Search found 138 matches
- Fri Jan 16, 2015 7:31 am
- Forum: Ideas
- Topic: Detective should have undercover items
- Replies: 17
- Views: 4001
Re: Detective should have undercover items
undercover implant: Toggleable voice changer, functions as a loyalty implant that only shows in the records. Detective starts with an injector in his locker, another is in the armory. He doesn't HAVE to be an undercover cop, but he can be, posing as an assistant. Undercover ID: spare ID given to de...
- Thu Jan 15, 2015 2:12 pm
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 27979
Re: Sleepers.
I hate to say this but...remove sleepers and double the starting medkits. Sleepers are great for emergencies but they cater too much to lazy or powergamey medics.
- Thu Jan 15, 2015 2:09 pm
- Forum: Ideas
- Topic: Detective should have undercover items
- Replies: 17
- Views: 4001
Re: Detective should have undercover items
Fuck undercover items give detective space carp repellant.
- Mon Jan 12, 2015 3:07 am
- Forum: Closed Complaints
- Topic: [ScaredOfShadows]Griffing and abuse of power
- Replies: 94
- Views: 28530
Re: [ScaredOfShadows]Griffing and abuse of power
I would like to say that I would have never seen this coming but I am not that surprised. I have never had a positive IC or admin experience with SoS.
- Sun Jan 11, 2015 11:15 am
- Forum: Ideas
- Topic: give the clown a kazoo
- Replies: 8
- Views: 2422
Re: give the clown a kazoo
10/10 would space shortly before the clowns body.
- Sun Jan 11, 2015 9:21 am
- Forum: Town Hall
- Topic: Tedward1337 Community Discussion
- Replies: 104
- Views: 37561
Re: Tedward1337 Community Trial
I do feel like siding with paprika a bit it is suspicious that action is now being taken against admins when they act badly. The main question is what are you going to do when another issue like this happens? I honestly dont want to go about deciding the fate of how people acted. If nots nothing to...
- Sun Jan 11, 2015 4:22 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 42577
Re: [POLL] Add slowdown for dragging bodies
I'm not reading these pages of arguments, I don't have the time. Don't nerf pulling, it'll be even more impossible to recover people from hull breaches/areas with changing air pressure. Plus I'd bet this would be used as an excuse to fuck up pulling objects, which means anyone pulling anything ever...
- Sat Jan 10, 2015 1:58 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 42577
Re: [POLL] Add slowdown for dragging bodies
Medics: Don't have to chase people down hallways to treat them because a bystander saw a body and started turboing off to medbay with them. Patients: Can be treated without having to be drug to medbay to die at its front doors as the medic chasing their gasping body arrives in time to see them die....
- Thu Jan 08, 2015 9:01 pm
- Forum: Ideas
- Topic: New stuff/changes for cult
- Replies: 13
- Views: 3859
Re: New stuff/changes for cult
Make deconverting cultists take a bible, some cuffs of any sort, and a bed or chair. Bible is used on cultist that is cuffed to the chair. This begins the deconversion process that can take from 30 seconds to a minute as the evil spirit is exorcised from the body. During this time both the cultist a...
- Thu Jan 08, 2015 7:36 am
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 26888
Re: Security Sprites: 2015 Edition
Can we get a sec HELMET that doesnt look like shit? Is that too much to ask? Fuck berets they are for faggots and hipsters.
- Thu Jan 08, 2015 7:27 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 42577
Re: [POLL] Add slowdown for dragging bodies
On site medical tools are pretty worthless, which is why they are dispersed through the station. They are literally equiped mostly with stuff out of a first aid box in real life. If you want medics to heal on site you need to make it worth their time compared to using the cloner, because in metas w...
- Wed Jan 07, 2015 7:42 am
- Forum: Ideas
- Topic: Forcing a non-repeat of round types
- Replies: 12
- Views: 2322
Re: Forcing a non-repeat of round types
Nah this would let people meta too easily. Now maybe add some sort of script that causes a round to have a lower chance to be chosen for each time it runs in a row. X% for the first time, X/2% for the next time, X/4% for the following. This way it would be rare but not unheard of for the rounds to b...
- Wed Jan 07, 2015 5:17 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 42577
Re: [POLL] Add slowdown for dragging bodies
Oh and to the >Dragging people at speed should tear them up You might have an argument if the station wasn't covered in tiles that are so smooth they become impossible to walk on if they are wet. Think about it. We have fucking teflon floors. Try run on a wet polished floor, or a wet metal floor. Y...
