Search found 4504 matches

by Vekter
Fri Mar 15, 2024 9:23 pm
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1734

Re: Fortifying departments w/o provication

What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
by Vekter
Fri Mar 15, 2024 6:02 pm
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1734

Re: Fortifying departments w/o provication

What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
by Vekter
Fri Mar 15, 2024 4:32 am
Forum: Resolved Appeals
Topic: VipeRman1
Replies: 7
Views: 681

Re: VipeRman1

Since this isn't actually a ban appeal, I'm gonna go ahead and send it off.
by Vekter
Thu Mar 14, 2024 4:59 pm
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1734

Re: Fortifying departments w/o provication

As long as “Sometimes I want to make engineering Fort Knox because it’s cool” is a valid reason then I think it’s fine. If people are fortifying roundstart once in a while just to test their building skills or whatever we should let them do that. I don't think I'd balk too much at this tbh, as long...
by Vekter
Thu Mar 14, 2024 5:56 am
Forum: Closed Policy Discussion
Topic: Let's add an extra prisoner slot.
Replies: 11
Views: 754

Re: Let's add an extra prisoner slot.

I really don't like the idea of us using prisoner as an "overflow slot" job. It's not there for people to have a job slot for when they don't want to do a job or can't get their preferred one, it's there for RP purposes.
by Vekter
Thu Mar 14, 2024 5:34 am
Forum: Closed Policy Discussion
Topic: Fortifying departments w/o provication
Replies: 28
Views: 1734

Re: Fortifying departments w/o provication

My litmus test for anything along these lines is, "Does the person involved have a valid in character reason to be fortifying their department to the degree they're doing so?". Cargo's replacing every window with reinforced plasma ones and the airlock with a vault door solely because it's ...
by Vekter
Tue Mar 12, 2024 8:17 pm
Forum: Player's Club
Topic: HOT and SPICY ADMINBUS LEAKS from FAILMIN
Replies: 22
Views: 970

Re: HOT and SPICY ADMINBUS LEAKS from FAILMIN

Dax Dupont wrote: Tue Mar 12, 2024 8:06 pm
Nabski wrote: Tue Mar 12, 2024 7:19 pm
Dax Dupont wrote: Tue Mar 12, 2024 4:58 pm Key holder is an unfortunate role name, just like the job title ERP Specialist
What's wrong with Key holder?
It's a bdsm related term
The term originated in reference to someone who has keys to open and close a business.
by Vekter
Tue Mar 12, 2024 7:43 pm
Forum: Closed Policy Discussion
Topic: Disable space dragon on mrp
Replies: 19
Views: 1158

Re: Disable space dragon on mrp

Not all RP has to be reciting poetry to one another. Some things should be big and dangerous and threatening with actual consequences for ignoring it. And sentient disease should stay simply so I can give them silly names like hysterical pregnancy. 1) A good antagonist on MRP should not only provid...
by Vekter
Tue Mar 12, 2024 7:26 pm
Forum: Resolved Appeals
Topic: VipeRman1
Replies: 7
Views: 681

Re: VipeRman1

DATAxPUNGED wrote: Tue Mar 12, 2024 7:17 pm You can wait until a server doesn't have that symbol on https://tgstation13.org/, or may go to the discord #help channel and ask an admin to lower the panic bunker so you're able to play.
If you ping me in #help I'll either do it or get someone else to do it.
by Vekter
Tue Mar 12, 2024 2:39 pm
Forum: Closed Policy Discussion
Topic: Disable space dragon on mrp
Replies: 19
Views: 1158

Re: Disable space dragon on mrp

I do agree with the premise that you are basically never going to RP with a dragon, but I think the occasional unambiguous threat showing up is fine I feel like the lack of direct RP is made up for by how big of a threat it is and how people will be distracted handling it. It's not that the dragon ...
by Vekter
Tue Mar 12, 2024 2:14 pm
Forum: Closed Policy Discussion
Topic: Disable space dragon on mrp
Replies: 19
Views: 1158

Re: Disable space dragon on mrp

Could we disable sentient disease on mrp instead? I've been tempted to just wholesale remove it. It sucks, it's extremely binary (you either get cucked early on by masks or ruin the round for a large chunk of the station) and there's zero actual meaningful interaction between the disease and crew.
by Vekter
Tue Mar 12, 2024 3:20 am
Forum: Player's Club
Topic: headmin takes offense to nutter's server tribalism
Replies: 41
Views: 1554

Re: headmin takes offense to nutter's server tribalism

Extremely based thread, server tribalism is awful.
by Vekter
Tue Mar 12, 2024 2:44 am
Forum: Closed Policy Discussion
Topic: Disable space dragon on mrp
Replies: 19
Views: 1158

Re: Disable space dragon on mrp

Technically, the least fun midround is Sentient Disease.

