In a well lit room I had to turn my brightness on my phone all the way up and zoom in to properly view it.
Now imagine if I was on a computer..
Search found 210 matches
- Wed Mar 08, 2017 7:41 pm
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25351
- Wed Mar 08, 2017 7:33 pm
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25351
Re: /vg/station lighting
I agree that darkness should be an hazard, but I would like to see at the very least the tiles around me with my PDA light.
- Wed Mar 08, 2017 1:55 pm
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25351
Re: /vg/station lighting
Good lights are everywhere. Flashlights, lamps (Free ones in arrivals and the library), helmets with lights, etc.
- Mon Mar 06, 2017 6:45 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 68909
Re: spooky russian codebase
I think at least until this is properly implemented it should be more simple.cedarbridge wrote:Maybe tie it to the direction you're looking up/down/straightNot-Dorsidarf wrote:...
Also I just realized this means we could have proper chasms in Lavaland that aren't bottomless pits!
- Mon Mar 06, 2017 4:21 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 68909
Re: spooky russian codebase
Are you gonna do this to the rest of box? Because that looks dope.Ricotez wrote:...
- Mon Mar 06, 2017 12:31 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 68909
Re: spooky russian codebase
How would singulo work? Would it move between z-levels?
Also how the fug would space work with a multiple z-level station
Also how the fug would space work with a multiple z-level station
- Thu Mar 02, 2017 6:39 pm
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 56331
Re: Things that bring you joy
Traitors who don't murder everything and instead use their TCs to pull off a fun gimmick
- Thu Mar 02, 2017 5:06 pm
- Forum: Coding Feedback
- Topic: April Fools Day 2017
- Replies: 58
- Views: 13848
Re: April Fools Day 2017
I liked the idea of adding flavor text for people, maybe even having some kind of basic script that cycles through a series of red flag words to generate awful cringy mary-sue flavortext that people would start with, even if they grammatically do not make much sense Why not let the players make the...
- Mon Feb 27, 2017 7:37 pm
- Forum: Ideas
- Topic: HELP: Adding reward mechanics to engineering
- Replies: 11
- Views: 2649
Re: HELP: Adding reward mechanics to engineering
A lot of these are pretty crazy and probably won't be implemented.
I like the idea of a bluespace RCD though
I like the idea of a bluespace RCD though
- Sun Feb 26, 2017 11:10 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903892
- Sat Feb 25, 2017 8:16 pm
- Forum: Ideas
- Topic: Rapid Camera Placing Device
- Replies: 9
- Views: 1824
Re: Rapid Camera Placing Device
ThisIcePacks wrote:if it takes you an hour to place a camera consult a guide
Making a camera is just as easy (or easier) as making a computer
1. Make Camera Assembly in autolathe
2. Wrench camera assembly where you want it to be, weld it
3. Add wires and upgrades
4. Screwdriver
- Tue Feb 21, 2017 7:50 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41126
Re: Sprite changes/Perspective
I sincerely doubt that people preferred the asteroid to lavaland 2-1 at any point ever, and the same goes for all the gamemodes developed over the years. And the important difference is that these are sprites we're talking about, there's nothing objective about them it's 100% opinion, and the stats...
- Tue Feb 21, 2017 7:20 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41126
Re: Sprite changes/Perspective
The only thing the spriters want is valid criticism. Wanting the old one back because of nostalgia is NOT valid. If we were to judge new content on the basis of nostalgia, Lavaland won't be a thing, every game mode other than extended won't exist, the game in general would look like shit, and our pe...
- Tue Feb 21, 2017 8:59 am
- Forum: Ideas
- Topic: Give the HoP all access
- Replies: 19
- Views: 3131
Re: Give the HoP all access
I give myself all-access but sans the access to the ID console and make a blank ID with ID console access. I then put the blank ID in my safe with my super-sekret password and then retrieve it as I need. Nobody ever checks the safes strangely enough. For bonus security, leave the card unnamed, and ...
