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Re: Jackrip complaint peenut

You have made my point for me Leave it to a c*der to think having to secure important items in a game where you know there's people who want to kill you is a bad thing Make the game eternally green shift or go cope I don't think every player should need to have a backpack of tools to prevent them f...
by TheFinalPotato
Fri Feb 19, 2021 3:37 am
 
Forum: Off Topic
Topic: Jackrip complaint peenut
Replies: 403
Views: 8724

Re: Jackrip complaint peenut

Murderboners don't succeed because none is good enough to oppose them No that's exactly why they succeed. You don't need comparable gear to take them on when you have such a massive difference in numbers and a single smart player can do it with tools you can find out in the open around the station....
by TheFinalPotato
Fri Feb 19, 2021 2:54 am
 
Forum: Off Topic
Topic: Jackrip complaint peenut
Replies: 403
Views: 8724

Re: Jackrip complaint peenut

Honestly if murderboning is this unfun, why don't you rule 1 ban for it? Don't make it like, explicitly against the rules, since all that does is cause people to rules lawyer what is and isn't murderboning, "I promise Mr Yogmin I only killed one mime, I'm innocent", but if someone is consi...
by TheFinalPotato
Fri Feb 19, 2021 2:30 am
 
Forum: Off Topic
Topic: Jackrip complaint peenut
Replies: 403
Views: 8724

Re: [MRP] Kill gun cargo once and for all

This is depressing. Locking to alert levels is maybe a bit much tho, would leave sec officers helpless unless someone presses the button
by TheFinalPotato
Wed Feb 17, 2021 9:34 am
 
Forum: Policy Discussion
Topic: [MRP] Kill gun cargo once and for all
Replies: 58
Views: 2464

Re: Persistent Asset Management

Tying anything greater then one round to the economy is a bad idea, it's too easy to break, and I don't want said breakage to matter that much
by TheFinalPotato
Mon Feb 15, 2021 3:32 am
 
Forum: Ideas
Topic: Persistent Asset Management
Replies: 5
Views: 272

Re: Free Manuel Party Peanut

If this does go anywhere I think it's gonna be really funny
by TheFinalPotato
Sat Feb 13, 2021 11:36 pm
 
Forum: Off Topic
Topic: Free Manuel Party Peanut
Replies: 95
Views: 3674

Re: combat mode feedback

It's going to take a while for me to get used to and has some bug but otherwise, it not great but not bad either. My only major problems are the weird flipping the sprites do in combat and the fact that the commands for when you bring up the list of items in a stack don't work. Not sure what you me...
by TheFinalPotato
Sat Feb 13, 2021 2:51 am
 
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 3806

Re: Trialmin Review: AIIA

Made me feel joy for the first time in months. 10/10 would scumb to the mothmin horde again
by TheFinalPotato
Sat Feb 13, 2021 2:24 am
 
Forum: Town Hall
Topic: Trialmin Review: AIIA
Replies: 8
Views: 650

Re: Atmos changes feedback thread

I'll have more to say here later, throwing this out for now Is it light on performance? Yes(i think) Is it realistic? More-so than viscous gasses Is it fun? Well, most of the fun derived from the system was from putting out fires with an extinguisher, and cleaning up spills of plasma as you watch th...
by TheFinalPotato
Fri Feb 05, 2021 11:43 am
 
Forum: Coding Feedback
Topic: Atmos changes feedback thread
Replies: 31
Views: 1315

Re: station traits feedback

TWATICUS wrote:opposite day(economy) - assistants make the most/heads make the least

I have some bad news
by TheFinalPotato
Thu Feb 04, 2021 5:36 am
 
Forum: Coding
Topic: station traits feedback
Replies: 44
Views: 2402

Re: the state of manuel

Using the manuel discord is a mistake, as evidenced by the incidents
by TheFinalPotato
Tue Feb 02, 2021 11:01 pm
 
Forum: General Chat
Topic: the state of manuel
Replies: 23
Views: 1050
PostThis topic was deleted from Coding Feedback by Domitius on Tue Feb 02, 2021 1:16 am.
Reason: Already an open feedback thread for this.
View this post

