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Re: remove boxstation from the map rotation

The difference between Box and the other maps is that Boxstation is the OG, the original. It should not be some highly efficient, well designed, highly logical station. Its a older, broken, mess with illogical and unpleasing aesthetics. The bugs are a fair point but from what I've read these issues ...
by Steelpoint
Fri Feb 21, 2020 8:00 am
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3826

Re: remove boxstation from the map rotation

Wanting to remove a piece of ss13 history from the game cause its out of fashion is disappointing. You may as well suggest to remove the Clown. The crux of the issue seems to stem from a mapping or coding issue, I'd recommend investigating fixing that issue before throwing out the entire bathroom, w...
by Steelpoint
Thu Feb 20, 2020 4:52 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3826

Re: Mindswapping with your Wizard Summons Nonconsentually

This is more of a code issue.

Nevertheless. Getting spawned in as a antagonist, and then dying before you've even had a chance to even react, is poor form.

But, considering its a secondary antag and the player was only spawned for a few seconds, it makes it more a grey issue.
by Steelpoint
Wed Jul 31, 2019 12:30 pm
 
Forum: Policy Discussion
Topic: Mindswapping with your Wizard Summons Nonconsentually
Replies: 24
Views: 1302

Re: Security buffs

The quirk/trait should not be transferable, it should only apply to roundstart or late joining Officers. The first four suggestions, especially the handcuffs suggestions. Appear to be a strong idea. Historically, handcuffing and returning people to a secure area is the most likely time some third pa...
by Steelpoint
Wed Jul 31, 2019 12:25 pm
 
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 7336

Re: Github Merging

Outside the scope of this, but I always thought there was a 24 hour rule to merging new pull requests?

Realistically, and on topic, nothing will change.
by Steelpoint
Sun Jun 16, 2019 11:03 am
 
Forum: Policy Discussion
Topic: Github Merging
Replies: 175
Views: 10715

Re: At what points to people become veterans to game

Anyone whose account on this forum was registered in 2014. All this time I thought your account was a lot older than mine. Weird. 2014 was when the forum hosting changed Unfortunately I cannot find the old forums anymore, so you can't really reference it for a players veterancy. My byond account wa...
by Steelpoint
Wed Jun 12, 2019 11:52 am
 
Forum: General Chat
Topic: At what points to people become veterans to game
Replies: 53
Views: 4818

Re: At what points to people become veterans to game

leibniz wrote:how is greentext formed


Well, one day yellow and blue loved each other very much...
by Steelpoint
Tue Jun 11, 2019 1:42 pm
 
Forum: General Chat
Topic: At what points to people become veterans to game
Replies: 53
Views: 4818

Re: catgirls, why?

The cycle continues.
by Steelpoint
Tue Jun 11, 2019 7:08 am
 
Forum: General Chat
Topic: catgirls, why?
Replies: 30
Views: 3043

Re: At what points to people become veterans to game

Anyone whose account on this forum was registered in 2014.
by Steelpoint
Tue Jun 11, 2019 7:07 am
 
Forum: General Chat
Topic: At what points to people become veterans to game
Replies: 53
Views: 4818

Re: Stasis beds are shit.

I can't believe you guys actually removed sleepers. What's next? Is cloning going the way of the dodo?

Even HRP servers use sleepers.
by Steelpoint
Fri May 31, 2019 5:10 am
 
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 14565

Re: Make it so you can't put C4 onto a bomb.

Better idea, the longer the bombs timer is set for, the stronger the explosion will be, to a point.
by Steelpoint
Sat Feb 23, 2019 7:01 am
 
Forum: Ideas
Topic: Make it so you can't put C4 onto a bomb.
Replies: 17
Views: 919

Re: Aren't riot shields a bit too strong?

PKPenguin321 wrote:if memory serves, teleshields were originally HoS-only, hence why they are stronger. also i have an incredibly strong suspicion that steelpoint added it so that would also explain some things.


