Search found 4197 matches
- Sat Mar 10, 2018 5:06 pm
- Forum: General Chat
- Topic: custom lobby title screens/songs
- Replies: 13
- Views: 6381
Re: custom lobby title screens/songs
Not sure
- Sat Mar 10, 2018 2:30 pm
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 52293
Re: PubbyStation
Selea wrote:make signs to evac more obivious
- Sat Mar 10, 2018 2:14 am
- Forum: General Chat
- Topic: custom lobby title screens/songs
- Replies: 13
- Views: 6381
Re: custom lobby title screens/songs
Custom lobby screens are busted right now
- Fri Mar 09, 2018 8:30 pm
- Forum: Video Games
- Topic: Vermintide 2 - Grail Knight new class
- Replies: 119
- Views: 36341
Re: Vermintide 2 - IT'S OUT
You can hit escape and leave game, sends you to the keep.dezzmont wrote:So right after I finished the 30 minute download and completed the tutorial to get used to the game to play with people, the patch hits, and now I gotta wait through a 30 minute download and do the tutorial again... Delightful!
- Thu Mar 08, 2018 10:05 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51627
Re: Moodlets
I can see how it will feel random if you just sorta get sad and slow down and die in the middle of a fight because you didnt hug the clown recentlycedarbridge wrote:How is it "random" in any way when the game clearly tells you what is causing your negative status? That's on-face not random.
- Wed Mar 07, 2018 12:23 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 713486
- Tue Mar 06, 2018 11:27 pm
- Forum: Coding
- Topic: Testmerging seems to be a PITA for everyone
- Replies: 22
- Views: 6078
Re: Testmerging seems to be a PITA for everyone
This should get better next term, current headmins are all busy or burned out. We lost a key holder when Shadowlight got deadminned as well.
MSO is also slowly trialing giving remote to all maintainers.
MSO is also slowly trialing giving remote to all maintainers.
- Tue Mar 06, 2018 8:15 pm
- Forum: Player's Headmin Election
- Topic: Headadmins have no influence on the code repo
- Replies: 23
- Views: 14003
Re: Headadmins have no influence on the code repo
And they got permabanned for what they did as headmin, so trying to influence the code as they did is ill advised.
- Sat Mar 03, 2018 7:28 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41858
Re: Antagonist reputation system
I dont think the weights are a config but I will happily merge any PR tweaking the numbers if MSO/headmins sign off on itCPTANT wrote:is the config just on off, or can you also set the job weights?Kor wrote:Moved this out of coding feedback as it is a config option under control of the headmins/host.
- Sat Mar 03, 2018 3:36 pm
- Forum: Closed Policy Discussion
- Topic: Why have loot you can't use?
- Replies: 9
- Views: 2460
Re: Why have loot you can't use?
Not-Dorsidarf wrote:or just realise this whole thread is based on someone not knowing the existing policy and that you *can* use this loot
- Fri Mar 02, 2018 11:34 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41858
Re: Antagonist reputation system
Moved this out of coding feedback as it is a config option under control of the headmins/host.
- Fri Mar 02, 2018 9:36 pm
- Forum: Player's Headmin Election
- Topic: Headadmins have no influence on the code repo
- Replies: 23
- Views: 14003
Re: Headadmins have no influence on the code repo
The headmins unanimously voted for the secborg config to be deleted you moron
- Thu Mar 01, 2018 11:14 am
- Forum: Resolved Appeals
- Topic: [DGL] Zaross
- Replies: 13
- Views: 4017
Re: [DGL] Zaross
For the record this was not idle discord shitposting but years old policy
https://tgstation13.org/phpBB/viewtopic ... ct#p265837
https://tgstation13.org/phpBB/viewtopic ... ct#p265837
- Wed Feb 28, 2018 6:05 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 14990
Re: I'm so fucking sick of "I BORED" let's call the shuttle
Continuing to blame random things you dislike for round length after a chart is posted proving round length has never changed except when the server was 5 man extended is peak policy discussion.
- Tue Feb 27, 2018 6:55 am
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 17972
Re: Ghost role policy suggestion
Obviously I only have around a couple weeks left here so my opinion is easily ignorable, but "try to avoid having a major impact on the round" is not a goal I had in mind with the rules. The issue for me is not that they ended the round as a ghost role(an ash walker did the same thing two ...
- Tue Feb 27, 2018 4:30 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 713486
- Tue Feb 27, 2018 3:23 am
- Forum: General Chat
- Topic: Bringing an end to the Shitter Safari
- Replies: 16
- Views: 4503
Re: Bringing an end to the Shitter Safari
the game would fundamentally have to be changed so that it's interesting without a conflict. ss13 is cool because it tells stories through conflict and in depth mechanics. if there is no conflict then no meaningful story can really be told except for rare exceptions (usually where players will do s...
- Tue Feb 27, 2018 2:29 am
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 17972
Re: Ghost role policy suggestion
If someone caves and adds this they need to add a "Why is our Rules Page so long?" link that leads to this thread Also the 99.9% figure is probably pretty close to accurate considering free golems have been in the game for 2 years now and this is the first time anyone has found the rule &q...
