Search found 116 matches

by rockpecker
Wed Dec 30, 2015 5:30 pm
Forum: Coding Feedback
Topic: Chaplain's camera obscura doesn't show orbiting ghosts
Replies: 25
Views: 6401

Re: Chaplain's camera obscura doesn't show orbiting ghosts

To be honest this would work a lot better if people liked to RP. What's more fun: Exactly my point. But since /tg is apparently the zero-RP server now, the question of whether a blurry photograph alleged to show someone being chased by ghosts is admissible evidence doesn't matter. All that matters,...
by rockpecker
Tue Dec 29, 2015 10:34 pm
Forum: Coding Feedback
Topic: Chaplain's camera obscura doesn't show orbiting ghosts
Replies: 25
Views: 6401

Re: Chaplain's camera obscura doesn't show orbiting ghosts

As soon as the chappy tried to get security to dunk some guy is when they should have told them to fuck off. This. It's the same problem as having psychics testify about what the spirits told them: there's no way to know if the psychic is just making shit up. It's hearsay at best. If the chaplain w...
by rockpecker
Fri Nov 20, 2015 12:58 am
Forum: Closed Policy Discussion
Topic: Lizards being thrown into people
Replies: 80
Views: 18669

Re: Lizards being thrown into people

Cheimon, we have a big damn policy document for Asimov because it's the default. It's more important to clarify how Asimov works than, say, Robocop or Paladin, because when the AI gets switched to one of those, everyone sees it as practically equivalent to having no laws. I don't know what lawset yo...
by rockpecker
Thu Nov 19, 2015 7:47 pm
Forum: Ideas
Topic: Add traitor mind slave implants
Replies: 41
Views: 9403

Re: Add traitor mind slave implants

We talked about this a while ago, and one solution to metafriending / "hey mindslave me i want to be tator" is to have mindslaving kill the victim and use a ghost as the new mindslave personality. Basically, you scoop out their brain and replace it with an evil PAI. Alternatively, leave th...
by rockpecker
Thu Nov 05, 2015 8:11 pm
Forum: Closed Policy Discussion
Topic: Head antags/team antag heads
Replies: 8
Views: 1982

Re: Head antags/team antag heads

J_Madison wrote:Policy discussion.

Discuss roundstart antags ability to be a leader of an antag group.
How is this a policy matter? If you want to lead, lead. If you don't want to lead, or aren't able to, then someone else will have to do it, or your cult will scatter and be ineffective.
by rockpecker
Wed Oct 28, 2015 10:40 pm
Forum: Closed Policy Discussion
Topic: Them Sweet Borg Valids
Replies: 28
Views: 6547

Re: Them Sweet Borg Valids

Surely you should have to use your own fucking initiative and common sense and reasoning before jumping immediately to "MUH VALIDS". Especially when every single person involved saw me try to constantly save people from getting killed, and ask people to stop. They used their initiative an...
by rockpecker
Wed Oct 28, 2015 10:38 pm
Forum: Closed Policy Discussion
Topic: FNR Animal Killing/Gibbing
Replies: 57
Views: 12249

Re: FNR Animal Killing/Gibbing

Ian was controlled by a player in this story, though. That means that he was a player, too, and did much more than just make floaty pink hearts. Players have no way of knowing that (especially since Ian was already DEAD at the time of the supposed misbehavior). If you become Ian, you accept that th...
by rockpecker
Tue Oct 27, 2015 5:42 am
Forum: Closed Policy Discussion
Topic: Them Sweet Borg Valids
Replies: 28
Views: 6547

Re: Them Sweet Borg Valids

Apparently this is valid because the traitor "took advantage" of the situation and incited a lynch mob. It's "valid", to use your word, because the crowd mistakenly believed you were pushing people out into space, and acted accordingly. What do you WANT to happen in this case? &...
by rockpecker
Tue Oct 27, 2015 1:47 am
Forum: Closed Policy Discussion
Topic: FNR Animal Killing/Gibbing
Replies: 57
Views: 12249