Anyway, no. It's interesting and fun and provides a distraction for antags to do their shit.
by Vekter
Mon Mar 11, 2024 8:18 pm
Forum: Resolved Appeals
Topic: VipeRman1
Replies: 7
Views: 681

Re: VipeRman1

VipeRman1 wrote: Mon Mar 11, 2024 7:27 pm VipeRman1 is my username, thanks for the help.
Yeah, you're not even in our system. Try to join either Sybil or Manuel and see if you get the same message, preferably some time in the afternoon when there's not already a lot of people on.
by Vekter
Mon Mar 11, 2024 4:07 pm
Forum: Resolved Appeals
Topic: [Iain0] Frank troy - server ban
Replies: 5
Views: 538

Re: [Iain0] Frank troy - server ban

Alright, shuffling this thread off this mortal coil then.
by Vekter
Mon Mar 11, 2024 12:39 am
Forum: Resolved Appeals
Topic: [Iain0] Frank troy - server ban
Replies: 5
Views: 538

Re: [Iain0] Frank troy - server ban

Hey gamer, given that there hasn't been a response to this I'm going to go ahead and move it on if nothing is said by tomorrow.
by Vekter
Sun Mar 10, 2024 11:46 pm
Forum: Resolved Appeals
Topic: VipeRman1
Replies: 7
Views: 681

Re: VipeRman1

Hi gamer, you're probably not actually banned. We're currently not accepting new players due to an influx of grief accounts. Can you give me your BYOND username? I'll check and see if you're banned or if you're somehow limited from joining.
by Vekter
Sun Mar 10, 2024 4:24 am
Forum: Coding Feedback
Topic: Shovestun Removal Testmerge Feedback
Replies: 20
Views: 1817

Re: Shovestun Removal Testmerge Feedback

I'm copying this from the PR because I know people don't read. THIS IS NOT INTEND TO BE MERGED INTO THE GAME. THIS IS A TEST. MERGING THIS INTO THE GAME WOULD ALMOST CERTAINLY CAUSE A NUMBER OF PROBLEMS. THAT IS THE POINT OF THE TEST. TO SEE WHAT THOSE PROBLEMS ARE WITHOUT COMMITTING TO ITS REMOVAL....
by Vekter
Sat Mar 09, 2024 6:25 pm
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 1770

Re: Update the policy on antag tokens.

So to me they're a bit shit. Promote more positive notes and promote more types of tokens that are actually worth redeeming for the average player (usable any time even when they don't want to be antag) and are worth redeeming for the admin (basically any shifts chaotic or quiet). what sorts of thi...
by Vekter
Sat Mar 09, 2024 5:55 am
Forum: Player's Club
Topic: Antag Token Policynut
Replies: 17
Views: 726

Re: Antag Token Policynut

I just don't want us getting in situations where players go "HEY! (x) HAPPENED! WHERE'S MY ANTAG TOKEN?!". They already do this, it's just rare and I don't want it becoming common. E: I also don't want to be in a situation where I'm forced to give somebody one, mostly because I don't like ...
by Vekter
Sat Mar 09, 2024 3:30 am
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 1770

Re: Update the policy on antag tokens.

My only requirements for an antag token policy would be:

1) They are never guaranteed, only ever a potential and are completely up to the admin in question.
2) Admins are permitted and encouraged to give them out as rewards for very special events but should do so sparingly.
by Vekter
Fri Mar 08, 2024 10:31 pm
Forum: Resolved Appeals
Topic: [brotherbeyond] thegoodgoo
Replies: 4
Views: 528

Re: [brotherbeyond] thegoodgoo

Hi gamer, BrotherBeyond has been notified. Can you do us a favor and list out all of your alts? If your ban appeal is accepted, it will make the process of unbanning you a lot easier.
by Vekter
Fri Mar 08, 2024 9:09 pm
Forum: Admin Feedback
Topic: Higgin
Replies: 12
Views: 1087

Re: Higgin

Still a nerd but also doing an exceptional job.
by Vekter
Fri Mar 08, 2024 3:24 pm
Forum: Closed Policy Discussion
Topic: Streaming Check-In: Roundstart Revs and Cult?
Replies: 8
Views: 840

Re: Streaming Check-In: Roundstart Revs and Cult?