I never added the teleshield.
by Steelpoint
Fri Feb 22, 2019 5:38 pm
 
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 4023

Re: Game Mode - Invasion

Think logically on what a Syndicate salvage and repair team/Engineering Corps would be sent out with. I'd wager everyone would have the standard red Syndi space suits, save the Syndicate security and Captain I imagine would get hardsuits. Everyone would have a basic sidearm, in addition to basic eng...
by Steelpoint
Thu Feb 21, 2019 5:21 pm
 
Forum: Ideas
Topic: Game Mode - Invasion
Replies: 14
Views: 988

Re: Automated ERTs and Deathsquads

Then this system won't change much, perhaps a more guaranteed ERT might help keep some people alive.

If a person wants to mass kill everyone they will do so irrespective.

If that is such a issue then perhaps a better idea is to investigate disencouraging murderboners.
by Steelpoint
Wed Feb 20, 2019 11:21 am
 
Forum: Ideas
Topic: Automated ERTs and Deathsquads
Replies: 23
Views: 1398

Re: Automated ERTs and Deathsquads

Every single time this concept is brought up, for years, among the first things people say is that it is 'rewarding murderboners' and it'll become 'a goal to work towards' for mass murdering. But will it? Deathsquads are the most powerful force in the game barring admin shenanigans, they already hav...
by Steelpoint
Wed Feb 20, 2019 9:28 am
 
Forum: Ideas
Topic: Automated ERTs and Deathsquads
Replies: 23
Views: 1398

Re: why is readding Gang so taboo?

Sec was a major issue for the Gang gamemode. It felt the developers thought of sec as a hindrance to the mode ans they would try to sideline them, what with the ability to convert sec to a gang easily. I recall a saying that the first gang to convert sec was guaranteed to win. Furthermore, like any ...
by Steelpoint
Tue Feb 19, 2019 5:30 am
 
Forum: General Chat
Topic: why is readding Gang so taboo?
Replies: 74
Views: 6143

Re: Round length

A skill system is a interesting concept but I what impact that would have on round length is of question, it is also a major discussion point unto itself. Raz has the right idea however. If we want to try and extend the round, perhaps investigate adding more of a build up to our current antagonists....
by Steelpoint
Sat Feb 16, 2019 12:10 pm
 
Forum: Ideas
Topic: Round length
Replies: 81
Views: 5742

Re: Disembowelment on living targets is a bad mechanic.

What is armour, what is a dinky ash spear slicing through my 1,000,000 times folded Engineering Hardsuit exterior.

Internal organ or artery damage is one thing but seeing all your internal organs splat on the floor from a single hit by a melee weapon is unbalanced in my opinion.
by Steelpoint
Sat Feb 16, 2019 12:01 pm
 
Forum: Coding Feedback
Topic: Disembowelment on living targets is a bad mechanic.
Replies: 41
Views: 2639

Re: Disembowelment on living targets is a bad mechanic.

I was wearing a engineering hardsuit and a ash lizard ran past me and hit me once in the chest with a lavaland axe.

That one hit instantly disemboweld me and killed me on tbe spot.

The mechanic does need a rework.
by Steelpoint
Sat Feb 16, 2019 4:43 am
 
Forum: Coding Feedback
Topic: Disembowelment on living targets is a bad mechanic.
Replies: 41
Views: 2639

Re: Aren't riot shields a bit too strong?

Making the Riot Shield block from the front would require a system to let people lock their characters view position to that direction. Having to spam click behind you to keep yourself guarding one area as you move around would be obnoxious.
by Steelpoint
Tue Feb 12, 2019 4:58 am
 
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 4023

Re: Creeps, "roleplay antags", and murderboning

It makes little sense to create a antagonist whose existence is to essentially be a creep and obsess over a person, which requires a modicum of roleplay, only to allow it to be used in generic mass murderbone and other shitter play. Traitors and Changeling being able to do whatever they want is due ...
by Steelpoint
Sat Feb 02, 2019 4:33 pm
 
Forum: Policy Discussion
Topic: Creeps, "roleplay antags", and murderboning
Replies: 60
Views: 3683

Re: Cult power creep

Xenomorphs are a side antagonist, they are not a primary game mode.
by Steelpoint
Sat Feb 02, 2019 4:27 pm
 
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 4178

Re: New health system needs ideas for traumas and their interactions

The proposed system does strike me as being similar to Lifewebs medical system, albeit likely less complex. I also notice the implication that pain will be more prominent of a feature, which is a staple of baymed and lifewebs systems as well. In fact, literally all the suggestions I am reading are p...
by Steelpoint
Wed Jan 30, 2019 12:00 pm
 
