Search found 75 matches

by The_Silver_Nuke
Sat Apr 29, 2023 1:38 am
Forum: Ideas
Topic: Thermal Pistol Rework: The Statusening
Replies: 1
Views: 546

Re: Thermal Pistol Rework: The Statusening

I propose we bring ballistics back. Ballistics are based
by The_Silver_Nuke
Tue Jan 17, 2023 9:01 pm
Forum: Closed Policy Discussion
Topic: allow luxury shuttle to be valid for lynching
Replies: 24
Views: 2951

Re: allow luxury shuttle to be valid for lynching

Huge agree. Especially if you are incapable of owning money like some kind of baddie then you're screwed out of one side of the shuttle. At least the Raven shuttle with all the turrets isn't entirely impenetrable. Plus, spamming one particular shuttle round after round after round has in the end usu...
by The_Silver_Nuke
Tue May 03, 2022 7:12 am
Forum: Spriting and Mapping
Topic: April 2022 Map Survey Poll Results
Replies: 12
Views: 3481

Re: April 2022 Map Survey Poll Results

If you throw out all the tens and ones (because mostly dummies vote ten or one), the data actually becomes interesting and useful. I agree. Personally I feel that people voted a bit more meaningfully then we would get a more accurate representation of the current map pool. But for fun I went and re...
by The_Silver_Nuke
Sat Mar 19, 2022 2:44 am
Forum: Ideas
Topic: Child-Resistant Safety Items
Replies: 9
Views: 1337

Re: Child-Resistant Safety Items

cacogen wrote: Tue Mar 15, 2022 6:00 pm you know if it becomes untenable to play assistant i'm just picking station engineer and doing absolutely fucking nothing all shift
cringe
by The_Silver_Nuke
Sat Jan 22, 2022 12:00 am
Forum: Ideas
Topic: Construction overhaul
Replies: 79
Views: 14942

Re: Construction overhaul

>game of tower fortress where everyone duels with construction systems

Clock cult
by The_Silver_Nuke
Fri Jan 21, 2022 11:37 pm
Forum: Ideas
Topic: Potential Xeno Rebalance
Replies: 4
Views: 890

Re: Potential Xeno Rebalance

Yeah, I actually wonder what the stats are for crew demographics. I want to say that every other person is nonhuman, but I might be off about that. Ultimately it might end up looking like 50-50 hunters to the other castes. As far as monkeys are concerned it's primarily the source of xenos early on w...
by The_Silver_Nuke
Wed Jan 19, 2022 7:17 am
Forum: Ideas
Topic: Potential Xeno Rebalance
Replies: 4
Views: 890

Re: Potential Xeno Rebalance

Apparently Discord really liked the idea of different xeno types based on species, because according to Aliens lore they did create different types based on their host after all. Originally I was just thinking Sentient vs Non-Sentient but then I came up with this list: Humans = Hunters/Tanks (Standa...
by The_Silver_Nuke
Wed Jan 19, 2022 6:48 am
Forum: Ideas
Topic: Potential Xeno Rebalance
Replies: 4
Views: 890

Potential Xeno Rebalance

I've been playing around with some ideas for how a xeno rebalance might look. I'm not totally set on reworking it completely, but some minor tweaks would be cool. This is what I've come up with: *Required* -Neurotoxin spit applies acid debuff with ticking stamina loss until resisted/wears off -Tackl...
by The_Silver_Nuke
Wed Jan 19, 2022 6:44 am
Forum: Ideas
Topic: Progression Wizard(s)
Replies: 17
Views: 23029

Re: Progression Wizard(s)

I'd only be okay with this if it was added as an additional gamemode, because I don't think it's worthy to replace regular wizard (not that it needs replacing, the role is fine as is)

Just split them off into two, one is a grandmaster wizard and the other is like, newly awakened
by The_Silver_Nuke
Mon Jan 17, 2022 8:06 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

No it actually straight got deflected. I'll file a bug report then because it sounds unintentional. -Edit- I am dumb. Just, so dumb. Anyway I reviewed the logs just to double check before I submitted a bug report and I was using a normal syringe instead of a piercing one. *sigh Round 176553 when I s...
by The_Silver_Nuke
Fri Jan 14, 2022 6:09 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

Are piercing syringes meant to be deflected by modsuits? Is that an intended feature or a bug?
by The_Silver_Nuke
Fri Jan 07, 2022 3:17 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

Rather than arguing against the PR in general I think it'd be best if effort was spent improving the PR to better accommodate players. Change is fine, being locked in stasis forever stagnates the game. Of course, that change should take into account current features of the game that way it meshes we...
by The_Silver_Nuke
Tue Jan 04, 2022 4:14 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

