Search found 4197 matches
- Sun Jan 14, 2018 9:58 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13732
Re: Enlarge your round
Only way to make rounds longer is to lessen the stress on the hos/captain since they control round length, which would mean nerfing antags or limiting what they are allowed to do
- Sun Jan 14, 2018 8:36 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 829142
Re: 2k17 /pol/
wrong year, dummy
- Sun Jan 14, 2018 12:29 am
- Forum: Resolved Appeals
- Topic: Banned over a year ago
- Replies: 4
- Views: 1319
Re: Banned over a year ago
Unbanned, be nice
- Sat Jan 13, 2018 7:46 pm
- Forum: Town Hall
- Topic: Trialmin Review: CitrusGender
- Replies: 23
- Views: 5773
Re: Trialmin Review: CitrusGender
Citrus is probably one of the most chill and friendly admins I know. I wouldn't have become such good friends with him otherwise. He genuinely does care about players on the server having fun and puts that first in his decisions. This is what has defined some of our best admins and he is following ...
- Fri Jan 12, 2018 8:09 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11576
Re: Cultist Deconversion?
Yeah tracking implants and bombs are cool counterplay and whatever for veteran players, but those both still rely on the player knowing they're not supposed to deconvert despite mechanics to deconvert+years of pressure from admins and other players to deconvert rather than murder. It just isn't intu...
- Thu Jan 11, 2018 11:27 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11576
Re: Cultist Deconversion?
I'd still rather just kill them in the hallway than risk them warping away while I take them back to the brigHathkar wrote:How about simply having holy water in your system prevent you from being summoned by other cultists? Something something holy disruption.
- Thu Jan 11, 2018 7:33 pm
- Forum: Closed Policy Discussion
- Topic: Why does IC revenge mitigate Admin intervention?
- Replies: 73
- Views: 15321
Re: Why does IC revenge mitigate Admin intervention?
If someone steals my ID they might need the access to kill someone or they might just be a cunt. If someone's "epic prank bro" is slashing me with a scalpel in the hallway and running away is it a traitor roleplaying a cookie cutter shark or just someone being an asshole? I have no way of...
- Thu Jan 11, 2018 6:44 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11576
Cultist Deconversion?
So earlier the chaplain arrests two cultists. I help him bring them to the brig. We bucklecuff the cultists, and feed them holy water. One of them warps away, so I aggressive grab the other, he warps away as well. The cultists of course get their chems purged with a tome in their base. Before I made...
- Thu Jan 11, 2018 2:32 am
- Forum: Admin Feedback
- Topic: Thunder12345
- Replies: 34
- Views: 15589
Re: Thunder12345
Yeah but when players are basically exploiting admins shouldn't be afraid to step in and nudge things back towards fair. I spawned Hathkar the stethoscope because expecting war ops to kill the whole crew, do RnD, mine, singulo bomb, then nuke all in the ~5 minutes of time they get on station seemed ...
- Thu Jan 11, 2018 1:22 am
- Forum: Town Hall
- Topic: Trialmin Review: Space Inaba
- Replies: 29
- Views: 7744
Re: Space Inaba
Also Inaba is promoted
- Thu Jan 11, 2018 1:22 am
- Forum: Town Hall
- Topic: Trialmin Review: Space Inaba
- Replies: 29
- Views: 7744
Re: Space Inaba
Admins can't spawn megafuna because 1. They're basically player controlled singularities. We don't let people do that for reasons I hope are obvious. Basically a single person is playing at that point. 2. Weaker versions are a very rare PVE reward. There is no reason to do PVE or your job or whateve...
- Wed Jan 10, 2018 10:45 pm
- Forum: Coding
- Topic: Abuse of maintainer rank
- Replies: 29
- Views: 8106
Re: Abuse of maintainer rank
Maintainers are free to delete posts if they feel a PR is spiraling out of control. I can't see exactly what he deleted but I trust his judgement and reading it just before the purge I saw lots of random anime pictures and shitflinging between leoz and others Maintainers are free to close PRs they t...