We already have a pretty significant issue with people willingly allowing themselves to be converted and I'm a little concerned that this will continue via stream viewers. I feel like if people are using a stream as a way to willingly convert themselves, that's something we solve in the same way as...
by Vekter
Thu Mar 07, 2024 4:47 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 1632

Re: Disable early map voting

I don't know how better to explain to you that it's more fair that the people who intend on playing next round are the ones who pick the map. I understand your point. I think you are not understanding my point about a) the fact that few more people vote for the good maps a ka Metastation and Deltas...
by Vekter
Thu Mar 07, 2024 3:25 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 1632

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote base...
by Vekter
Thu Mar 07, 2024 2:15 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 1632

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote base...
by Vekter
Thu Mar 07, 2024 2:53 am
Forum: Closed Policy Discussion
Topic: Implementatiopn of voting bans.
Replies: 16
Views: 934

Re: Implementatiopn of voting bans.

I do think the currently-proposed alternative of just disabling at-will map votes is the better play here. The only reason I would support some form of voting ban would be to deal with people abusing restart votes, but that hasn't been an issue recently as far as I can tell.
by Vekter
Thu Mar 07, 2024 2:52 am
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 1632

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote base...
by Vekter
Wed Mar 06, 2024 6:51 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 1632

Re: Disable early map voting

I don't think this is totally solvable via config due to the blob issue. I looked at it briefly recently relating to *cough* another PR and decided that I didn't understand what was going on sufficiently to implement it as part of that PR. I could try it now but fuck if I know what to do about non-...
by Vekter
Wed Mar 06, 2024 3:20 am
Forum: Policy Discussion
Topic: Refresh the anti-validhunting ruling for asimov ai
Replies: 6
Views: 698

Re: Refresh the anti-validhunting ruling for asimov ai

Yeah, this seems like it's working as intended. It allows for a fair bit of freedom while still limiting AIs to the actual rules.
by Vekter
Wed Mar 06, 2024 3:14 am
Forum: Closed Policy Discussion
Topic: Streaming Check-In: Roundstart Revs and Cult?
Replies: 8
Views: 840

Re: Streaming Check-In: Roundstart Revs and Cult?

We already have a pretty significant issue with people willingly allowing themselves to be converted and I'm a little concerned that this will continue via stream viewers.
by Vekter
Tue Mar 05, 2024 10:20 pm
Forum: Closed Policy Discussion
Topic: Captain, Security and RSR 4 (and RSR 9)
Replies: 58
Views: 2977

Re: Captain, Security and RSR 4 (and RSR 9)

I really don't know why captain players have such an obsession with needing to kill/hunt antags. Ridiculous comparisons aside, maybe we just shouldnt make them the most heavily armed and armored crew member on the station, the target of virtually every antag, constantly under threat from any unchec...
by Vekter
Tue Mar 05, 2024 9:48 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Darkbitt - "You must be over 18 to play"
Replies: 23
Views: 1886

Re: [Saegrimr] Darkbitt - "You must be over 18 to play"

Rad, I'm closing this up, then. Welcome back and cause no trouble.
by Vekter
Tue Mar 05, 2024 5:18 pm
Forum: Closed Policy Discussion
Topic: Implementatiopn of voting bans.
Replies: 16
Views: 934

Re: Implementatiopn of voting bans.

I agree but code issue, I'm pondering setting it so that you can't manually call a map vote but again. Code.
by Vekter
Tue Mar 05, 2024 4:53 pm
Forum: Closed Policy Discussion
Topic: Captain, Security and RSR 4 (and RSR 9)
Replies: 58
Views: 2977

Re: Captain, Security and RSR 4 (and RSR 9)

I really don't know why captain players have such an obsession with needing to kill/hunt antags. They are not any more security than HoPs are, yet we're constantly dunking on hopcurity but as soon as a captain, who has completely unfettered access to the station and is usually carrying around the n...
by Vekter
Tue Mar 05, 2024 4:08 pm
Forum: Player's Club
Topic: you must ICly do nothing peanut thread
Replies: 111
Views: 4150

Re: you must ICly do nothing peanut thread

Captain is not Head of Security. Hope this helps! im just stealing my reply to the policy discussion thread here: A sea captain, ship's captain, captain, master, or shipmaster, is a high-grade licensed mariner who holds ultimate command and responsibility of a merchant vessel. The captain is respon...
by Vekter
Tue Mar 05, 2024 4:05 pm
Forum: Closed Policy Discussion
Topic: Captain, Security and RSR 4 (and RSR 9)
Replies: 58
Views: 2977

Re: Captain, Security and RSR 4 (and RSR 9)

I really don't know why captain players have such an obsession with needing to kill/hunt antags. They are not any more security than HoPs are, yet we're constantly dunking on hopcurity but as soon as a captain, who has completely unfettered access to the station and is usually carrying around the nu...
by Vekter
Tue Mar 05, 2024 3:57 pm
Forum: Player's Club
Topic: you must ICly do nothing peanut thread
Replies: 111
Views: 4150