One suggestion I might make is that the armor modules take up lots of complexity. This is something that you couldn't really do with mechs, but you can choose where to specialize your MOD suit. If you want armor and no fancy equipment then that's something that could be possible. For example the clo...
by The_Silver_Nuke
Sat Jan 01, 2022 7:26 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

mr_dude_guy wrote: Sat Jan 01, 2022 7:07 am I spawned as CMO and tried on the new suit and at some point had a problem where I got spammed with "You need to retract the part first" messages.
https://github.com/tgstation/tgstation/issues/63736
by The_Silver_Nuke
Sat Jan 01, 2022 3:47 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

Also, I think it'd be cool if you could get certain modules as nuke ops, like the cloaking one robotics can print.

-Edit- It turns out that the EMP protection mod does NOT protect against EMP in regards to augmented limbs. How disappointing.
by The_Silver_Nuke
Sat Jan 01, 2022 3:43 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

I used the potion on the core. I had a separate potion for lavaproofing too but I had to apply that on the actual parts. Both times the colors were retained but I don't know if the effect for the lavaproofing was considering that it lost the speed and I couldn't test it without taking a dip
by The_Silver_Nuke
Thu Dec 30, 2021 10:49 pm
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

NecromancerAnne wrote: Thu Dec 30, 2021 6:06 pm...I also red potion'd it...
It's funny that you mention that because I tried using a red potion this time instead of a stabilized extract, and as soon as you take it off the potion loses effect and you have to reapply it. I'm not sure what could be causing that.
by The_Silver_Nuke
Thu Dec 30, 2021 9:52 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

Honestly the prototype modsuit might be a little TOO slow. It's crippling even. Literally unplayable. It's essential that you get a stabilized red extract and only then do you get to playable speeds. Oh, and speaking of extracts you can't use any in the suit storage. it has to be in a pocket slot fo...
by The_Silver_Nuke
Sat Dec 25, 2021 12:02 pm
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

There's a module that lets you eat through the helmet if you want to be able to eat with the suit on.
by The_Silver_Nuke
Sat Dec 25, 2021 2:24 am
Forum: Coding Feedback
Topic: MODsuit feedback thread
Replies: 126
Views: 25534

Re: MODsuit feedback thread

Okay so I've been putting feedback in other places but was advised to put it in this thread I just found out existed. 1: As it currently is AI vision is linked to the camera network, however if the AI is inserted into a modsuit then it should be also able to draw vision from the suit itself. If the ...
by The_Silver_Nuke
Fri Dec 24, 2021 10:36 pm
Forum: Ideas
Topic: Make AI able to see from the modsuit
Replies: 1
Views: 610

Re: Make AI able to see from the modsuit

Since I'm mentioning AI improvements to the modsuit, the AI should be able to unbuckle or help resist out of things. Say your occupant is dead and buckled. You won't be able to move them like you normally can since they're in something as simple as a chair.
by The_Silver_Nuke
Fri Dec 24, 2021 10:18 pm
Forum: Ideas
Topic: Make AI able to see from the modsuit
Replies: 1
Views: 610

Make AI able to see from the modsuit

As it currently is AI vision is linked to the camera network, however if the AI is inserted into a modsuit then it should be also able to draw vision from the suit itself. If the modsuit is on lavaland for example they will be unable to help their suit occupant as they won't be able to see. As a res...
by The_Silver_Nuke
Fri Feb 05, 2021 3:08 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23586

Re: combat mode feedback

This is a spicy conversation. I'm not going to defend @Kendrickorium or anything, but I do see where they're coming from in regards to unilateral codebase changes. It can be difficult to feel that your voice is heard when changes are pushed through despite user feedback. In regards to continuing to ...
by The_Silver_Nuke
Fri Feb 05, 2021 1:53 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23586

Re: combat mode feedback

I no longer have any complaints. Just the request to change the button to be a bit more distinguishable from a peripheral view, and that would be it! Thanks for your speedy fix.
by The_Silver_Nuke
Thu Feb 04, 2021 4:31 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23586

Re: combat mode feedback

In general my biggest problem is probably disarm. I've already used F to toggle between modes, so that's not a big deal to me. Shoving when I mean to examine, or examining when I mean to shove is a bit awful. Additionally, when observing I have to be in gamer mode, sitting upright with both hands on...
by The_Silver_Nuke
Thu Aug 06, 2020 7:01 am
Forum: Resolved Appeals
Topic: [Thunder12345] Trexter555 - Banned for doing antag stuff as antag ghostrole
Replies: 16
Views: 4334