Re: Singulo.io Dead

Rest in peace
by TheFinalPotato
Sat Jan 30, 2021 10:50 pm
 
Forum: Site, Forums, And Wiki
Topic: Singulo.io Dead
Replies: 10
Views: 648

Re: Petition to ban people who dont link the appeal in peanut OPs

no, legit, is this seriously how policy is pushed through? throwing up a fucking poll where LITERALLY NO ONE WILL SEE IT. as of this time, SIXTEEN PEOPLE have voted. out of the HUNDREDS that play here. i wonder what would happen if a poll were thrown up here about how many people LIKE KILO STATION ...
by TheFinalPotato
Sat Jan 30, 2021 9:19 am
 
Forum: Site, Forums, And Wiki
Topic: Petition to ban people who dont link the appeal in peanut OPs
Replies: 31
Views: 1455

Re: The Autovalidation System

The separation of codebase and server is kinda absolute, we shouldn't be adding stuff that codifies the rules of the admin team this strictly, especially when those rules could in theory be changed by not us.
by TheFinalPotato
Sun Jan 24, 2021 8:55 am
 
Forum: Ideas
Topic: The Autovalidation System
Replies: 10
Views: 486

Re: Additions to Geladikinesis

That said, I think genetics has more fundamental issues then it's powers, and power-creep will be destructive on the overall
by TheFinalPotato
Sun Jan 03, 2021 11:28 pm
 
Forum: Ideas
Topic: Additions to Geladikinesis
Replies: 19
Views: 810

Re: Additions to Geladikinesis

If you want something done do it yourself, or rise to a position of power and bully someone into doing it for you
by TheFinalPotato
Sun Jan 03, 2021 11:19 pm
 
Forum: Ideas
Topic: Additions to Geladikinesis
Replies: 19
Views: 810

Re: castortroy23 peanut

Reduce reuse recycle
by TheFinalPotato
Fri Jan 01, 2021 3:22 am
 
Forum: Off Topic
Topic: castortroy23 peanut
Replies: 303
Views: 7774

Re: Add a config option to disable common radio

I don't like the idea of making such a game-changing thing config.
by TheFinalPotato
Thu Dec 17, 2020 10:50 pm
 
Forum: Ideas
Topic: Add a config option to disable common radio
Replies: 7
Views: 352

Re: Affectionate cat peanut

I week ban

Appeal

Good god man
by TheFinalPotato
Thu Dec 17, 2020 4:21 am
 
Forum: Off Topic
Topic: Affectionate cat peanut
Replies: 170
Views: 7235

Re: make Boxing Gloves craftable

Ideas are cheap, and this isn't really an argument for or against.
by TheFinalPotato
Thu Dec 17, 2020 1:09 am
 
Forum: Ideas
Topic: make Boxing Gloves craftable
Replies: 3
Views: 299

Re: fuck coders

Coming straight from the underground
by TheFinalPotato
Sun Dec 13, 2020 5:35 am
 
Forum: General Chat
Topic: fuck coders
Replies: 75
Views: 3968

Re: Kilo Station

This is sad, stop being sad
by TheFinalPotato
Mon Dec 07, 2020 9:19 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 174
Views: 28470

Re: [MRP] Punt public genetic consoles into the sun

It looks like this is being handled as a genetics suggestion thread, so I will add some input. Genetics is in a horrible spot right now, it is mostly gated by time and got a significant buff via a fucking UI upgrade , it needs either a full rethink or burning to the ground and starting again. You sh...
by TheFinalPotato
Wed Nov 25, 2020 7:40 am
 
Forum: Policy Discussion
Topic: [MRP] Punt public genetic consoles into the sun
Replies: 51
Views: 2345

Re: Remove Blood Brothers

WineAllWine wrote:even if we dont remove it, please limit the amount of threat it takes on dynamic. 80 threat does not equal 2 trios of BBs

Isn't that config?

