Search found 220 matches
- Wed Sep 09, 2020 9:43 pm
- Forum: General Chat
- Topic: /tg/station discord goes down general
- Replies: 4
- Views: 1285
Re: /tg/station discord goes down general
Seems to have happened to another server I'm in, probably one of discord's temporary outages that happens every so often
- Tue Sep 08, 2020 11:05 pm
- Forum: Ideas
- Topic: Make High Security Area's have Plasteel Reinforced Doors
- Replies: 15
- Views: 2918
Re: Make High Security Area's have Plasteel Reinforced Doors
the station is intentionally designed in a flawed way to allow people who nominally dont have access to break in to create conflict and drive the round forward is that true? Yeah, maps have flaws and quirks built in with the intention of stopping them being perfect. It keeps conflict going, gives p...
- Sun Sep 06, 2020 11:19 pm
- Forum: Ideas
- Topic: Make High Security Area's have Plasteel Reinforced Doors
- Replies: 15
- Views: 2918
Re: Make High Security Area's have Plasteel Reinforced Doors
the station is intentionally designed in a flawed way to allow people who nominally dont have access to break in to create conflict and drive the round forward is that true? Yeah, maps have flaws and quirks built in with the intention of stopping them being perfect. It keeps conflict going, gives p...
- Sun Sep 06, 2020 7:01 pm
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 17663
Re: Please stop habitually breaking game: list of some bugs that are still live
Perhaps the best inbetween would be that large features, as in large scale reworks or features, should receive some degree of testing from someone other than just the PR author, be that a maintainer, or simply a trustworthy second party?
- Tue Sep 01, 2020 7:36 am
- Forum: Roleplaying
- Topic: Hey crew,
- Replies: 6
- Views: 4168
Re: Hey crew,
Hold on a second, we have a break room?
- Fri Aug 28, 2020 9:52 am
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 38730
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
What exactly needs to be done to LRP? Perhaps I've not been keeping up with the community but I've not seen many complaints about the state of LRP, versus MRP, which is still in a fledgling state and demands a lot of attention. Doesn't it make sense that the candidates are focusing more on the serve...
- Thu Aug 27, 2020 10:44 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Memory loss on death
- Replies: 28
- Views: 5304
Re: [MRP] Memory loss on death
if absolutely nothing else the ghost cafe is fun as an idea regardless of whether or not it's required for respawns
- Wed Aug 26, 2020 6:18 pm
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 38730
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
But arm, if we don't beat around the bush how will we get our epic meme gotchas?Armhulen wrote:I hate bad faith questions. If your claim is that something they propose is impossible, don't ask them how they will do it, just say that they're full of shit
- Wed Aug 26, 2020 5:38 pm
- Forum: General Chat
- Topic: Official /tg13/ tier list
- Replies: 37
- Views: 6553
Re: Official /tg13/ tier list
I dunno, I recognise most of them: maybe you just need to brush up on your forumposterstinodrima7020 wrote:tfw over half the people on the tier list are literal whos
- Wed Aug 26, 2020 7:21 am
- Forum: General Chat
- Topic: Official /tg13/ tier list
- Replies: 37
- Views: 6553
Re: Official /tg13/ tier list
Just set a moffgirl picture on the forum then you can move upArcaneDefence wrote:CRINGE GANG REPRESEEEENT
- Tue Aug 25, 2020 4:42 pm
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 38730
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
determining when to bring on new admins is very easy look at admin activity time graph and when the top end starts to plateau that's when you bring on new admins new admins always have very high time compared to existing admins during their trial and don't have nearly that amount after their trial ...
- Tue Aug 25, 2020 3:13 pm
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 38730
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
Are we really hurting for new admins at this point? AHelps seem to be answered quickly enough and there's usually at least one admin active throughout the day, if not more: do you really need more than that? That's mainly because they are keeping on top of recruitment, there are plenty of admins re...
- Tue Aug 25, 2020 12:55 pm
- Forum: General Chat
- Topic: /v/ on /tg/
- Replies: 21
- Views: 4326
Re: /v/ on /tg/
I for one think it's incredible that orange man had the time to make every single one of those changes himself. Truly remarkable.