Re: FNR Animal Killing/Gibbing

Isn't it the job of antags to cause drama and chaos, not bored assistants with fire extinguishers? The focus on "antags vs. everyone else" has really screwed up the culture on this server (among other things, it's the reason security usually doesn't respond to stuff like this). What antag...
by rockpecker
Tue Oct 27, 2015 12:39 am
Forum: Closed Policy Discussion
Topic: FNR Animal Killing/Gibbing
Replies: 57
Views: 12249

Re: FNR Animal Killing/Gibbing

How is that better than just lynching them? Why can't we leave things IC as much as possible? Exactly. My point is that this is a perfect situation for IC resolution (via calling security, or good old vigilante justice otherwise). The admins are not the super-duper backup security force that you ca...
by rockpecker
Mon Oct 26, 2015 7:24 pm
Forum: Closed Policy Discussion
Topic: FNR Animal Killing/Gibbing
Replies: 57
Views: 12249

Re: FNR Animal Killing/Gibbing

More seriously, though, isn't this the kind of case where you should call security?
by rockpecker
Mon Oct 26, 2015 7:02 pm
Forum: Closed Policy Discussion
Topic: FNR Animal Killing/Gibbing
Replies: 57
Views: 12249

Re: FNR Animal Killing/Gibbing

(What if the "don't be a dick" rule was actually enforced?) Then nothing interesting would happen. Because we're apparently proudly zero-RP here, and that means you CANNOT be a dick in character while still wanting other players to enjoy the game. See, on /tg/ there's The Game (going to y...
by rockpecker
Thu Oct 22, 2015 8:05 am
Forum: Ideas
Topic: Nerf patches
Replies: 50
Views: 9930

Re: Nerf patches

iamgoofball wrote:i have changed my ways about caring about fast heals being too fast and instead ask "why do we need to nerf it", and "why does medbay need to be slow and nerfed"
"Now that it's directly my fault that heals are too fast, I have decided it's not a problem."
by rockpecker
Tue Oct 20, 2015 11:52 pm
Forum: Ideas
Topic: Bluespace Cargo Delivery
Replies: 20
Views: 4816

Re: Bluespace Cargo Delivery

All "Let's use teleportation to accomplish things faster / to simplify things" are bad. Amazingly, I actually agree with you on something. Teleportation = "This process can't be hacked, repurposed, sabotaged, or otherwise interfered with. It does what it's designed to do, and nothing...
by rockpecker
Mon Oct 19, 2015 5:34 pm
Forum: Ideas
Topic: lawset idea
Replies: 12
Views: 3092

Re: lawset idea

Any lawset that does not absolutely compel the AI to obey orders is functionally equivalent to purge. Fuck this noise.
by rockpecker
Sat Oct 17, 2015 7:35 am
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 14317

Re: Implant rejection is bullshit

Then how are the heads supposed to ever win? Once again, this means I will just execute every rev I get my hands on. You implant them all, and then when someone who's implanted tries to kill you, you kill them back. Or you just execute every rev you capture, yeah. If they don't like that, they shou...
by rockpecker
Fri Oct 16, 2015 9:43 pm
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 14317

Re: Implant rejection is bullshit

even if you get rid of implant rejection, security would STILL be able to meta, because the revhead wouldn't have a "________ looks like they've recovered their true allegiance!" message. unless you are suggesting that implants will de-revhead revheads. which is an interesting idea but II...
by rockpecker
Fri Oct 16, 2015 8:50 pm
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 21926

Re: Cannon weapon thingy with flouro acid loaded

Tornadium wrote:Name a single weapon that OHKs other than the Cannon in a 1v1 that doesn't cost TC, hell even TCs included.
Syringe gun full of initropidril.
by rockpecker
Wed Oct 14, 2015 3:14 pm
Forum: Coding Feedback
Topic: Cryosting is OP
Replies: 26
Views: 7037

Re: Cryosting is OP

Helios wrote:What happens when you break the vending machines?
The bar serves coffee, yes?
by rockpecker
Tue Oct 13, 2015 9:51 am
Forum: Ideas
Topic: Sources of infinite healing
Replies: 69
Views: 14991

