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Re: Being valid for calling someone slurs?

how dare the admins not protect me when I instigate fights by being intentionally provocative and get dunked
by feem
Wed May 13, 2020 4:35 am
 
Forum: Policy Discussion
Topic: Being valid for calling someone slurs?
Replies: 33
Views: 1466

Re: /tg/ Github Suspended Megathread

things which are just about the same level of effort: > disabling a repo through an automated process that already exists (such as a complaint) > not using shit language in the first place > removing shit language you don't actually care about if someone says you have to in order to keep using a use...
by feem
Wed Apr 15, 2020 5:20 pm
 
Forum: Coding
Topic: /tg/ Github Suspended Megathread
Replies: 82
Views: 20979

Re: TC trades are out of control

I'm a common revenant TC trader and I almost always go out of my way to try to RP with the crew. I rarely engage in outright mayhem and am more a hunter of opportunity. If the crew makes it explicitly difficult for me, like, nobody plays along or the second I pretend to be someone's mother's ghost o...
by feem
Mon Apr 06, 2020 2:46 pm
 
Forum: Policy Discussion
Topic: TC trades are out of control
Replies: 21
Views: 1508

Re: Disable Meteors

Specially because it only enables a small section of the crew into action (i.e. Silicons and engineers), the rest of the crew have to suffer. This is a good point. Virology, xenobiology, and sec are always hardest hit by this, too, and then basically have to wait their turn to get back online. If t...
by feem
Mon Apr 06, 2020 2:43 pm
 
Forum: Policy Discussion
Topic: Disable Meteors
Replies: 35
Views: 1972

Re: An0n3 amendment has become weaponised by the admin team

I agree that it's not used consistently and it allows pile-ons by admins while excluding potential anecdotal information and requests for clarification from players. I would like to see the rule applied universally with only banning admin, banned individual, logposters, and headmins posting, and pla...
by feem
Fri Apr 03, 2020 3:04 pm
 
Forum: Policy Discussion
Topic: An0n3 amendment has become weaponised by the admin team
Replies: 61
Views: 3557

Re: Revert Manuel's game mode chances

Also I want to note that my above response is primarily about the stated motivations for reverting the roundtype weighting. Honestly, I don't think that changing the weighting a bit would have the effect you're describing as a positive, and am not opposed to tweaking it a bit. To summarize, I'd prob...
by feem
Wed Apr 01, 2020 4:38 pm
 
Forum: Policy Discussion
Topic: Revert Manuel's game mode chances
Replies: 18
Views: 1405

Re: Disable Meteors

As an engineer and medical main, meteors can be both the most annoying AND the most satisfying and interesting thing that happens in a given shift. At the same time.

Keep.
by feem
Wed Apr 01, 2020 1:07 pm
 
Forum: Policy Discussion
Topic: Disable Meteors
Replies: 35
Views: 1972

Re: Revert Manuel's game mode chances

I'm concerned that some of the administration considers people who enjoy the slower pace of Manuel to be a problem which needs to be solved. I also recognize that there is a desire for some middle ground between Manuel's current state and the state of Bagil. Why not aim for a solution that manages b...
by feem
Wed Apr 01, 2020 1:05 pm
 
Forum: Policy Discussion
Topic: Revert Manuel's game mode chances
Replies: 18
Views: 1405

Re: Are disease and spawner grenades okay on Manuel?

not be silent while it's already addressed earlier in the thread and AFTER the medbay attack they did bring some story to the game, at the time of that attack it was exactly that: silent. again I don't think this was the intent of the player in question, but while diseases or spawners have been rel...
by feem
Sun Mar 29, 2020 3:47 am
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1152

Re: Are disease and spawner grenades okay on Manuel?

nothing was different about this round except that you died unfairly I mean my byond regdate is 2010, my first play in tg was 2014, I was an admin for two years, and I've been playing Manuel heavily for over a month since I came back. I'm pretty used to unfair deaths. in this case however, even the...
by feem
Sun Mar 29, 2020 12:14 am
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1152

