Search found 86 matches
- Sat Nov 29, 2014 9:26 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 836912
Re: Stories of rage, tears and regret
You slip the knife inside the birthday cake. sigh Totally related: >Start as nuke op >Admin spawns in and persuades us to go pizza delivering >Makes a bunch of pizzas and renames everything to "Pizza Delivery Suit" etc >Heard about eswords supposedly being usable for cookery >Get a double...
- Mon Nov 24, 2014 11:33 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 665810
Re: Little things you learned that are game changing
Yeah, that got changed, they're all targets now. Enjoy signing up as a head and getting mobstomped before you even enter your department.cedarbridge wrote:Not anymore apparently.Cipher3 wrote:90% sure only roundstart heads matter for objectives, for the record.Braincake wrote:three Heads of Security during revolution or what-have-you
- Sun Nov 23, 2014 10:25 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 665810
Re: Little things you learned that are game changing
- Deassign a head of staff slot to a department where an underling has stepped up into the power vacuum and responsibility, preventing arguments and death when a second Head of Security joins the round. Last I checked, you can't close or open Command-level jobs, presumably to prevent silly stuff li...
- Sat Nov 22, 2014 7:56 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51097
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Just two small issues, from a few minutes of playing. Firstly, the flashes in Robotics can't be stuffed into cyborg heads (similar issue was on Box for a while, something about paths). Secondly, though nobody probably cares about this, the hallways are named all wrong; the Bridge is pointing east, s...
- Tue Nov 18, 2014 9:31 pm
- Forum: Coding Feedback
- Topic: Attack animations
- Replies: 23
- Views: 5306
- Mon Nov 17, 2014 8:33 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 79358
Re: Traitor Ideas you wanna pull off.
Also, to do the whole schtick on syndiebombs in this thread... They're impossible to brick. The trick is cutting their "explode" wire and then mending it while they're disarmed. That fixes the bomb immediately and prevents literally any possibility of blowing yourself up while using the w...
- Sun Nov 16, 2014 12:09 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 79358
Re: Traitor Ideas you wanna pull off.
They fit in crates. That they do, but unless you're very good on the timing, it's harder to have it detonate when you want to. I've tried hooking up a signaller to a syndiebomb before, but unless you get lucky with the wires, chances are you'll just brick it instead. And the whole sequenced-explosi...
- Sat Nov 15, 2014 10:04 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 79358
Re: Traitor Ideas you wanna pull off.
Syndiebombs fit in lockers? They don't, but you can just pry out the payload, which fits into lockers, crates, backpacks, etc. Combine that with the fact minor explosions trigger the payload, and you can do some crafty stuff. So, for the mulebot, you can spawn a syndiebomb and some C4, hook the C4 ...
- Sat Nov 15, 2014 11:35 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36480
Re: Population Issues
Honestly the reason most people cling to Box so desperately is because they cannot stand change or another map, so the only way you'll get Asteroidstation is probably by forcing it for a week and waiting for the screams to die down. Wasn't there the brief period where Sybil swapped between Meta/Ast...
- Fri Nov 14, 2014 7:56 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 665810
Re: Little things you learned that are game changing
You can use a dead cyborg (or a live one, for that matter) as an all-access card by pushing it into airlocks. Can't push it / harm intent / not enough space? Fear not! Just position the borg infront of the airlock, stand one tile to the side while still pulling it, then alt-click the airlock and cli...
- Fri Nov 07, 2014 10:34 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903945
- Fri Nov 07, 2014 1:26 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58330
Re: Telescience & Coordinate Maps
Rather or not this breaks the rules isn't even decided! As it currently stands, two admins at the same CURRENT rank as hg(they aren't headmin yet) have admitted to using something similar and almost anybody who tele-sciences uses this or a spread sheet. And I sure as hell do not plan to hand out ba...
- Fri Nov 07, 2014 1:00 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58330
Re: Telescience & Coordinate Maps
The issue is that a this kind of thing is a requirement for telesci. I really hate to be that one guy that goes "I told you so", but this is pretty much exactly what I and several others said in the original Telescience feedback thread when it was first released. Nevertheless, I appreciat...
