Search found 220 matches

by EOBGames
Wed Sep 09, 2020 9:43 pm
Forum: General Chat
Topic: /tg/station discord goes down general
Replies: 4
Views: 1285

Re: /tg/station discord goes down general

Seems to have happened to another server I'm in, probably one of discord's temporary outages that happens every so often
by EOBGames
Tue Sep 08, 2020 11:05 pm
Forum: Ideas
Topic: Make High Security Area's have Plasteel Reinforced Doors
Replies: 15
Views: 2918

Re: Make High Security Area's have Plasteel Reinforced Doors

the station is intentionally designed in a flawed way to allow people who nominally dont have access to break in to create conflict and drive the round forward is that true? Yeah, maps have flaws and quirks built in with the intention of stopping them being perfect. It keeps conflict going, gives p...
by EOBGames
Sun Sep 06, 2020 11:19 pm
Forum: Ideas
Topic: Make High Security Area's have Plasteel Reinforced Doors
Replies: 15
Views: 2918

Re: Make High Security Area's have Plasteel Reinforced Doors

the station is intentionally designed in a flawed way to allow people who nominally dont have access to break in to create conflict and drive the round forward is that true? Yeah, maps have flaws and quirks built in with the intention of stopping them being perfect. It keeps conflict going, gives p...
by EOBGames
Sun Sep 06, 2020 7:01 pm
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 17663

Re: Please stop habitually breaking game: list of some bugs that are still live

Perhaps the best inbetween would be that large features, as in large scale reworks or features, should receive some degree of testing from someone other than just the PR author, be that a maintainer, or simply a trustworthy second party?
by EOBGames
Tue Sep 01, 2020 7:36 am
Forum: Roleplaying
Topic: Hey crew,
Replies: 6
Views: 4168

Re: Hey crew,

Hold on a second, we have a break room?
by EOBGames
Fri Aug 28, 2020 9:52 am
Forum: Player's Club
Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
Replies: 265
Views: 38730

Re: [OFFICIAL] Headmin Election 12 Peanut Thread

What exactly needs to be done to LRP? Perhaps I've not been keeping up with the community but I've not seen many complaints about the state of LRP, versus MRP, which is still in a fledgling state and demands a lot of attention. Doesn't it make sense that the candidates are focusing more on the serve...
by EOBGames
Thu Aug 27, 2020 10:44 pm
Forum: Closed Policy Discussion
Topic: [MRP] Memory loss on death
Replies: 28
Views: 5304

Re: [MRP] Memory loss on death

if absolutely nothing else the ghost cafe is fun as an idea regardless of whether or not it's required for respawns
by EOBGames
Wed Aug 26, 2020 6:18 pm
Forum: Player's Club
Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
Replies: 265
Views: 38730

Re: [OFFICIAL] Headmin Election 12 Peanut Thread

Armhulen wrote:I hate bad faith questions. If your claim is that something they propose is impossible, don't ask them how they will do it, just say that they're full of shit
But arm, if we don't beat around the bush how will we get our epic meme gotchas?
by EOBGames
Wed Aug 26, 2020 5:38 pm
Forum: General Chat
Topic: Official /tg13/ tier list
Replies: 37
Views: 6553

Re: Official /tg13/ tier list

tinodrima7020 wrote:tfw over half the people on the tier list are literal whos
I dunno, I recognise most of them: maybe you just need to brush up on your forumposters
by EOBGames
Wed Aug 26, 2020 7:21 am
Forum: General Chat
Topic: Official /tg13/ tier list
Replies: 37
Views: 6553

Re: Official /tg13/ tier list

ArcaneDefence wrote:CRINGE GANG REPRESEEEENT
Just set a moffgirl picture on the forum then you can move up
by EOBGames
Tue Aug 25, 2020 4:42 pm
Forum: Player's Club
Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
Replies: 265
Views: 38730

Re: [OFFICIAL] Headmin Election 12 Peanut Thread

determining when to bring on new admins is very easy look at admin activity time graph and when the top end starts to plateau that's when you bring on new admins new admins always have very high time compared to existing admins during their trial and don't have nearly that amount after their trial ...
by EOBGames
Tue Aug 25, 2020 3:13 pm
Forum: Player's Club
Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
Replies: 265
Views: 38730

