

Re: THE MANUEL SHUTDOWN AFTERMATH

Farquaar wrote: Mon Apr 11, 2022 8:46 am We should just try enforcing random names on Manuel for a month.
On the one hand, I'd lose my static that nobody even recognizes.
On the other had, the catgirl metagangs would be fucking obliterated.
This is a tough choice.
by CDranzer
Mon Apr 11, 2022 3:18 am
Forum: Player's Club
Topic: THE MANUEL SHUTDOWN AFTERMATH
Replies: 38
Views: 3843

Re: THE MANUEL SHUTDOWN AFTERMATH

Anybody who expected different was a fool
by CDranzer
Sun Apr 10, 2022 5:23 pm
Forum: Player's Club
Topic: ACTIVE PLAYERS POLITICAL POLL
Replies: 42
Views: 3124

Re: ACTIVE PLAYERS POLITICAL POLL

Itseasytosee2me wrote: Sun Apr 10, 2022 5:20 pm Is accelerationism still general left or is it a centrist ideology now?
I think it depends on where you think the world is going
by CDranzer
Sun Apr 10, 2022 5:06 pm
Forum: Player's Club
Topic: ACTIVE PLAYERS POLITICAL POLL
Replies: 42
Views: 3124

Re: ACTIVE PLAYERS POLITICAL POLL

>25% commies
woah crazy i never would have guessed

actually who the fuck am I kidding that number's gotta be way higher than that considering there are probably tankies here that consider themselves centrist
by CDranzer
Sat Apr 09, 2022 2:59 pm
Forum: Player's Club
Topic: Thanos Snap Food Removal codenut
Replies: 40
Views: 3614

Re: Thanos Snap Food Removal codenut

I have never once seen a round where there was no food available. I want to experience a round where food scarcity is an actual problem someone has to go solve I had a lowpop manuel round a couple of days ago where I spawned in as a midshift botanist on tram Went into the kitchen and saw a couple o...
by CDranzer
Fri Apr 08, 2022 7:41 pm
Forum: Player's Club
Topic: Final (Campbell) Solution
Replies: 14
Views: 1247

Re: Final (Campbell) Solution

Does anybody have long-term player population metrics for tg as a whole Statbus only seems to go back 30 days Edit: Nevermind I found oranges data page , though it seems to be partially out of date and scales weirdly at the end due to what I can only imagine being the result of oranges not knowing h...
by CDranzer
Thu Apr 07, 2022 1:17 pm
Forum: Ideas
Topic: Traitor Escape Pod Hijack
Replies: 8
Views: 1190

Re: Traitor Escape Pod Hijack

Seems pretty cool. Would be better than the cargo shuttle smuggling because it actually has some sort of impact on the round(removes the escape pod) and leaves conspicuous prints behind. Exactly, I hate how obvious it is to smuggle a object in cargo, usually you will get caught for that anyway Feat...
by CDranzer
Thu Apr 07, 2022 1:14 pm
Forum: Player's Club
Topic: Admin bans people for making fun of him appealnut
Replies: 18
Views: 1938

Re: Admin bans people for making fun of him appealnut

lmao who the fuck bans people for discord emote responses
by CDranzer
Thu Apr 07, 2022 1:09 pm
Forum: Closed Policy Discussion
Topic: Approve removal of secborgs from the code
Replies: 21
Views: 4158

Re: Approve removal of secborgs from the code

Although I have no real objection to it, this also feels like a non-issue Are there really hordes of trialmins accidentally activating secborgs? Is the secborg code really this enormous wart in the codebase? Are there various changes that people want to make to borgs but people keep going "shit...
by CDranzer
Thu Apr 07, 2022 12:41 pm
Forum: Player's Club
Topic: headmins make silicons even less fun to play/interact with peanut
Replies: 19
Views: 1891