- Tue Aug 25, 2020 11:26 am
- Forum: General Chat
- Topic: Boredom on tg
- Replies: 11
- Views: 1899
Re: Boredom on tg
There are many ways to be a part of the community without actively playing the game, especially if you're open to volunteering time to improving things around here. If that doesn't interest you, yeah, breaks are always good. There'll be a lot of new content to come back to. Yeah, backing up what Ra...
- Tue Aug 25, 2020 11:17 am
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 38730
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
Are we really hurting for new admins at this point? AHelps seem to be answered quickly enough and there's usually at least one admin active throughout the day, if not more: do you really need more than that?
- Fri Aug 21, 2020 11:06 pm
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 38730
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
the swiftness of a thread response is inversely proportional to the length of time since the election.
we should give this phenomenon some kinda name.
we should give this phenomenon some kinda name.
- Tue Aug 18, 2020 8:47 pm
- Forum: General Chat
- Topic: New Official Lore Regarding the SS13 Universe [HIGH-EFFORT]
- Replies: 22
- Views: 3635
Re: New Official Lore Regarding the SS13 Universe [HIGH-EFFORT]
submit it to the lore repo or perish
- Sun Aug 16, 2020 10:49 pm
- Forum: Coding Feedback
- Topic: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
- Replies: 93
- Views: 17975
Re: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
There already is a feature that is meant to use high amounts of power that's already invalidated by power being massively unbalanced: the BEPIS. Everyone forgets that it takes both massive amounts of power and money because power is so ridiculously abundant.
- Sat Aug 08, 2020 2:50 am
- Forum: Ideas
- Topic: Chessboard / Universal board
- Replies: 1
- Views: 585
Re: Chessboard / Universal board
Gotta admit I've wanted board games in for a while, they'd make a good distraction from station life for a bit. One I've considered is a ripoff of Monopoly but I'm far from a UI wizard and have no real way to implement it.
- Sun Jul 19, 2020 4:06 pm
- Forum: Ideas
- Topic: Let traitor uplink slowly generate crystals
- Replies: 6
- Views: 1828
Re: Let traitor uplink slowly generate crystals
If this was gonna work it would need to be tied to actively doing objectives, at which point you've just got the contractor kit.
- Thu Jul 09, 2020 9:27 pm
- Forum: Ideas
- Topic: Time Cowboys as an Antagonist roundtype. (Illustrated!)
- Replies: 6
- Views: 1937
Re: Time Cowboys as an Antagonist roundtype. (Illustrated!)
As a roundstart antagonist I'm not sure there's quite enough to keep the round moving forward, but the idea would be really solid as a midround antagonist for sure.
- Tue Jun 30, 2020 8:39 pm
- Forum: Closed Policy Discussion
- Topic: Blood Contracts: What's the Deal?
- Replies: 35
- Views: 10740
Re: Blood Contracts: What's the Deal?
The issue isn't that it breaks immersion, but that it allows a miner to have someone killed from a different z-level with zero repercussions. The item obligates people to try and kill the player you use it on. How exactly that can that be considered OK? I'd say we just yoink it from the code and be...
- Tue Jun 30, 2020 6:55 pm
- Forum: Closed Policy Discussion
- Topic: Blood Contracts: What's the Deal?
- Replies: 35
- Views: 10740
Re: Blood Contracts: What's the Deal?
The issue isn't that it breaks immersion, but that it allows a miner to have someone killed from a different z-level with zero repercussions. The item obligates people to try and kill the player you use it on. How exactly that can that be considered OK? I'd say we just yoink it from the code and be ...
- Wed Jun 24, 2020 4:24 am
- Forum: Ideas
- Topic: Remove round start Plasma in atmos
- Replies: 18
- Views: 4402
Re: Remove round start Plasma in atmos
Remove round start Supermatter in engineering, instead, if someone wanted to delaminate, they'd have to turn thousands of credits into a cargo order and place it in their chamber in engineering, or even just steal the credits that science has. Why? Screw delaminating, that's why, it's so easy and s...
