But you can recharge them partially. The charge rate is the same, no?
To be honest, I agree that pulse weapons are too much. They don't need pulse mode, they have RCDs for that stuff. Give them advanced eguns or some shit like that.
Search found 1412 matches
- Thu Jan 01, 2015 3:14 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 14861
- Thu Jan 01, 2015 1:32 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 14861
Re: Emergency Response Team
There's a combat injector (or something like that) in game, which is hypospray, but more tacticool. Also I think it can take 50 units of stuff. Give medical officers that.
Also implants. Adrenalin implants, for example. Freedom implants.
Also implants. Adrenalin implants, for example. Freedom implants.
- Thu Jan 01, 2015 12:13 pm
- Forum: Closed Policy Discussion
- Topic: Sharing dispute resolutions with claimants
- Replies: 39
- Views: 9213
Re: Sharing dispute resolutions with claimants
Well then you would have to PM 10-30 people at the round end, which is less than ideal.
- Thu Jan 01, 2015 10:57 am
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28066
Re: Stun Overhaul Feedback
Yeah, cut ebow's range.
- Thu Jan 01, 2015 10:55 am
- Forum: Closed Policy Discussion
- Topic: Sharing dispute resolutions with claimants
- Replies: 39
- Views: 9213
Re: Sharing dispute resolutions with claimants
Something like "it's dealt with" should be mandatory.
On the other hand, it will trigger many people to start ahelping "what did you do to him" or something like that. But silence is quite frustrating, yes.
On the other hand, it will trigger many people to start ahelping "what did you do to him" or something like that. But silence is quite frustrating, yes.
- Thu Jan 01, 2015 10:17 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 267846
Re: Sprite Requests
For this sprites of food cart (modified icecream vat sprite is totally fine, just need to be able to distinguish between them) and hot dogs are needed. Please save us, spritebus!
- Wed Dec 31, 2014 6:44 pm
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28066
Re: Stun Overhaul Feedback
What "personal safety"? From what? Yeah, I would say that I consider nabbing guns from armory at round start as a head a shitlery.RG4 wrote:So even if you were to be a good captain, nabbing a taser for personal safety is seen as shitlerly?
- Wed Dec 31, 2014 9:30 am
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28066
Re: Stun Overhaul Feedback
Let them fucking try.mikecari wrote:the energy gun and the HoP/captain will steal a taser every round instead.
At worst, that would indicate shitty captain that you can easily betray when necessary.
At best, HoP's naked in interrogation for breaking and entering.
- Tue Dec 30, 2014 9:25 pm
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28066
Re: Stun Overhaul Feedback
This is seriously one of the best things to happen recently. My experience with disablers as captain was just fine. They are totally cool against single targets, which covers most situations where you need to use it. If you're dealing with a group, laser fire should be fine anyway. On the other hand...
- Tue Dec 30, 2014 3:45 pm
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 16511
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
So, uh, if we didn't have security protection, which used to be the case for quite some time, HoS would be allowed to chem implant everyone?
- Mon Dec 29, 2014 5:56 pm
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32563
Re: Bullshit Removals and Coder Complaints.
You can also infinitely get metal rods from kebab. You just need a lot of hungry mouths. Infinite metal.
Probably shouldn't have said that.
Probably shouldn't have said that.
- Mon Dec 29, 2014 4:51 pm
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 16511
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
To be fair, there's a massive difference between seeing someone running around with a sword killing people versus a miner, whom has no engineering experience, seeing a APC and knowing its been hacked by a malfunctioning AI unit. But I digress. Personally, if anyone is going to receive a bit of leni...
- Mon Dec 29, 2014 4:10 pm
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 16511
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
That's the equivalent of seeing a guy with esword. How's that metagaming?AssassinT90 wrote:The miner saw a dark-blue APC and immediately called out a malf AI. His character would not have that information. THAT is metagaming. Get your definitions straight.