Re: headmins make silicons even less fun to play/interact with peanut

Remove AI Implement a new antag that's basically sentient virus except it spreads using power and computers Remove Borgs Introduce "Droids", a hybrid of old borg, drone, and R2D2 Droids are produced in the form of shells from department techfabs after research that happens mid-round, which...
by CDranzer
Wed Apr 06, 2022 12:24 pm
Forum: Coding Feedback
Topic: Quirks are underwhelming
Replies: 7
Views: 1243

Re: Quirks are underwhelming

I kind of wish quirks all had positives but everybody got three free ones or something, kind of a character customization thing.
by CDranzer
Sun Apr 03, 2022 1:09 pm
Forum: Closed Policy Discussion
Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
Replies: 83
Views: 12509

Re: (MRP) Prevent head roles from rolling antagonists attempt 2

Why do heads have batons? So a random greytider cant just apply slip shove grab shove stun combo and net themselves free access Leaving aside the issues of a greytider getting the jump on somebody often negating the defensive measures that person has access to in the first place, why isn't this a p...
by CDranzer
Sun Apr 03, 2022 12:16 pm
Forum: Closed Policy Discussion
Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
Replies: 83
Views: 12509

Re: (MRP) Prevent head roles from rolling antagonists attempt 2

Why do heads have batons? So a random greytider cant just apply slip shove grab shove stun combo and net themselves free access Leaving aside the issues of a greytider getting the jump on somebody often negating the defensive measures that person has access to in the first place, why isn't this a p...
by CDranzer
Sun Apr 03, 2022 10:20 am
Forum: Closed Policy Discussion
Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
Replies: 83
Views: 12509

Re: (MRP) Prevent head roles from rolling antagonists attempt 2

I challenge anyone arguing against protected heads of staff to explain to me why security should be protected without using an argument that could also be applied to heads of staff. Security's job is to hunt antags. CMO, CE, RD, and HoP's job isn't to hunt antags. Security is antag-proofed because ...
by CDranzer
Sun Apr 03, 2022 7:11 am
Forum: Closed Policy Discussion
Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
Replies: 83
Views: 12509

Re: (MRP) Prevent head roles from rolling antagonists attempt 2

I challenge anyone arguing against protected heads of staff to explain to me why security should be protected without using an argument that could also be applied to heads of staff.
by CDranzer
Sun Apr 03, 2022 5:53 am
Forum: Coding Feedback
Topic: Lathe tax - digg free comment thread
Replies: 138
Views: 23415

Re: Lathe tax - digg free comment thread

snibbedy snab Right, so. You're clearly not a complete moron. Your attempts to balance the economy are well thought out, which should be obvious to anybody who took the time to read your post from top to bottom. Economies are interesting, but generally, we don't choose to have them. They manifest n...
by CDranzer
Sat Apr 02, 2022 11:34 am
Forum: Coding Feedback
Topic: Lathe tax - digg free comment thread
Replies: 138
Views: 23415

Re: Lathe tax - digg free comment thread

I'm still not sure what the purpose of economy is meant to be. I mean that in the most literal sense. It feels like somebody just woke up one day and was like "Hey, economies are cool! Let's do us an economy" and that was the end of the idea, completely oblivious to the fact that economies...
by CDranzer
Thu Mar 31, 2022 3:06 am
Forum: Player's Club
Topic: Lathe Economy Codenut
Replies: 38
Views: 4106

Re: Lathe Economy Codenut

Don't care still gonna buy jackboots and military jacket roundstart
by CDranzer
Thu Mar 31, 2022 2:08 am
Forum: Coding Feedback
Topic: Lathe tax - digg free comment thread
Replies: 138
Views: 23415

Re: Lathe tax - digg free comment thread

Can somebody remind me why economy exists
it creates scarcity
Cool
Can somebody remind me why economy exists
by CDranzer
Tue Feb 23, 2021 3:31 am
Forum: Player's Club
Topic: another retarded player + retarded ban peanut
Replies: 20
Views: 4228