Re: Sources of infinite healing

Super Aggro Crag wrote: this is fucking stupid because the sleepers get new chems already from being upgraded by r&d or they WOULD if R&D ever did anything beyond making themselves mechs and bombing the station.
Yes, they do. They shouldn't.
by rockpecker
Tue Oct 13, 2015 6:31 am
Forum: Ideas
Topic: Sources of infinite healing
Replies: 69
Views: 14991

Re: Sources of infinite healing

To me, it seems like a very simple fix for this problem (and by "simple," I mean not requiring a full med revamp (but that should be happening at some point too)) is to simply make sleepers and chemistry have limited resources. Make it so that every time a chemical is dispensed or drug ad...
by rockpecker
Mon Oct 12, 2015 11:00 pm
Forum: Ideas
Topic: Journey gamemode
Replies: 26
Views: 6851

Re: Journey gamemode

To put it simply, rounds are ended by significantly less dangerous things than the singularity on a very regular basis; a high-maintenance engine would cut us down to the minimum amount of time it takes to call the shuttle, consistently. Yet another reason for fixed-length rounds with a crew transf...
by rockpecker
Mon Oct 12, 2015 11:00 pm
Forum: Coding Feedback
Topic: Syndicate Cyborg Self-Destruct [PR Closed]
Replies: 11
Views: 2863

Re: Syndicate Cyborg Self-Destruct

Nope. Not self-destructing if you're disabled would conflict with law 1 since you could be utilized against the ops. If it's something else, go for it. And self-destructing if you're disabled would conflict with law 1 since the agents can no longer use you as cover against enemy fire. Seriously, is...
by rockpecker
Mon Oct 12, 2015 10:49 pm
Forum: Ideas
Topic: Journey gamemode
Replies: 26
Views: 6851

Re: Journey gamemode

Thats because if the singulo fucks up, it FUCKS UP EVERYTHING. I always thought supermatter achieved a good level of fucked up: you get LOTS of advance warning before it goes up, and then it trashes the room it's in, and makes everyone else mildly sick. Medbay hands out antitoxin pills, engineers l...
by rockpecker
Mon Oct 12, 2015 10:41 pm
Forum: Ideas
Topic: Sources of infinite healing
Replies: 69
Views: 14991

Re: Sources of infinite healing

Do you honestly think that "make it more difficult just because" is a good way to go about things? Hey, there's that absolutism! Either we never increase the difficulty or complexity of anything, or we "make it more difficult just because". Nobody has an actual reason for wantin...
by rockpecker
Sun Oct 11, 2015 11:20 pm
Forum: Ideas
Topic: Sources of infinite healing
Replies: 69
Views: 14991

Re: Sources of infinite healing

Seriously though, the logic behind "port baymed/make medical more complex them clicking with a bruisepack" is: A: Make doctors useful beyond openin the medbay door when the AI is busy/subverted/dead B: Make combat more dangerous, when your injuries can actually maim you/require player int...
by rockpecker
Thu Oct 08, 2015 10:22 pm
Forum: Closed Policy Discussion
Topic: Holoparasites and Asimov
Replies: 51
Views: 16088

Re: Holoparasites and Asimov

"Oh No, that human died!" seems reasonable to me. Also I guess I can assume that a Borg could also believe that Traitors lie, and that syndicate lies are harmful and not to be believed to prevent a conflict with being told that killing the parasite kills the dude. "Borg, stop attacki...
by rockpecker
Wed Oct 07, 2015 12:15 am
Forum: Ideas
Topic: Disable mulligan for Wizard, blob and malf
Replies: 21
Views: 4921

Re: Disable mulligan for Wizard, blob and malf

What the hell is wrong with the playerbase? Do people think we'll have more playtime if we spend more time evacuating? That's always been my single biggest complaint about /tg/ in particular: once the shuttle is called, we spend about 30 minutes doing the whole evacuation and restart procedure, and...
by rockpecker
Tue Oct 06, 2015 3:40 pm
Forum: Closed Policy Discussion
Topic: Lizard Clown = Human Harm [AI laws]
Replies: 31
Views: 9101