Re: [OFFICIAL] Headmin Election 12 Peanut Thread

Are we really hurting for new admins at this point? AHelps seem to be answered quickly enough and there's usually at least one admin active throughout the day, if not more: do you really need more than that? That's mainly because they are keeping on top of recruitment, there are plenty of admins re...
by EOBGames
Tue Aug 25, 2020 12:55 pm
Forum: General Chat
Topic: /v/ on /tg/
Replies: 21
Views: 4326

Re: /v/ on /tg/

I for one think it's incredible that orange man had the time to make every single one of those changes himself. Truly remarkable.
by EOBGames
Tue Aug 25, 2020 11:26 am
Forum: General Chat
Topic: Boredom on tg
Replies: 11
Views: 1899

Re: Boredom on tg

There are many ways to be a part of the community without actively playing the game, especially if you're open to volunteering time to improving things around here. If that doesn't interest you, yeah, breaks are always good. There'll be a lot of new content to come back to. Yeah, backing up what Ra...
by EOBGames
Tue Aug 25, 2020 11:17 am
Forum: Player's Club
Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
Replies: 265
Views: 38730

Re: [OFFICIAL] Headmin Election 12 Peanut Thread

Are we really hurting for new admins at this point? AHelps seem to be answered quickly enough and there's usually at least one admin active throughout the day, if not more: do you really need more than that?
by EOBGames
Fri Aug 21, 2020 11:06 pm
Forum: Player's Club
Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
Replies: 265
Views: 38730

Re: [OFFICIAL] Headmin Election 12 Peanut Thread

the swiftness of a thread response is inversely proportional to the length of time since the election.
we should give this phenomenon some kinda name.
by EOBGames
Tue Aug 18, 2020 8:47 pm
Forum: General Chat
Topic: New Official Lore Regarding the SS13 Universe [HIGH-EFFORT]
Replies: 22
Views: 3635

Re: New Official Lore Regarding the SS13 Universe [HIGH-EFFORT]

submit it to the lore repo or perish
by EOBGames
Sun Aug 16, 2020 10:49 pm
Forum: Coding Feedback
Topic: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
Replies: 93
Views: 17975

Re: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines

There already is a feature that is meant to use high amounts of power that's already invalidated by power being massively unbalanced: the BEPIS. Everyone forgets that it takes both massive amounts of power and money because power is so ridiculously abundant.
by EOBGames
Sat Aug 08, 2020 2:50 am
Forum: Ideas
Topic: Chessboard / Universal board
Replies: 1
Views: 585

Re: Chessboard / Universal board

Gotta admit I've wanted board games in for a while, they'd make a good distraction from station life for a bit. One I've considered is a ripoff of Monopoly but I'm far from a UI wizard and have no real way to implement it.
by EOBGames
Sun Jul 19, 2020 4:06 pm
Forum: Ideas
Topic: Let traitor uplink slowly generate crystals
Replies: 6
Views: 1828

Re: Let traitor uplink slowly generate crystals

If this was gonna work it would need to be tied to actively doing objectives, at which point you've just got the contractor kit.
by EOBGames
Thu Jul 09, 2020 9:27 pm
Forum: Ideas
Topic: Time Cowboys as an Antagonist roundtype. (Illustrated!)
Replies: 6
Views: 1937

Re: Time Cowboys as an Antagonist roundtype. (Illustrated!)

As a roundstart antagonist I'm not sure there's quite enough to keep the round moving forward, but the idea would be really solid as a midround antagonist for sure.
by EOBGames
Tue Jun 30, 2020 8:39 pm
Forum: Closed Policy Discussion
Topic: Blood Contracts: What's the Deal?
Replies: 35
Views: 10740

Re: Blood Contracts: What's the Deal?

The issue isn't that it breaks immersion, but that it allows a miner to have someone killed from a different z-level with zero repercussions. The item obligates people to try and kill the player you use it on. How exactly that can that be considered OK? I'd say we just yoink it from the code and be...
by EOBGames
Tue Jun 30, 2020 6:55 pm
Forum: Closed Policy Discussion
Topic: Blood Contracts: What's the Deal?
Replies: 35
Views: 10740

Re: Blood Contracts: What's the Deal?