- Fri Jun 19, 2020 8:49 pm
- Forum: Ideas
- Topic: Split Mining into two jobs
- Replies: 37
- Views: 7552
Re: Split Mining into two jobs
Honestly there's a lot of real estate that could come from extractors on Lavaland's surface that beam stuff back to the station- you could expand it out to resources for chemistry, something to extract seeds to send up to botany, that sort of stuff.
- Wed Jun 03, 2020 1:08 am
- Forum: Coding
- Topic: Optimumtact "Oranges", farewell as headcoder.
- Replies: 24
- Views: 9135
Re: Optimumtact "Oranges", farewell as headcoder.
orange man played us all like a damn fiddle
- Thu May 28, 2020 10:33 am
- Forum: Ideas
- Topic: the removal of lizard body temperature stabilization has made it impossible to balance temp weapons
- Replies: 13
- Views: 2909
Re: the removal of lizard body temperature stabilization has made it impossible to balance temp weapons
Sounds like you guys need to... chill out.
- Sat May 23, 2020 3:56 pm
- Forum: General Chat
- Topic: What happened to the NTR hut?
- Replies: 27
- Views: 5799
Re: What happened to the NTR hut?
they used the hut to destroy the hut
- Thu May 14, 2020 5:09 pm
- Forum: Coding Feedback
- Topic: Random hardcore feedback
- Replies: 27
- Views: 6744
Re: Random hardcore feedback
Even just some basic sanity checks in the character randomiser, like beards and hair always matching in colour, and less chance of crazy hair colours showing up would make the end result much better.
- Thu May 14, 2020 2:53 am
- Forum: General Chat
- Topic: Hut post mortem analysis
- Replies: 32
- Views: 6591
Re: Hut post mortem analysis
hey I made the list, I finally accomplished something
- Wed May 13, 2020 10:48 pm
- Forum: Coding Feedback
- Topic: Solo antagonists and Manuel
- Replies: 3
- Views: 1136
Re: Solo antagonists and Manuel
there's two simple options- 1. disable wizard and revs outright- not ideal 2. remove wizard and revs ending the round when they die- better, but the entire point of these antags ending the round outright is because they're meant to cause excessive damage/casualties that nobody can really be arsed fi...
- Tue May 12, 2020 8:57 pm
- Forum: Coding Feedback
- Topic: Medical Doctors are a mistake.
- Replies: 48
- Views: 9487
Re: Medical Doctors are a mistake.
If there's one thing that's not gonna get merged, it's gonna be something that completely walks back/undoes all of the medical changes that have been made.
Especially when the design docs, supported by oranges, define a path that's almost entirely different to the stuff you're suggesting.
Especially when the design docs, supported by oranges, define a path that's almost entirely different to the stuff you're suggesting.
- Tue May 12, 2020 3:01 am
- Forum: Coding
- Topic: github purge 2: electric boogaloo
- Replies: 5
- Views: 2744
Re: github purge 2: electric boogaloo
I leave to play 1 round and the codebase gets shat up again.
What the fuck even happened this time?
What the fuck even happened this time?
- Mon Apr 27, 2020 8:04 am
- Forum: Ideas
- Topic: Simulated space micro-cosmos with trade and battle
- Replies: 14
- Views: 3396
Re: Simulated space micro-cosmos with trade and battle
Alright what if we put crypto in the game? Think of it as being like the old stock market PR but with more pink wojaks
- Tue Apr 21, 2020 3:29 am
- Forum: Player's Club
- Topic: If this thread gets 420 replies I will delete the hut.
- Replies: 441
- Views: 104129
Re: If this thread gets 420 replies I will delete the hut.
[youtube]aPD9I4aI500[/youtube]
- Sun Apr 19, 2020 4:30 pm
- Forum: Ideas
- Topic: Anomaly End Game Content Ideas
- Replies: 7
- Views: 1857
Re: Anomaly End Game Content Ideas
Honestly if it's gonna be linked to an anomaly that's heavily limited, it's probably worth making it strictly better than yellow cells, given they're easily mass produced.TheMidnghtRose wrote:Maybe a powercell of some kind? Faster recharge but weaker capacity than standard yellow for flux?
