Search found 1056 matches
- Mon Mar 13, 2017 5:05 am
- Forum: Ideas
- Topic: Gentrify the HOS, they are now a police commisioner
- Replies: 37
- Views: 6422
Re: Gentrify the HOS, they are now a police commisioner
HoS has alternative outfits if you're that worried. This. Or alternatively go snatch one of the lawyers' suits and sit your sorry fat ass in your office all shift if you're really that intent on playing a pencil pusher who just updates the records and yells at the rest of security. Pretty sure ther...
- Mon Mar 13, 2017 3:01 am
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 16867
Re: Monstrosity Gamemode
On the other hand i wouldn't mind an antag you have to avoid/leave to professionals rather than run off to confront with a spear. Some people find meteor mode fun, after all. Personally I like the idea of an antagonist that forces players to run and hide instead of charge in guns blazing or killing...
- Mon Mar 13, 2017 1:18 am
- Forum: Ideas
- Topic: Fake Suicide Implant
- Replies: 7
- Views: 1321
Re: Fake Suicide Implant
I don't think there's any suggestion that bypasses this OOC RPconvention that i'd be ok with. Just toss zombie powder in the uplink and mix it with coiax's mime chem if that ever went through. Does exactly what you want [play dead] If you're in an area littered with corpses lying down and *deathgas...
- Sun Mar 12, 2017 8:53 pm
- Forum: Ideas
- Topic: To resolve security & give purpose - Security Rewards
- Replies: 23
- Views: 4814
Re: To resolve security & give purpose - Security Rewards
I still don't see how you can't easily abuse this - you'd need someone to manually confirm that sec isn't just feeding the system false info or something, unless you want to get hilariously complex with your code Or just using loopholes to abuse it in general. "Halt medical doctor! Why are you...
- Sun Mar 12, 2017 8:03 pm
- Forum: Ideas
- Topic: To resolve security & give purpose - Security Rewards
- Replies: 23
- Views: 4814
Re: To resolve security & give purpose - Security Rewards
fuck off with point systems In my opinion point systems are fine for things like mining where collecting resources is pretty straight forward. Departments need materials, go get them materials and you get nice rewards. Ez-pz. Space law is merely a suggestion and there's a lot of stuff in there that...
- Sun Mar 12, 2017 12:49 am
- Forum: Ideas
- Topic: Detective with the detective pistol can land critical hits
- Replies: 25
- Views: 4931
Re: Detective with the detective pistol can land critical hi
The detective's job should be to do just what his name suggests, detect. I'd rather see more emphasis on that aspect. I liked the idea someone had of giving him a bloodhound that can sniff out prints and shit. I'd you wanted to toy with the chain smoking alcoholic bit maybe you could incorporate tho...
- Sun Mar 12, 2017 12:30 am
- Forum: Ideas
- Topic: To resolve security & give purpose - Security Rewards
- Replies: 23
- Views: 4814
Re: To resolve security & give purpose - Security Rewards
Make it so that if you brig Fwoosh while he's playing RD it maxes out your pointsBeeSting12 wrote:>grab random person, preferably the RD
>brig him 200000 times
>???
>profit
- Sun Mar 12, 2017 12:24 am
- Forum: Ideas
- Topic: Gentrify the HOS, they are now a police commisioner
- Replies: 37
- Views: 6422
Re: Gentrify the HOS, they are now a police commisioner
If you've got a inflated ego and enjoy hitting people rather than filing security warrants neatly on your desk drinking a cup of joe. > play space cop, chasing criminals and killing bad guys and evil aliens Or > Play space office and sit in front of a computer filling out paper work Why don't you j...
- Sat Mar 11, 2017 9:48 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036494
Re: ITT: We make shitty suggestions and come up with poor id
i've wanted to do a zero escape gimmick for ages but it would be difficult so someone should make all the shit from 999 in admin spawnable form so I can steal ghosts from deadchat and force them to play the nonary game for my amusement Be sure to have a brained dead guy in a roller chair but then i...
- Sat Mar 11, 2017 8:57 pm
- Forum: Off Topic
- Topic: [Announce] New-TG Fallout13 beta
- Replies: 41
- Views: 9800
Re: [Announce] New-TG Fallout13 beta
What the fuck.inadeqate ERP mechanic
- Sat Mar 11, 2017 8:50 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934393
Re: Minor Suggestions
No but the idea of walking through maint only to hear the loud BZZZ BZZZZ BZZZ of someone with a dual esword and then seeing a headless corpse come out of nowhere and stumble into you sounds creepy as hell which is perfect. More spooky shit's always goodDemonFiren wrote:do you jacough to this?