- Sat Feb 11, 2017 8:40 am
- Forum: Coding Feedback
- Topic: Role-Specific Traitor Items
- Replies: 56
- Views: 13192
Re: Role-Specific Traitor Items
bleh. The items that are being role-restricted aren't "normal" items though. No one else other than the clown really can use the reverse revolver. No one other than the chaplain can really use His Grace. The restricted items are special weapons or tools, if anything, make it more fun to p...
Re: Ling Ops
This actually sounds pretty cool. 4 lings may be too much tho.
- Tue Jan 31, 2017 6:24 pm
- Forum: Ideas
- Topic: Dumb events ideas #1: Hotel California.
- Replies: 16
- Views: 3846
Re: Dumb events ideas #1: Hotel California.
Forcing them to roleplay?
I like this ideaeven if they will just shoot their way out
I like this ideaeven if they will just shoot their way out
- Fri Jan 27, 2017 7:34 pm
- Forum: Ideas
- Topic: Auxiliary Mining Base Improvements
- Replies: 13
- Views: 3041
Re: Auxiliary Mining Base Improvements
Honestly I think adding border windows/walls would be your best bet. It would remove the first major hurdle in creating a base.
- Fri Dec 23, 2016 12:43 am
- Forum: Ideas
- Topic: Make clown/mime masks voice changers
- Replies: 20
- Views: 4539
Re: Make clown/mime masks voice changers
We already have the ventriloquist dummy though.
- Thu Dec 22, 2016 9:45 am
- Forum: Ideas
- Topic: Higher detail pictures show up when you examine stuff.
- Replies: 7
- Views: 1576
Re: Higher detail pictures show up when you examine stuff.
Why not have a link to it in the examine description, and have it show up in a window
- Mon Dec 19, 2016 4:35 pm
- Forum: Roleplaying
- Topic: Lore time - Where is the station?
- Replies: 20
- Views: 7139
Re: Lore time - Where is the station?
It's pretty obvious that the station rotates around our Sun. Confused? Let me explain: In the nearest future, mankind builds a lot of spaceships and stations, yada yada typical sci-fi stuff, all that jazz, etc. Mankind is quickly running out of conventional energy sources, so corporations begin payi...
- Tue Dec 13, 2016 12:37 pm
- Forum: Coding Feedback
- Topic: (Pre-merge review/discussion) - Goof-librarian #22137
- Replies: 19
- Views: 5441
Re: (Pre-merge review/discussion) - Goof-librarian #22137
I like the idea of at least the display cases and the whip (soapstone seems like a stupid meme that will get old quick), but merging librarian into science is the most stupid idea I ever heard. Science already has a lot of activities for them to do, such as RnD, Slimes, experimenting with bombs, cyb...
- Wed Oct 26, 2016 5:13 pm
- Forum: Ideas
- Topic: Arrivals Shuttle
- Replies: 11
- Views: 2339
Re: Arrivals Shuttle
https://github.com/tgstation/tgstation/pull/19178
Was attempted before. Oranges brought up some good points near the end. Personally I don't think it will work well.
Was attempted before. Oranges brought up some good points near the end. Personally I don't think it will work well.
- Tue Oct 18, 2016 8:37 pm
- Forum: Coding Feedback
- Topic: Less to no attack messages in chat, replaced by visuals.
- Replies: 31
- Views: 5934
Re: Less to no attack messages in chat, replaced by visuals.
Yeah, if it was 5 or even 7 tiles, it would be much betterSligneris wrote:I'm fine with the idea, but the range far too short to be acceptable - it should be increased to 5.
- Sun Oct 16, 2016 7:50 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78038
Re: So, secborgs re-enabled anytime soon?
Secborgs were at their worst if they had any law other than aismov, though. You can't honestly tell me that powergaming secborgs under robocop is better because they have more "leeway".
- Tue Sep 13, 2016 11:00 pm
- Forum: Coding Feedback
- Topic: Talk Wheel PR feedback.
- Replies: 13
- Views: 3846
Re: Talk Wheel PR feedback.
