Search found 40 matches
- Sat Jul 15, 2023 5:19 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [Server BAN] [HenriqueKill9576] Taraiph
- Replies: 1
- Views: 2023
[Server BAN] [HenriqueKill9576] Taraiph
BYOND account: Taraiph Character name: Roland Madden Ban type: Server Ban length: Permanent Ban reason: Self-Requested, Appeal Whenever Time ban was placed: 2023-07-13 17:53:01 Round ID in which ban was placed: 22152 Your side of the story: After a couple of unfortunate ick-ocks due to the fact tha...
Re: Rip trump
American elections have ended with the victory of no-nonsense democratic statesman Joe Biden, but a series of legal loopholes and political mishaps assign the vice presidency to the republican candidate, eccentric conman and WWE superstar Donald J Trump. Hilarity ensues as two former opponents must...
Re: Rip biden
I read this thread. I've been on twitter politics threads populated by people who literally do not understand a damn thing about the world outside of twitter and somehow I feel dumber having read this thread than any of the previous ones. Boy, these next four years are going to be the worst ones of ...
- Wed Jul 08, 2020 7:22 am
- Forum: Off Topic
- Topic: How did you get your username?
- Replies: 43
- Views: 10699
Re: How did you get your username?
It was the name of an old mary sue I made for a story I had when I was 13 or 14.
- Tue May 12, 2020 12:53 pm
- Forum: Coding Feedback
- Topic: Medical Doctors are a mistake.
- Replies: 48
- Views: 9495
Re: Medical Doctors are a mistake.
I have a better idea. Don't run around trying to kill people or get in fights. Go AFK and watch netflix if the tend wounds takes too long. Stay out my medbay storage. Learn to roleplay as someone whose head is used for more than target practice. Learn medbay yourself if you really hate how other peo...
- Tue May 12, 2020 12:26 pm
- Forum: Off Topic
- Topic: 2020 politics containment thread: covid edition
- Replies: 77
- Views: 15377
Re: 2020 politics containment thread: covid edition
It's like watching a bad game of SS13. When's the emergency shuttle coming so I can log out of life and not have to see human stupidity congeal into malice
- Sun Apr 26, 2020 6:38 am
- Forum: Coding Feedback
- Topic: Runechat Feedback Thread
- Replies: 51
- Views: 15748
Re: Runechat Feedback Thread
because we should be really aiming to remove the text box altogether I disagree. The text box of SS13 is perhaps the only thing about the entirety of the game that's even remotely intuitive: click a thing, information shows up there, and then you act on it. There's a reason why any game this comple...
- Sat Apr 11, 2020 10:50 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 53431
Re: Ban the N word
If I walked down the street holding a sign that says "Niggers are not welcome", by your logic I'm not harassing my neighbors because I didn't say anything to them specifically. Yes. A normal person would just walk by and ignore it, a sensitive person would clutch their pearls and go post ...
- Sat Apr 11, 2020 9:26 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 53431
Re: Ban the N word
As perhaps the only black person to play on these servers in the past six months, I'd rather you not use a word that 80% of you find too offensive to actually refer to directly in these discussions. But most of you consider huffing mustard gas to be preferable to self-awareness so I won't bother wit...
- Wed Feb 26, 2020 8:02 am
- Forum: Coding Feedback
- Topic: Metastation Medbay Revamp Feedback (Frosty Saviour)
- Replies: 8
- Views: 2351
Re: Metastation Medbay Revamp Feedback (Frosty Saviour)
I may have teared up at the sheer beauty of the new metastation medbay. It's everything I could hope for apart from roundstart organ harvesters and a pentetic acid shower. I absolutely can't wait to make full use of it in the near future.
- Wed Feb 05, 2020 3:01 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 108536
Re: CLONING REMOVAL FEEDBACK
I consider basically husking the corpse the overdose. However, the fact the reagent never ticks down is new to me. I use the analyzer on corpses a little after bringing them to Medbay and the formaldehyde is usually missing from the chems list. Are you sure they're not processed or lost somehow? Ar...
- Wed Feb 05, 2020 2:49 am
- Forum: Coding Feedback
- Topic: Stun Baton: Best Melee or Benchmark for Change?
- Replies: 45
- Views: 8402
Re: Stun Baton: Best Melee or Benchmark for Change?
Take it to NTR hutSuper Aggro Crag wrote:I refuse to repeat this nonsense
- Tue Feb 04, 2020 4:00 am
- Forum: Coding Feedback
- Topic: Stun Baton: Best Melee or Benchmark for Change?