- Sat Mar 11, 2017 3:39 pm
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 16867
Re: Monstrosity Gamemode
:g meet up with changelings break lights in medbay tentacle armblade anyone who enters """""depth""""" Not to mention the old days when their goal was to kill and absorb x amount of people and they had an ability which instantly stunned and muted pe...
- Sat Mar 11, 2017 5:45 am
- Forum: Ideas
- Topic: Monstrosity Gamemode
- Replies: 60
- Views: 16867
Re: Monstrosity Gamemode
Changeling. Sounds a lot more interesting than that shit's ever been.oranges wrote:This pr must replace an existing mode if you are going to make it
- Sat Mar 11, 2017 3:47 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036494
Re: ITT: We make shitty suggestions and come up with poor id
Finishers! Basically powerful attacks that take about five seconds to charge up during which time you can't move but deal a fuck ton of damage or outright kill the victim. Mostly for people in crit and they always require two hands to do Fire extinguisher and toolboxes, maybe just a general finisher...
- Sat Mar 11, 2017 1:46 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934393
Re: Minor Suggestions
Speaking of decapitation, have it so that if someone managed to get decapitated while standing their corpse remains upright and walks around aimlessly like a simple mob for a couple of seconds before it collapses for a bit of additional horror. If someone gets decapitated while knocked down but stil...
- Sat Mar 11, 2017 12:25 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854344
Re: What are you faggots playing?
When he grabs you does it look like he's trying to make out with you? If so it's probably a dark wraithLumbermancer wrote:I got stuck trying to kill that Black Guy who was in DS1, the one who had glowy hand and grabbed your face.
- Fri Mar 10, 2017 9:36 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934393
Re: Minor Suggestions
Sledgehammer for the execution chamber. Makes for a terrible melee weapon because it requires a windup before you can swing it and if you miss it staggers you, leaving you stuck in place for a second but great for fulfilling your DF dreams of being a hammerer. Using it on someone buckled to a bed wi...
- Fri Mar 10, 2017 9:04 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854344
Re: What are you faggots playing?
I've got a level 7 town hall in clash of clans now. There's something wrong with me.
- Fri Mar 10, 2017 5:25 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1255118
Re: Watercooler/Slowchat 2: Son of Watercooler
Been filling out job applications and my work history got me thinking about my recovery.
Somewhere in spring 2014 was when I became an alcoholic. I've been struggling with it for three years now. Almost feels like I wasted three whole years of my life.
Somewhere in spring 2014 was when I became an alcoholic. I've been struggling with it for three years now. Almost feels like I wasted three whole years of my life.
- Wed Mar 08, 2017 2:38 am
- Forum: Ideas
- Topic: The syndicate binary interface implant.
- Replies: 29
- Views: 6197
Re: The syndicate binary interface implant.
Hitching off this idea, an engineer only item could be the syndicate cyberdeck. Uses Wi-Fi to interface with APCs. While connected, it gives the engineer the same perspective and interface options as the AI. They can view through cameras and fuck with doors and machinery tied to that APC. The tablet...
- Tue Mar 07, 2017 11:53 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934393
Re: Minor Suggestions
Boomerang: improvised throwing weapon made from metal. Deals 10 brute damage on hit and then flies back to where it was thrown from. Activate throwing again if you want to catch it otherwise it'll just hit you and hurt you as well. Traitors can get a special one that's razor sharp and does 40 brute ...
- Sat Mar 04, 2017 7:08 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934393
Re: Minor Suggestions
The only use I've ever found for pepper spray is pissing off uppity greyshit prisoners as the warden.
- Sat Mar 04, 2017 7:00 pm
- Forum: Thinking Cap
- Topic: Ban Appeal From Unicorn_dream
- Replies: 167
- Views: 34978
Re: Ban Appeal From Unicorn_dream
Ban reason: ate shitty admin ass while fucking himself
- Fri Mar 03, 2017 8:29 pm
- Forum: Thinking Cap
- Topic: Catpeople - Aftermath
- Replies: 89
- Views: 15100
Re: Catpeople - Aftermath
Nah. At this point making fun of him for being mentally disabled is getting kind of stale. I think it's time to find a different retard to put in the spotlight.Sligneris wrote:Does anyone actually bother to read Fwoosh's posts?
- Fri Mar 03, 2017 4:55 pm
- Forum: Ideas
- Topic: Security Armour
- Replies: 71
- Views: 9814
Re: Security Armour
I don't know about standard sec armor but yeah, the HoS and warden's armor seem like they should be significantly better than standard armor. The HoS is a head and high value target after all and the Warden is charged with guarding the armory and handling extremely dangerous criminals so it'd make s...