Re: Lizard Clown = Human Harm [AI laws]

just tell the crew about the order so they can override it if they ask you to be secretive about it they are likely up to something call sec on them. Wow. If it were up to me, you'd be banned from AI just for posting this. Fortunately it's not up to me. Okay, look. Stopping players from being gratu...
by rockpecker
Mon Oct 05, 2015 6:16 am
Forum: Closed Policy Discussion
Topic: ai upload acces
Replies: 33
Views: 7407

Re: ai upload acces

ian being human is very harmfull it makes his life as important as the rest of the crew i now have to keep him safe even if it means putting the crew in danger. 1. No, because you're not allowed to put the crew in danger, not even to save a human life. You are also not allowed to NOT save a human l...
by rockpecker
Wed Jul 29, 2015 9:52 pm
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10199

Re: ei nath nerfs and drama and stuff

i don't care about the lethality of ei nath, i care about the cancer that is uncatchable GITTAH WEIGHT/jaunt/MM wizards. make them less mobile and more deadly, or give them purpose built control that aren't all HURR DURR INSTASTUN JAUNT AWAY :^) spells and ti'd be fine. Countering this: Maybe wizar...
by rockpecker
Wed Jul 22, 2015 4:59 pm
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 50394

Re: Coderbus Boogaloo Pt. II: Still Shitty

AdenAbrafo wrote:What seems to be happening is that an opinion that some disagreed with got pushed through because others agreed with it and discussed it in the correct setting.
says someone who admits he didn't read the thread.
by rockpecker
Sat Jul 18, 2015 10:40 pm
Forum: Closed Policy Discussion
Topic: Releasing N2O as an Asimov Silicon
Replies: 36
Views: 8181

Re: Releasing N2O as an Asimov Silicon

In my opinion: The AI should be able to do this, under the following conditions: - It does not at all violate Law 1. I.E. create a situation in which people take damage as a result of the AI's actions. - It must not attempt to defend itself when declared rogue, - And the AI must accept that itself,...
by rockpecker
Sat Jul 18, 2015 8:43 pm
Forum: Coding Feedback
Topic: Tabling
Replies: 30
Views: 5722

Re: Tabling

Between that and that attempt to nerf screwdriver, I really wonder what some people have as vision for combat in SS13. Alice punches Bob. Bob yells "AI HUMAN HARM", the AI player pushes a button, and Alice gets flash-frozen in a block of ice for the rest of the round. Then they come to th...
by rockpecker
Fri Jul 17, 2015 11:15 pm
Forum: Coding Feedback
Topic: Transform Sting
Replies: 25
Views: 5396

Re: Transform Sting

Yes please. Bring back parasting.
by rockpecker
Mon Jul 13, 2015 4:35 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11796

Re: Ei Nath Nerf

How about a corpse disposal spell that turns the dead into really small bombs or soft removal that makes them zombie husks? Not that ei nath was perfect but corpse removal is vital in paprika's stupid defibrillator-land. The defibrillator is certainly fucking stupid, no argument there. However, if ...
by rockpecker
Tue Jul 07, 2015 2:20 am
Forum: Coding Feedback
Topic: Economy [MIAUW EDITION]
Replies: 44
Views: 10911

Re: Economy [MIAUW EDITION]

Miauw wrote: I think that's the gist of it. If you have any questions/suggestions/etc, post them.
Why?
by rockpecker
Fri Jul 03, 2015 9:16 pm
Forum: Ideas
Topic: Disloyalty implants for traitors
Replies: 9
Views: 2214

Re: Disloyalty implants for traitors

What if the implant instead ghosted you and put an other, random player in the body to play as an antag? That would greatly discourage anyone from being implanted on purpose. Try this: "Syndicate Portable AI Module." You boot it and it grabs an available player ghost to be the personality...
by rockpecker
Fri Jul 03, 2015 8:38 pm
Forum: Closed Policy Discussion
Topic: The cat-people
Replies: 35
Views: 7109

Re: The cat-people

TheNightingale wrote:We could just remove validity entirely.

