Search found 4197 matches

by onleavedontatme
Sun Jan 14, 2018 9:58 pm
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 13732

Re: Enlarge your round

Only way to make rounds longer is to lessen the stress on the hos/captain since they control round length, which would mean nerfing antags or limiting what they are allowed to do
by onleavedontatme
Sun Jan 14, 2018 8:36 pm
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 829142

Re: 2k17 /pol/

wrong year, dummy
by onleavedontatme
Sun Jan 14, 2018 12:29 am
Forum: Resolved Appeals
Topic: Banned over a year ago
Replies: 4
Views: 1319

Re: Banned over a year ago

Unbanned, be nice
by onleavedontatme
Sat Jan 13, 2018 7:46 pm
Forum: Town Hall
Topic: Trialmin Review: CitrusGender
Replies: 23
Views: 5773

Re: Trialmin Review: CitrusGender

Citrus is probably one of the most chill and friendly admins I know. I wouldn't have become such good friends with him otherwise. He genuinely does care about players on the server having fun and puts that first in his decisions. This is what has defined some of our best admins and he is following ...
by onleavedontatme
Fri Jan 12, 2018 8:09 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11576

Re: Cultist Deconversion?

Yeah tracking implants and bombs are cool counterplay and whatever for veteran players, but those both still rely on the player knowing they're not supposed to deconvert despite mechanics to deconvert+years of pressure from admins and other players to deconvert rather than murder. It just isn't intu...
by onleavedontatme
Thu Jan 11, 2018 11:27 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11576

Re: Cultist Deconversion?

Hathkar wrote:How about simply having holy water in your system prevent you from being summoned by other cultists? Something something holy disruption.
I'd still rather just kill them in the hallway than risk them warping away while I take them back to the brig
by onleavedontatme
Thu Jan 11, 2018 7:33 pm
Forum: Closed Policy Discussion
Topic: Why does IC revenge mitigate Admin intervention?
Replies: 73
Views: 15321

Re: Why does IC revenge mitigate Admin intervention?

If someone steals my ID they might need the access to kill someone or they might just be a cunt. If someone's "epic prank bro" is slashing me with a scalpel in the hallway and running away is it a traitor roleplaying a cookie cutter shark or just someone being an asshole? I have no way of...
by onleavedontatme
Thu Jan 11, 2018 6:44 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11576

Cultist Deconversion?

So earlier the chaplain arrests two cultists. I help him bring them to the brig. We bucklecuff the cultists, and feed them holy water. One of them warps away, so I aggressive grab the other, he warps away as well. The cultists of course get their chems purged with a tome in their base. Before I made...
by onleavedontatme
Thu Jan 11, 2018 2:32 am
Forum: Admin Feedback
Topic: Thunder12345
Replies: 34
Views: 15589

Re: Thunder12345

Yeah but when players are basically exploiting admins shouldn't be afraid to step in and nudge things back towards fair. I spawned Hathkar the stethoscope because expecting war ops to kill the whole crew, do RnD, mine, singulo bomb, then nuke all in the ~5 minutes of time they get on station seemed ...
by onleavedontatme
Thu Jan 11, 2018 1:22 am
Forum: Town Hall
Topic: Trialmin Review: Space Inaba
Replies: 29
Views: 7744

Re: Space Inaba

Also Inaba is promoted
by onleavedontatme
Thu Jan 11, 2018 1:22 am
Forum: Town Hall
Topic: Trialmin Review: Space Inaba
Replies: 29
Views: 7744

Re: Space Inaba

Admins can't spawn megafuna because 1. They're basically player controlled singularities. We don't let people do that for reasons I hope are obvious. Basically a single person is playing at that point. 2. Weaker versions are a very rare PVE reward. There is no reason to do PVE or your job or whateve...
by onleavedontatme
Wed Jan 10, 2018 10:45 pm
Forum: Coding
Topic: Abuse of maintainer rank
Replies: 29
Views: 8106

Re: Abuse of maintainer rank

Maintainers are free to delete posts if they feel a PR is spiraling out of control. I can't see exactly what he deleted but I trust his judgement and reading it just before the purge I saw lots of random anime pictures and shitflinging between leoz and others Maintainers are free to close PRs they t...
by onleavedontatme
Wed Jan 10, 2018 3:17 pm
Forum: Closed Policy Discussion
Topic: Does the posession of Mapspawn traitor items make one valid?
Replies: 66
Views: 13800

Re: Does the posession of Mapspawn traitor items make one va

Coders (mostly antur) are working hard on making game mode code non garbage, and all antag code compatible/standardized into antag datums. This would allow us to easily randomize and run mixed modes, which is what people on the forums are generally referring to as "datum antags"
by onleavedontatme
Wed Jan 10, 2018 4:16 am
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