- Fri Nov 07, 2014 12:05 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58330
Re: Telescience & Coordinate Maps
Received a PM from HG that this is now a violation of rule 5, so try not to use it, I suppose.
Thread won't last.
Thread won't last.
- Thu Nov 06, 2014 8:42 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58330
Re: Telescience & Coordinate Maps
A dreadful mistake! I shall update the OP with the new Metastation Coordinate Map™ at once.Kot wrote:There is only Metastation map. We should all have the same ability to powergaem.
0/10
- Thu Nov 06, 2014 6:24 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58330
Telescience & Coordinate Maps - Now for NTSL!
Updated for NTSL! Thanks to the fancy new trigonometry functions in NTSL, I could finally port the calculator to NTSL, something I've been dying to do for a while. This might be of rather limited usability, since Telescience might be removed and it's a lot easier to just use the standalone calculat...
- Tue Nov 04, 2014 4:50 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530192
Re: Simple Questions Thread
adminhelp.oggExplosiveCrate wrote:What's the name of the sound file for the admin bwoink?
- Mon Nov 03, 2014 6:55 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530192
Re: Simple Questions Thread
What are some good uses for the camera bug? I have to check if it still works but from what I can recall you can modify a camera bug to be able to track individual people, so in theory you can more effectively find a target. The default bug only lets you view the camera you use it on. You can add a...
- Sun Nov 02, 2014 11:13 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55820
Re: Dont make space slow please
That was only because of taser electrodes counting as something you could push off of, so the borg could spam them and keep a direction key pressed for a small push. Incredibly unreliable, though. With this new spacedrifting stuff I've gotten stuck in space a few times, and throwing something only p...
- Thu Oct 23, 2014 9:44 pm
- Forum: Closed Policy Discussion
- Topic: Drones and Silicons
- Replies: 83
- Views: 22605
Re: Drones and Silicons
-Ahelp the fuck out of that -Ahelp that one too, which I remember that one specifically and said drone was dealt with. These two (Captain's laser and AI foyer) were very close to eachother and ahelped together. There was never any feedback though, but I'm glad these at least were resolved. -Bash hi...
- Thu Oct 23, 2014 9:06 pm
- Forum: Closed Policy Discussion
- Topic: Drones and Silicons
- Replies: 83
- Views: 22605
Re: Drones and Silicons
Since this thread seems to be more about Drones in general than Drones and Sillicons in particular, I'll just post this here. What I'd like to know is if this: if a drone is trying to steal shit from you/your department or being a general nuisance, adminhelp it. a "being" is considered any...
- Wed Oct 22, 2014 2:25 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903945
- Tue Oct 14, 2014 12:35 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 836912
Re: Stories of rage, tears and regret
>sloppily done, the ai witnesses me absorb them (albeit in the dark); does absolutely fucking nothing about it besides try and talk me down As it turns out, since there's no convenient proboscis sprite, seeing something like this on cams isn't enough to call you dirty non-human scum and activate th...
- Tue Oct 07, 2014 7:36 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903945
- Sun Oct 05, 2014 10:13 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 644053
Re: Stories of Awesome (Or something close to it.)
>60-pop Sybil >Start as Engineer. You are the double agent! >Grab a suit and make sure the Singularity gets set up >Wire the Northeast solars, cut the SMES input cable >Spawn a beacon and hook it up >Go back to Engineering >PA control guy only set the strength to 2, never actually turned it on >Acti...
- Mon Sep 29, 2014 9:43 pm
- Forum: Closed Complaints
- Topic: [???] Braincake - "Event"
- Replies: 8
- Views: 2106
Re: [BlessedHeretic] Braincake - "Event"
Could be that it was a Summon Events thing. I don't know the full rotation of events it causes. Fake nukes, lava tiles, Magic carp... It's a lot. I've been away for a few months; I'm not familiar with the "Summon Events" thing. If, as it sounds, it's some sort of HBL button, then I'd be f...