- Wed Jan 07, 2015 2:31 am
- Forum: Ideas
- Topic: Reduce the ease in making a phazon
- Replies: 39
- Views: 8832
Re: Reduce the ease in making a phazon
Because it wouldnt be...
LIKE FIRE!
HELLFIRE!
THIS FIRE IN MY SKIN!
THIS BURNING!
DESIRE!
IS DRIVING ME TO SIN!
LIKE FIRE!
HELLFIRE!
THIS FIRE IN MY SKIN!
THIS BURNING!
DESIRE!
IS DRIVING ME TO SIN!
- Tue Jan 06, 2015 8:41 pm
- Forum: Coding Feedback
- Topic: Rig suit slots (mining edition)
- Replies: 28
- Views: 5832
Re: Rig suit slots (mining edition)
I dont like the change but I have come to accept it. I just wish we could have an extra extended tank. Now if we can only get them to fix the advanced mining scanner to always show ore rather than that retarded pulsing. It does nothing but makes diamond drills dangerous to mine with as you can mine...
- Tue Jan 06, 2015 7:14 pm
- Forum: Coding Feedback
- Topic: Rig suit slots (mining edition)
- Replies: 28
- Views: 5832
Re: Rig suit slots (mining edition)
I dont like the change but I have come to accept it. I just wish we could have an extra extended tank. Now if we can only get them to fix the advanced mining scanner to always show ore rather than that retarded pulsing. It does nothing but makes diamond drills dangerous to mine with as you can mine ...
- Tue Jan 06, 2015 7:05 pm
- Forum: Coding Feedback
- Topic: Aliens
- Replies: 65
- Views: 14768
Re: Aliens
Reduce the plasma needed for larva to evolve by 50 and you will have solved most of the slow start problems. You spend two to three times longer as a larva than you do as a drone before going queen. It is a bit ridiculous.
- Tue Jan 06, 2015 6:58 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 42577
Re: [POLL] Add slowdown for dragging bodies
Oh and to the >Dragging people at speed should tear them up
You might have an argument if the station wasn't covered in tiles that are so smooth they become impossible to walk on if they are wet. Think about it. We have fucking teflon floors.
You might have an argument if the station wasn't covered in tiles that are so smooth they become impossible to walk on if they are wet. Think about it. We have fucking teflon floors.
- Tue Jan 06, 2015 8:16 am
- Forum: General Chat
- Topic: Is player quality noticeably different depending on time?
- Replies: 28
- Views: 7651
Re: Is player quality noticeably different depending on time
If I counted the number of times I've had to respond to ahelps in different given timezones. Anything from about 3pm PST until about 9pm is pretty awful. The night crew after that is pretty chill though. Weekends are cancer. >people from the west coast of the US are shit Oh god its not like anyone ...
- Tue Jan 06, 2015 12:07 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 42577
Re: [POLL] Add slowdown for dragging bodies
>removing featuresMisterPerson wrote:Just remove rest, then. Simple solution to a simple problem.
you seem to like doing this unless its features you added
Inb4
>Deleted for being a hostile douchebag
- Mon Jan 05, 2015 11:06 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166044
Re: DIRTSTATION 2015
To be fair I was able to keep the entire station fairly clean as a janitor borg. The only problem is when you stop to charge its an uphill battle to get back in control.
- Mon Jan 05, 2015 10:59 pm
- Forum: Ideas
- Topic: Salvager/Explorer Profession
- Replies: 17
- Views: 3462
Re: Salvager/Explorer Profession
That'd give something to do on Z-7 at least. Problem is what would distinguish this from an assistant that broke into EVA? Special suits with built in cameras. Perhaps this could be added with the "alien tech" reliquary idea suggested years ago. Salvage crew hunts the z-levels for xeno te...
- Mon Jan 05, 2015 10:53 pm
- Forum: Ideas
- Topic: Highlighting important text
- Replies: 5
- Views: 2432
Highlighting important text
Your name, syndicate code words, AI (if your are playing AI), and other words like this need to be easily visible. I suggest having these bolded and highlighted in the chat box. This way it will be harder to miss them. Maybe let the players add any words or phrases to this list as well.
- Mon Jan 05, 2015 6:59 pm
- Forum: Ideas
- Topic: AI voice overhaul.
- Replies: 55
- Views: 10815
Re: AI voice overhaul.
Please make a female versionCuboos wrote:https://dl.dropboxusercontent.com/u/965 ... elcome.wav
Played around a bit, how would this sound for an AI personality?
- Mon Jan 05, 2015 4:36 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 42577
Re: [POLL] Add slowdown for dragging bodies
Here is the only thing you need to consider.