Official resolution is the escalation was fine, adminhelping mid escalation while leaving out details and continuing to escalate while people are busy answering admin PMs was not fine
by onleavedontatme
Wed Jan 10, 2018 3:56 am
Forum: Coding
Topic: [100 usd] paid work, RnD role/job
Replies: 18
Views: 4710

Re: [100 usd] paid work, RnD role/job

This sounds cool but it's basically mini away missions/ruins And the problem with both away missions and ruins is it takes a significant amount of work to make them look and function interestingly You need a ton of them to fill out the pool, and few people want to sprite new turfs+new walls+new mobs...
by onleavedontatme
Wed Jan 10, 2018 2:59 am
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 20813

Re: Chemistry macros

Goof didn't make the PR (though it was his code from months ago that he gave up on)

Goof didn't merge the PR

Goof just got off a month long git ban

Goof is still permabanned from OOC

You have no idea what you're talking about in any of your posts
by onleavedontatme
Tue Jan 09, 2018 10:45 pm
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 20813

Re: Chemistry macros

Deitus complaining repeatedly that goof merged his own PRs makes this thread worth it
by onleavedontatme
Tue Jan 09, 2018 4:55 pm
Forum: Closed Policy Discussion
Topic: Does the posession of Mapspawn traitor items make one valid?
Replies: 66
Views: 13800

Re: Does the posession of Mapspawn traitor items make one va

Metabreakers are silly if you get banned for falling for them. Trying to IC trick players and then OOC punishing them for being tricked seems cruel They're also more or less useless if you don't get banned for falling for them since you can just kill the suspicious player in question and be fine eit...
by onleavedontatme
Tue Jan 09, 2018 1:21 am
Forum: Closed Policy Discussion
Topic: Does the posession of Mapspawn traitor items make one valid?
Replies: 66
Views: 13800

Re: Does the posession of Mapspawn traitor items make one va

> running around with traitor gear that sometimes spawns on the map Questionable, but not really "acting like an antag" > breaking into the bridge and stealing all access Kinda antaggish, very greytide, kinda makes you valid anyway > Breaking into the bridge, stealing all access, then bei...
by onleavedontatme
Mon Jan 08, 2018 4:49 pm
Forum: Resolved Appeals
Topic: [Gouty] Infinity38 - Potent virus killing cult
Replies: 1
Views: 1130

Re: [Gouty] Infinity38 - Potent virus killing cult

Since this is your first ban/warning ever and you jumped through all the hoops to apologize on the forums for what seems to have been an accident, I lifted the ban early after talking with Gouty.

Thanks for the explanation, have fun.
by onleavedontatme
Sun Jan 07, 2018 9:17 pm
Forum: Closed Policy Discussion
Topic: Killing borgs for following laws
Replies: 165
Views: 39215

Re: Killing borgs for following laws

Really fucks me up when I realize how many times I have had this argument please dont remind me
by onleavedontatme
Sun Jan 07, 2018 9:11 pm
Forum: Closed Policy Discussion
Topic: Killing borgs for following laws
Replies: 165
Views: 39215

Re: Killing borgs for following laws

Is this another "everyone minimizes the easy options open to nearly everyone for fucking over sillycones in order to paint them as unstoppable god-machines" discussion? It isnt about theorcrafting 1v1 against a secborg if you gather special tools in advance its the 3+ secborgs linked by p...
by onleavedontatme
Sat Jan 06, 2018 3:34 pm
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

Actually just going to again lock the thread again until Daturix can post since their own reasoning about escalation is the only question left at this point and nobody else is going to be able to answer that.
by onleavedontatme
Sat Jan 06, 2018 3:23 pm
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

Just addressing the security part, since the rest seems to be debated to hell and back already: I'm not saying killing the CE is bannable. Provoking a person repeatedly (being in a department when people have said they want you out, then breaking back in with a spear, counts as provoking people) do...
by onleavedontatme
Sat Jan 06, 2018 3:00 pm
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

It is peanut posting when I ask everyone to stop and you do it anyway Half your post is completley wrong or irrelevant as well, having a purple name doesnt mean you get to post however you want whenever you want - It's long been policy that that if you break into a department, you open yourself up t...
by onleavedontatme
Sat Jan 06, 2018 12:29 pm
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

I dont think anyone debates he set off this chain of events in engineering*, I'm wondering why you consider torturing/almost murdering him at the engine over a theft to be sane escalation, but him killing someone for trying to kill them wasnt. *Like as the very first action. The CE was responsible i...
by onleavedontatme
Sat Jan 06, 2018 4:19 am
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