- Sun Feb 25, 2018 11:07 pm
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 17972
Re: Ghost role policy suggestion
Because we dont want to double the length of our rules page adding "dont end the round when X minor thing happens to you" to various places when 99.9% of our players already understand that isnt okay.
- Sun Feb 25, 2018 6:09 pm
- Forum: General Chat
- Topic: Post your battlestation
- Replies: 80
- Views: 17054
Re: Post your battlestation
>spore
- Sun Feb 25, 2018 8:41 am
- Forum: Closed Policy Discussion
- Topic: What takes priority: Borg laws or brainwashing?
- Replies: 1
- Views: 619
Re: What takes priority: Borg laws or brainwashing?
Borg laws, same as any other borged antag
- Sat Feb 24, 2018 4:50 pm
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 17972
Re: Ghost role policy suggestion
Free Golems have been a thing for like 2 years and largely functioned smoothly for thousands of rounds now, why do we need to add an extra paragraph to an already bloated ruleset reiterating that using your recreational nukes on a bunch of innocent people because someone stole your easily replaceabl...
- Thu Feb 22, 2018 7:13 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 14990
Re: I'm so fucking sick of "I BORED" let's call the shuttle
fortnite round length : 20 minutes pubg round length :35 minutes tg round length: 40-50 minutes Reminder: None of those games have anything other than KILL PEOPLE as an objective. I suppose fortnite has the base building stuff but beyond that Neither, realistically, does security and they control t...
- Wed Feb 21, 2018 6:30 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 14990
Re: I'm so fucking sick of "I BORED" let's call the shuttle
Harsh but fair
- Wed Feb 21, 2018 6:28 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 14990
Re: I'm so fucking sick of "I BORED" let's call the shuttle
Yeah but we used to move even faster and slip even more and get stunned even longer
Maybe my brain is smooth and this chain of janitor replies is some sort of extended joke but these threads always get derailed by nebulous "back in my day" complaints.
Maybe my brain is smooth and this chain of janitor replies is some sort of extended joke but these threads always get derailed by nebulous "back in my day" complaints.
- Wed Feb 21, 2018 6:23 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 14990
Re: I'm so fucking sick of "I BORED" let's call the shuttle
What the hell does runspeed have to do with anything its far slower than when fabled time period in which we had a utopia of 2 hour rounds of RP
- Tue Feb 20, 2018 11:31 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 14990
Re: I'm so fucking sick of "I BORED" let's call the shuttle
Easier than redoing the game to have an end goal in mind though would be to add some way for security/heads to leave the station early and count as their character surviving and reopen the slot so they can be replaced so they can quit without forcing the entire server to
- Tue Feb 20, 2018 11:24 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 14990
Re: I'm so fucking sick of "I BORED" let's call the shuttle
Paranoia is exhausting though, so paranoia makes rounds shorter. The people who control the shuttle have no game defined role other than kill or be killed, so they are constantly on edge and looking out for the badguys. If you add boredom on top of stress and they realize they spent the past half ho...
- Mon Feb 19, 2018 4:51 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 503794
Re: 2k18 /pol/
Jumping off a bridge takes significantly more planning than picking up an object in your home and applying 5lb of force to a trigger. Strangling yourself also takes quite a bit more work and is less likely to succeed. Most suicide attempts are very impulsive and most people who try it don't do it ag...
- Sat Feb 17, 2018 4:54 pm
- Forum: Ideas
- Topic: Xeno queen preventing shuttle departure
- Replies: 26
- Views: 5038
Re: Xeno queen preventing shuttle departure
I (and several others) already discussed at length why this was a bad idea in discord. People are of course free to discuss this as much they want, just want to make sure people know both that they are unlikely to convince slig and that such a change has very little chance of ever getting in the gam...
- Mon Feb 12, 2018 10:54 pm
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 16849
Re: Monks: A Feedback Thread
This is a sentence about a space roleplaying gameDarkgenerallord wrote:Carp usually wins vs Monk at 20th level, given that they can just aggressive grab --> use any combo to stunlock the monk.
- Mon Feb 12, 2018 8:39 pm
- Forum: Closed Policy Discussion
- Topic: Revising the Naming Policy.
- Replies: 53
- Views: 10991
Re: Revising the Naming Policy.
Naming policy is bikeshedding to make us feel less helpless about encouraging roleplay
- Mon Feb 12, 2018 7:47 pm
- Forum: Ideas
- Topic: port spy_thief from goon
- Replies: 4
- Views: 1410
Re: port spy_thief from goon
We've tried double agent style things and they end up nuking the whole station and hoping their target is collateral or just joining security to sell everyone else out
- Sun Feb 11, 2018 5:37 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 713486
- Sat Feb 10, 2018 5:38 am
- Forum: Closed Policy Discussion
- Topic: Proposed rules rewrite
- Replies: 34
- Views: 6430
Re: Proposed rules rewrite
Rules against play2win will never make sense as long as the "antags can kill anyone fnr" rule is intact.
Not to mention giant team modes like the cults and rev.
Not to mention giant team modes like the cults and rev.