- Wed Jan 10, 2018 3:17 pm
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 13800
Re: Does the posession of Mapspawn traitor items make one va
Coders (mostly antur) are working hard on making game mode code non garbage, and all antag code compatible/standardized into antag datums. This would allow us to easily randomize and run mixed modes, which is what people on the forums are generally referring to as "datum antags"
- Wed Jan 10, 2018 4:16 am
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
Official resolution is the escalation was fine, adminhelping mid escalation while leaving out details and continuing to escalate while people are busy answering admin PMs was not fine
- Wed Jan 10, 2018 3:56 am
- Forum: Coding
- Topic: [100 usd] paid work, RnD role/job
- Replies: 18
- Views: 4710
Re: [100 usd] paid work, RnD role/job
This sounds cool but it's basically mini away missions/ruins And the problem with both away missions and ruins is it takes a significant amount of work to make them look and function interestingly You need a ton of them to fill out the pool, and few people want to sprite new turfs+new walls+new mobs...
- Wed Jan 10, 2018 2:59 am
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20813
Re: Chemistry macros
Goof didn't make the PR (though it was his code from months ago that he gave up on)
Goof didn't merge the PR
Goof just got off a month long git ban
Goof is still permabanned from OOC
You have no idea what you're talking about in any of your posts
Goof didn't merge the PR
Goof just got off a month long git ban
Goof is still permabanned from OOC
You have no idea what you're talking about in any of your posts
- Tue Jan 09, 2018 10:45 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20813
Re: Chemistry macros
Deitus complaining repeatedly that goof merged his own PRs makes this thread worth it
- Tue Jan 09, 2018 4:55 pm
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 13800
Re: Does the posession of Mapspawn traitor items make one va
Metabreakers are silly if you get banned for falling for them. Trying to IC trick players and then OOC punishing them for being tricked seems cruel They're also more or less useless if you don't get banned for falling for them since you can just kill the suspicious player in question and be fine eit...
- Tue Jan 09, 2018 1:21 am
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 13800
Re: Does the posession of Mapspawn traitor items make one va
> running around with traitor gear that sometimes spawns on the map Questionable, but not really "acting like an antag" > breaking into the bridge and stealing all access Kinda antaggish, very greytide, kinda makes you valid anyway > Breaking into the bridge, stealing all access, then bei...
- Mon Jan 08, 2018 4:49 pm
- Forum: Resolved Appeals
- Topic: [Gouty] Infinity38 - Potent virus killing cult
- Replies: 1
- Views: 1130
Re: [Gouty] Infinity38 - Potent virus killing cult
Since this is your first ban/warning ever and you jumped through all the hoops to apologize on the forums for what seems to have been an accident, I lifted the ban early after talking with Gouty.
Thanks for the explanation, have fun.
Thanks for the explanation, have fun.
- Sun Jan 07, 2018 9:17 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39215
Re: Killing borgs for following laws
Really fucks me up when I realize how many times I have had this argument please dont remind me
- Sun Jan 07, 2018 9:11 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39215
Re: Killing borgs for following laws
Is this another "everyone minimizes the easy options open to nearly everyone for fucking over sillycones in order to paint them as unstoppable god-machines" discussion? It isnt about theorcrafting 1v1 against a secborg if you gather special tools in advance its the 3+ secborgs linked by p...
- Sat Jan 06, 2018 3:34 pm
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
Actually just going to again lock the thread again until Daturix can post since their own reasoning about escalation is the only question left at this point and nobody else is going to be able to answer that.
- Sat Jan 06, 2018 3:23 pm
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
Just addressing the security part, since the rest seems to be debated to hell and back already: I'm not saying killing the CE is bannable. Provoking a person repeatedly (being in a department when people have said they want you out, then breaking back in with a spear, counts as provoking people) do...
- Sat Jan 06, 2018 3:00 pm
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
It is peanut posting when I ask everyone to stop and you do it anyway Half your post is completley wrong or irrelevant as well, having a purple name doesnt mean you get to post however you want whenever you want - It's long been policy that that if you break into a department, you open yourself up t...
- Sat Jan 06, 2018 12:29 pm
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
I dont think anyone debates he set off this chain of events in engineering*, I'm wondering why you consider torturing/almost murdering him at the engine over a theft to be sane escalation, but him killing someone for trying to kill them wasnt. *Like as the very first action. The CE was responsible i...