It's late and I was hoping for more explanation from Daturix as to their thinking but as of now 1) Awesine please dont try to pursue both IC and OOC resolutions at the same time, it isnt fair to anyone involved. When you picked up that spear to solve things yourself you gave up the right to adminhel...
by onleavedontatme
Sat Jan 06, 2018 12:19 am
Forum: Town Hall
Topic: Trialmin Review: Space Inaba
Replies: 29
Views: 7744

Re: Space Inaba

We can teach buttons, much more interested in mindset/rulings. Kinda concerned about this note they left though Warned: Pushed someone in the HoP line and stole their ID without being provoked. If the lowest levels of provocation require prior provocation that creates a catch 22 where nobody can fig...
by onleavedontatme
Sat Jan 06, 2018 12:06 am
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

Can people please stop arguing until darurix gets a chance to post logs
by onleavedontatme
Fri Jan 05, 2018 11:38 pm
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

The AI is often played as an authority figure so I can see why players believe that, but fair enough, I interpreted your post too broadly
by onleavedontatme
Fri Jan 05, 2018 11:32 pm
Forum: Resolved Appeals
Topic: [Daturix] awesine - daturix clearly didn't look at the logs
Replies: 39
Views: 8589

Re: [Daturix] awesine - daturix clearly didn't look at the l

I'm not going to dip too deep into this, but I want to address something: The fact that a borg or AI opens the door for you does NOT mean it's not trespassing or that you're allowed to be there. People who run the place can still kick you out just the same as if you walked in behind them or broke i...
by onleavedontatme
Fri Jan 05, 2018 2:38 am
Forum: Closed Policy Discussion
Topic: Turn on the exp job restrictions
Replies: 90
Views: 19365

Re: Turn on the exp job restrictions

Generally we have configs set to what we consider default values. Having 15 hours when the default is only ~3 hours (and listed in minutes, at that) is a confusing choice. It obviously wont have an impact on our server but someone should PR an update to the config so it doesnt look like we are endor...
by onleavedontatme
Fri Jan 05, 2018 12:45 am
Forum: Closed Policy Discussion
Topic: Turn on the exp job restrictions
Replies: 90
Views: 19365

Re: Turn on the exp job restrictions

https://github.com/tgstation/tgstation/ ... 4483519129

#USE_EXP_RESTRICTIONS_HEADS_HOURS 15

Guess I misremembered. 15 wasnt default, but it was the example/suggestion.
by onleavedontatme
Thu Jan 04, 2018 11:45 pm
Forum: Closed Policy Discussion
Topic: Turn on the exp job restrictions
Replies: 90
Views: 19365

Re: Turn on the exp job restrictions

I guess if there is an exemption button and MSO is grandfathering people thats most of my major concerns met and I'll stop making bad posts. Thanks for reaching a middleground. I agree it shouldnt apply to borg though, its one of the easiest roles to learn with. Why not have a system where meeting a...
by onleavedontatme
Thu Jan 04, 2018 11:27 pm
Forum: Closed Policy Discussion
Topic: Turn on the exp job restrictions
Replies: 90
Views: 19365

Re: Turn on the exp job restrictions

You're the first person who has offered to fix it rather than saying "lol play the game" or "dont be poor goof" so it does not feel like a non issue (and it isnt like its a new concern, I brought this up months ago before the PRs were merged and nobody showed willingness to chang...
by onleavedontatme
Thu Jan 04, 2018 11:16 pm
Forum: Closed Policy Discussion
Topic: Turn on the exp job restrictions
Replies: 90
Views: 19365

Re: Turn on the exp job restrictions

Also saying returning players need to grind for hours before they can understand cyborg or AI or HoP or CMO is nonsense. The only job that takes a serious amount of understanding and that has significantly changed in five years is the CE. The game would not collapse if Phoebe Lotsu started playing C...
by onleavedontatme
Thu Jan 04, 2018 11:11 pm
Forum: Closed Policy Discussion
Topic: Turn on the exp job restrictions
Replies: 90
Views: 19365

Re: Turn on the exp job restrictions

Maybe make the time required shorter? The problem with short timers is that it would he quick to get to a particular head role and allow the player in question to mess everything up, defeating the goal of the system. Even with relatively short timers you have to multiply that by 6 or 8 or whatever ...
by onleavedontatme
Thu Jan 04, 2018 3:52 pm
Forum: Closed Policy Discussion
Topic: Turn on the exp job restrictions
Replies: 90
Views: 19365

Re: Turn on the exp job restrictions

Having to grind to unlock roles, especially when your timer stops going up after you die*, sounds really unfriendly to new players in a game that is already very unfriendly to new players. And not only new players, but anyone who wants to switch from another server or return from a period of absence...
by onleavedontatme
Thu Jan 04, 2018 12:48 am
Forum: Closed Policy Discussion
Topic: Readd The Room's theme as roundstart/end music
Replies: 35
Views: 8073