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 3898

Re: on the topics of medbay and death

About cloning, one strategy would be to make cloning require access to a limited resource that is finite, one that cannot be bought from cargo or printed from chemistry. Another concept to make cloning less attractive is to make clones draw their player from anyone currently ghosted and not just the...
by Steelpoint
Sat Jan 26, 2019 5:26 am
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 10912

Re: Secborgs for malf AIs

I don't like the idea simply because I find it odd how a Borg can just magically become an entire module that, as far as we are concerned, does not exist on the station in universe anymore. It is not a software change, its a hardware change, you can't download a car. Then again we let borgs also gen...
by Steelpoint
Thu Jan 24, 2019 8:21 am
 
Forum: Ideas
Topic: Secborgs for malf AIs
Replies: 22
Views: 1213

Re: Cult power creep

Revolution is the only good TDM gamemode.

Cult is, ok, at best. But at the end of it, the gamemode is just a more complex variant of Rev.
by Steelpoint
Thu Jan 24, 2019 5:25 am
 
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 4178

Re: Remote ID Access Logging

Might not be easy but I suggest that only the Captain should be able to wipe the ID off of a Silver Head of Staff ID card, by that I mean the physical Captains ID card not the HoP's all access spare he has.
by Steelpoint
Sun Jan 20, 2019 2:18 am
 
Forum: Ideas
Topic: Remote ID Access Logging
Replies: 16
Views: 1280

Re: Round length

Its usually good practice to check cams and write down who is manning Toxins or Xenobio and akin. But most players don't check
by Steelpoint
Sat Jan 19, 2019 4:40 am
 
Forum: Ideas
Topic: Round length
Replies: 81
Views: 5742

Re: I am just... Done

oranges is Zoey?
by Steelpoint
Sat Jan 12, 2019 7:26 am
 
Forum: General Chat
Topic: I am just... Done
Replies: 17
Views: 1754

Re: Give borgs damage slowdown

Restrict detonating the Cyborgs to either Red Alert or needing to swipe two or three command level ID cards to activate the function, so it cannot be done unilaterally (or you need to steal a few extra ID cards first). Locking down Cyborgs should always be a option. Perhaps allow Emagged/Hacked Cybo...
by Steelpoint
Thu Jan 10, 2019 6:37 am
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 4371

Re: Give borgs damage slowdown

I don't understand what you are trying to suggest? I stated a possibility of removing the hard stun from the Ion Rifle and restricting it to Flashes and Flashbangs.
by Steelpoint
Wed Jan 09, 2019 11:00 am
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 4371

Re: Movement Speed

Inherently the average Security Officer has the advantage against the average Rev or Cultist, and in a straight up fight I'd weight more the Officer will stand tall instead of the Rev/Cultist. The critical advantages of these antagonists is in their large numbers and, more importantly, stealth. The ...
by Steelpoint
Wed Jan 09, 2019 10:28 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 16086

Re: Give borgs damage slowdown

On the opposite end, seeing a Borg that is one silver of health from death sprinting away at maximum speed after tanking a massive assault is always annoying to deal with. Perhaps if you are concerned of the prevalence of Ion weapons (just stop RnD from researching Ion Carbines) then perhaps, with t...
by Steelpoint
Wed Jan 09, 2019 10:25 am
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 4371

Re: rp as an argument should insta deny your appeal/complaint

Damned if you roleplay, damned if you don't.
by Steelpoint
Sat Jan 05, 2019 12:47 pm
 
Forum: Policy Discussion
Topic: rp as an argument should insta deny your appeal/complaint
Replies: 6
Views: 863

Re: Hygiene Removal

I only disagree with the perk that gives you a positive moodlet to being dirty.
by Steelpoint
Fri Jan 04, 2019 8:56 am
 
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 16562

Re: Russians role in SS13 Development compared to english speakers

What is this post trying to say.
by Steelpoint
Thu Jan 03, 2019 4:15 pm
 
Forum: General Chat
Topic: Russians role in SS13 Development compared to english speakers
Replies: 18
Views: 2142

Re: New coding direction/vision

oranges is fine, at most he is loosely trying to direct the actions of people like a RTS commander, when everyone else is playing a pure solo FPS game.
by Steelpoint
Thu Jan 03, 2019 3:47 pm
 
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 2396

Re: Does the detective fluff matter?

