Search found 2351 matches

by Luke Cox
Sat Apr 28, 2018 1:39 am
Forum: Off Topic
Topic: 2k18 /pol/
Replies: 2589
Views: 506033

Re: 2k18 /pol/

What did the amazing orange do this time that people credit him saving the world? Also that video seems about right Aggressive diplomacy and appearing to be someone who will follow through on threats. He pressured China hard, to the point where they finally relented and enforced sanctions. Naval bl...
by Luke Cox
Fri Apr 27, 2018 7:05 pm
Forum: Off Topic
Topic: 2k18 /pol/
Replies: 2589
Views: 506033

Re: 2k18 /pol/

World War III is off boys. Also, Trump 99% gets re-elected now.
by Luke Cox
Fri Apr 27, 2018 7:13 am
Forum: Ideas
Topic: Shitty antag idea: Synths/Android
Replies: 58
Views: 14619

Re: Shitty antag idea: Synths/Android

To keep this from being "mechanical ling", we could make the abilities emphasize computers/technology/etc. rather than biological stuff. Hacking airlocks and terminals, short range EMPs, fabricating items, etc.
by Luke Cox
Thu Apr 26, 2018 8:04 pm
Forum: General Chat
Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
Replies: 159
Views: 47572

Re: Whats a thing that you did once on ss13 that you fear ever doing again?

Everyone will be relieved to know that I'm afraid to try my custom SM setups again after I did the exact same setup two rounds in a row, with different results
by Luke Cox
Thu Apr 26, 2018 7:50 pm
Forum: Ideas
Topic: Shitty antag idea: Synths/Android
Replies: 58
Views: 14619

Re: Shitty antag idea: Synths/Android

Not a bad idea. I'd love to see it fleshed out.
by Luke Cox
Thu Apr 26, 2018 12:07 am
Forum: Ideas
Topic: Increasing the Saved Character Slots
Replies: 9
Views: 2362

Re: Increasing the Saved Character Slots

Paying for slots gives you a sense of pride and accomplishment
by Luke Cox
Thu Apr 26, 2018 12:05 am
Forum: General Chat
Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
Replies: 159
Views: 47572

Re: Whats a thing that you did once on ss13 that you fear ever doing again?

Trying to be lenient as HoS

Also, showing Respii mercy
by Luke Cox
Mon Apr 23, 2018 9:50 pm
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7101

Re: The current state of primary antags

Completely tossing Clock Cult would be a huge waste given how much code and artwork is done for it. I'd love to see it get a rework someday, but I have a feeling that it should stay on the back burner for a while, at least until we have a few new non-conversion antags in rotation.
by Luke Cox
Sun Apr 22, 2018 9:42 am
Forum: Ideas
Topic: Biovampire. Antag idea.
Replies: 2
Views: 1010

Re: Biovampire. Antag idea.

Selea wrote:antag crysis
I started a meme that isn't me!
by Luke Cox
Sun Apr 22, 2018 4:33 am
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

Of all the coders you could call out for not playing, Kevinz is one of the worst choices.
by Luke Cox
Sun Apr 22, 2018 2:47 am
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7101

Re: The current state of primary antags

Granted, traitor(Chan) still accounts for a disproportionately large number of rounds
by Luke Cox
Sun Apr 22, 2018 2:03 am
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

Forgive the forbidden double post, but I've gotten some more feedback on this via discord. I've updated the OP with a few more details. Namely, Soullessness needs to be more annoying. A few ideas include giving them moderate brain damage and a random trauma in addition to the unclonability. However,...
by Luke Cox
Sun Apr 22, 2018 1:01 am
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

Shadowflame909 wrote:I agree with this thread. Go away Lings no one likes you. TELL ME 1 PERSON (who actually plays) that likes ling in its current state. Kevinz doesn't play!
He plays as Skylar fairly often
by Luke Cox
Sun Apr 22, 2018 12:23 am
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

Side Antag mode is already happening as far as I understand, which will be a welcome addition
by Luke Cox
Sat Apr 21, 2018 7:00 pm
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