The issue isn't that it breaks immersion, but that it allows a miner to have someone killed from a different z-level with zero repercussions. The item obligates people to try and kill the player you use it on. How exactly that can that be considered OK? I'd say we just yoink it from the code and be ...
by EOBGames
Wed Jun 24, 2020 4:24 am
Forum: Ideas
Topic: Remove round start Plasma in atmos
Replies: 18
Views: 4402

Re: Remove round start Plasma in atmos

Remove round start Supermatter in engineering, instead, if someone wanted to delaminate, they'd have to turn thousands of credits into a cargo order and place it in their chamber in engineering, or even just steal the credits that science has. Why? Screw delaminating, that's why, it's so easy and s...
by EOBGames
Fri Jun 19, 2020 8:49 pm
Forum: Ideas
Topic: Split Mining into two jobs
Replies: 37
Views: 7552

Re: Split Mining into two jobs

Honestly there's a lot of real estate that could come from extractors on Lavaland's surface that beam stuff back to the station- you could expand it out to resources for chemistry, something to extract seeds to send up to botany, that sort of stuff.
by EOBGames
Wed Jun 03, 2020 1:08 am
Forum: Coding
Topic: Optimumtact "Oranges", farewell as headcoder.
Replies: 24
Views: 9135

Re: Optimumtact "Oranges", farewell as headcoder.

orange man played us all like a damn fiddle
by EOBGames
Sat May 23, 2020 3:56 pm
Forum: General Chat
Topic: What happened to the NTR hut?
Replies: 27
Views: 5799

Re: What happened to the NTR hut?

they used the hut to destroy the hut
by EOBGames
Thu May 14, 2020 5:09 pm
Forum: Coding Feedback
Topic: Random hardcore feedback
Replies: 27
Views: 6744

Re: Random hardcore feedback

Even just some basic sanity checks in the character randomiser, like beards and hair always matching in colour, and less chance of crazy hair colours showing up would make the end result much better.
by EOBGames
Thu May 14, 2020 2:53 am
Forum: General Chat
Topic: Hut post mortem analysis
Replies: 32
Views: 6591

Re: Hut post mortem analysis

hey I made the list, I finally accomplished something
by EOBGames
Wed May 13, 2020 10:48 pm
Forum: Coding Feedback
Topic: Solo antagonists and Manuel
Replies: 3
Views: 1136

Re: Solo antagonists and Manuel

there's two simple options- 1. disable wizard and revs outright- not ideal 2. remove wizard and revs ending the round when they die- better, but the entire point of these antags ending the round outright is because they're meant to cause excessive damage/casualties that nobody can really be arsed fi...
by EOBGames
Tue May 12, 2020 8:57 pm
Forum: Coding Feedback
Topic: Medical Doctors are a mistake.
Replies: 48
Views: 9487

Re: Medical Doctors are a mistake.

If there's one thing that's not gonna get merged, it's gonna be something that completely walks back/undoes all of the medical changes that have been made.

Especially when the design docs, supported by oranges, define a path that's almost entirely different to the stuff you're suggesting.
by EOBGames
Tue May 12, 2020 3:01 am
Forum: Coding
Topic: github purge 2: electric boogaloo
Replies: 5
Views: 2744

Re: github purge 2: electric boogaloo

I leave to play 1 round and the codebase gets shat up again.

What the fuck even happened this time?
by EOBGames
Mon Apr 27, 2020 8:04 am
Forum: Ideas
Topic: Simulated space micro-cosmos with trade and battle
Replies: 14
Views: 3396

Re: Simulated space micro-cosmos with trade and battle

Alright what if we put crypto in the game? Think of it as being like the old stock market PR but with more pink wojaks
by EOBGames
Tue Apr 21, 2020 3:29 am
Forum: Player's Club
Topic: If this thread gets 420 replies I will delete the hut.
Replies: 441
Views: 104129

Re: If this thread gets 420 replies I will delete the hut.

[youtube]aPD9I4aI500[/youtube]
by EOBGames
Sun Apr 19, 2020 4:30 pm
Forum: Ideas
Topic: Anomaly End Game Content Ideas
Replies: 7
Views: 1857

Re: Anomaly End Game Content Ideas

TheMidnghtRose wrote:Maybe a powercell of some kind? Faster recharge but weaker capacity than standard yellow for flux?
Honestly if it's gonna be linked to an anomaly that's heavily limited, it's probably worth making it strictly better than yellow cells, given they're easily mass produced.
by EOBGames
Sun Apr 19, 2020 3:09 am
Forum: Coding
Topic: [CODE BOUNTY] skub costume ($5 usd)
Replies: 11
Views: 4107

Re: [CODE BOUNTY] skub costume ($5 usd)

Image
fat skub
by EOBGames
Sun Apr 19, 2020 2:54 am
Forum: Coding
Topic: [CODE BOUNTY] skub costume ($5 usd)
Replies: 11
Views: 4107

Re: [CODE BOUNTY] skub costume ($5 usd)