Re: you must ICly do nothing peanut thread

Bmonathan is really digging their heels in on this one holy moly Because they know they're right. There is no actual precedent on captain on RSR 4 AND RSR 9. Whether Captain can't take part in security matters if the station is not in danger has never been debated up to this point, indeed, this is ...
by Vekter
Tue Mar 05, 2024 2:32 pm
Forum: Player's Club
Topic: you must ICly do nothing peanut thread
Replies: 111
Views: 4150

Re: you must ICly do nothing peanut thread

BonChoi wrote: Tue Mar 05, 2024 12:40 pm Bmonathan is really digging their heels in on this one holy moly
Because they know they're right.
by Vekter
Sat Mar 02, 2024 10:06 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Darkbitt - "You must be over 18 to play"
Replies: 23
Views: 1886

Re: [Saegrimr] Darkbitt - "You must be over 18 to play"

Were you ever able to get into the server? SS13 server? Yep, no problems with that. Discord? nope, was only going to try the "secondary account only for tg-cord" thing if I was explicitly told that was fine, but nothing else has worked. I don't see an issue with it but let me get with the...
by Vekter
Fri Mar 01, 2024 2:55 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Darkbitt - "You must be over 18 to play"
Replies: 23
Views: 1886

Re: [Saegrimr] Darkbitt - "You must be over 18 to play"

Were you ever able to get into the server?
by Vekter
Fri Mar 01, 2024 2:56 am
Forum: Admin Feedback
Topic: Bmon
Replies: 28
Views: 9167

Re: Bmon

A Nerd.
by Vekter
Thu Feb 29, 2024 8:30 pm
Forum: Resolved Appeals
Topic: [striders13] Perma metacomms ban
Replies: 3
Views: 777

Re: [striders13] Perma metacomms ban

Hey gamer, I'm gonna go ahead and close this up if we haven't seen a reply in the next 48 hours.
by Vekter
Thu Feb 29, 2024 3:52 pm
Forum: Closed Policy Discussion
Topic: Remove Security Policy regarding Borgs.
Replies: 38
Views: 2654

Re: Remove Security Policy regarding Borgs.

This isn’t how the conflict plays out. Either they screech that they are being killed and a Borg intervenes Skill issue, remove their headset before you execute them. or they law 2 a borg while being dragged to the brig. Skill issue, countermand their order. "Borg, I'm not harming them, I'm ar...
by Vekter
Thu Feb 29, 2024 3:32 pm
Forum: Closed Policy Discussion
Topic: Remove Security Policy regarding Borgs.
Replies: 38
Views: 2654

Re: Remove Security Policy regarding Borgs.

This isn’t how the conflict plays out. Either they screech that they are being killed and a Borg intervenes Skill issue, remove their headset before you execute them. or they law 2 a borg while being dragged to the brig. Skill issue, countermand their order. "Borg, I'm not harming them, I'm ar...
by Vekter
Wed Feb 28, 2024 8:32 pm
Forum: Closed Policy Discussion
Topic: Remove 'Artist' lawset from round start options
Replies: 6
Views: 617

Re: Remove 'Artist' lawset from round start options

Jacquerel wrote: Tue Feb 27, 2024 5:20 pm While the separation is absolute, there is also an alternate code solution PR open right now
https://github.com/tgstation/tgstation/pull/81717
This was merged, we can close the thread.
by Vekter
Wed Feb 28, 2024 8:10 pm
Forum: Player's Club
Topic: security officer cannot articulate probable cause nut
Replies: 78
Views: 3289

Re: security officer cannot articulate probable cause nut

Let it be known that I didn't lock the appeal
by Vekter
Wed Feb 28, 2024 2:04 pm
Forum: Resolved Appeals
Topic: [<Iain0>] Ekaterina von Russland - bwoinked over a bag search
Replies: 23
Views: 1988

Re: [<Iain0>] Ekaterina von Russland - bwoinked over a bag search

Probable cause isn't something we want to or need to rigidly define That makes sense, but it's also not what I was looking for. I was thinking of something simple like "Alert level bag search restrictions are enforceable". Policy changes must be done via a thread in the Policy Discussion ...
by Vekter
Tue Feb 27, 2024 9:09 pm
Forum: Player's Club
Topic: If a peanut is angry enough maybe it will explode like popcorn?
Replies: 77
Views: 2792

Re: If a peanut is angry enough maybe it will explode like popcorn?

There needs to be a way for admins to reach out to players without it feeling accusatory. I'm a big proponent of players needing to understand that not every interaction with an admin is going to lead to punishment. There's not much we can really do about that - I try to lead every interaction I ha...