The "coders are a clique" mentality comes from two things: coders not communicating with the general playerbase, and a substantial number of coders hardly ever playing the game. I don't think anyone reasonable lumps all coders into the "clique", but there's no denying that too ma...
by Luke Cox
Sat Apr 21, 2018 8:10 am
Forum: Closed Policy Discussion
Topic: We don't negotiate with terrorists
Replies: 22
Views: 5591

Re: We don't negotiate with terrorists

Somehow hide the bombs in the brig, and you might actually get me to play along
by Luke Cox
Sat Apr 21, 2018 2:00 am
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

also, retheme it so it's not a devil but something scifi, like a cybernetic soul reaper or a 4 dimensional conciousness temporarily manifesting on the 3dimensional planes. We'll call them Cyberdemons. Only way to kill them is to get R&D to build the BFG. I figure that stuff like the name/aesthe...
by Luke Cox
Fri Apr 20, 2018 8:53 pm
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

I'm not particularly attached to the whole forbidden fruit idea. If anyone has anything that might work better, by all means, have at it. Make it so any consumable can be cursed, like patches, pills, syringes, etc. Nobody can resist using that free bruise pack in the middle of the hall, and if you ...
by Luke Cox
Fri Apr 20, 2018 4:58 am
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

I was afraid that making every object curse-able might have been OP, but I suppose you could make it function like the explosive holo's trap
by Luke Cox
Thu Apr 19, 2018 11:29 pm
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

I'm not particularly attached to the whole forbidden fruit idea. If anyone has anything that might work better, by all means, have at it.
by Luke Cox
Thu Apr 19, 2018 10:35 pm
Forum: Ideas
Topic: Future of gamemodes brainstorm
Replies: 15
Views: 3810

Re: Future of gamemodes brainstorm

The revs and cultists would quickly suffocate the traitors and changelings. You'd also get ling revs/cultists and revs/cultists with syndicate gear. I'll let you all imagine how that would go.
by Luke Cox
Thu Apr 19, 2018 10:15 pm
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

"Your soul has been stolen" DONT EAT FOOD, DEVILS And then the devil has only one soul while everybody hoards vending machines You could move the channeled convert up to 1 or two souls in that case. Also, the devil would be able to curse things like items in medkits. Could be a little ove...
by Luke Cox
Thu Apr 19, 2018 8:15 pm
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

PKPenguin321 wrote:
Luke Cox wrote:Besides, who would turn down valid salad?
you'd be surprised, there are people that actually WANT to be banned from rev for example
God damn people have gone soft.

Either way, having the ability to ghostrole people goes a long ways to alleviating this problem.
by Luke Cox
Thu Apr 19, 2018 8:14 pm
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7101

Re: The current state of primary antags

The reason I think Traitor is 2nd best game mode (after extended) is because they're just multiple little antags. Each has it's own objective, preferably does not murder and destroy everything, and just does its thing. This allows for the round to flow more naturally, primarily for civilian jobs. S...
by Luke Cox
Thu Apr 19, 2018 8:10 pm
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

Only problem with this is that I can definitely see the crew just killing themselves the second their soul is stolen to deny the devil of any good boy points That's a valid concern, although I'd say it's more of a policy issue. Along the lines of cult sac targets gibbing themselves, heads hiding in...
by Luke Cox
Thu Apr 19, 2018 9:13 am
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

I've gone ahead and come up with a sample ability line. Tried to keep it relatively simple and not egregiously powerful, since I imagine having several devils at once: Infernal jaunt. Basically the same as wizard jaunt, but a bit shorter and with fitting fire effects The devil gains glowing eyes, wh...
by Luke Cox
Thu Apr 19, 2018 8:43 am
Forum: Ideas
Topic: Future of gamemodes brainstorm
Replies: 15
Views: 3810

Re: Future of gamemodes brainstorm

Duct-taping a bunch of game modes that were designed to operate independently together is going to create an untold clusterfuck. Keep distinct round types. Datum antags were a mistake hyped up by a buzzword. Edit: The primary antag system should stay as is, with one concrete antag type per round. Se...
by Luke Cox
Thu Apr 19, 2018 8:31 am
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7101