- Sun Apr 19, 2020 3:09 am
- Forum: Coding
- Topic: [CODE BOUNTY] skub costume ($5 usd)
- Replies: 11
- Views: 4107
- Sun Apr 19, 2020 2:54 am
- Forum: Coding
- Topic: [CODE BOUNTY] skub costume ($5 usd)
- Replies: 11
- Views: 4107
- Wed Apr 15, 2020 4:37 pm
- Forum: General Chat
- Topic: Useful yet useless fun facts
- Replies: 16
- Views: 3632
Re: Useful yet useless fun facta
Shove that pizza directly into my veins, I wanna become pizzamanMickyan wrote:You can use pizzas as IV drip containers
(all food actually, but pizza is funnier)
- Sun Apr 12, 2020 1:39 am
- Forum: Closed Policy Discussion
- Topic: Preserving OG Options
- Replies: 24
- Views: 4939
Re: Preserving OG Options
Wait, why were you asked to change it? And how can a skin colour give an unfair advantage?
- Fri Apr 10, 2020 3:36 am
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 6669
Re: Multi-Z Pubby
So after obsessing for a few days over (mostly) pointless details, I'm back today to share the progress on this project. First things first, we have the assistants' quarters and lounge, located conveniently directly under arrivals: https://i.imgur.com/Y0HsFQa.png Next, is the lower section of cargo,...
- Mon Apr 06, 2020 2:02 am
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 6669
- Sun Apr 05, 2020 8:45 pm
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 6669
Re: Multi-Z Pubby
I've decided to keep going with this, even if it doesn't make it it's good practice- thanks for all the encouragement.
no real solid screenshots to share, but I've got the assistant's quarters done, a lower level for cargo is in the works, and I've started work on a lower level for science.
no real solid screenshots to share, but I've got the assistant's quarters done, a lower level for cargo is in the works, and I've started work on a lower level for science.
- Sun Apr 05, 2020 8:42 pm
- Forum: Ideas
- Topic: Why doesn't the warden get a cape?
- Replies: 21
- Views: 4357
Re: Why doesn't the warden get a cape?
sounds like we need more functional neck items
- Sun Apr 05, 2020 4:21 pm
- Forum: Coding Feedback
- Topic: The Intern
- Replies: 3
- Views: 1179
Re: The Intern
disregard wesoda, make it permanent
- Sat Apr 04, 2020 6:26 pm
- Forum: Ideas
- Topic: Why doesn't the warden get a cape?
- Replies: 21
- Views: 4357
Re: Why doesn't the warden get a cape?
look we can't just hand capes out to everyone.
now if you'll excuse me I need to code in the assistant cape I've been looking at adding.
now if you'll excuse me I need to code in the assistant cape I've been looking at adding.
- Sat Apr 04, 2020 3:15 am
- Forum: Coding Feedback
- Topic: Anomaly Research
- Replies: 39
- Views: 9445
Anomaly Production for Science
So oranges has made a post about anomalies, and specifically a method of production for anomalies. So my thinking here is partially inspired by goof's recent anomalous materials PR, partially by some things Zxaber has said, and partially from my own experience in chemistry. It boils down to science ...
- Fri Apr 03, 2020 4:29 pm
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 6669
Re: Multi-Z Pubby
ech, it feels a bit odd to quit on making multi-z for pubby because it's likely to get yoinked, and turn around and make a station that would have no chance of getting merged anyway.
- Fri Apr 03, 2020 3:12 am
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 6669
Re: Multi-Z Pubby
alright so I've been reliably informed by a certain headcoder whose name rhymes with "smoranges" that pubby might be getting the axe, so uhh... shit.
I might keep up with this, or I might do multi-z on another map (maybe it could even make box bearable?).
I might keep up with this, or I might do multi-z on another map (maybe it could even make box bearable?).
- Thu Apr 02, 2020 4:43 am
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 6669
Re: Multi-Z Pubby
Alright first bit of progress, this is under the bar. New theatre with a kinda "dimly lit jazz bar" thing going on. Dressing room. Dorms for the clown and mime. Storage room with stairs up to the bar, for the entertainers to move easily between levels. Booze storage for the bars. A little ...