Re: Are disease and spawner grenades okay on Manuel?

while it isn't directly relevant to this thread, several of the people in the server actually did agree that attacking medbay that early on Manuel is shitty. And that's basically what this thread is about: how gamebreaking do we want Manuel antags to be that early in the shift? Which is why the thre...
by feem
Sat Mar 28, 2020 11:48 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1152

Re: Are disease and spawner grenades okay on Manuel?

skoglol wrote:Okay retard.


good post

Manuel rounds regularly run into two+ hours. Twenty minutes is basically roundstart.

I get the feeling that most of the people commenting in this thread don't play there very often. This thread isn't about the other servers.
by feem
Sat Mar 28, 2020 11:33 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1152

Re: Are disease and spawner grenades okay on Manuel?

The fact would remain that they attacked medbay at roundstart, but at least they would have done something other than run in silently and drop instakill bees. It's good that they roleplayed after that, but you were already saying this was fine before they did.
by feem
Sat Mar 28, 2020 10:38 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1152

Re: Are disease and spawner grenades okay on Manuel?

This is not actually about me at all, but if you want to see "medbay out of commission for a whole round because someone killed everyone there at roundstart" as being IMDED then okay. Edit: if this had had any semblance of "I AM KILLING FOR THE BEES!!" as he rushed in, or if it h...
by feem
Sat Mar 28, 2020 9:48 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1152

Re: Are disease and spawner grenades okay on Manuel?

You are defending dropping a toxin bee spawner at medbay at roundstart that killed four people, i.e. almost the whole department, on Manuel.

Edit: which killed them nearly instantly.
by feem
Sat Mar 28, 2020 9:40 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1152

Are disease and spawner grenades okay on Manuel?

EDITED TO ADD BECAUSE SOME PEOPLE DON'T SEEM TO BE READING THE TOPIC: This happened on Manuel and the thread is about Manuel In round 133314, a traitor with the syndicate bee kit threw a beesease bottle and buzzkill grenade in medbay about 20 minutes after shift start. The bees which spawned contain...
by feem
Sat Mar 28, 2020 9:16 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1152

Re: <Dezupher> <apocryphon> -banned for blowing borg.

Hi! I'm the borg you blew up. Medical borgs often monitor the crew monitor which shows the health status of all crew who have their suit sensors activated. I was doing this for the entire shift. I was dispatched, in this way, repeatedly to your brig, first for the damage to both yourself and the war...
by feem
Thu Mar 12, 2020 1:44 am
 
Forum: Resolved Appeals
Topic: <Dezupher> <apocryphon> -banned for blowing borg.
Replies: 4
Views: 709

Re: ITT Admin confessions and fuck ups.

if you meta the round type I will break the meta
by feem
Mon Jul 23, 2018 9:44 pm
 
Forum: Auditorium
Topic: ITT Admin confessions and fuck ups.
Replies: 148
Views: 58846

Re: [rustledjimm] Spankmaster - Improper locking of handling ban appeal complaint

Would you prefer I lock the thread instead of Rustled? Because I've done that plenty of times, as have other admins. I don't have any feelings about this in any given direction, but it is completely typical to lock a thread which looks like it's going to run off the rails or has peanut posters in it...
by feem
Sat Jul 21, 2018 11:47 pm
 
Forum: Closed Complaints
Topic: [rustledjimm] Spankmaster - Improper locking of handling ban appeal complaint
Replies: 9
Views: 647

Re: [rustledjimm] Spankmaster - Improper locking of handling ban appeal complaint

When a lot of people start peanut posting in an appeal or complaint thread, or the topic starts to wander, it's very common to lock the thread until a headmin can respond to the initial comparing.