- Mon Dec 29, 2014 12:46 pm
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 16511
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
It just comes down to the reasoning behind the decision. Which wasn't "this is a new guy, so naturally he isn't trustworthy enough, especially given the circumstances". It was "only antagonist would ever want to join security". Holy shit, yeah, roleplaying can come down to saying...
- Sun Dec 28, 2014 8:39 am
- Forum: Ideas
- Topic: Wizard Spell Cost Change
- Replies: 11
- Views: 2447
Re: Wizard Spell Cost Change
It means spells are not balanced. It doesn't mean that some spells will immediately win you the game, it means that some spells are just a lot better than others.
- Sun Dec 28, 2014 7:34 am
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15365
Re: The new hunger system
You said that chef's food should be completely optional. Which defeats the entire point of the updating hunger system to relevant.
- Sun Dec 28, 2014 7:10 am
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15365
Re: The new hunger system
If non-chefs have to play chef to satisfy their character's hunger, then the hunger system is too demanding on players. >having to eat food to satisfy hunger is too demanding Isn't that the entire point of having hunger? Why have hunger in the first place if all you need to do is find the closest v...
- Fri Dec 26, 2014 4:55 pm
- Forum: Ideas
- Topic: Wizards Den/Ship
- Replies: 47
- Views: 23655
Re: Wizards Den/Ship
An awful whole lot of blood for a nice retired old man practicing magic.
- Thu Dec 25, 2014 8:21 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666621
Re: Little things you learned that are game changing
I'm always wonderd why people say being a female in SS13 makes things "easier", yet I've personally never seen a female character in game receive any form of prioritised treatment. Maybe this occurs in low pop rounds but generally people are in a rush most of the time. May be it's because...
- Thu Dec 25, 2014 8:13 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935967
Re: Minor Suggestions
Can you people not forget about shitty stats and protections if you want to look cool? Wear your shitty powergaming clothes then. It's even better that way, because you see that one guy who will give anything for an extra point in some armor value or whatever. It's like when you see captain who brea...
- Wed Dec 24, 2014 6:09 pm
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10435
Re: Medbay Restructure
- Chemistry cannot be in any way regulated by medical personnel unless you literally sit inside of it all the time - What's with the huge lobby area? Way too open - Surgery prep gone - Cloning/genetics setup is not to my liking - Everything feels "floating" like a bunch of islands in the o...
- Wed Dec 24, 2014 4:00 pm
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10435
Re: Medbay Restructure
Sure, but I thought your intention was to push the changes through at some point. Brainstorming it might work, I guess?
- Wed Dec 24, 2014 12:25 pm
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10435
Re: Medbay Restructure
I suggest you say what it is you want to improve before you do anything. It all looks unnecessarily different.
- Wed Dec 24, 2014 11:09 am
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10435
Re: Medbay Restructure
The whole point of the departmental checkpoints is to allow the officer to have a commanding view of their department First time I hear about this. If officer has time to sit on their ass in their department, it's probably science and it's probably extended. one of the biggest complaints I get from...
- Tue Dec 23, 2014 6:14 am
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 9941
Re: Law-Purged Silicons
Here's what I think. If a crewmember goes against AI, it can go boom against crew. If a nuke op goes against AI, it can go boom against nuke ops. If someone is screaming that AI's rogue, you can act as if AI was rogue. If AI's not actually rogue, punish the one screaming rogue. If AI's purged and ro...
- Mon Dec 22, 2014 6:51 am
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 15750
Re: The Captain's laser lockdown
Which is why red alert unlocking it is a good alternative.mikecari wrote: It's not powergame if there's a fucking blob or legitimate threat on the station you mingecoder.
- Sun Dec 21, 2014 8:00 pm
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10435
Re: Medbay Restructure
Are you going to remodel the entire station? It's Steelpoint's secret agenda to completely change box piece by piece. Don't really see the point, don't like security post being in the middle (easily most useless room which only one person will may be visit a few times), don't like morgue not availa...
- Thu Dec 18, 2014 8:26 am
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18373
Re: Super Matter Generator
What's the point of having multiple engines if they all: a) Produce practically infinite amounts of power unless sabotaged (or someone fucks up) b) Go boom if sabotaged (or someone fucks up) Power management isn't really a thing. There either is power or no power (with a very rare case where solars ...