- Sat Jan 06, 2018 4:19 am
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
It's late and I was hoping for more explanation from Daturix as to their thinking but as of now 1) Awesine please dont try to pursue both IC and OOC resolutions at the same time, it isnt fair to anyone involved. When you picked up that spear to solve things yourself you gave up the right to adminhel...
- Sat Jan 06, 2018 12:19 am
- Forum: Town Hall
- Topic: Trialmin Review: Space Inaba
- Replies: 29
- Views: 7744
Re: Space Inaba
We can teach buttons, much more interested in mindset/rulings. Kinda concerned about this note they left though Warned: Pushed someone in the HoP line and stole their ID without being provoked. If the lowest levels of provocation require prior provocation that creates a catch 22 where nobody can fig...
- Sat Jan 06, 2018 12:06 am
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
Can people please stop arguing until darurix gets a chance to post logs
- Fri Jan 05, 2018 11:38 pm
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
The AI is often played as an authority figure so I can see why players believe that, but fair enough, I interpreted your post too broadly
- Fri Jan 05, 2018 11:32 pm
- Forum: Resolved Appeals
- Topic: [Daturix] awesine - daturix clearly didn't look at the logs
- Replies: 39
- Views: 8589
Re: [Daturix] awesine - daturix clearly didn't look at the l
I'm not going to dip too deep into this, but I want to address something: The fact that a borg or AI opens the door for you does NOT mean it's not trespassing or that you're allowed to be there. People who run the place can still kick you out just the same as if you walked in behind them or broke i...
- Fri Jan 05, 2018 2:38 am
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19365
Re: Turn on the exp job restrictions
Generally we have configs set to what we consider default values. Having 15 hours when the default is only ~3 hours (and listed in minutes, at that) is a confusing choice. It obviously wont have an impact on our server but someone should PR an update to the config so it doesnt look like we are endor...
- Fri Jan 05, 2018 12:45 am
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19365
Re: Turn on the exp job restrictions
https://github.com/tgstation/tgstation/ ... 4483519129
#USE_EXP_RESTRICTIONS_HEADS_HOURS 15
Guess I misremembered. 15 wasnt default, but it was the example/suggestion.
#USE_EXP_RESTRICTIONS_HEADS_HOURS 15
Guess I misremembered. 15 wasnt default, but it was the example/suggestion.
- Thu Jan 04, 2018 11:45 pm
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19365
Re: Turn on the exp job restrictions
I guess if there is an exemption button and MSO is grandfathering people thats most of my major concerns met and I'll stop making bad posts. Thanks for reaching a middleground. I agree it shouldnt apply to borg though, its one of the easiest roles to learn with. Why not have a system where meeting a...
- Thu Jan 04, 2018 11:27 pm
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19365
Re: Turn on the exp job restrictions
You're the first person who has offered to fix it rather than saying "lol play the game" or "dont be poor goof" so it does not feel like a non issue (and it isnt like its a new concern, I brought this up months ago before the PRs were merged and nobody showed willingness to chang...
- Thu Jan 04, 2018 11:16 pm
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19365
Re: Turn on the exp job restrictions
Also saying returning players need to grind for hours before they can understand cyborg or AI or HoP or CMO is nonsense. The only job that takes a serious amount of understanding and that has significantly changed in five years is the CE. The game would not collapse if Phoebe Lotsu started playing C...
- Thu Jan 04, 2018 11:11 pm
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19365
Re: Turn on the exp job restrictions
Maybe make the time required shorter? The problem with short timers is that it would he quick to get to a particular head role and allow the player in question to mess everything up, defeating the goal of the system. Even with relatively short timers you have to multiply that by 6 or 8 or whatever ...
- Thu Jan 04, 2018 3:52 pm
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19365
Re: Turn on the exp job restrictions
Having to grind to unlock roles, especially when your timer stops going up after you die*, sounds really unfriendly to new players in a game that is already very unfriendly to new players. And not only new players, but anyone who wants to switch from another server or return from a period of absence...
- Thu Jan 04, 2018 12:48 am
- Forum: Closed Policy Discussion
- Topic: Readd The Room's theme as roundstart/end music
- Replies: 35
- Views: 8073
Re: Readd The Room's theme as roundstart/end music
We shouldn't use something being unrelated to ss13 as a reason not to include it as we haven't done so in the past". https://github.com/tgstation/tgstation/pull/31368#discussion_r143208526 Here is one example out of what I am sure are hundreds if not thousands of similar ones. You either have ...