Will this be fun for players? No? Dont do it.
THE END!
Will this be fun for players? No? Dont do it.
THE END!
- Sun Jan 04, 2015 8:28 am
- Forum: Coding Feedback
- Topic: New R&D Console/Autolathe Menu
- Replies: 6
- Views: 1712
Re: New R&D Console/Autolathe Menu
Is there anyway to make these a drop down list thing instead of switching to a different window? That would fix most of my issues with it.
Spoiler:
- Sun Jan 04, 2015 8:22 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 42577
Re: Add slowdown for dragging bodies
I assumed it wasn't necessary to say that dragging someone able to use their own two feet shouldn't result in a slowdown. That would be a ridiculous security nerf. Also, this isn't at all about muh realism, just because it's a slowdown doesn't mean anything. It just makes it more interesting than b...
- Wed Dec 31, 2014 2:23 am
- Forum: Resolved Appeals
- Topic: vekter - CheSquatt - Chaplain/Assistant Ban.
- Replies: 21
- Views: 5965
Re: vekter - CheSquatt - Chaplain/Assistant Ban.
No the walls were cut down before the xenos were released. I arrived at xenobio to the last of the xenos being killed and a small mob (smaller than before admittedly) cornering a lizard in the bottom right pen. I believe the captain was there helping the mob at this time. However the xenobiologist ...
- Tue Dec 30, 2014 3:01 pm
- Forum: Resolved Appeals
- Topic: vekter - CheSquatt - Chaplain/Assistant Ban.
- Replies: 21
- Views: 5965
Re: vekter - CheSquatt - Chaplain/Assistant Ban.
No the walls were cut down before the xenos were released. I arrived at xenobio to the last of the xenos being killed and a small mob (smaller than before admittedly) cornering a lizard in the bottom right pen. I believe the captain was there helping the mob at this time. However the xenobiologist H...
- Tue Dec 30, 2014 2:56 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15338
Re: The new hunger system
In other news this really makes radiation puking suck. Not a bad thing.
- Tue Dec 30, 2014 3:04 am
- Forum: Resolved Appeals
- Topic: vekter - CheSquatt - Chaplain/Assistant Ban.
- Replies: 21
- Views: 5965
Re: vekter - CheSquatt - Chaplain/Assistant Ban.
Was an engineer in this round that got his job changed to robotics in the hope of getting borged eventually. I walk into robotics to see a mob in R&D chasing the lizard roboticist back into robotics. Seems they had ran him out making him unable to do his job. They then start cutting down walls a...
- Sun Dec 28, 2014 4:23 pm
- Forum: Ideas
- Topic: Wizards Den/Ship
- Replies: 47
- Views: 23647
Re: Wizards Den/Ship
I did some more testing. I discovered one possible method of a Wizard to be able to gain access to the bridge of his ship. He would have to summon an apprentice, then use a staff of changing(whatever) to turn that apprentice into a cyborg, which could then pick a engineering module and then use a w...
- Sun Dec 28, 2014 4:21 pm
- Forum: Ideas
- Topic: Plastic Surgery
- Replies: 0
- Views: 553
Plastic Surgery
Set up a new operation for surgery that is similar to plastic surgery. However at one point you use a photo of someone to mold the persons flesh to look like the person in the photo.
- Fri Dec 26, 2014 10:07 am
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10363
Re: Medbay Restructure
I've never tried to push a change that a majority of people don't want. Here's a updated version of my new design as well. https://i.imgur.com/4z0BoWv.png I kind of like this one but I made a few changes. Also lobby needs to be closed in a little more or people are just going to use it to cut that ...
- Tue Dec 23, 2014 8:45 pm
- Forum: Ideas
- Topic: Make unimportant jobs more important
- Replies: 22
- Views: 4573
Re: Make unimportant jobs more important
Remove keba-...Remove lawyers
- Mon Dec 22, 2014 12:48 pm
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10363
Re: Medbay Restructure
8. That random space suit storage in the cmo's office Its called a Medical Rigsuit. It is a thing that exists. >Viro is larger on box Had to go look since I dont play viro. I hadnt seen it since like 2012 and goddamn whoever gave them that much wasted space is an idiot. Giving them a "break ro...
- Mon Dec 22, 2014 12:34 pm
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10363
Re: Medbay Restructure
] Most of the shit you complained about is identical to box, sleepers and cryo are literally in the middle of box, and viro is larger. >being this bad at mapping >not realizing cryo and sleepers should be in a hallway and not behind another set of airlocks due to how the gameplay is kiddo pls do yo...
