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Re: [WIP] The Makerlathe

There is no literal makerlathe, the "maker machine" / matherlathe is the basis for making new lathes/printers/generators/fabs/etc.

If anyone adds a "makerlathe" per se it won't be me
by suomynonAyletamitlU
Wed Jul 23, 2014 9:12 pm
 
Forum: Coding
Topic: [WIP] The Makerlathe
Replies: 2
Views: 1165

[WIP] The Makerlathe

This is somewhere between an FYI, a call for help, and a "Just in case" message post. So I'm moving somewhere in the next couple weeks and getting a new job. The predictable TL;DR here is that dev work will be on standby, and wouldn't you know it, I'm in the middle of something I wanted to...
by suomynonAyletamitlU
Wed Jul 23, 2014 9:05 pm
 
Forum: Coding
Topic: [WIP] The Makerlathe
Replies: 2
Views: 1165

Re: Say()

I started a rewrite of say from scratch for my homestation project but I haven't done enough to say that anything really got done. The thrust of it was a pair of datums, channel and speech, each of which absorbed part of the complicated nonsense. The speech datum did things like speech filters, and ...
by suomynonAyletamitlU
Tue Jul 15, 2014 11:12 pm
 
Forum: Coding
Topic: Say()
Replies: 11
Views: 2346

Re: New sprites by Supernorn (of Robust Games and Chucklefis

My issue with those walls is primarily that you utterly and completely lose wall items unless you are okay with them being crap. You have virtually no canvas space to speak of on north walls, side walls are worse, and you just have to pretend that south walls don't exist. That means no APCs on south...
by suomynonAyletamitlU
Mon Jul 14, 2014 10:25 pm
 
Forum: Spriting and Mapping
Topic: New sprites by Supernorn (of Robust Games and Chucklefish)
Replies: 28
Views: 5712

Re: New Bar Room

If you change the size or orientation of the holodeck and theater I will fucking cut you More seriously both of them are awful. Big areas of standing space are basically a waste and are also visually jarring, and both have too much; ideally it should be arranged to minimize that. It seems weird for ...
by suomynonAyletamitlU
Mon Jul 14, 2014 10:04 pm
 
Forum: Ideas
Topic: New Bar Room
Replies: 96
Views: 10124

Re: "Stealth" traitor items.

Camera bug could probably use some stealthiness: http://www.ss13.eu/tgdb/tg/latest_stats.html Even though it's very cheap at 2tc, it's VERY unpopular. It needs to be improved. I have been thinking about it but I don't have time to work on it. Most likely, it should have the EMP and monitor abilitie...
by suomynonAyletamitlU
Thu May 22, 2014 6:53 pm
 
Forum: Coding Feedback
Topic: "Stealth" traitor items.
Replies: 13
Views: 1876

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