- Replies: 45
- Views: 8402
- Sun Feb 02, 2020 5:26 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 108536
Re: CLONING REMOVAL FEEDBACK
judgement cut This is what I mean by inexperience. If not Non-Functional it's not worth going for replacing the other organs unless you have time to spare. Brains only break after thirty minutes, so you'll rarely have to do brain repair surgery. Plus, if there's one complaint after playing a lot of...
- Sun Feb 02, 2020 5:40 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 108536
Re: CLONING REMOVAL FEEDBACK
snip. A bypass surgery takes 30 seconds, and you can almost always defib straight after (if they have brute or burn damage a patch or injection from the kit will take care of it). Medbay is just inexperienced right now. It'll pass. A bypass surgery takes 30 seconds. Organ replacement takes two minu...
- Tue Jan 28, 2020 3:42 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 108536
Re: CLONING REMOVAL FEEDBACK
On top of everything what? It's Medbay. Its literal main priority is saving lives. The job has been so braindead and easy that yes, most MDs see the job as the "faff and fuck around" job since one person pressing the cloning button has become more than enough to deal with nearly every sit...
- Tue Jan 28, 2020 6:10 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 108536
Re: CLONING REMOVAL FEEDBACK
Multiple people dealing with a stream of dead bodies. Which are still individually infinitesimally less complicated than a SM. The excess of people who complain about this and admit to not playing MD is staggering. Not quite. Multiple people have to deal with a stream of dead bodies on top of every...
- Sun Jan 12, 2020 12:32 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 108536
Re: CLONING REMOVAL FEEDBACK
...if even after hearing all the voices and opinions of all the players who are passionate enough about the subject to give you feed back you still aren't convinced, I have to ask; what makes removing cloning so much better of an alternative to reworking it? Because reworking it takes effort and is...
- Sat Jan 11, 2020 1:46 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 108536
Re: CLONING REMOVAL FEEDBACK
Because medical isn't fun.skoglol wrote:Just because you dont(sic) agree with my justifications doesnt(sic) mean I havent(sic) made any. But let me sum it up for you:
Cloning is antithetical to medical content, both existing and future.
- Fri Jan 10, 2020 2:35 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 108536
Re: CLONING REMOVAL FEEDBACK
I shouldn't even have to say what my opinion of cloning being removed is. But I will, for posterity's sake so in five/six months when oranges comes up with another change that bleeds off half of the medbay mains.
Don't remove cloning.
Don't remove cloning.
- Wed Jan 08, 2020 6:17 am
- Forum: Coding Feedback
- Topic: Paramedic feedback
- Replies: 59
- Views: 12726
Re: Paramedic feedback
needs a stun baton and cuffs so you can heal people I have joked about it before, but roundstart every doctor, chemist, and viro should have a .357 and a couple of reloads for greytiders and brainlets who insist on stealing half the medkits. Or refusing to submit to surgery when they don't have eno...
- Sun Jan 05, 2020 5:47 am
- Forum: Coding Feedback
- Topic: What is a good plumbing room size?
- Replies: 10
- Views: 2706
Re: What is a good plumbing room size?
Don't mind Oranges, he's mad that effort has to be done to make the new chemistry changes work on the maps we have.
- Wed Dec 11, 2019 3:10 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21723
Re: How do we extend average round time?
Honestly, engine delams will only ever occur because the engineers are morons or because antags have killed them all and have taken control of the engine room and/or AI to ensure a delam. In either case nobody is going to be in a position to fix it. If you can't fix the SM, start looking into alter...
- Wed Dec 11, 2019 2:10 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16719
Re: New Cobbychem thread
The Corazone changes are probably the most smoothbrained changes in cobbychem. This is accounting for Fiziver and Synthflesh. Other than that, nothing in medbay has changed in several months. I'm honestly thinking that I should just carry around a syringe gun full of lexorin for literally every prob...
- Sat Nov 23, 2019 3:39 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16719
Re: New Cobbychem thread
Doctors now have roundstart access to oldchem as well as at least one syringe gun. If you don't want to make chloral hydrate to knock tiders on their ass, you deserve to get looted. There's also generally more doctors than there are medbay tiders at any single point. Departmental camaraderie is ver...
- Wed Nov 20, 2019 5:32 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16719
Re: New Cobbychem thread
how do i learn cob As one of the few people who have tried to learn how this god-forsaken system of medical chemicals is supposed to work, you don't. Normally I'd just say "read the wiki", but then you'd realize that the ways that you apply them are kinda arbitrary at best(libital, aiuri)...