- Thu Dec 18, 2014 8:21 am
- Forum: Archived/Deleted
- Topic: The great security sprite debate, v3
- Replies: 45
- Views: 10204
Re: The great security sprite debate, v3
Even if the default is changed I'll still manually be suiting up to the old gear anyway. This. Officer looks like powergaming assistant vigilante. Warden looks like a nazi, which is what HoS should look like. HoS gear I'd like as an option. If you have to add this, please put it into lockers for pe...
- Tue Dec 16, 2014 9:59 am
- Forum: Ideas
- Topic: More Uses for Space Lube
- Replies: 26
- Views: 6923
Re: More Uses for Space Lube
Jokes aside, that would let people actually ask for lube for legitimate reasons.
Which is... questionable.
Which is... questionable.
- Tue Dec 16, 2014 9:45 am
- Forum: Closed Policy Discussion
- Topic: Detonating borgs when there's a lockdown button
- Replies: 36
- Views: 10378
Re: Detonating borgs when there's a lockdown button
I wonder if electrical devices could be kept visible even when no camera's around though.
- Mon Dec 15, 2014 12:51 pm
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 9941
Re: Law-Purged Silicons
For the same reasons that laws can override server rules. Lack of laws also overrides it.
For the record, purged AIs going on rampage FNR is forbidden by silicon policy.
For the record, purged AIs going on rampage FNR is forbidden by silicon policy.
- Sun Dec 14, 2014 3:48 pm
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 11293
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
I think it is good. Right now there's no reason not to have all the lights on unless you're hiding. Adds more use to flares. Opens up additional uses for EMP. Now I wouldn't mind lings getting some kind of night vision and combined with EMP it could actually be good. Frankly, lots of things could us...
- Sun Dec 14, 2014 2:42 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 67005
Re: No More ERP {Discussion}
That's actually a good point. How come nobody's grossed out by this fairly gross nickname?OrbisA wrote:You habe been banned by : HornyGranny.
Reason: Introduced sexual themes into the game.
banned by : HornyGranny.
HornyGranny.
- Sun Dec 14, 2014 1:14 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 16994
Re: [POLL] New Antagonist Policy
To the players reading this and wondering if they are the type of antag that I'm targetting for antag bans, the answer is likely 'no'. It is almost always obvious who needs an antag ban and who is exercising 'creative license' as an antagonist. Well, gee, because vague rules are always so obvious t...
- Sun Dec 14, 2014 9:45 am
- Forum: Closed Policy Discussion
- Topic: Detonating borgs when there's a lockdown button
- Replies: 36
- Views: 10378
Re: Detonating borgs when there's a lockdown button
They can, it's just extremely rare, except when they're emagged.bandit wrote:Part of the problem here is that cyborgs cannot be rogue independent of the AI. Which makes the lockdown button a bit useless.
- Sat Dec 13, 2014 9:04 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10129
Re: Chemistry - Moving the Smart Storage
No point in placing it there then. I'm sorry, how thick are you. It's been said multiple times that some of us prefer it to be a STORAGE. A fucking STORAGE is the point of it. Not shitty distribution device. Not a place for clown to take all the pills and space them. A place where I can put fucking...
- Sat Dec 13, 2014 3:49 pm
- Forum: Closed Policy Discussion
- Topic: Detonating borgs when there's a lockdown button
- Replies: 36
- Views: 10378
Re: Detonating borgs when there's a lockdown button
To be fair, lots of silicons are shit at following their lawset.Saegrimr wrote: "AI STATE LAWS"
"BORG COME BACK"
"BORG DIDN'T STOP CONFIRMED ROGUE"
- Sat Dec 13, 2014 11:03 am
- Forum: Coding Feedback
- Topic: Advanced Mop is Bad, and not worth using.
- Replies: 25
- Views: 6640
Re: Advanced Mop is Bad, and not worth using.
