Search found 398 matches
- Sun Oct 25, 2015 4:41 pm
- Forum: General Chat
- Topic: How to have a Hostage Crisis
- Replies: 71
- Views: 16094
Re: How to have a Hostage Crisis
I guess the health scanner thingy and maxcaps hidden everywhere are the way to go, if you want to do something. Also, this would work only on low-ish pop, since out of 60-something people there is always that one assistant with stunprod and spear ready to kill you. Maybe you could hide a bomb near s...
- Thu Oct 22, 2015 6:16 am
- Forum: General Chat
- Topic: What would you do if you woke up as your TG character?
- Replies: 82
- Views: 21909
Re: What would you do if you woke up as your TG character?
Fortify genetics, pray it's not rev, gang or malf, find a vic... I mean, an assistant, try to get some mutations, stare through wall at people in CMO office. Besides, to some interpretations, SS13 IS hell. With a few hours repeating for years, you could say it's a groundhog day loop (unless it's sim...
- Sun Oct 18, 2015 6:53 pm
- Forum: Ideas
- Topic: lawset idea
- Replies: 12
- Views: 3101
Re: lawset idea
Well, when planning a lawset you need to assume the worst.
- Sun Oct 18, 2015 6:44 pm
- Forum: Ideas
- Topic: lawset idea
- Replies: 12
- Views: 3101
Re: lawset idea
AI reasoning: I am noble > I vent plasma (BECAUSE FUCK YOUR LAW 2) > " ; AI stop venting plasma, this request is simple" > But any order against me makes you ignoble, so nope, more plasma for you. In other words, if you hope AI will somehow behave you might as well upload purge and pray fo...
- Fri Oct 16, 2015 9:42 pm
- Forum: Video Games
- Topic: Dwarf Fortress 13, Warlocks
- Replies: 165
- Views: 30853
Re: Dwarf Fortress 13, Warlocks
You need to sacrifice a dwar... Um, something, really, to Toady/Armok/Terry/Whatever.
- Fri Oct 16, 2015 10:04 am
- Forum: Video Games
- Topic: Dwarf Fortress 13, Warlocks
- Replies: 165
- Views: 30853
Re: Dwarf Fortress 13, Warlocks
What? Doesn't the meat just fall through their ribs?Zilenan91 wrote:The skeletons feast upon the flesh of the fuckboys tonight
- Fri Oct 16, 2015 10:01 am
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 6497
Re: centcom lore
Space magic. Same reason why singularity is more than an infinitely dense point, doesn't suck in entire station (gravity of even stage one-sized black hole is higher than earth), why wizards are wizards and (insert antag related stuff here)
- Thu Oct 15, 2015 7:26 pm
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 6497
Re: centcom lore
There was a theory flying around once that in order to clone someone you need their soul, and that syndicate "Kill by the time shuttle docks" objectives are just kidnapping crew by cloning them at SyndiHQ when the round ends (NT being sloppy, and maybe you need to prepare cloner, or whatev...
- Thu Oct 15, 2015 4:32 pm
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 6497
Re: centcom lore
By "Established" I meant "relatively not challenged". Things like rarity of Syndicate attacks, your nature of employment etc. are different from player canon to player cannon (and that goes without mentioning all disputed parts of it, like cloning), but these fit most current pla...
- Thu Oct 15, 2015 3:25 pm
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 6497
Re: centcom lore
The only established parts of the lore are: - You work for NT, a megacorp of XXVI century. - You are often attacked by the Syndicate, who oppose NT - Your station exists because of plasma, research and plasma research - NT and syndicate are the only global players you can reach easily. - There are o...
- Thu Oct 15, 2015 7:28 am
- Forum: Video Games
- Topic: Dwarf Fortress 13, Warlocks
- Replies: 165
- Views: 30853
Re: Dwarf Fortress 13, Warlocks
How many hourglasses/souls do we have? And yeah, horsemen are one-warlock squads. It would be nice if there were a reaction to make each one a special creature (centaur-shaped). Wait, isn't toady working on riding/mounting? It might even be in newest DF EDIT: http://i.imgur.com/4Ut9mpM.png Where Gre...