- Fri Mar 03, 2017 8:21 am
- Forum: Coding Feedback
- Topic: April Fools Day 2017
- Replies: 58
- Views: 13849
Re: April Fools Day 2017
Steal Goon's farts and butts for April Fools. Make it so if you fart too much in quick succession your ass flies off and if you try to fart again after your ass flies off you spray gibs behind you and die. Be interesting to see how many people fart themselves to death in the HoP's line. Also farting...
- Thu Mar 02, 2017 8:27 pm
- Forum: Coding Feedback
- Topic: April Fools Day 2017
- Replies: 58
- Views: 13849
Re: April Fools Day 2017
The ERP one was pretty entertaining, mainly because it introduced tactical crotch grabbing where you could grab someone's crotch to stun them even if they'd just stunned you. It was like a sexual version of parasting
- Thu Mar 02, 2017 7:17 am
- Forum: Coding Feedback
- Topic: Vision Cones
- Replies: 29
- Views: 8114
Re: Vision Cones
See my idea was that people outside your come out vision would have the short of drone effect in that they'd just appear as sort of featureless silhouettes while they're running or using something noisy like an esword or a gun. If they're just walking and being quiet however, you can't see them.
- Wed Mar 01, 2017 4:58 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036494
Re: ITT: We make shitty suggestions and come up with poor id
Explosive false ID for traitor HoPs: Looks just like a normal head ID but can be used to turn any ID card into a lethal explosive device that activates when used for certain areas. Simply pop it along with your poor victim's ID in to your console, and select which access levels will cause it to deto...
- Wed Mar 01, 2017 4:45 am
- Forum: Ideas
- Topic: space mermaids
- Replies: 15
- Views: 1890
Re: space mermaids
Their goal could ultimately be to summon the space equivalent of Poseidon, Spaceidon
- Wed Mar 01, 2017 2:21 am
- Forum: Ideas
- Topic: Readd secborgs
- Replies: 36
- Views: 6737
Re: Readd secborgs
Could just bring them back with just the security batons.
- Tue Feb 28, 2017 8:53 pm
- Forum: Ideas
- Topic: Security Pod Pilots
- Replies: 17
- Views: 4302
Re: Security Pod Pilots
Pods don't seem especially useful considering the majority of the action takes place in the station as opposed to space. I could imagine them being useful for space exploration but the question is whether we really want to encourage people constantly fucking off to space to get loot or not Shoo you ...
- Tue Feb 28, 2017 3:38 am
- Forum: Coding Feedback
- Topic: War ops is entirely pointless when shotguns exist
- Replies: 58
- Views: 11446
Re: War ops is entirely pointless when shotguns exist
How about being able to buy BSA strikes on station areas for a modest cost. You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas. I posted an idea a while back for alternative ships the ops could order, one of them was a battle cruiser...
- Tue Feb 28, 2017 1:16 am
- Forum: Ideas
- Topic: New recipe: Ectoplasma+Salt
- Replies: 10
- Views: 2436
Re: New recipe: Ectoplasma+Salt
Make it a drink. The description could be "there's so much salt in it drinking it makes your eyes tear up". drinking too much (like 50u) causes your character to have a heart attack and instantly go into crit.
- Tue Feb 28, 2017 1:13 am
- Forum: Ideas
- Topic: HELP: Adding reward mechanics to engineering
- Replies: 11
- Views: 2649
Re: HELP: Adding reward mechanics to engineering
Armored hazard vest and stun gloves (which would probably be rejected because "we're moving away from stun based combat") probably wouldn't be a good idea considering they're more combat focused. Engineering rewards should be more construction/repair oriented. I really like the idea of bei...
- Mon Feb 27, 2017 4:57 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530254
Re: Simple Questions Thread
What would happen if someone somehow managed to set up and release the singularity on lavalands? Would it suck in every tile leaving nothing but space or would it just fly around aimlessly doing little harm?
- Mon Feb 27, 2017 4:42 am
- Forum: Ideas
- Topic: Endgame Events/Supermatter Cascade
- Replies: 20
- Views: 5789
Re: Endgame Events/Supermatter Cascade
It could be interesting to have mutiple stages to it, where the effects get more intense and dangerous as it gets closer to ending the universe or whatever. Maybe have it create a bunch of anomalies around the station that need to be disarmed in time, otherwise the cascade happens. The longer you t...