- Sun Nov 17, 2019 6:21 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16719
Re: New Cobbychem thread
20hp is a fifth of your health before you hit crit. I'm expecting things like lightbulbs, a couple of punches, etc. to be considered standard "minor damage", not running into an arbitrarily set grille wattage (or even running into a grille connected to the powergrid at all).... Here's whe...
- Fri Nov 15, 2019 11:40 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16719
Re: New Cobbychem thread
Please fucking do.oranges wrote:at this point it's almost like we need to hand out .357's to the medbay staff
Also whitekits need a hard nerf.
- Sun Oct 13, 2019 9:23 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
I'm not sure this new medbay is worth the effort of learning at this point. Just port baymed over. It'd be less of a hassle than trying to get the fucking janitor to stop for two minutes so I can use unupgraded surgery because AI wanted a shell.
- Sun Sep 22, 2019 11:43 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
So I've been taking more time playing medbay, and one thing I've noticed that complicates procedures: the person you're supposed to be healing. I've cooled down a bunch on cobbychem since it's initial introduction (even though I still find many faults within its design), but I've noticed that pretty...
- Sun Sep 15, 2019 12:43 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
Between this and my newly-created mixes for brute and burn I am now assured in the coderbus' ability to improve the game just as much as they fuck it up. Good work.Cobby wrote:After https://github.com/tgstation/tgstation/pull/46512 I will be replacing failure with longer time to perform surgeries.
- Fri Sep 13, 2019 4:31 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
What you've made, Cobby, is a situation where the choices available are effectively inferior in every circumstance to the choices that came before Trekchems were super op, so needed a nerf, to make room for people to make actually meaningful tradeoffs in medbay, instead of just jabbing people full ...
- Fri Sep 13, 2019 4:51 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
which phase was "already really hard" and which one was "straightforward"? Little Damage? Stypic Medium Damage? Stypic LOTS OF DAMAGE? Stypic LOTS OF DAMAGE WITH SEVERAL PEOPLE? MORE Stypic If you're implying medical was ever difficult outside of maybe an instakill cheese mechan...
- Thu Sep 12, 2019 4:02 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
3. Compress the research tree for surgery so revival surgery is obtainable early without miners lynching R&D, or make revival surgery a roundstart surgery. Use defib and dissect bodies so you have medical bargaining power. Read: Get fucked if R&D decides nanites are better than surgery. Use...
- Tue Sep 10, 2019 7:07 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
With a bit more time working with the chemicals, I've come to a new set of conclusions. Surgery is absolutely amazing to use, and a godsend for playing around with, conditionally. If you're a plasmaman, and you get injured, you're basically fucked if I have to do surgery. If we have three people who...
- Wed Sep 04, 2019 1:11 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
I wonder when the last of the useful medicines are going to be removed.
- Wed Aug 28, 2019 4:06 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
Re: Cobbychem: A Separate Thread
As to a revert, I do not agree that we are at the stage that a revert is needed yet. If within 1 -2 months time, people are still unable to effectively use the new chems, or adjust to use surgery, then we may consider the experiment to have failed, and perhaps we have to accept that the tg playerba...
- Sat Aug 24, 2019 5:11 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79494
The new healing chemicals are actively useless and a detriment to playing any medical role
Recently there's been many calls for changes to medbay. It's boring 90% of the time and has a lot of people just breaking in to steal what they want and go right back to the tide, as well as there being not as much for any medical doctor or even a chemist to do if a bomb didn't go off in the past fi...
- Fri Jul 05, 2019 10:20 pm
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] Taraiph - simply looking for answers
- Replies: 3
- Views: 1273
Re: [NecromancerAnne] Taraiph - simply looking for answers
The events relating to this ban occurred on round 112368 on Sybil, the round immediately preceding the round in the OP. ( src , statbus , scrubby ) Thank you. I'll add it to the OP for later. After checking through the logs, I notice that there's a clear gap between when I commit suicide and when t...
- Fri Jul 05, 2019 8:38 pm
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] Taraiph - simply looking for answers
- Replies: 3
- Views: 1273
[NecromancerAnne] Taraiph - simply looking for answers
Byond account and character name: Taraiph, playing as Roland Madden Banning admin: NecromancerAnne Ban type (What are you banned from?): Banned from all medical roles Ban reason and length: Released a harmful virus as a nonantag and didn't respond to ahelps. This ban is permanent. Time ban was place...