- Mon Sep 29, 2014 9:36 pm
- Forum: Closed Complaints
- Topic: [???] Braincake - "Event"
- Replies: 8
- Views: 2106
Re: [BlessedHeretic] Braincake - "Event"
I've asked the bus and no one is either fessing up, or no one did it. If it was nobody, that'd mean someone else got selected as wizard, decided to pick the same name and appearance, and select appropiate teleport spells. He'd then also have to have decided to teleport to the AI core, requisition t...
- Mon Sep 29, 2014 9:23 pm
- Forum: Closed Complaints
- Topic: [???] Braincake - "Event"
- Replies: 8
- Views: 2106
Re: [BlessedHeretic] Braincake - "Event"
If your complaint is that intel card came out of no where, your complaint is directed elsewhere. I had literally nothing to do with it. That, and the wizard clone who only teleported in to card me, then vanished somehow. But since that wasn't you, I'll edit the OP accordingly, and apologize for the...
- Mon Sep 29, 2014 9:05 pm
- Forum: Closed Complaints
- Topic: [???] Braincake - "Event"
- Replies: 8
- Views: 2106
[???] Braincake - "Event"
Byond account and character name: Braincake, as "C.A.K.E." (AI) Admin: ??? - See below Time incident occured: 22:30 GMT+2, or about 15:30 EST, on Sybil Detailed summary: Supposedly a wizard round, the wizard ports through the Captain's office and into the AI core. That "hilarious"...
- Mon Jul 21, 2014 12:16 pm
- Forum: Closed Policy Discussion
- Topic: Do AIs need a definition of syndicate agents when subverted
- Replies: 13
- Views: 4908
Re: Do AIs need a definition of syndicate agents when subver
I'd always go for the 'default' definition in these cases, unless this is overruled by whoever uploaded the law. Syndicate agents are those blood-red hardsuited guys shooting the captain, cultists are those fellows chanting around runes, revs are always going on about anarchy and murdering sec, etc....
- Sat Jul 19, 2014 11:35 am
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16463
Re: How to not burn down engineering five minutes into the s
A 5x5/3x3 stable singularity wired into the grid with 6 topped-off collectors is more than enough to max-charge the 3 engineering SMESs, the 4 solar ones, the 2 in backup power storage, and even the telecomms and gravgen ones if you feel like wiring them; all at the same time. Though speaking of rui...
- Mon Jul 14, 2014 9:04 am
- Forum: General Chat
- Topic: A Question About Tele-Science
- Replies: 13
- Views: 4508
Re: A Question About Tele-Science
In the absolute worst calibration case (effectual power of 46), maximum range for the 50 power setting (at an adjusted 45 degree vertical angle) is 211.6 squares. The telepad is at 193, 112 on box, so this is enough to reach pretty much everything. Edit: forgot about diagonals like a retard; there's...
- Fri Jul 11, 2014 8:32 pm
- Forum: Resolved Requests
- Topic: Ulric Stough - Non-antag murder
- Replies: 3
- Views: 1423
Ulric Stough - Non-antag murder
Your byond account: Braincake Your character name: Griffin Wood (random name, thanks RNG) Their character name: Ulric Stough Their byond account(optional, but useful if you can provide it): No idea. Server and time: Sybil, 21:30 GMT+2 Logs and/or screenshots: Plain logs are here . HTML version avai...
- Wed Jul 09, 2014 8:10 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903945
- Sun Apr 20, 2014 10:27 am
- Forum: Resolved Appeals
- Topic: [Antonkr] Im1snell - Thread Title changed to fit formatting
- Replies: 13
- Views: 4822
Re: Perm. Banned
I remember this; was one of the lings. Antonkr messaged me about possibly being the spy, but I was mostly busy with objectives and only tangentially helped the other lings out a bit. Here is a screenshot of the post-round report: if I remember correctly, lings Kappa, Omicron and Lambda were all perm...
- Sat Apr 19, 2014 12:27 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 665810
Re: Little things you learned that are game changing
The pick-up verb groups the same objects together, so just press that and pick the Disk option from the two in the list. You can cut all the wires of an inactive syndiebomb and crowbar out the payload with no danger to yourself. It fits in your backpack but only explodes when next to another explosi...