Or, in this case, until a different headmin can respond.
by feem
Sat Jul 21, 2018 11:36 pm
 
Forum: Closed Complaints
Topic: [rustledjimm] Spankmaster - Improper locking of handling ban appeal complaint
Replies: 9
Views: 647

Re: Trialmin Review: Wubli

ban anyone who does not promote wubli
by feem
Thu Jul 19, 2018 9:57 pm
 
Forum: Town Hall
Topic: Trialmin Review: Wubli
Replies: 33
Views: 2483

Re: [feemjeem] Rain_Storm_Gerbil - Note Appeal

I have no further comment beyond what has been posted by the other admins.
by feem
Wed Jul 18, 2018 11:14 pm
 
Forum: Resolved Appeals
Topic: [feemjeem] Rain_Storm_Gerbil - Note Appeal
Replies: 5
Views: 475

Re: Wubli

greatmin, super motivated, asks good questions, rapid learner
by feem
Wed Jul 18, 2018 7:38 pm
 
Forum: Admin Feedback
Topic: Wubli
Replies: 43
Views: 6726

Re: admin disrespect: the thread

tl;dr: play stupid games win stupid prizes definitely agree an admin should be able to personally handle and not be affected by your average run of the mill shitslinging and salt but it doesn't mean they have to take it from you or that it's in your interest to sling it and if you make a hella habit...
by feem
Mon Jul 16, 2018 2:21 pm
 
Forum: Policy Discussion
Topic: admin disrespect: the thread
Replies: 16
Views: 1315

Re: admin disrespect: the thread

'But it is said: Do not meddle in the affairs of wizards, for they are subtle and quick to anger. The choice is yours: to go or wait.' 'And it is also said,' answered Frodo: 'Go not to the Elves for counsel for they will answer both no and yes.' 'Is it indeed?' laughed Gildor. 'Elves seldom give un...
by feem
Mon Jul 16, 2018 2:18 pm
 
Forum: Policy Discussion
Topic: admin disrespect: the thread
Replies: 16
Views: 1315

Re: [Stickymayhem] Hathkar - Misinformation/Lying in Ahelp

As a reminder, admins and players should withhold comment unless they are involved or a gamemaster/headmin. New Rule: 2. If you are not directly involved with the complaint (You are the guy who was banned, you saw what happened, you were his victim, etc.) then do not post in the complaint. Only the ...
by feem
Fri Jul 13, 2018 8:19 pm
 
Forum: Closed Complaints
Topic: [Stickymayhem] Hathkar - Misinformation/Lying in Ahelp
Replies: 6
Views: 769

Re: [stickymayhem] 2Haku - Marathon Round Permanent Ban - Metagang.

https://tgstation13.org/wiki/Rules Do not use information gained outside of in character means. I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame me...
by feem
Thu Jul 12, 2018 1:00 am
 
Forum: Resolved Appeals
Topic: [stickymayhem] 2Haku - Marathon Round Permanent Ban - Metagang.
Replies: 7
Views: 1525

Re: [feemjmeem] TenPol OOC ban appeal

Joking about people being pedophiles or about pedophilia or really just talking about it in general is not appropriate here. Your prior notes include 'jokes' like telling an admin that they made you horny and grabbing your junk suggestively ICly at another player. These things aren't really defensib...
by feem
Mon Jul 09, 2018 7:15 pm
 
Forum: Resolved Appeals
Topic: [feemjmeem] TenPol OOC ban appeal
Replies: 6
Views: 807

Re: [feemjmeem] TenPol OOC ban appeal

I'm not comfortable lifting this. You have two prior notes specifically related to rule 8 in addition to this ban. If you'd toed over the line any further than you did it would've been a permaban. I need you to indicate that you understand that creepy sexual shit, even in passing, is NOT allowed here.
by feem
Mon Jul 09, 2018 5:11 pm
 
Forum: Resolved Appeals
Topic: [feemjmeem] TenPol OOC ban appeal
Replies: 6
Views: 807