Image
skub
by EOBGames
Wed Apr 15, 2020 4:37 pm
Forum: General Chat
Topic: Useful yet useless fun facts
Replies: 16
Views: 3632

Re: Useful yet useless fun facta

Mickyan wrote:You can use pizzas as IV drip containers

(all food actually, but pizza is funnier)
Shove that pizza directly into my veins, I wanna become pizzaman
by EOBGames
Sun Apr 12, 2020 1:39 am
Forum: Closed Policy Discussion
Topic: Preserving OG Options
Replies: 24
Views: 4939

Re: Preserving OG Options

Wait, why were you asked to change it? And how can a skin colour give an unfair advantage?
by EOBGames
Fri Apr 10, 2020 3:36 am
Forum: Spriting and Mapping
Topic: Multi-Z Pubby
Replies: 13
Views: 6669

Re: Multi-Z Pubby

So after obsessing for a few days over (mostly) pointless details, I'm back today to share the progress on this project. First things first, we have the assistants' quarters and lounge, located conveniently directly under arrivals: https://i.imgur.com/Y0HsFQa.png Next, is the lower section of cargo,...
by EOBGames
Mon Apr 06, 2020 2:02 am
Forum: Spriting and Mapping
Topic: Multi-Z Pubby
Replies: 13
Views: 6669

Re: Multi-Z Pubby

Alright I feel like I've gotten the lower level to the point where I can share a proper overview of (almost) everything I've done.
Image
Obviously it's highly unfinished, but it's starting to take shape somewhat.
by EOBGames
Sun Apr 05, 2020 8:45 pm
Forum: Spriting and Mapping
Topic: Multi-Z Pubby
Replies: 13
Views: 6669

Re: Multi-Z Pubby

I've decided to keep going with this, even if it doesn't make it it's good practice- thanks for all the encouragement.

no real solid screenshots to share, but I've got the assistant's quarters done, a lower level for cargo is in the works, and I've started work on a lower level for science.
by EOBGames
Sun Apr 05, 2020 8:42 pm
Forum: Ideas
Topic: Why doesn't the warden get a cape?
Replies: 21
Views: 4357

Re: Why doesn't the warden get a cape?

sounds like we need more functional neck items
by EOBGames
Sun Apr 05, 2020 4:21 pm
Forum: Coding Feedback
Topic: The Intern
Replies: 3
Views: 1179

Re: The Intern

disregard wesoda, make it permanent
by EOBGames
Sat Apr 04, 2020 6:26 pm
Forum: Ideas
Topic: Why doesn't the warden get a cape?
Replies: 21
Views: 4357

Re: Why doesn't the warden get a cape?

look we can't just hand capes out to everyone.

now if you'll excuse me I need to code in the assistant cape I've been looking at adding.
by EOBGames
Sat Apr 04, 2020 3:15 am
Forum: Coding Feedback
Topic: Anomaly Research
Replies: 39
Views: 9445

Anomaly Production for Science

So oranges has made a post about anomalies, and specifically a method of production for anomalies. So my thinking here is partially inspired by goof's recent anomalous materials PR, partially by some things Zxaber has said, and partially from my own experience in chemistry. It boils down to science ...
by EOBGames
Fri Apr 03, 2020 4:29 pm
Forum: Spriting and Mapping
Topic: Multi-Z Pubby
Replies: 13
Views: 6669

Re: Multi-Z Pubby

ech, it feels a bit odd to quit on making multi-z for pubby because it's likely to get yoinked, and turn around and make a station that would have no chance of getting merged anyway.
by EOBGames
Fri Apr 03, 2020 3:12 am
Forum: Spriting and Mapping
Topic: Multi-Z Pubby
Replies: 13
Views: 6669

Re: Multi-Z Pubby

alright so I've been reliably informed by a certain headcoder whose name rhymes with "smoranges" that pubby might be getting the axe, so uhh... shit.
I might keep up with this, or I might do multi-z on another map (maybe it could even make box bearable?).
by EOBGames
Thu Apr 02, 2020 4:43 am
Forum: Spriting and Mapping
Topic: Multi-Z Pubby
Replies: 13
Views: 6669

Re: Multi-Z Pubby

Alright first bit of progress, this is under the bar. New theatre with a kinda "dimly lit jazz bar" thing going on. Dressing room. Dorms for the clown and mime. Storage room with stairs up to the bar, for the entertainers to move easily between levels. Booze storage for the bars. A little ...