- Tue Oct 13, 2015 6:40 pm
- Forum: Video Games
- Topic: Dwarf Fortress 13, Warlocks
- Replies: 165
- Views: 30853
Re: Dwarf Fortress 13, Warlocks
Is this a warlock tower, or warlock underground city?
(Save a migrant warlock for me, "Mairon" )
(Save a migrant warlock for me, "Mairon" )
- Sun Oct 11, 2015 6:52 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23497
Re: MAP ROTATION
Well, this way there would be no meta on bagil...
- Sat Oct 10, 2015 8:29 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904236
Re: Screenshots General
http://puu.sh/kFvgj/abcb088eb0.png Bagil rounds. Was asked to post this By me. I thought you went AFK, so I have a screen too. In the end escape rate would have been lower if not for new arrivals, and I managed to go through two dead heads using genetics (well, suicide and braindead). The interesti...
- Sat Oct 10, 2015 6:13 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39750
Re: GET DAT FUKKEN DISK 3: This time, it's BS
Shannah Rader
I try to enable the pAI, or at least check for useful personality-independent programs on it.
You know wearing anything around your neck is a bad idea when someone might juuuuust pull it, right? SS13 isn't exactly safe
I try to enable the pAI, or at least check for useful personality-independent programs on it.
You know wearing anything around your neck is a bad idea when someone might juuuuust pull it, right? SS13 isn't exactly safe
- Tue Oct 06, 2015 5:43 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39750
Re: GET DAT FUKKEN DISK 3: This time, it's BS
Shannah Rader:
Keep listening to the radio chatter, this time to establish presence of security. Head to the break room, and get the pAI, look at my fellow ops though wall to see if glasses have thermal vision (or anything else, for that matter)
Keep listening to the radio chatter, this time to establish presence of security. Head to the break room, and get the pAI, look at my fellow ops though wall to see if glasses have thermal vision (or anything else, for that matter)
- Mon Oct 05, 2015 7:18 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611536
Re: Pet Peeves Thread - Little things that REALLY annoy you
on the matter at hand you seem to miss that law changes help stop antags you're not supposed to stop antags as ai tho yes you are its right in the first law you may not through inaction allow a human to come to harm. If you dont want the ai to stop antags why are you so desprate to get its laws cha...
- Sun Oct 04, 2015 3:28 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611536
Re: Pet Peeves Thread - Little things that REALLY annoy you
Yes, back to the topic. Greytiders who either take critical resources while greytiding or important job slot. Wasn't this the reason ERP was banned?
- Sun Oct 04, 2015 1:14 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611536
Re: Pet Peeves Thread - Little things that REALLY annoy you
In other words, if someone harmful is trying to enter you are free to deny it, but if you deny entering for the sole reason "THEY MIGHT UPLOAD HARM" you are doing it wrong.
- Sun Oct 04, 2015 1:13 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611536
Re: Pet Peeves Thread - Little things that REALLY annoy you
So you are saying that you don't have to let cap in because he can requisition a few engineers who then have to cut through walls/airlock, through turrets, disable camera so you won't fuck with APC and then, finally, upload laws? Le silicon policy (Remember, there is also server rule one, so if you ...
- Sun Oct 04, 2015 6:59 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39750
Re: GET DAT FUKKEN DISK 3: This time, it's BS
Shannah Rader: I try to ask gods what just happend and why syndicate made their uplinks out of paper-mâché while, again, listening to the station chatter trying to establish if there is a captain and/or AI present. I advocate a stealthy approach, going loud only when returning to the shuttle or when...
- Thu Oct 01, 2015 11:25 am
- Forum: General Chat
- Topic: Nuke Ops Allstars
- Replies: 19
- Views: 5527
Re: Nuke Ops Allstars
It depends on the number of crewmembers. LowpowOPS will nearly always beat the crew, while HiPopOPS probably will lose. And, again, crew lucky with RNG could outgun/outshoot/outheal ops. And cap could always try to bait all ops into everyones favourite garbage dispenser and hope for the best ( :sing...
