Search found 67 matches
- Wed Oct 09, 2019 11:42 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 529068
Re: Simple Questions Thread
Another question, because I'm curious. What happens if you blow out the engines on the ship of the Nuclear Operatives? Can you even do that?
- Wed Oct 09, 2019 9:07 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 664191
Re: Little things you learned that are game changing
Here's a question, as I never figured it out when I was messing with it. How do you extract the knife from the boot when you need it?Tarchonvaagh wrote: Not only miners boots and not only survivor knives
- Wed Oct 09, 2019 7:35 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 529068
Re: Simple Questions Thread
What's the damage output of slugs compared to buckshot? 60 for a slug and 15x5 for buckshot. So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running a...
- Wed Oct 09, 2019 5:38 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 664191
Re: Little things you learned that are game changing
As a miner you can hide your survival knife in your boot.Reyn wrote:You can attatch your seclite to the standard sec helmet.
- Wed Oct 09, 2019 5:35 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 529068
Re: Simple Questions Thread
How do you access a cyborg's panel if you don't have a keycard with the proper authorization?
- Wed Oct 09, 2019 12:22 pm
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 21987
Re: Classic traitoring tactics that need to be used more
I haven't seen a really good plasma fire in ages Just the other day I was playing roboticist and one happened. The other robo came in to do augmentation surgery on someone, and then somehow half of robotics ended up gutted by a plasma fire. Both the other roboticist and the surgery patient reduced ...
- Tue Oct 08, 2019 8:55 pm
- Forum: Resolved Appeals
- Topic: [Ivanissaccs] Deepwoods - I screwed up again.
- Replies: 5
- Views: 1599
Re: [Ivanissaccs] Deepwoods - I screwed up again.
Well first of all you don't take frustration out on OOC. I admit I was close to typing out a hate letter multiple times but I could stop myself from pressing o. Dying is part of the game. You learn over time to avoid situations like these. Remember, retreat is almost always an option. People acting...
- Tue Oct 08, 2019 6:14 pm
- Forum: Resolved Appeals
- Topic: [Ivanissaccs] Deepwoods - I screwed up again.
- Replies: 5
- Views: 1599
Re: [Ivanissaccs] Deepwoods - I screwed up again.
The anger isn't anger at dying. It's more the frustration in the moment of trying to figure out how to process what I did wrong and how to not have a repeat. And the thing that keeps hitting me in the face is that the game is one geared towards Battle Royale and that I just need to be ready to kill ...
- Tue Oct 08, 2019 3:58 pm
- Forum: Resolved Appeals
- Topic: [Ivanissaccs] Deepwoods - I screwed up again.
- Replies: 5
- Views: 1599
[Ivanissaccs] Deepwoods - I screwed up again.
BYOND account: Deepwoods Character name: William Moore Ban type: IC-in-OOC Ban length: 2 days Ban reason: "OOC: Deepwoods: Go Nukies go. Don't let anyone survive." You really need to get your head around IC in OOC. These bans will only get longer. Addendum: This was as part of a conversat...
- Tue Oct 08, 2019 12:48 pm
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 21987
Re: Classic traitoring tactics that need to be used more
Changeling and the geneticist become friends around their shared love of randomly stabbing people and run a genome counterfeiting and laundering ring.
- Mon Oct 07, 2019 10:31 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 664191
Re: Little things you learned that are game changing
I just learned about fluorosurfactant. Delving into the possibilities is fun.
- Mon Oct 07, 2019 9:56 am
- Forum: Ideas
- Topic: Removing most "kill symptoms" from virology
- Replies: 13
- Views: 2979
Re: Removing most "kill symptoms" from virology
There are a few potential solutions to virology. 2 virologists, a competent AI and players who understand that Medical cyborgs can take over the entire virology lab if things go to hell and the AI needs to sleepytime the virologists on staff or if the virologists fall to their own pathogen. Medborg ...
- Thu Oct 03, 2019 10:20 am
- Forum: Ideas
- Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
- Replies: 10
- Views: 2194
Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
I feel it's a bit screwy that someone sent out to covertly kill someone can blow the station to pieces and cause a mass-casualty event. What are thoughts on creative loss conditions discouraging havoc for some traitor rulesets?
- Wed Oct 02, 2019 9:49 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 529068
Re: Simple Questions Thread
Can you change out the power cells on energy-based weapons? A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness? Only on stun batons. Screwdriver to pop out the cell. I dont think so but I...
- Wed Oct 02, 2019 5:53 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 529068
Re: Simple Questions Thread
Can you change out the power cells on energy-based weapons?
A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
- Thu Sep 26, 2019 5:45 am
- Forum: Resolved Appeals
- Topic: [Ivanissaccs] Deepwoods - Cyborg Role Ban
- Replies: 3
- Views: 1298
Re: [Ivanissaccs] Deepwoods - Cyborg Role Ban
That's one of the things I'm uncertain about. Because most things at play seem to have an IC context. And the IC context is that a cyborg was unwillingly hacked and had a ruleset placed upon it by a hostile element. If this is like Robocop, that doesn't make the newly hacked cyborg friends with the ...
- Thu Sep 26, 2019 2:38 am
- Forum: Resolved Appeals
- Topic: [Ivanissaccs] Deepwoods - Cyborg Role Ban
- Replies: 3
- Views: 1298
[Ivanissaccs] Deepwoods - Cyborg Role Ban
BYOND account: Deepwoods Character name: D-13 Ban type: Cyborg Role Ban Ban length: 7 days Ban reason: Reason: Immediately suicided as an emagged borg \"Because it was bullshit and I refuse, Getting knocked out of action for 15 seconds with one click and instantly hacked. No. I won\'t go turnc...