Re: The current state of primary antags

I've heard that a mode that spawns a bunch of secondary antags is being worked on, which is a good start. I'll have to look into vampires. I'm not sure what they entail, but they sound promising. Revsquad sounds intriguing, but imo we should try to stay away from team-based antags for a while. I hav...
by Luke Cox
Thu Apr 19, 2018 7:57 am
Forum: Off Topic
Topic: Philosophy problem that genuinely keeps me up at night
Replies: 79
Views: 25045

Re: Philosophy problem that genuinely keeps me up at night

Related to this, what happens if multiverses end up being real? In an infinite number of universes, there will always be some exact copy of your consciousness out there somewhere, making you functionally immortal. Considering that and other things in this thread, quantum physics are oddly comforting
by Luke Cox
Thu Apr 19, 2018 7:49 am
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7101

Re: The current state of primary antags

the people with the time and energy to code gamemodes just add more conversion modes because they're low effort That's because they're fucking retarded, as evidenced by the current situation. Seriously, I might actually try to take up coding just because of this. If I want it done right, I have to ...
by Luke Cox
Thu Apr 19, 2018 3:22 am
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7101

Re: The current state of primary antags

A way to kind of jury-rig around this is to give antags different objective possibilities. Cult kind of used to have that for instance before it became all nar-nar all the time. Some antags have a little wiggle room. Oldcult didn't always have to summon nar nar. Operatives could possibly be assigne...
by Luke Cox
Thu Apr 19, 2018 2:23 am
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7101

The current state of primary antags

Currently, we're in a bit of an antag crisis. We have 5 and a half modes in normal rotation (traitorchan with malf, blood cult, revolution, wizard, nuke ops), the lowest number since at least 2014 (which had 8) and nearly half of the peak (9-10, I can't remember if clockcult, slings, and gang were i...
by Luke Cox
Wed Apr 18, 2018 8:08 pm
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

I'm not the most experienced, but more main antagonists to keep people on their toes seems like a good idea, and your plan for it well thought out. Glad you like it. Primary antags are in a sorry state right now. At minimum we need 2 new ones, maybe 3 to be safe. Off the top of my head, when I star...
by Luke Cox
Wed Apr 18, 2018 5:11 pm
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

Anonmare wrote:How are you going to handle robot devils? Unless you also want to give them horns, wings, a tail and a red paintjob
You could just always make them sprout wings and a tail anyway. Getting augmented to hide the red will only buy you a little time
by Luke Cox
Wed Apr 18, 2018 9:10 am
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Re: Devil rework idea: Reverse conversion mode

@Sticky: We'd definitely need a mid-tier alternate conversion for the devil. I'd want to avoid making individual devils too powerful. The moodlet one is a good idea. A channeled conversion that works faster on depressed people. @InsaneHyena: I know that ""ideas guys"" are a meme,...
by Luke Cox
Wed Apr 18, 2018 7:06 am
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6849

Devil rework idea: Reverse conversion mode

We're in a bit of an antag crisis right now. There are only 5 and half different types of main antags (ling and malf are usually rolled into traitor): traitorchan, nuclear operatives, blood cult, wizard, and revolution. Clock cult is gone for the foreseeable future, Blob has been relegated to side a...
by Luke Cox
Mon Apr 16, 2018 11:05 am
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

Dying is fine. Getting 1HKO by something you couldn't possible counter? That's not fun. That's bad design. Changelings have an answer for everything in the game from damage, stuns, borgs, cuffs, and even death. And despite all their pocket, the only counter to them is 'bring more guys'. Definitely ...
by Luke Cox
Mon Apr 16, 2018 6:15 am
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

Why are people whining about "dying too much" now that we have actual automated ghost roles?
by Luke Cox
Sun Apr 15, 2018 9:03 pm
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

If you give someone a bunch of cool toys and free valids, they will go on killing sprees. There is no way to stop it without royally pissing off at least 2/3 of the playerbase. We have to accept it and move on.
by Luke Cox
Sun Apr 15, 2018 7:44 pm
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