- Fri Feb 09, 2018 9:51 pm
- Forum: Closed Policy Discussion
- Topic: netspeak and admin disagreements
- Replies: 14
- Views: 3034
Re: netspeak and admin disagreements
None of those are okay
I know our roleplay standards are not very high but the bare minimum should be refraining from using contemporary highschool internet slang as a scientist 200 years in the future
I know our roleplay standards are not very high but the bare minimum should be refraining from using contemporary highschool internet slang as a scientist 200 years in the future
- Tue Feb 06, 2018 11:26 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106585
Re: Clockwork Cult 2.0
Everything Repukan said but unironically
- Tue Feb 06, 2018 10:48 pm
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3033
Re: All blood runes disabled in space
If cult gameplay is breaking down to the point that they cant operate on station at high pop why not add a max pop at which the mode can trigger? Also I argued with you about cult bases for something like a year now and we never agreed on them (you even insisted at one point they're barely used), it...
- Tue Feb 06, 2018 3:26 am
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3033
Re: All blood runes disabled off-station
They still work on lavaland, just not in tiny dumb boxes at the edge of space that require metagaming+a jetpack (of which only a handful spawn) to deal with.
Those suggestions sound like it'd almost make them tolerable though.
Those suggestions sound like it'd almost make them tolerable though.
- Tue Feb 06, 2018 1:52 am
- Forum: Closed Policy Discussion
- Topic: ban friendly wizards
- Replies: 14
- Views: 3274
Re: ban friendly wizards
Limski wrote:antags can do whatever they want
- Tue Feb 06, 2018 1:51 am
- Forum: Resolved Appeals
- Topic: [PKPenguin321] Esther Leonyaards - Banned 4 ghost griff
- Replies: 3
- Views: 1238
Re: [PKPenguin321] Esther Leonyaards - Banned 4 ghost griff
Full year ago today so I think it's safe to lift
- Mon Feb 05, 2018 12:20 am
- Forum: Successful Complaints
- Topic: [Thunder12345] Evsey9 - Spawning a DS vs clockies
- Replies: 17
- Views: 7932
Re: [Thunder12345] Evsey9 - Spawning a DS vs clockies
Thunder could have handled it better and hopefully will in the future but I'm not gonna punish them over being ham handed as long as they learn to tone it down in the future. Pulse weapons and energy weapon immunity aren't fun to play against, use something better (or just skip the timer) next time....
- Sun Feb 04, 2018 2:09 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 20971
Re: Can we nerf miners now?
The "tendril kill" on there is actually for killing every tendril on the map within a round
- Sat Feb 03, 2018 9:42 pm
- Forum: Closed Policy Discussion
- Topic: Taking extreme anti-antagonist actions as the first action
- Replies: 28
- Views: 7303
Re: Taking extreme anti-antagonist actions as the first acti
Security can't randomly take possible uplink spawns in random searches, that is straight up metagaming and bannable and ruins the whole round. But to what extent? I had been arrested for breaking into the lawyer's office to grab his suit, and this shit happened to me when I got arrested, but when I...
- Sat Feb 03, 2018 9:41 pm
- Forum: Closed Policy Discussion
- Topic: Taking extreme anti-antagonist actions as the first action
- Replies: 28
- Views: 7303
Re: Taking extreme anti-antagonist actions as the first acti
You can run around crowbaring APCs to counter them but if you just turn them all off entirely they're crippled and can't do shit about it
- Sat Feb 03, 2018 9:32 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18325
Re: Bloodcult feedback thread
With improved force wall + that ranged attack I'm not sure juggernauts need reflect at all anymore honestly. And yeah shotguns are miserable to rely on for such a large health pool post shotgun nerf. We need some kind of flag on a mob to differentiate between "had a player at one point" an...
- Sat Feb 03, 2018 8:05 pm
- Forum: Closed Policy Discussion
- Topic: Taking extreme anti-antagonist actions as the first action
- Replies: 28
- Views: 7303
Re: Taking extreme anti-antagonist actions as the first acti
You listed a bunch of different actions against a bunch of different threats, can't really give a blanket statement on that. Using bombs against antags are okay if you do your best to avoid collateral, and the antag was likely to cause more damage than your bomb does. Security can't randomly take po...
- Sat Feb 03, 2018 7:55 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18325
Re: Bloodcult feedback thread
I've seen many rounds of constructs being too easy for cultists to mass produce. The mechanic has either remained unchanged or gotten easier over a period of years. The key word was "continues to be" "It" was meant to refer to the latest iteration of blood cult which I guess may ...
- Sat Feb 03, 2018 2:41 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18325
Re: Bloodcult feedback thread
Constructs from sacrificing continues to be too cheap of a way to get soulstones, it means any battle between sec and cult that doesn't end in a cult wipe will immediately see the dead cultists and security recycled into more cultists. Have not seen many rounds of it though Thank god someone else s...
- Sat Feb 03, 2018 4:07 am
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18325
Re: Bloodcult feedback thread
Constructs from sacrificing continues to be too cheap of a way to get soulstones, it means any battle between sec and cult that doesn't end in a cult wipe will immediately see the dead cultists and security recycled into more cultists.
Have not seen many rounds of it though
Have not seen many rounds of it though