Why make cleaning harder? It is already a hard job. I would rather mine than have to clean the station. Idea: Make it so you cant use soap fast unless you attach it to a advanced mop. Because there is literally zero point in doing it unless you're covering the murder. There is no reason for it to e...
- Fri Dec 12, 2014 12:12 pm
- Forum: Coding Feedback
- Topic: Advanced Mop is Bad, and not worth using.
- Replies: 25
- Views: 6640
Re: Advanced Mop is Bad, and not worth using.
Remove space cleaner pls
I barely see janitors actually mopping the floors these days.
I barely see janitors actually mopping the floors these days.
- Fri Dec 12, 2014 11:45 am
- Forum: Closed Policy Discussion
- Topic: Detonating borgs when there's a lockdown button
- Replies: 36
- Views: 10378
Re: Detonating borgs when there's a lockdown button
You need to come up with concrete examples of it being a problem. Otherwise, as far as I'm concerned, both functions are important and the current rule is totally fine.
- Thu Dec 11, 2014 3:27 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10129
Re: Chemistry - Moving the Smart Storage
Or you could just put pills on the table and shove bottles into medibots if you want to distribute it (for some reason).
Seriously, it's a non-issue. And I definitely don't want the window removed. I also want a storage facility that isn't available for every damn clown.
Seriously, it's a non-issue. And I definitely don't want the window removed. I also want a storage facility that isn't available for every damn clown.
- Thu Dec 11, 2014 12:58 pm
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 11612
Re: Vote for stun overhauls
Ergo's is just nerfing ranged stuns without taking ANYTHING into account to balance it.
Pap's isn't much of a stun overhaul, it's more like weapon overhaul. It doesn't balance it out either, but it's actually not that big of a change, to be honest. I'd like to see where that would go.
Pap's isn't much of a stun overhaul, it's more like weapon overhaul. It doesn't balance it out either, but it's actually not that big of a change, to be honest. I'd like to see where that would go.
- Thu Dec 11, 2014 12:51 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37311
Re: [POLL] Security Sprite Changes
I prefer pap's sprites. It's really just subjective. What we need is a) screenshots of them in the game, not zoomed in ten times and b) less drama.
- Thu Dec 11, 2014 12:10 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10129
Re: Chemistry - Moving the Smart Storage
Saying people 'won't know' there are chems in the fridge is like saying the chef 'won't know' that the botanist is storing his produce in their fridge instead of dumping it on the table. Yeah, that's what I'm saying. It's not like chef has any other choice though. It's pretty likely that a pile of ...
- Wed Dec 10, 2014 8:52 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10129
Re: Chemistry - Moving the Smart Storage
The point is not accessibility, the point is attracting attention. Huge pile of pills does that. Fridge that is the same all the time doesn't. I mean, I'm sure if you throw a bunch of pills on medbay floor, MDs will also use them more often. Or medbay tables, for example. So yeah, I don't think you ...
- Wed Dec 10, 2014 7:04 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10129
Re: Chemistry - Moving the Smart Storage
So, it's pretty bad for public distribution of chems, because people just won't know that there's stuff inside. Snack machines, drink machines, sec handcuff dispenser, the like 3 different tool dispenser types, pretty much every vending machine. Lockers, crates, packages. Backpacks, belts, internal...
- Wed Dec 10, 2014 6:32 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10129
Re: Chemistry - Moving the Smart Storage
If you want people to grab whatever chems you make, put them on the tables. That's what chemistry does all the time, anyway. It's not obvious from the first glance that there's anything useful in the fridge, piles of pills work much better anyway. Furthermore, chemist can put gallons of space lube (...
- Wed Dec 10, 2014 5:16 pm
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10129
Re: Chemistry - Moving the Smart Storage
It's useful for storing chemicals and allowing medical personnel quick access to them.
- Wed Dec 10, 2014 10:06 am
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10129
Re: Chemistry - Moving the Smart Storage
Assuming that's true, what exactly is your point?ThatSlyFox wrote:How often do MDs use the fridge? Not often.