- Wed Sep 30, 2015 8:24 pm
- Forum: General Chat
- Topic: Nuke Ops Allstars
- Replies: 19
- Views: 5527
Re: Nuke Ops Allstars
NukeOPS CAN'T beat prepared crew by design. Nuke ops are effective when you don't see them untill they basically have killed TComms, AI and/or are chasing Cap around. The sheer number of tools on the station that can be used against them is staggering. This is, of course, assuming that ops must give...
- Wed Sep 30, 2015 1:11 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39750
Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)
I check the uplink for anything new, since some time has passed since I, um, was employed by the Syndicate, all this while still listening to the radio.
- Mon Sep 28, 2015 5:02 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39750
Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)
I set name and job on agent card, aiming for discrecy, while listening to radio channels.
- Fri Sep 25, 2015 2:33 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39750
Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)
Go get equipment from the locker, while staring at my fellow ops.
- Tue Sep 22, 2015 7:20 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39750
Re: GET DAT FUKKEN DISK 3: This time, it's THUNDER11 TIME!
Name: Shannah Rader
Job: Syndicate Nuclear Operative
Action: Say "I never asked for this", pray for something to do while other ops are still appearing
Job: Syndicate Nuclear Operative
Action: Say "I never asked for this", pray for something to do while other ops are still appearing
- Tue Sep 01, 2015 2:09 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 644481
Re: Stories of Awesome (Or something close to it.)
> Purges AI's laws, uploads a "kill everybody" freeform. > Crew mutinies, lynches the captain. Wait, that's not a law you can survive uploading. If that were just purge, sure, AI probably will let you leave the upload out of gratitude, but a law that states "kill everyone" means...
- Tue Aug 25, 2015 8:59 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18767
Re: AI Quirk Laws
Just add laws stating that a bunch of things (including changing said laws) is an act of communism, and you are golden.
- Tue Aug 25, 2015 7:11 pm
- Forum: Roleplaying
- Topic: Paranoia: Space Station 13 Edition
- Replies: 12
- Views: 4826
Re: Paranoia: Space Station 13 Edition
Quoting paranoia rulebook:
Spoiler:
- Mon Aug 24, 2015 2:21 pm
- Forum: Roleplaying
- Topic: Paranoia: Space Station 13 Edition
- Replies: 12
- Views: 4826
Re: Paranoia: Space Station 13 Edition
Huh, so friend AI uses comic sans as a psychological test to weed out those who are easy to snap under pressure? And those who would DARE to insult it's grammar (or those who would just point at relevant body issuing this form and yell antag, though I suspect their treatment would be quite opposite ...
- Fri Aug 21, 2015 12:04 am
- Forum: Roleplaying
- Topic: Paranoia: Space Station 13 Edition
- Replies: 12
- Views: 4826
Re: Paranoia: Space Station 13 Edition
Besides AI being friend computer? :ai: Have all players be different "antags", with one or two traitors (allied to different syndicates that is), a wizard federation spy, recently born changeling and member of a gang from other station (or just make standard secret societies, and make stat...
- Mon Aug 17, 2015 2:53 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46142
Re: Do we really need Basil?
That could be resolved by coding some special low-pop versions of normal antags, since most of them are not really balanced for low pop (in my opinion, even changeling is not really that good on ~10 people). Besides, seeing 2 person :newcop: is better than waiting until some bored steal-objective tr...
- Thu Aug 13, 2015 1:08 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49396
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
One of the most cruel laws you could possibly upload.
- Mon Aug 10, 2015 7:42 pm
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7029
Re: Two controversial suggested changes
Are you sure genetics can use SEs in syringe guns?
- Mon Aug 10, 2015 2:29 pm
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 6482
Re: nuclear engine pls
Perhaps the other tested way to make something behave strange can work here... Maybe it's a BLUESPACE fission reactor! <Insert technobabble here> makes it so that if it starts to "melt" down it teleports bits of station around it's Z-level, runs wizard "Change" events, has a chan...