Re: I hear thunder, but there's no rain

Please use the format.
by feem
Thu Jul 05, 2018 1:44 pm
 
Forum: Resolved Appeals
Topic: I hear thunder, but there's no rain
Replies: 7
Views: 759

Re: Trialmin Review: Alexch2

Very motivated and seems to handle most administrative duties well, but I've been concerned in the past with their attitudes regarding guidance from other admins. For awhile it seemed like they enjoyed annoying and antagonizing people intentionally, but they've calmed down a bit. There have also bee...
by feem
Sun Jul 01, 2018 4:19 pm
 
Forum: Town Hall
Topic: Trialmin Review: Alexch2
Replies: 20
Views: 1570

Re: Statement from the Headmin Team 30/06

BOTH WORDS AND ACTIONS HAVE IMPACT AND CONSEQUENCES
by feem
Sat Jun 30, 2018 9:44 pm
 
Forum: Town Hall
Topic: Statement from the Headmin Team 30/06
Replies: 110
Views: 12001

Re: [feemjmeem] Unban appeal.

Having a "personal hate" for a server and being a shitter on it does not paint you in a positive light. Additionally, your current account started playing here a day or two after the server ban elsewhere. You may appeal the ban again in three months but this appeal is denied, barring headm...
by feem
Sat Jun 30, 2018 12:17 pm
 
Forum: Resolved Appeals
Topic: [feemjmeem] Unban appeal.
Replies: 11
Views: 727

Re: [feemjmeem] Unban appeal.

We've conferred with some other hosts. You were banned from another server on May 21st for flooding plasma and, while being questioned about it, igniting it.

I don't believe your actions were in good faith.

This appeal is denied, though it is of course open to headmin review.
by feem
Sat Jun 30, 2018 12:39 am
 
Forum: Resolved Appeals
Topic: [feemjmeem] Unban appeal.
Replies: 11
Views: 727

Re: [feemjmeem] Unban appeal.

I'm a little uncomfortable lifting this so soon. You intentionally removed the space section of the cooling loop, which is the most effective way of cooling down the supermatter, because someone said there was hot gas in the supermatter. It's very hard to see this as anything but intentional sabotage.
by feem
Fri Jun 29, 2018 10:50 pm
 
Forum: Resolved Appeals
Topic: [feemjmeem] Unban appeal.
Replies: 11
Views: 727

Re: [feemjmeem] Unban appeal.

Actual ban reason: As a non-antag assistant, disassembled the cooling loop on the supermatter. You've had too many warnings, too quickly, about too many griefy things. Bye A follow-up note that I placed: 14:10:56 [0x2007f89] (170,146,2) || the pipe was REMOVED by Bilary/(Plasmilinum XIIII) 14:11:04 ...
by feem
Fri Jun 29, 2018 5:46 pm
 
Forum: Resolved Appeals
Topic: [feemjmeem] Unban appeal.
Replies: 11
Views: 727

Re: Naming Policy part 17: Historical Villians

I want to reiterate that my suggestion doesn't imply hard and fast rules, but provides guidance to help people pass the "smell test" with their names. It says you MAY be banned, not that you will. The vast majority of cases would, just as now, just result in being asked to change it, if at...
by feem
Sun Jun 24, 2018 11:41 am
 
Forum: Policy Discussion
Topic: Naming Policy part 17: Historical Villians
Replies: 32
Views: 2008

Re: Naming Policy part 17: Historical Villians

the game is set 5 hundreds years from now Our players aren't. The majority of people who pick those specific kinds of names are doing so explicitly to get a rise out of people, which is a rule 1 violation. Name policy shouldn't be a tacked-on special list of things in addition to the regular rules,...
by feem
Sat Jun 23, 2018 10:39 pm
 
Forum: Policy Discussion
Topic: Naming Policy part 17: Historical Villians
Replies: 32
Views: 2008