Edit: Oh
by TheFinalPotato
Fri Nov 13, 2020 11:46 pm
 
Forum: Policy Discussion
Topic: Remove Blood Brothers
Replies: 42
Views: 2056

Re: Trialmin Review: Wineallwine

Off his rocker insane, goodmin, promote.
by TheFinalPotato
Wed Nov 11, 2020 7:59 pm
 
Forum: Town Hall
Topic: Trialmin Review: Wineallwine
Replies: 6
Views: 647

Re: Trialmin Review: Gogo9001

Goodmin from what I've seen of em, does great work.
by TheFinalPotato
Tue Nov 10, 2020 11:37 pm
 
Forum: Town Hall
Topic: Trialmin Review: Gogo9001
Replies: 12
Views: 831
PostThis post was deleted by Domitius on Sat Nov 07, 2020 3:32 am.
Reason: Response to Peanut Post

Re: Shuttle call is the worst mechanic in SS13 and should be revamped

While I haven't really been following this, taking such a vitriolic stance, especially towards respected members of the community, is not going to pay off well in the long run. I've mentioned writing a design doc at some point, but you've mentioned this thread as that doc. I don't think the discussi...
by TheFinalPotato
Tue Oct 20, 2020 8:23 am
 
Forum: Ideas
Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
Replies: 94
Views: 4007

Re: Tweak MRP movespeed

It's at this point i should tell you guys that the server run speed is already modified from the repo. its 1.0 on the repo but 1.5 on the server (higher means slower). Didn't seem to break anything. I know you're not saying it here but I wanna be clear, the repo config has been updated to match the...
by TheFinalPotato
Fri Sep 25, 2020 10:09 pm
 
Forum: Policy Discussion
Topic: Tweak MRP movespeed
Replies: 44
Views: 2086

Re: Trialmin Review: ArcaneDefence

Keeps making moth milk memes and bullies me about sm code, 10/10, promote.

Edit: Fucking admin candidate, wasn't even hug.
That just leaves the bullying and excellent conduct and attitude to the game, what a shame.
by TheFinalPotato
Tue Sep 08, 2020 2:48 am
 
Forum: Town Hall
Topic: Trialmin Review: ArcaneDefence
Replies: 9
Views: 890

Re: How i can replace cargo shuttle bay

Ask on the discord, or coderbus
by TheFinalPotato
Sun Jun 28, 2020 8:50 pm
 
Forum: Coding
Topic: How i can replace cargo shuttle bay
Replies: 1
Views: 488

Re: Add the PTL from goonstation

Sure, but not yet. Both power and econ are not stable economies, they're being worked on but it'll be a bit till they stabilize.
by TheFinalPotato
Sun Jun 28, 2020 8:42 pm
 
Forum: Ideas
Topic: Add the PTL from goonstation
Replies: 10
Views: 764

Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds

In every way. If you don't have engineers, activating these machines can act as a ghetto powersink. If you do have engineers, power is irrelevant. The SME can produce 10MW with a few minutes of modding and very little risks taken. Cargo can order a Tesla and make powerdraw irrelevant. The TEG is li...
by TheFinalPotato
Sun Jun 28, 2020 8:41 pm
 
Forum: Ideas
Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Replies: 85
Views: 6260

Re: 4 dollar bounty - survival pen

What about icebox and similar stations?
by TheFinalPotato
Fri Jun 26, 2020 10:52 pm
 
Forum: Coding
Topic: Cancelled Bounty.
Replies: 7
Views: 1042

Re: Buff Breathing

I agree with your first point, gonna work my way down the list of ideas here -Make people breath more. For balancing, the default setup should only be able to handle low populations. Highpop should see adverse effects like 30 minutes in. More then doable, we might run into monster's meme about n2 bu...
by TheFinalPotato
Fri Jun 26, 2020 10:44 pm
 
Forum: Ideas
Topic: Buff Breathing
Replies: 6
Views: 543

Re: Remove round start Plasma in atmos

Trit reaction needs plasma, fusion reaction needs trit and h2 from h2o from trit fires or plasma fires, the complex and fun bit of atmos is locked behind having plasma.