- Wed Jan 03, 2018 9:43 pm
- Forum: Closed Policy Discussion
- Topic: Readd The Room's theme as roundstart/end music
- Replies: 35
- Views: 8073
Re: Readd The Room's theme as roundstart/end music
Other way around. Just because we bent "rules" in the past (like keeping xenomorphs) doesnt mean we should add literally anything going forward just to make it "fair" You are demanding rigorous logical consistency from me for having an opinion on a song in a videogame by bringing...
- Wed Jan 03, 2018 8:36 pm
- Forum: Closed Policy Discussion
- Topic: Readd The Room's theme as roundstart/end music
- Replies: 35
- Views: 8073
Re: Readd The Room's theme as roundstart/end music
only purely ss13 related things can be in ss13, like cat people or bloodborne references! Isn't there already a The Room reference in the game with a shuttle named "Oh hi daniel?" Yeah and we have lightsabers but that doesnt mean we need the star wars theme as our title music You're never...
- Wed Jan 03, 2018 2:08 am
- Forum: Closed Policy Discussion
- Topic: Readd The Room's theme as roundstart/end music
- Replies: 35
- Views: 8073
Re: Readd The Room's theme as roundstart/end music
Both of those are at least sci-fi and one is a remix an admin here made for us iirc
Also just legacy at this point
Also just legacy at this point
- Tue Jan 02, 2018 10:40 pm
- Forum: Closed Policy Discussion
- Topic: Readd The Room's theme as roundstart/end music
- Replies: 35
- Views: 8073
Re: Readd The Room's theme as roundstart/end music
Dont see what The Room has to do with our server or SS13
- Tue Jan 02, 2018 10:38 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 504591
Re: 2k18 /pol/
It's a joke about a common internet arguments libertarians often find themselves in (if there was a very small or no government, who would build the roads?)Grazyn wrote:I blame ROADS (seriously tho why/who blame roads?)
- Mon Jan 01, 2018 10:39 pm
- Forum: Resolved Appeals
- Topic: [gouty] Gray Tider- Reason: Killed a few people with frost o
- Replies: 6
- Views: 2265
Re: [gouty] Gray Tider- Reason: Killed a few people with fro
Lifted the bans. Whatever misery they caused IC was far less than the damage we'd do if we started letting admins bend the "don't get involved in your own situations" rule.
- Mon Jan 01, 2018 10:38 pm
- Forum: Resolved Appeals
- Topic: [gouty] Zawax - Tomatocalypse
- Replies: 17
- Views: 4423
Re: [gouty] Zawax - Tomatocalypse
Lifted the bans. Whatever misery they caused IC was far less than the damage we'd do if we started letting admins bend the "don't get involved in your own situations" rule.
- Mon Jan 01, 2018 9:25 pm
- Forum: Closed Policy Discussion
- Topic: Blood Contract and Conversion Modes
- Replies: 9
- Views: 1811
Re: Blood Contract and Conversion Modes
It is up to everyone involved how to react to it, anything else would be a nightmare to enforce
Either that or make the item clear team antag status
Either that or make the item clear team antag status
- Sat Dec 30, 2017 10:00 pm
- Forum: Closed Policy Discussion
- Topic: Does killing Ian/other pets make you valid?
- Replies: 23
- Views: 8288
Re: Does killing Ian/other pets make you valid?
If you perform an action which has zero benefit to you other than making others upset (like killing Ian) I will ban you if you adminhelp when someone kills you.
- Sat Dec 30, 2017 12:39 am
- Forum: Resolved Appeals
- Topic: [leibniz] kilker12 - 7 day ban
- Replies: 11
- Views: 2191
Re: [leibniz] kilker12 - 7 day ban
I'd support lifting this early since its your first ever ban after 3 months/330 connections of good behavior
Plus it is almost New Years, the traditional time for SS13 mercy
Plus it is almost New Years, the traditional time for SS13 mercy
- Fri Dec 29, 2017 10:52 am
- Forum: Ideas
- Topic: Let botany make a shambling mound mech
- Replies: 18
- Views: 4643
Re: Let botany make a shambling mound mech
Sounds fun