Re: another retarded player + retarded ban peanut

All communists are bad people. It is not possible to be a communist and still be a moral human being. Communism is the most evil ideology of the 20th century, and is objectively worse than fascism by every metric of consequence. The only solution to communism is to find people who are communists and...
by CDranzer
Sun Feb 21, 2021 3:30 pm
Forum: General Chat
Topic: do you like tram
Replies: 52
Views: 9951

Re: do you like tram

Malkraz wrote:WHY
IS
THERE
NO
CLOTHING
VENDOR
ON
THIS
SHIT
MAP
Lower level, bottom left section, just south of the holodeck, it's in the laundry room.
by CDranzer
Sun Feb 21, 2021 3:17 pm
Forum: Coding Feedback
Topic: Atmos changes feedback thread
Replies: 32
Views: 10829

Re: Atmos changes feedback thread

The only thing I've really noticed is that fire alarms are more temperamental. Also, one time there was a plasma fire blazing two inches in front of my face and I didn't seem to suffer any negative consequences whatsoever until it had been burning for several minutes, so that was nice, if a little c...
by CDranzer
Sun Feb 21, 2021 2:48 pm
Forum: Player's Club
Topic: poo poo pee pee peanut
Replies: 32
Views: 6904

Re: poo poo pee pee peanut

Remember when we used to deal with retards by beating them to death and spacing their corpses instead of relying on virtue signaling communist jannies to """save us"""
Good times
by CDranzer
Sat Feb 20, 2021 3:25 pm
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 81520

Re: Jackrip complaint peenut

https://i.imgur.com/7hHR1K5.png You know, the skeptical statistician in me can't help but wonder if these are just traitors who play late in the day, where there's often that one long shift right before everybody decides "fuck it that's enough SS13 for today, time for bed" A better metric...
by CDranzer
Sat Feb 20, 2021 3:09 am
Forum: General Chat
Topic: do you like tram
Replies: 52
Views: 9951

Re: do you like tram

I actually quite like the linear layout and I'm impressed by the actual technological achievement of a moving vehicle, but I fear once the novelty wears off it'll just be kind of awkward to navigate, and I anticipate the tram itself being an endless source of bugs that will eventually kill the map
by CDranzer
Fri Feb 19, 2021 3:50 pm
Forum: Player's Club
Topic: Closed appeals from an absolute retard peanut
Replies: 15
Views: 3387

Re: Closed appeals from an absolute retard peanut

I was playing sybil when this player called slimdick jim was putting glasstables in the hallway. I got annoyed an axed him to death.
I can't breathe
by CDranzer
Fri Feb 19, 2021 5:30 am
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 81520

Re: Jackrip complaint peenut

You know I actually kind of don't hate murderboners, like at least when some asshole comes running at you with an e-sword you have justifiable cause to defend yourself What shits me is when somebody approaches you in the hall and asks to "talk to you in private" and every part of your bein...
by CDranzer
Thu Feb 18, 2021 4:43 pm
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 81520

Re: Jackrip complaint peenut

Murderboning is about the least code-problem thing that I can think of in the game- unless we're going to remove everything that does damage, you can't stop it with code. Imagine coding a feature that gives a single player the tools to slaughter half the server unassisted and then saying it's a pro...
by CDranzer
Thu Feb 18, 2021 3:46 pm
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 81520

Re: Jackrip complaint peenut

murderboning.png
by CDranzer
Thu Feb 18, 2021 5:47 am
Forum: Coding Feedback
Topic: Thalpychem / fermichem / phchem feedback
Replies: 17
Views: 5172

Re: Thalpychem / fermichem / phchem feedback

It'll probably go through a few update cycles because that's how these things always go, but you are correct in recognizing that this is ostensibly a nerf. My main issue is a practical one - chems start reacting immediately, which means if you want good chems you have to either practice speedrun tac...
by CDranzer
Mon Feb 15, 2021 3:41 pm
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7773

Re: quirk rebalance needs tweaking?