I love me some side antags, but right now we have fewer main antags than ever with the newest one being made in 2010. If anything, I'd want to see 2-3 new main antags.
by Luke Cox
Sun Apr 15, 2018 10:44 am
Forum: Ideas
Topic: The virgin sting vs the chad absorb (ling ability tree rework)
Replies: 27
Views: 4939

Re: The virgin sting vs the chad absorb (ling ability tree rework)

I think we should remove extract DNA, it sort of just tends to make transforming a little too easy, and without removing it I don't understand why the genome objective is still a thing even. The extract genome objective requires you to get 6-8 genomes. If the extract DNA sting is removed that's a w...
by Luke Cox
Sun Apr 15, 2018 10:43 am
Forum: General Chat
Topic: Station Teamwork vs Antag Gamemodes
Replies: 21
Views: 4849

Re: Station Teamwork vs Antag Gamemodes

With respect to reworking aspects of the core game, I think it's important to remember that the mayhem, chaos, and general clusterfuck-ery is what makes SS13 what it is. You're supposed to have your shit wrecked by a dsword wielding traitor when you least expect it, or have your armory blown up, or ...
by Luke Cox
Sat Apr 14, 2018 9:01 pm
Forum: General Chat
Topic: Station Teamwork vs Antag Gamemodes
Replies: 21
Views: 4849

Re: Station Teamwork vs Antag Gamemodes

Inter-round achievements are always contentious, but what if they unlocked purely cosmetic stuff like hairstyles or underclothes?
by Luke Cox
Sat Apr 14, 2018 1:25 am
Forum: Video Games
Topic: Guild Wars 2
Replies: 14
Views: 3784

Re: Guild Wars 2

Oh cool, it looks like they're bundling spyware with the client now

https://www.digg.com/r/Guildwars2/com ... rena_used/
by Luke Cox
Fri Apr 13, 2018 11:19 pm
Forum: General Chat
Topic: Station Teamwork vs Antag Gamemodes
Replies: 21
Views: 4849

Re: Station Teamwork vs Antag Gamemodes

What if, and this is a big what if, but what if the base game sans antags was fun. So that when antags are added that threaten things on the station, the crew feel motivated to defend their things rather than roll for the opportunity to break things nobody really cares about losing? Since I've star...
by Luke Cox
Fri Apr 13, 2018 3:24 am
Forum: Video Games
Topic: Guild Wars 2
Replies: 14
Views: 3784

Re: Guild Wars 2

I used to play that game. Then Heart of Thorns happened. Not falling for Anet's marketing ever again. HoT and the post-expansion content taking more than a year to release made it clear that their development team has severe management problems. What are you referring to specifically? The legendary...
by Luke Cox
Fri Apr 13, 2018 3:20 am
Forum: Coding Feedback
Topic: REMOVE LING remove ling
Replies: 152
Views: 28764

Re: REMOVE LING remove ling

When the freeze is over I'm going to make fire cancel revives, absorbing lings give you a higher point cap in the power menu, and personal hiveminds that only function if you use the "grant hivemind" power on someone. Latter two sound great, but fully canceling a revive with just a little...
by Luke Cox
Fri Apr 13, 2018 3:16 am
Forum: Ideas
Topic: The virgin sting vs the chad absorb (ling ability tree rework)
Replies: 27
Views: 4939

Re: The virgin sting vs the chad absorb (ling ability tree rework)

Despite my best efforts I couldn't get traitorchan removed so instead I'll try to help fix it. I think we should remove extract DNA, it sort of just tends to make transforming a little too easy, and without removing it I don't understand why the genome objective is still a thing even. Revival stasi...
by Luke Cox
Thu Apr 12, 2018 8:48 am
Forum: Closed Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 26332

Re: Remove Conversion Modes From Rotation

Admins have chilled waaaaaay the fuck out when it comes to security dealing with conversion antags (thank god). It used to be that you got a day ban for every "innocent person killed" or something similarly autistic. Now they mostly let it slide if your intentions were good. Last week I wa...