Propose a PR to give the HoS the spare scanner then. Slot it in his locker.
by Steelpoint
Thu Jan 03, 2019 11:21 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 11036

Re: Does the detective fluff matter?

Encourage the Head of Security to nab the spare scanner. Unless you are prepared to enforce roleplay standards on people then there is no way you will ever get a Detective player to conform to a certain playstyle. The onus is on the Detective or HoS to get a forensics scanner and conduct investigati...
by Steelpoint
Thu Jan 03, 2019 11:14 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 11036

Re: Minor Medical feedback and changes.

It'd be interesting if there was a soft cap on defibbing where after 2 minutes you can still attempt a defib but you have a increase amount of brain damage incurred to the patient when revived. Only issue with that it's not hard to cure brain damage with a dose of mannitol. Perhaps other scaling cos...
by Steelpoint
Mon Dec 31, 2018 11:46 am
 
Forum: Coding Feedback
Topic: Minor Medical feedback and changes.
Replies: 8
Views: 737

Re: Minor Medical feedback and changes.

The secret ingredient separating the master from the apprentice is realizing there are ways to heal damage on people that are dead, that can bring them back into defib range.
by Steelpoint
Mon Dec 31, 2018 8:39 am
 
Forum: Coding Feedback
Topic: Minor Medical feedback and changes.
Replies: 8
Views: 737

Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch

Strategically a tear gas anti-traitor bomb is safer than an actual bomb you converted out of from the tear gas. The issue with 'bombing the wiz and insta ending the round is valid' is that there is no IC communication to the players if the death of the Wizard will end the game or not. In the past, w...
by Steelpoint
Sat Dec 29, 2018 2:31 pm
 
Forum: Resolved Appeals
Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
Replies: 42
Views: 3604

Re: [TheMidnightRose] istoprocent - Unjustified Ban

The Detective is apart of Security, his office being returned to the Brig on Boxstation solidified that. He has sec channel access, he has access to the brig (I don't know if he has jail cell access tho), everything in the game points to him being a member of security. I do not think it would be fai...
by Steelpoint
Sat Dec 29, 2018 2:26 pm
 
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 6033

Re: [TheMidnightRose] istoprocent - Unjustified Ban

Stealing all access, and possibly attempting to distribute it to other members of the crew, is amongst one of the most disruptive actions any person can do to screw up a round, more so for Security. In the past I've never seen admins be concerned about people who break into the Caps Office, and then...
by Steelpoint
Sat Dec 29, 2018 2:21 pm
 
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 6033

Re: Does the detective fluff matter?

The solution would be to decrease the availability of instant hit stuns, and not add more to counter the fact. As far as lethal weapons go, the Detectives Revolver is pretty decent. Its just outclassed in the game of stuns we have going. If it were up to me, I'd make the only one hit stun guns in th...
by Steelpoint
Sat Dec 29, 2018 11:32 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 11036

Re: Does the detective fluff matter?

I'd prefer we decrease instant or near instant stun weapons, not add. Any Detective who is using their Revolver for catching people is a moron.
by Steelpoint
Sat Dec 29, 2018 11:24 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 11036

Re: Does the detective fluff matter?

The Detectives revolver is an iconic item, wanting to remove it is, I feel, a poor idea.
by Steelpoint
Sat Dec 29, 2018 11:03 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 11036

Re: Does the detective fluff matter?

Detectives acting more like Sec Officers is oft due to them being the only sec on shift.

I do not believe at all that detectives should not arrest for crimes, thats a stupid restriction.
by Steelpoint
Sat Dec 29, 2018 7:23 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 11036

Re: Does the detective fluff matter?

If you want to enforce gameplay and roleplay standards on the Detective then you'll need to start the same with the rest of the crew, starting with assistants.
by Steelpoint
Sat Dec 29, 2018 4:34 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 11036

Re: Murderboning Policy Thread #859

Probability aside, there are plenty of people who take their antag status as a license to kill at their discretion, mass murder or selective murder. They won't care what their objectives are in that regard, and may accomplish them by coincidence along the way, bloody gun and sword in hands as they g...
by Steelpoint
Thu Dec 27, 2018 10:07 am
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 3934
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