I'm kind of wary about a customizable talk wheel. I feel like it can (and will) be abused heavily. I'm all for a regular talk wheel though, anything to get autists to open up.
- Mon May 30, 2016 10:57 pm
- Forum: Ideas
- Topic: Lawset rotation (altrenative to inaction clause removal)
- Replies: 24
- Views: 4967
Re: Lawset rotation (altrenative to inaction clause removal)
I don't want this, the same idiots will scream out "AI LAWS" every round.
- Sat May 21, 2016 4:18 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54737
Re: Security uniforms have been ruined once again.
Oh my god, the far right ones look so fucking terrible, lmaoMalkevin wrote:The guy that I got to sprite them, if you think those are awful those are the touched up ones I tried improving, the originals were far worse.
- Thu May 12, 2016 1:56 pm
- Forum: Video Games
- Topic: Civilization VI
- Replies: 16
- Views: 4872
Re: Civilization VI
Civ IV will always be the best.
- Wed May 11, 2016 3:13 pm
- Forum: Ideas
- Topic: Add bees from goon
- Replies: 2
- Views: 1048
Re: Add bees from goon
We already have bees, ask cargo for the equipment
- Mon May 09, 2016 10:22 pm
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3159
Making Gang Great Again?!
As discussed in this thread: https://tgstation13.science/phpBB/viewtopic.php?f=10&t=6608&view=unread&sid=126b3a54096bfd0f295bd21c19b1c148#unread, gang is terrible right now for a security crew-member, because gang conversion will always outpace security deconversion. For other reasons, g...
- Sat May 07, 2016 7:16 am
- Forum: Video Games
- Topic: Field of Battle 5 - we "World War 1" now.
- Replies: 137
- Views: 32930
Re: Field of Battle 5 - we "World War 1" now.
But it's kinda disrespectful to the actual history of it and the awful awful truth of what that reality was like for the people who had to live it.? You can say the same thing about almost literally every other war game. "World War 2 shouldn't be portrayed as a bunch of crazy patriotic Russian...
- Fri May 06, 2016 10:54 am
- Forum: Ideas
- Topic: Mining Vendor Improvement Drive
- Replies: 20
- Views: 4780
Re: Mining Vendor Improvement Drive
Minibombs, obviously for mining.
- Sun May 01, 2016 4:01 pm
- Forum: Video Games
- Topic: Valve Hat Wearing Simulator (TF2)
- Replies: 25
- Views: 5034
Re: Valve Hat Wearing Simulator (TF2)
people use lmaobox, an undetectable hacking program to make them feel goodRicotez wrote:what's the drama about
valve updates VAC to detect lmaobox
tons of players banned, even more competitive players banned, sometimes with up to 5,000 dollars worth of dollars in their backpack
laugh
- Thu Apr 28, 2016 9:23 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934209
Re: Minor Suggestions
Miners should be able to create a Lavaland speciality made from the various body-parts of the various monsters. It should be toxic to everyone except for the Miners, QM, or HoP, and should be able to be created in Lavaland without help from the station.
- Sun Apr 24, 2016 5:35 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123394
Re: Lavaland
uhh i don't think you are supposed to be able to remove lava
- Sat Apr 23, 2016 4:56 pm
- Forum: Ideas
- Topic: Re-add Self-Surgery
- Replies: 35
- Views: 9905
Re: Re-add Self-Surgery
>roboticist offers me cool robot arms
>actually is tricked into believing him
>while I wasn't paying attention, he borgs me
>im killed 2 minutes later by a security officer for following law two orders to help a prisoner
>mfw
>actually is tricked into believing him
>while I wasn't paying attention, he borgs me
>im killed 2 minutes later by a security officer for following law two orders to help a prisoner
>mfw
- Sat Apr 23, 2016 1:24 am
- Forum: Resolved Appeals
- Topic: [shadowlight213] VincVsVincent - Permabanned
- Replies: 16
- Views: 3434
Re: [shadowlight213] VincVsVincent - Permabanned
[00:10:03]OOC: VincVsVincent/VincVsVincent : https://tgstation13.science/phpBB/viewt ... f=2&t=6486 BRING BACK ERP https://tgstation13.science/phpBB/viewt ... f=2&t=6486 [00:11:22]SAY: Ricky Wells/VincVsVincent : I'M A CATGIRL [00:11:22]SAY: Ricky Wells/VincVsVincent : I'M ALSO A SLUT, WHO ...