- Mon Dec 22, 2014 2:10 am
- Forum: General Chat
- Topic: If I pull that off will you die? Mime/Clown masks.
- Replies: 17
- Views: 5095
Re: If I pull that off will you die? Mime/Clown masks.
>Sec looting anything that isnt a weapon from the crew As HoS I have fired and even brigged officers for this shit. You dont loot the crew even if they are being cunts. You are an officer of "THA LAH!" and you damn well better act like one. As for non-sec doing it I have to ask why? If the...
- Mon Dec 22, 2014 1:55 am
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10363
Re: Medbay Restructure
The current medbay works perfectly fine, no reason to change it. MY medbay, on the other hand.. http://i.imgur.com/oqESl2L.jpg Let me count the ways this is bad. 1. Ugly potted plants that never should be used on the station. I seriously hate those things. 2. Tons and tons of wasted space. Virology...
- Sun Dec 21, 2014 2:18 pm
- Forum: Coding Feedback
- Topic: [Poll] Carp sprites
- Replies: 31
- Views: 7714
Re: [Poll] Carp sprites
Why dont we have both and when a carp is spawned it is randomly assigned purple or pink? Perhaps it would be sexual dimorphism amongst space carp?
- Sat Dec 20, 2014 11:37 am
- Forum: Off Topic
- Topic: Terrriiiibbllle Jokes Thread
- Replies: 27
- Views: 6516
Re: Terrriiiibbllle Jokes Thread
ohh quick one I forgot
Spoiler:
- Fri Dec 19, 2014 3:03 pm
- Forum: Off Topic
- Topic: Terrriiiibbllle Jokes Thread
- Replies: 27
- Views: 6516
Re: Terrriiiibbllle Jokes Thread
Ive got some sick fucking jokes if you want those. I think I will lay of the dead baby jokes for now however. I like my women how I like my whiskey. Twelve years old and mixed up with coke. A guy goes to a bar, and says to his friend "You won't believe what happened. I was taking a short cut al...
- Fri Dec 19, 2014 5:40 am
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12205
Re: Telescience removal: feedback edition
I can understand this removal. It was either OP or useless depending on the crew with the ones who knew how to use it abusing it. However can we not find something useful to stick there other than a hideous break room that just encourages scientists to spend even LESS time outside of R&D? It see...
- Fri Dec 19, 2014 5:24 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 931385
Re: Minor Suggestions
Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card. Yeah but it's pointless badassery like the balloon, I figured the idea behind Malk's suggestion was you could walk around like a boss with it. If it isn't, yeah, I could c...
- Fri Dec 19, 2014 5:21 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 931385
Re: Minor Suggestions
When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever. Why don't you just turn it off in your settings? "I usually want to play antag rounds 9/10 times but right now I really do...
- Thu Dec 18, 2014 1:54 pm
- Forum: Ideas
- Topic: Department doorbells
- Replies: 22
- Views: 4927
Re: Department doorbells
Be sure to set a cooldown on that bell. Dont want the clown spamming it all day.
- Thu Dec 18, 2014 1:23 am
- Forum: Ideas
- Topic: Department doorbells
- Replies: 22
- Views: 4927
Re: Department doorbells
Why not have them ping PDA's with an ID inside that has access to the department. Also a ghetto way of checking for access changes on an ID.
- Tue Dec 16, 2014 7:32 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 66883
Re: no more ERP
Fucking hell Anon I expected better of you. You are acting really fucking hostile over this for some reason. I have never ERP'd in my life. I probably never will but I dont see the point in banning it when it is hilarious to watch/see. >It causes distraction Not really. >Gives us an undeserved reput...
- Tue Dec 16, 2014 10:56 am
- Forum: Ideas
- Topic: New game mode: ESCAPE! Together?
- Replies: 10
- Views: 1897
Re: New game mode: ESCAPE! Together?
How people who didn't get spacesuit can get into derelict? Through teleporter and placed beacon? Then it would be too easy. The idea is that the crew would use space suits to go secure the station and fight off some of the infestation. Set up a safe room to TP supplies and workers. Then go from the...
- Tue Dec 16, 2014 9:04 am
- Forum: Ideas
- Topic: New game mode: ESCAPE! Together?
- Replies: 10
- Views: 1897
New game mode: ESCAPE! Together?
At ten minutes in the crew gets an announcement. The station and astroid are in the direct path of a large, previously undetected, spacial anomaly that will completely destroy them. Due to an accident on the refueling platform all escape shuttles are out of commission. There is hope however. The old...