- Sun Feb 26, 2017 10:42 pm
- Forum: Ideas
- Topic: More weapon attachments
- Replies: 21
- Views: 4246
Re: More weapon attachments
In all honesty something that would be kind of cool would be a sort of modular taser. Default version would be the taser/disabler set up of the hybrid taser but the barrels would have their own ammo and could be swapped out for different ones. The warden could have access to laser barrels and R&...
- Sun Feb 26, 2017 10:20 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934393
Re: Minor Suggestions
Reagent spears: Dip your spear in a beaker to coat the tip in 20 u of that reagent. Hitting someone with the spear injects 5 u of that reagent. Imbedding the spear in someone releases the reagent over time, maybe 1 u per second until it's either pulled out or all of the reagents are absorbed into t...
- Sun Feb 26, 2017 7:29 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934393
Re: Minor Suggestions
Reagent spears: Dip your spear in a beaker to coat the tip in 20 u of that reagent. Hitting someone with the spear injects 5 u of that reagent. Imbedding the spear in someone releases the reagent over time, maybe 1 u per second until it's either pulled out or all of the reagents are absorbed into th...
- Sun Feb 26, 2017 6:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036494
Re: ITT: We make shitty suggestions and come up with poor id
ERT X-Squad button: A button for when admins feel like being complete assholes. Basically a team of fucktards Nanotrasen sends when they feel that a situation doesn't warrant a real ERT squad. All of the X-Squad members start off with brain damage. As far as equipment goes they start off with ugly a...
- Sat Feb 25, 2017 9:42 pm
- Forum: Ideas
- Topic: brainstorm on making power matter
- Replies: 22
- Views: 4310
Re: brainstorm on making power matter
Port Goon overpowering mechanics where pumping shitloads of power into the system makes very bad thing happen, like APCs shooting out lightning, and doors/equipment fucking exploding when you use it to incentivize rogue engineers not just always releasing the engine. This, maybe make it so the seve...
- Sat Feb 25, 2017 8:46 pm
- Forum: Ideas
- Topic: nerf hallucinations
- Replies: 14
- Views: 2205
Re: nerf hallucinations
Would it be possible to make it so the hallucinations themselves do stamina damage and can potentially knock you out instead of just having you randomly pass out while also making it so you can attack and "kill" the hallucinations? Basically the idea would be that for the person hallucinat...
- Sat Feb 25, 2017 7:05 pm
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 50882
Re: Remove the singularity in favour of the supermatter
It'd be nice if you could still order the other engine components from cargo. Mainly because I'm holding out hope that one day some mad man will set up all three engines and then unleash all of them at once.
- Fri Feb 24, 2017 10:50 pm
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 50882
Re: Remove the singularity in favour of the supermatter
It's mostly because I feel like we're moving away from lethality. I like causing mass carnage as an antag, and I like dealing with it as a non-antag. I enjoy high octane D E A T H T R A P memes but I'm not really a fan of "press a button twice and you ruin the station". Atmos destruction ...
- Fri Feb 24, 2017 6:11 pm
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 50882
Re: Remove the singularity in favour of the supermatter
In favor of it if supermatter singularities get to grow to supermatter-charged stage when loose Or have it so that absorbing a second shard makes them into a supermatter-charged singulo. Or even better if an SM singulo collides with another SM singulo Shamelessly shilling this Http://ss13.moe/wiki/...
- Thu Feb 23, 2017 10:54 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854344
Re: What are you faggots playing?
I'm so desperate for strategy games I've stooped to playing Clash of Clans.
Should I go ahead and kill myself in shame now?
Should I go ahead and kill myself in shame now?
- Thu Feb 23, 2017 8:44 pm
- Forum: Site, Forums, And Wiki
- Topic: Supermatter engine has no guide
- Replies: 18
- Views: 5334
Re: Supermatter engine has no guide
Don't forget to install a disposal chute system so you can feed greyshirts directly into the super matter engine
- Wed Feb 22, 2017 8:04 pm
- Forum: Off Topic
- Topic: What are you doing (or not doing) at work?
- Replies: 90
- Views: 21590
Re: What are you doing (or not doing) at work?
Unloading trucks, bowling boxes, and then pushing inventory at Target (again) Chewing out some of the lazy fuckers who just throw the boxes randomly down the aisles during the bowling phase instead of putting the boxes in front of the where they'll go on the shelves once they're opened. It's not a g...
- Wed Feb 22, 2017 7:38 pm
- Forum: Ideas
- Topic: SCISSORS!!!!!
- Replies: 22
- Views: 3222
Re: SCISSORS!!!!!
Should make sleeping carp turn them into extremely lethal throwing weapons that can even bounce off walls like the scissors in Postal 2.