- Tue Apr 19, 2016 8:43 pm
- Forum: Site, Forums, And Wiki
- Topic: The Changelog
- Replies: 9
- Views: 2964
Re: The Changelog
sounds hard as shit to maintain
but will ultimately be worthwhile in the long run, hope you do well man
but will ultimately be worthwhile in the long run, hope you do well man
- Thu Apr 14, 2016 10:19 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 267591
Re: Sprite Requests
That's a lot of sprites. Plus
>coding dismemberment
>coding dismemberment
- Sun Apr 10, 2016 8:16 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903892
- Tue Apr 05, 2016 8:22 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530153
Re: Simple Questions Thread
How do solars mechanically work? To be more exact, can sunlight reach solar panels though solid, though non opaque objects (Like windows and grills)? Do solars need to be in space? Is there a range limit to solars?
- Mon Apr 04, 2016 11:26 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123394
Re: Lavaland
Some weather suggestions: Total Eclipse The entirety of the Z-level gets darker, and deadly cold. Lava is turned into rock, and you have to stay by objects of warmth to live without the appropriate gear. Meteor A meteor collides with the planet in the far horizon, causing meteorites full of minerals...
- Mon Apr 04, 2016 10:25 pm
- Forum: Coding Feedback
- Topic: Door Remotes
- Replies: 12
- Views: 2795
Re: Door Remotes
They are really useful though. The CMO and QM benefit so much from these (Traitor slipped down though disposals? Save those few precious seconds. 8 people at medbay's door and you are too busy with 2 patients? Bam.)
- Mon Apr 04, 2016 11:34 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 84491
Re: Character Bio Thread
Files accessed. >files - low priority Requesting [CAPTAIN] access. . .. ... Access granted. >files - julian mackabee Julian Mackabee files downloaded. >print Printing... Background Name: Julian Mackabee Origin: Césped of the Quantico System, Desert Planet Race: Human Gender: Male (Note: "Yes, ...
- Sun Apr 03, 2016 4:57 pm
- Forum: Ideas
- Topic: Can people carry too much stuff?
- Replies: 26
- Views: 5536
Re: Can people carry too much stuff?
You're not the only one. I find myself having to constantly shift my inventory around, especially as security and detective.Topham wrote:am i the only one that has to juggle their inventory as is? am i just a hoarder?
- Thu Mar 31, 2016 11:15 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123394
Re: Lavaland
There need to be more ruins that are ruins; simply atmospheric, lore-ridden, abandoned structures that serve as a shelter/buffer between the lava, basalt and monsters of normal lavaland.
- Tue Mar 29, 2016 2:20 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 126953
Re: Secborg replacement: Peacekeeper Borg
hey guys don't forget burn+brute damage fucking them up until someone who cares repairs them, an engineering borg repairs them, or they spend 10 hours in a recharger
- Mon Mar 28, 2016 9:47 pm
- Forum: Ideas
- Topic: Tutorial video?
- Replies: 4
- Views: 959
Re: Tutorial video?
These are the things I see a newbie struggle with the most
* Basics of equipping objects
* Defending themselves
* What objects do (Maybe just a rundown of common objects?)
* Where everything is
* Basics of equipping objects
* Defending themselves
* What objects do (Maybe just a rundown of common objects?)
* Where everything is
- Sat Mar 26, 2016 6:34 pm
- Forum: Coding Feedback
- Topic: Shipping datums feedback
- Replies: 9
- Views: 2285
Re: Shipping datums feedback
It was better when it just modified the prices of buying items and selling items. Pretty cool tho.