You can in fact fix a plasma flood if you're fast enough, so it's not an insta loose either.
by TheFinalPotato
Fri Jun 26, 2020 10:35 pm
 
Forum: Ideas
Topic: Remove round start Plasma in atmos
Replies: 18
Views: 1289

Re: [Campbell] lets define powergaming

helP oRaNGes is SHitPosting agin, MOdsS1@#@!q
by TheFinalPotato
Thu Jun 18, 2020 4:13 am
 
Forum: General Chat
Topic: [Campbell] lets define powergaming
Replies: 5
Views: 609

Re: Clarify Headmin Ruling Regarding SM Suicide

Let's put some numbers to that value To elaborate on the power effect, it's like adding 2/3ds of an emitter for 2.5 seconds. That's 40 eer per second, which is about 1/38 of a normal setup. The rads output at 1500 eer is around about 1600/1700, that's a ballpark not accounting for temp/gasmix, but a...
by TheFinalPotato
Sat Jun 06, 2020 8:28 am
 
Forum: Policy Discussion
Topic: Clarify Headmin Ruling Regarding SM Suicide
Replies: 22
Views: 2305

Re: Who is the /TG/ist waifu? [gone wild] [explicit]

You know who I gotta vote for
by TheFinalPotato
Sun May 10, 2020 12:14 am
 
Forum: General Chat
Topic: Who is the /TG/ist waifu? [gone wild] [explicit]
Replies: 98
Views: 7408
PostThis post was deleted by skoglol on Sat Apr 04, 2020 8:10 pm.
Reason: Response to deleted

Re: Note on power and engines

Bro he's getting rid of rad collectors because you can glitch the radiation contamination system to generate like 80MW with pure n2 not because it's "laggy". ...Relax dude :^) Also wtf do you mean "buff rad collectors"? They work perfectly fine? >"radiation is buggy so let'...
by TheFinalPotato
Mon Mar 23, 2020 3:55 am
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 6517

Re: Note on power and engines

Read: Nobody is allowed to use anything other than the machine I worked on. Everything else will be removed. I will completely rework the game until only that which I have personally worked on is used. This is because my system is best. If you want variation in engine design, then you can use each ...
by TheFinalPotato
Sun Mar 22, 2020 11:16 pm
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 6517

Re: [<Dezupher>] <Bumbo Whumbus> - Banned for CE Delams

It's worth noting that the sm has had 2 major changes to co2 setups in the last 6 months. The most recent one changed the effects of zaps, this is of little importance here. The second one changed how power loss is calculated, which is what co2 directly effects. That was in November, so depending on...
by TheFinalPotato
Sat Mar 21, 2020 2:45 am
 
Forum: Resolved Appeals
Topic: [<Dezupher>] <Bumbo Whumbus> - Banned for CE Delams
Replies: 4
Views: 761

Re: Note on power and engines

Cobby wrote:teslas do not (to my knowledge), the collectors do which have already been mentioned above.

Both tesla coils and rad collectors can be modified to gen research points. This is dumb and should be yeeted at some point.
by TheFinalPotato
Wed Mar 18, 2020 6:10 am
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 6517

Re: BYOND Internal Proc Quirks

range() returns it's entries in a spiral from the center, ending on the bottom right. The same with view(), except it cuts out the unseen turfs. Source https://i.imgur.com/0NoVlVQ.png The brighter red the tile, the later it was done. This is given by range(5) rather then 8, so we're missing the oute...
by TheFinalPotato
Sat Mar 14, 2020 4:32 am
 
Forum: Coding
Topic: BYOND Internal Proc Quirks
Replies: 2
Views: 652

BYOND Internal Proc Quirks

Hello nerds, you know how the BYOND default procs produce understandable and sane results for all inputs? No? That's what this is here for. This is a place to collect all the insanity or quirks of byond internal procs, for fun, profit, and bugfixing. If you come across something odd, buggy, or just ...
by TheFinalPotato
Sat Mar 14, 2020 4:20 am
 
Forum: Coding
Topic: BYOND Internal Proc Quirks
Replies: 2
Views: 652

Re: Note on power and engines

Nobody will seriously argue that the Tesla, TEG or singularity even approach the basic simulation depth encountered with the supermatter. The supermatter has this depth because I have applied a relentless focus and commitment to cementing it as the sole engine. This is somewhat true. The main reaso...
by TheFinalPotato
Fri Mar 13, 2020 6:02 am
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 6517
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