Re: Naming policy on pop culture names

While I'd personally like to see pop culture names go away, they probably won't. I feel like something like this would address most issues that come up, and still allow enough flexibility to let people be a little tiny bit stupid. 1) A minimum amount of effort is expected in creating a name for your...
by feem
Sat Jun 23, 2018 9:27 pm
 
Forum: Policy Discussion
Topic: Naming policy on pop culture names
Replies: 17
Views: 1389

Re: Naming Policy part 17: Historical Villians

I feel like something like this would address most issues that come up, and still allow enough flexibility to let people be a little tiny bit stupid. 1) A minimum amount of effort is expected in creating a name for your character: use something which you can reasonably expect other people to say whe...
by feem
Sat Jun 23, 2018 9:26 pm
 
Forum: Policy Discussion
Topic: Naming Policy part 17: Historical Villians
Replies: 32
Views: 2008

Re: [Feemjmeem] Not Mike - Engineering Ban Appeal

Thanks for your appeal. This can be lifted by any admin. Please be more careful and watchful next time. Obviously if you're killed or something you don't need to babysit, but otherwise dangerous configs are your responsibility.

Be mindful of the impact your actions can have and you should be fine.
by feem
Thu Jun 21, 2018 11:28 pm
 
Forum: Resolved Appeals
Topic: [Feemjmeem] Not Mike - Engineering Ban Appeal
Replies: 4
Views: 518

Re: [Darkgenerallord] Usednapkin Permaban Appeal

I am in no way defending the player in question. BUT, I can understand why a player would be upset by an 'intrusive' ahelp during a critical situation, such as being a head during revolution. I can also understand why said head might be unwilling to put up with a deputy who repeatedly defies orders ...
by feem
Tue Jun 19, 2018 11:45 pm
 
Forum: Resolved Appeals
Topic: [Darkgenerallord] Usednapkin Permaban Appeal
Replies: 32
Views: 2149

Re: [Darkgenerallord] Autumn Sinnow - Usednapkin perma'd because admin didn't like me

Thank you for using the format in this appeal.

I recommend being more even-tempered and less hostile and vulgar in your appeal. It'll be better for everyone.
by feem
Tue Jun 19, 2018 9:38 pm
 
Forum: Resolved Appeals
Topic: [Darkgenerallord] Autumn Sinnow - Usednapkin perma'd because admin didn't like me
Replies: 7
Views: 505

Re: [Usednapkin] Perma by darkgenerallord

this thread went places
by feem
Tue Jun 19, 2018 9:14 pm
 
Forum: Resolved Appeals
Topic: [Usednapkin] Perma by darkgenerallord
Replies: 8
Views: 551

Re: [Usednapkin] Perma by darkgenerallord

This appeal will not be considered unless you use the format.
by feem
Tue Jun 19, 2018 9:12 pm
 
Forum: Resolved Appeals
Topic: [Usednapkin] Perma by darkgenerallord
Replies: 8
Views: 551

Re: [feemjmeem] baby10001 - A new ban appeal as instructed in the last one

Can you give a little bit more background into how your understanding of the game has changed? For example, maybe some of the situations you got into previously and how you'd respond to them now, vs. how you responded to them then? Also, it's only been a month and I'm a little hesitant to give the O...
by feem
Wed Jun 13, 2018 1:18 am
 
Forum: Resolved Appeals
Topic: [feemjmeem] baby10001 - A new ban appeal as instructed in the last one
Replies: 5
Views: 841

Re: [Nabski] Basilman - spamming note appeal

A lot of messages will lag a client regardless of client side condensating. Also sound spam is annoying. I'm perhaps the laggiest person on TG and it doesn't affect me a little bit, and the sound "spam" is about 5 seconds of sound edit: and it's five seconds of sound because I purposefull...
by feem
Mon Jun 11, 2018 2:22 am
 
Forum: Resolved Appeals
Topic: [Nabski] Basilman - spamming note appeal
Replies: 26
Views: 1268
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