Re: [Thunder12345] Trexter555 - Banned for doing antag stuff as antag ghostrole

I've also been advised that Ashwalkers are allowed to invade, and have only seen an admin crack down on it once, though I'm sure there are more situations that I am unaware of that they were punished. Discrepancy in policy and players tendency to try to twist things to their advantage as much as pos...
by The_Silver_Nuke
Wed Aug 05, 2020 10:51 am
Forum: Resolved Appeals
Topic: [Thunder12345] Trexter555 - Banned for doing antag stuff as antag ghostrole
Replies: 16
Views: 4334

Re: [Thunder12345] Trexter555 - Banned for doing antag stuff as antag ghostrole

While I'm not an admin, I was playing this round and was privy to witnessing (and experiencing firsthand) the skeleton's thralls murderboning willy nilly. This isn't the first time this has happened either, as skeletons have been raiding the station for some time, and it never sat well with me. Esse...
by The_Silver_Nuke
Sat Jul 11, 2020 10:01 pm
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

I agree that posting potentially fringe content was wrong. I wasn't aware it was at the time, as I thought it was fine. I'll be more scrupulous in the future.
by The_Silver_Nuke
Sat Jul 04, 2020 3:24 pm
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

I definitely was going to follow what Nerv said after he had mentioned it the first time. I didn't feel that it was in violation, but since he had determined it to be then I was going to listen and not upload any content that could be construed as being a rule breaking post. If I do get approved the...
by The_Silver_Nuke
Fri Jul 03, 2020 1:12 pm
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

I'm up early in the mornings, and there aren't usually admins on then. It says that it goes to IRS or Discord, but ultimately unless multiple people start spamming ahelps nobody will show up.
by The_Silver_Nuke
Fri Jul 03, 2020 4:26 am
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

I'm sorry to hear that. I was only warned the one time literally five minutes before he placed the ban, and I had no precedent of posting *suspected fringe content. This appeal is the same because my opinion on it is the same. Posting it the second time was genuinely unintentional and I'm not sure h...
by The_Silver_Nuke
Fri Jun 26, 2020 7:34 am
Forum: Closed Policy Discussion
Topic: AI Engineer experience
Replies: 12
Views: 3094

AI Engineer experience

Too many times I've noticed the SM delam because nobody set it up shift start. The AI can make it safe to operate shift start with zero assistance, it won't generate power since they can't insert plasma cans but it won't explode at the minimum. I'd like to suggest that AI roles not only require borg...
by The_Silver_Nuke
Mon Jun 22, 2020 3:44 am
Forum: Closed Policy Discussion
Topic: make clowns who take off their shoes valid
Replies: 15
Views: 3686

Re: make clowns who take off their shoes valid

They already get a serious mood debuff when they do so, why is more necessary? Besides, clowns are valid by nature.
by The_Silver_Nuke
Wed Jun 10, 2020 1:59 am
Forum: Resolved Appeals
Topic: [<shaps>] Libbysnow - Silicon
Replies: 24
Views: 5886

Re: [<shaps>] Libbysnow - Silicon

was he ordered not to? he writes very confusingly so it's not very clear but the banned player did say the victim didn't communicate clearing this up should help deciding whether the player was at fault or not[/quote] I ordered them to ignore law two orders from that officer to prevent human harm as...
by The_Silver_Nuke
Wed Jun 10, 2020 12:04 am
Forum: Resolved Appeals
Topic: [<shaps>] Libbysnow - Silicon
Replies: 24
Views: 5886

Re: [<shaps>] Libbysnow - Silicon

As a general rule/precedent, this: Ai tells me to ignore law 2 from Fred cus law 1 "he cremate man" and tells me to wall him off. Has never flown unless they're non-human. You can't punish someone for previous harm, or imprison them indefinitely to "prevent future harm" - the on...
by The_Silver_Nuke
Tue Jun 09, 2020 5:10 am
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

...thanks. While I do appreciate you pulling logs reading through all these just makes me feel sorta crappy. There's at least a few that I remember that aren't listed there as well. Search for the term "loli" or "lolicon" and you may find a lot more. Most of the time they're few ...
by The_Silver_Nuke
Mon Jun 08, 2020 12:28 pm
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

Unfortunately by creating this appeal it seems to have drawn out more harassment. I'm going to have to start taking screenshots of every time this business gets brought up in BYOND or Discord. You post one questionable image accidentally that could have been easily forgotten about and the next thing...
by The_Silver_Nuke
Sat Jun 06, 2020 5:20 am
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

This does not abide by the perma reapplication year rule as both the ban and the appeal were done in july. This is a fair point. I wasn't going to appeal at all to be honest, but after repeated proddings and people bringing it up on a consistent basis I decided to make a post about it, thinking may...
by The_Silver_Nuke
Fri Jun 05, 2020 4:20 am
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