{Cue outcry and three-page forum war}
I'll have your back in the ensuing forum war, because you're right about this.
by rockpecker
Thu Jul 02, 2015 9:17 pm
Forum: Ideas
Topic: An increase in traitor TC
Replies: 18
Views: 4215

Re: An increase in traitor TC

That would just create a race among traitors to get their items as soon as possible, and put late round antags at a disadvantage. Part of the skills of a good traitor is to save your TC until the right moment. Which makes for a more interesting round for everyone else: conserving your TC until the ...
by rockpecker
Thu Jul 02, 2015 6:14 am
Forum: Ideas
Topic: Circus Cannon for the Clown
Replies: 16
Views: 4417

Re: Circus Cannon for the Clown

Requiring it to be on an air pipe is pretty restrictive. I say give it a canister port. You plug in the canister, push the button, and the clown is ejected with force proportional to the tank pressure, leaving behind a trail of whatever is in the canister. Normally this will be nitrous, so you can M...
by rockpecker
Wed Jul 01, 2015 10:40 pm
Forum: Coding Feedback
Topic: Security bot detain mode removed
Replies: 35
Views: 8454

Re: Security bot detain mode removed

I'll add heavy duty zipcuffs for the beep and ed's Whoa whoa whoa. No. They do not need "heavy duty zipcuffs". If a security bot cuffs you and no human officer comes to pick you up, then you haven't been charged with anything and should get to escape without too much hassle. Security bots...
by rockpecker
Wed Jul 01, 2015 10:37 pm
Forum: Coding Feedback
Topic: Security crit tracking implant
Replies: 31
Views: 7064

Re: Security crit tracking implant

Terrible idea. Do not do this. On BestRP/Paradise, if an officer didn't respond to comms, I'd typically ask medbay to check his location , because they have the crew monitor. This encourages cooperation between departments, and also gives baddies a window of time to hide the body, cut its suit senso...
by rockpecker
Sat Jun 27, 2015 11:09 pm
Forum: Ideas
Topic: Mech Overhaul
Replies: 25
Views: 6505

Re: Mech Overhaul

So golden durands? Why not just do away with the prebuilts and let people slap random goofy mech limbs together? Golden Odys and depleted-uranium Durands, but yeah. Nobody's talking about random mismatched mech limbs. For one, it's totally unworkable to sprite all those combinations. More to the po...
by rockpecker
Sat Jun 27, 2015 7:16 pm
Forum: Ideas
Topic: Mech Overhaul
Replies: 25
Views: 6505

Re: Mech Overhaul

Silver's not even hypoallergenic actually, and it's not anti microbial either. It totally is. Silver in Health Care: Antimicrobial Effects and Safety in Use (from Current Problems in Dermatology , 2006; it's included in the sample PDF). Also explains how silver sulfadiazine really works, in case an...
by rockpecker
Fri Jun 26, 2015 4:12 pm
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22691

Re: Security helmet Camera Vote Or Die Edition

Steelpoint wrote:Its barely been a day, besides sometime's its not a bad idea to keep a discussion going instead of rushing a merge.
Keeping the discussion going is fine, if folks still have something to say. I'm just making sure this doesn't fall off the radar.
by rockpecker
Fri Jun 26, 2015 3:11 pm
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22691

Re: Security helmet Camera Vote Or Die Edition

Pull request still hasn't been merged.
by rockpecker
Fri Jun 19, 2015 11:40 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75480

Re: Gang War feedback

Does EMP disable loyalty implants? If not, maybe it should.
by rockpecker
Sat Jun 13, 2015 8:31 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 50735

Re: AI Feedback: Constructive Edition

Yeah, but you can stack EMPs to reset the timer, and the timer is a minute and a half, so if you're a ling with EMPshriek, you can run around murdering people as they scream into their useless headsets, drag the highest-access corpse into maint, and unhack the doors, and unless the AI is looking at...
by rockpecker
Fri Jun 12, 2015 9:06 pm
Forum: Closed Policy Discussion
Topic: Releasing N2O as an Asimov Silicon
Replies: 36
Views: 8181

Re: Releasing N2O as an Asimov Silicon

Vekter wrote:Just better have a good reason for it.
Yes, that's my question. Is "preventing human harm", by itself, a sufficient reason? Will you accept that as an explanation?

If not, why not?