Re: Readd The Room's theme as roundstart/end music

We shouldn't use something being unrelated to ss13 as a reason not to include it as we haven't done so in the past". https://github.com/tgstation/tgstation/pull/31368#discussion_r143208526 Here is one example out of what I am sure are hundreds if not thousands of similar ones. You either have ...
by onleavedontatme
Wed Jan 03, 2018 9:43 pm
Forum: Closed Policy Discussion
Topic: Readd The Room's theme as roundstart/end music
Replies: 35
Views: 8073

Re: Readd The Room's theme as roundstart/end music

Other way around. Just because we bent "rules" in the past (like keeping xenomorphs) doesnt mean we should add literally anything going forward just to make it "fair" You are demanding rigorous logical consistency from me for having an opinion on a song in a videogame by bringing...
by onleavedontatme
Wed Jan 03, 2018 8:36 pm
Forum: Closed Policy Discussion
Topic: Readd The Room's theme as roundstart/end music
Replies: 35
Views: 8073

Re: Readd The Room's theme as roundstart/end music

only purely ss13 related things can be in ss13, like cat people or bloodborne references! Isn't there already a The Room reference in the game with a shuttle named "Oh hi daniel?" Yeah and we have lightsabers but that doesnt mean we need the star wars theme as our title music You're never...
by onleavedontatme
Wed Jan 03, 2018 2:08 am
Forum: Closed Policy Discussion
Topic: Readd The Room's theme as roundstart/end music
Replies: 35
Views: 8073

Re: Readd The Room's theme as roundstart/end music

Both of those are at least sci-fi and one is a remix an admin here made for us iirc

Also just legacy at this point
by onleavedontatme
Tue Jan 02, 2018 10:40 pm
Forum: Closed Policy Discussion
Topic: Readd The Room's theme as roundstart/end music
Replies: 35
Views: 8073

Re: Readd The Room's theme as roundstart/end music

Dont see what The Room has to do with our server or SS13
by onleavedontatme
Tue Jan 02, 2018 10:38 pm
Forum: Off Topic
Topic: 2k18 /pol/
Replies: 2589
Views: 504591

Re: 2k18 /pol/

Grazyn wrote:I blame ROADS (seriously tho why/who blame roads?)
It's a joke about a common internet arguments libertarians often find themselves in (if there was a very small or no government, who would build the roads?)
by onleavedontatme
Mon Jan 01, 2018 10:39 pm
Forum: Resolved Appeals
Topic: [gouty] Gray Tider- Reason: Killed a few people with frost o
Replies: 6
Views: 2265

Re: [gouty] Gray Tider- Reason: Killed a few people with fro

Lifted the bans. Whatever misery they caused IC was far less than the damage we'd do if we started letting admins bend the "don't get involved in your own situations" rule.
by onleavedontatme
Mon Jan 01, 2018 10:38 pm
Forum: Resolved Appeals
Topic: [gouty] Zawax - Tomatocalypse
Replies: 17
Views: 4423

Re: [gouty] Zawax - Tomatocalypse

Lifted the bans. Whatever misery they caused IC was far less than the damage we'd do if we started letting admins bend the "don't get involved in your own situations" rule.
by onleavedontatme
Mon Jan 01, 2018 9:25 pm
Forum: Closed Policy Discussion
Topic: Blood Contract and Conversion Modes
Replies: 9
Views: 1811

Re: Blood Contract and Conversion Modes

It is up to everyone involved how to react to it, anything else would be a nightmare to enforce

Either that or make the item clear team antag status
by onleavedontatme
Sat Dec 30, 2017 10:00 pm
Forum: Closed Policy Discussion
Topic: Does killing Ian/other pets make you valid?
Replies: 23
Views: 8288

Re: Does killing Ian/other pets make you valid?

If you perform an action which has zero benefit to you other than making others upset (like killing Ian) I will ban you if you adminhelp when someone kills you.
by onleavedontatme
Sat Dec 30, 2017 12:39 am
Forum: Resolved Appeals
Topic: [leibniz] kilker12 - 7 day ban
Replies: 11
Views: 2191

Re: [leibniz] kilker12 - 7 day ban

I'd support lifting this early since its your first ever ban after 3 months/330 connections of good behavior

Plus it is almost New Years, the traditional time for SS13 mercy
by onleavedontatme
Fri Dec 29, 2017 10:52 am
Forum: Ideas
Topic: Let botany make a shambling mound mech
Replies: 18
Views: 4643

Re: Let botany make a shambling mound mech

Sounds fun