I am aware. I'd like to mention that after you had determined that it was unacceptable that I immediately fell in line and was not going to post anything like that again. The fact that I made a mistake almost immediately afterwards and got banned for it is a tragedy. I'd hope my sincerity is clear, ...
by The_Silver_Nuke
Fri Jun 05, 2020 4:08 am
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

Re: [Discord][Nervere] The_Silver_Nuke#0735

I'm surprised you're still so passionate about this even a year later. I already mentioned that the second time was unintentional, regardless of my personal opinion on it. I had never intended to ignore your warning, and I tried to make that clear. All I had wanted to do at the time was socialize, a...
by The_Silver_Nuke
Fri Jun 05, 2020 2:38 am
Forum: Resolved Appeals
Topic: [Discord][Nervere] The_Silver_Nuke#0735
Replies: 23
Views: 7714

[Discord][Nervere] The_Silver_Nuke#0735

User: The_Silver_Nuke#0735 Admin: Nervere Time: 07/12/19 est 3:40PM MTN time Ban Reason: Challenging an admin warning Your side of the story : Nervere gave me a warning for posting suspected fringe content on the Discord. I didn't feel that it was in violation at the time but I decided to just let ...
by The_Silver_Nuke
Fri Apr 24, 2020 8:03 am
Forum: Coding Feedback
Topic: Runechat Feedback Thread
Replies: 51
Views: 15775

Re: Runechat Feedback Thread

I'm personally not a fan. I appreciate the effort that went into it but like what was mentioned above there's just too much visual clutter with it on screen.
by The_Silver_Nuke
Wed Mar 25, 2020 11:04 am
Forum: Closed Policy Discussion
Topic: Who do posibrains obey?
Replies: 14
Views: 3935

Re: Who do posibrains obey?

zxaber wrote:You just have to make it standard procedure to tell them that mech weapons are middle click for AIs, because absolutely no player ever actually sees the giant text stating such.
Can confirm, this has happened to me on multiple occasions.
by The_Silver_Nuke
Tue Mar 24, 2020 10:53 am
Forum: Closed Policy Discussion
Topic: Who do posibrains obey?
Replies: 14
Views: 3935

Re: Who do posibrains obey?

annoyinggreencatgirl wrote:Should a posibrain put into a mech with lethal weapons consider antags to be part of "the crew"? Why or why not and which ones?
I second this. Also, should it not be so that robos can bind posis to their will?
by The_Silver_Nuke
Mon Mar 23, 2020 7:36 pm
Forum: Closed Policy Discussion
Topic: Who do posibrains obey?
Replies: 14
Views: 3935

Who do posibrains obey?

This policy is a little vague, as there isn't an actual statement in headmin rulings or in silicon policy that would indicate how posibrains should act. If created by a gangster, tot, or some other antag, do posibrains share that antag status? How do you determine that? Or do they just act like regu...
by The_Silver_Nuke
Tue Jan 14, 2020 11:43 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109016

Re: CLONING REMOVAL FEEDBACK

Why is it needing to be replaced in the first place? Nobody has answered this question in the week that this PR has been open. Why it's better to remove cloning instead of reworking it, and it seems that we won't get an answer. When it comes down to it it seems the tough questions are the ones that ...
by The_Silver_Nuke
Sun Jan 12, 2020 7:05 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109016

Re: CLONING REMOVAL FEEDBACK

Thanks for the reply, though in regards to your cost response, there is a significant cost: time and effort. I can't count on my fingers the number of times we've run out of resources for various reasons, but the most contributing factors are either laziness, distraction, or an inability to do your ...
by The_Silver_Nuke
Sun Jan 12, 2020 3:32 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109016

Re: CLONING REMOVAL FEEDBACK

How is it not logical and clearly laid out? What I mean is, he didn't give a reason why it would be better to remove it rather than to rework it. Maybe that's a little easier to understand. Now I will admit to being personally biased FOR cloning to remain in the game. I feel that cloning is themati...
by The_Silver_Nuke
Sun Jan 12, 2020 2:33 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109016

Re: CLONING REMOVAL FEEDBACK

none of them really twist my nips I have to say I'm not sure what you mean by this. In particular isn't this something you supported? *8. Delay removal until medical is better equipped... Have you changed your stance officially on the subject then? That cloning needs an immediate and brutal amputat...
by The_Silver_Nuke
Sun Jan 12, 2020 1:20 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109016

Re: CLONING REMOVAL FEEDBACK

Maybe it's difficult for you to articulate I lmao'd. Chuckles aside, if I had to summarize what I've seen from both the Git and this forum, is that skoglol feels that he justified his position, despite there being a significant lack of evidence to support this. Additionally, judging by the kind of ...