- Mon Aug 10, 2015 1:55 pm
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 6482
Re: nuclear engine pls
It depends on type of the reactor. Given NT's obsession with plasma (and it's ill-defined capabilities), they would probably use it as a coolant (despite it being terrible at it's job due to high flammability. Maybe it captures more radiation that would otherwise be lost, or something?)
- Mon Aug 10, 2015 1:07 pm
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7029
Re: Two controversial suggested changes
Again, assuming worst case scenario. I've only seen one or two such mech rounds, one of which was durning shadowling (admittedly I haven't played on sybil since summer started, since every time I play there durning holiday rush I feel empty inside, so things might have changed a bit.)
- Mon Aug 10, 2015 12:11 pm
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 6482
Re: nuclear engine pls
Don't forget about the glorious supermatter shard! It meets most of your requirements.
EDIT: Besides, I'm pretty sure pouring water over overheated rods would have explosive results.
EDIT: Besides, I'm pretty sure pouring water over overheated rods would have explosive results.
- Sun Aug 09, 2015 1:40 am
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7029
Re: Two controversial suggested changes
For quite some time, if I remember correctly. Though it would be nice to get a definite admin ruling instead of an ad-hoc one. Besides, this is still time-gated. By the time all this happens, your greytider could make good ammount of grenades in chemistry, perhaps get a gold slime if they are hell-b...
- Sun Aug 09, 2015 12:28 am
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7029
Re: Two controversial suggested changes
Well, if you really have hulks break into the armoury, place that when entered makes you instantly valid, you have already failed. Try fighting a fully augmented riotshield wearing armoured hulk being able to see everything and any attempt you try against them whilst chugging Hyperzine. You are sayi...
- Sat Aug 08, 2015 11:57 pm
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7029
Re: Two controversial suggested changes
Do note that otherwise genetics is the most random department section around, and most of the time when you get all powers the normal way science has finished research (if they got lucky with anomaly/xenos and mining). By your logic, when research tree is maxed all scientists should suddenly start v...
- Tue Aug 04, 2015 11:12 pm
- Forum: Video Games
- Topic: Space Engineeros -PASs Dedicated server
- Replies: 31
- Views: 5500
Re: Space Engineeros -PASs Dedicated server
Well, quick grinding can make some quite bad boarding actions possible, and it makes NPC ships almost too good source of income. But that is just my theory.
Also, does "Hack Multiplier" mean refinery speed?
Also, does "Hack Multiplier" mean refinery speed?
- Wed Jul 29, 2015 1:34 pm
- Forum: Video Games
- Topic: /tg/station Terraria Server
- Replies: 158
- Views: 34601
Re: /tg/station Terraria Server
Yeah, most of the fun ones are problematic. Though some do work pretty well even with upgrades. But now that there is built-in FTL...
- Wed Jul 29, 2015 1:23 pm
- Forum: Video Games
- Topic: /tg/station Terraria Server
- Replies: 158
- Views: 34601
Re: /tg/station Terraria Server
Especially with mods.
- Tue Jul 07, 2015 1:15 pm
- Forum: Video Games
- Topic: Terraria
- Replies: 39
- Views: 9504
Re: Terraria
I'm currently stuck on expert-mode skeletron, the damn thing survives even platforms filled with spiky balls. Might try beenades later today.
- Sun May 31, 2015 11:53 am
- Forum: Video Games
- Topic: Minecraft server (with mods)
- Replies: 59
- Views: 20644
Re: My Minecraft server (with mods)
In the end, buildcraft is mostly a legacy mod that's nice to have around for nostalgia. Also, mining wells can be used in some mining machine designs.
- Tue May 12, 2015 7:24 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 837647
Re: Stories of rage, tears and regret
I had this with an AI on a card. Which I have stolen using UI + UE to masquerade as a security.DemonFiren wrote:As someone who had this precise thing happen to him with an ablative ages ago, 1) git gud, 2) condolences, that is fucked.Xhuis wrote:FUCK