All quirks should be neutral and have pros to balance out their cons Alcohol tolerance should give alcohol dependence Emotional instability could intensify moods while shortening their duration Apathy could do the opposite Being blind could let you hear whispers from far away, or hear talking throug...
by CDranzer
Thu Apr 30, 2020 3:11 pm
Forum: General Chat
Topic: What draws you to /tg/?
Replies: 16
Views: 3498

Re: What draws you to /tg/?

In order:
4chan origins
High population
Most technically advanced codebase
by CDranzer
Wed Apr 29, 2020 12:03 am
Forum: Closed Policy Discussion
Topic: Early shuttle calls, "AI call it" on Manuel
Replies: 21
Views: 5334

Re: Early shuttle calls, "AI call it" on Manuel

That's to say nothing of asking for the shuttle to be called for an OOC consideration ("I don't like donut"). My character canonically holds a distaste for D.O.N.U.T. Class Nanotresen Station Hull Models. He regards them as poorly designed and assembled, and suspects that the only reason ...
by CDranzer
Tue Apr 28, 2020 11:53 pm
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40010

Re: Box Removal Discussion

Maybe the scope of this thread is too small - I'm getting the impression that "Remove Box" is just the front face of a far bigger problem, namely "How should we handle multiple maps going forward". I wonder if discussion would have been this heated if the PR had been "Remove...
by CDranzer
Tue Apr 28, 2020 11:33 pm
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40010

Re: Box Removal Discussion

Actually on that note, hang on, isn't the map rotation technically a question of policy? Why would you be getting shit for that?
by CDranzer
Tue Apr 28, 2020 11:31 pm
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40010

Re: Box Removal Discussion

If only there was a word that meant whatever hyperbole means
by CDranzer
Tue Apr 28, 2020 11:24 pm
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40010

Re: Box Removal Discussion

In a cruel twist of fate I agree with oranges on this Nobody wants to play box Nobody wants to fix box Nobody wants to remove box So what the fuck is the alternative, leave it to rot in the codebase? If it were up to me it'd just be Meta and Delta on perpetual rotation because they're the two best m...
by CDranzer
Tue Apr 28, 2020 11:02 pm
Forum: Closed Policy Discussion
Topic: Manuel: Non-antags using antag gear.
Replies: 14
Views: 3306

Re: Manuel: Non-antags using antag gear.

haha esword go vrrzzzz
by CDranzer
Tue Apr 28, 2020 11:00 pm
Forum: Closed Policy Discussion
Topic: Swap Bagil off 24/7 Dynamic.
Replies: 56
Views: 11760

Re: Swap Bagil off 24/7 Dynamic.

Dynamic has the potential to work, it just needs tweaking which apparently nobody wants to do
by CDranzer
Tue Apr 28, 2020 10:42 pm
Forum: Closed Policy Discussion
Topic: Early shuttle calls, "AI call it" on Manuel
Replies: 21
Views: 5334

Re: Early shuttle calls, "AI call it" on Manuel

That's to say nothing of asking for the shuttle to be called for an OOC consideration ("I don't like donut"). My character canonically holds a distaste for D.O.N.U.T. Class Nanotresen Station Hull Models. He regards them as poorly designed and assembled, and suspects that the only reason ...
by CDranzer
Tue Apr 28, 2020 10:23 pm
Forum: Ideas
Topic: More control over antag job selection
Replies: 10
Views: 2438

Re: More control over antag job selection

To clarify my original post - When I said "whitelist", what I should have said is "A separate list of job priorities for a given antag role". When I talk about a blacklist, I mean having it operate on top of the existing job priority system - so while you could technically make a...
by CDranzer
Tue Apr 28, 2020 10:01 pm
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40010

Re: Box Removal Discussion

The only thing I find objectionable about this is that Donut wasn't put on the chopping block first Box is old and clunky and buggy and has design issues It has a special place in all our hearts because it used to be The Station, but Meta and Delta are just objectively better at this point Duplicate...