Search found 1412 matches

by Lo6a4evskiy
Mon Nov 24, 2014 6:46 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10855

Re: Nanotrasen Xenobiology Research Foundation

Your current way of doing things has the same problem almost everything in science has. It will have the same set of objectives, the same set of rewards and guides on how to get most of it in least amount of effort and time (though in this case slimes do provide some sort of randomization, but still...
by Lo6a4evskiy
Mon Nov 24, 2014 6:17 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10855

Re: Nanotrasen Xenobiology Research Foundation

Nah, not yet. I might implement the basic slime core currency and ordering system first, then we can focus on what kinda aliens you can get, basic mechanics, specific alien behaviours etc. Well I'm asking mostly because I wanted to try and do something with it myself. Not that I have the time curre...
by Lo6a4evskiy
Mon Nov 24, 2014 5:10 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

If someone doesnt like highpop they could play on the server with the lower population. There. We can just close the thread right here. Here's a simple fact that shows that people prefer highpop anyway. Your reasoning, Anon, really applies only to admins, who have no choice but to police server no ...
by Lo6a4evskiy
Mon Nov 24, 2014 4:55 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

He's also assuming that ASIMOV by Issac Asimov is server policy. It's not. Hell, in Asimov's books the robots do things that would be considered breach of laws in SS13. SS13 ASIMOV and Asimov ASIMOV are two different things, really. Which is why I said that it would be nice to have actual Asimov he...
by Lo6a4evskiy
Mon Nov 24, 2014 4:25 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10855

Re: Nanotrasen Xenobiology Research Foundation

So did you actually make anything or not?
by Lo6a4evskiy
Mon Nov 24, 2014 5:32 am
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10855

Re: Nanotrasen Xenobiology Research Foundation

Huh. I actually had similar ideas floating in my head. Have xenobio grow aliens of all kinds. Aliens would have traits and like stats, determining what they eat (perhaps their favorite food, allowing for better offsprings, faster growth, less aggressive behavior, etc.), how much they need to eat (im...
by Lo6a4evskiy
Sun Nov 23, 2014 8:34 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

Malkevin wrote:Because we can't code it to let you back in if your ckey is still attached to a mob, right?
Wouldn't it be simpler to just limit assistant job slots? Then people can still observe.

It's still a bad idea though. I'm trying to come up with benefits and I truly cannot.
by Lo6a4evskiy
Sun Nov 23, 2014 8:31 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

cedarbridge wrote:[citation needed]
I kinda did that in the first post I made in this thread.
by Lo6a4evskiy
Sun Nov 23, 2014 10:21 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

Because walls, doors, machinery, windows are all open spaces where people can run around and do stuff

Guess what, layout matters.
by Lo6a4evskiy
Sun Nov 23, 2014 8:10 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

No, only by default.
by Lo6a4evskiy
Sun Nov 23, 2014 7:50 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

Main problem with meta is that its so fucking huge and compartmentalised that no one sees each other. Wouldn't be a problem ironically if it was the map on Sybil, that suffers a massive over population problem. >huge https://tgstation13.org/wiki//images/b/b2/Meta-Box_Overlay.png comparison in sizes...
by Lo6a4evskiy
Sun Nov 23, 2014 7:46 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

Incomptinence wrote:I'm not allowed to know humans are rowdy and territorial?
No. Robots programmed to believe the best of humanity, not the worst.

And frankly it's more fun that way.
by Lo6a4evskiy
Sat Nov 22, 2014 9:09 pm
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7403

Re: Cargo Authorization Button

Is it just me or did that post really not make any sense?

Like, he wants to justify QM locking console from the department employees by the fact that R&D has console lock against anyone BUT department employees?
by Lo6a4evskiy
Sat Nov 22, 2014 4:26 pm
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18186

Re: Oh god I love fulltile windows

At no point did I say that fulltile windows suck. I just pointed out a potential problem.

And yeah, apparently clicking on the grille with glass will now produce a fulltile window under the grille, so repairing is all right.
by Lo6a4evskiy
Sat Nov 22, 2014 2:34 pm
Forum: Ideas
Topic: Making modular reciever easier to obtain
Replies: 33
Views: 6443

Re: Making modular reciever easier to obtain

You can get combat five with cheap ass durand boards anyway.
by Lo6a4evskiy
Sat Nov 22, 2014 2:33 pm
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7403

Re: Cargo Authorization Button

By your own admission the QM is a pointless job with no function. It's not even a strawman or anything that people like to bring up these days, it's just purely false. Which you demonstrated by...saying it. Well, that's convincing. You made the claim (that I admitted that QM is pointless), the burd...
by Lo6a4evskiy
Sat Nov 22, 2014 2:12 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

Except that none of that is actually a requirement for borg functioning. They are governed by their laws, but they are not restricted to them. That is, a borg can do a lot of things for reasons that have nothing to do with their laws so long as those things do not conflict with the laws. An engiebo...
by Lo6a4evskiy
Sat Nov 22, 2014 12:32 pm
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18186

Re: Oh god I love fulltile windows

So? That's a FIREAXE. Only on the bridge and Atmos. Which a assistant (Which is what you said, not atmos techs) SHOULDN'T have access to. And as said, Assistants that do that should be arrested and/or banned. I admit that I missed that you specified Fireaxe the first time, but the point still stand...
by Lo6a4evskiy
Sat Nov 22, 2014 12:22 pm
Forum: Coding Feedback
Topic: Separate Genetics/Science
Replies: 47
Views: 10298

Re: Separate Genetics/Science

With the exception of the RD prioritizing upgrading the cloner over anything else in medbay, that door is never used for that purpose. Genetics never goes to R&D for the parts to do it on their own. They have zero reason to need access to science. I go through genetics regularly as CMO or RD an...
by Lo6a4evskiy
Sat Nov 22, 2014 12:15 pm
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18186

Re: Oh god I love fulltile windows

You.. haven't been paying attention, have you? You.. have no idea what you're talking about, are you? Let me enlighten you. /obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity) if(!proximity) return if(A && wielded && (istype(A,/obj...
by Lo6a4evskiy
Sat Nov 22, 2014 6:48 am
Forum: Coding Feedback
Topic: Separate Genetics/Science
Replies: 47
Views: 10298

Re: Separate Genetics/Science

Easier to get medbay upgraded from R&D.

I also like to visit geneticists as RD.

I mean, why separate them? Genetics doesn't have much in common with R&D. Well, xenobio doesn't either. Neither does toxins.
by Lo6a4evskiy
Sat Nov 22, 2014 6:39 am
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18186

Re: Oh god I love fulltile windows

One assistant with fire axe can decompress all those public hallways.

Sure, it can be done now, but with three times as many hits.
by Lo6a4evskiy
Sat Nov 22, 2014 6:35 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

I feel trespassers and other idiot criminals should be ejected from locations they aren't meant to be at the least, to prevent the people that work there attacking them. See, this is what ruins whole notion of Asimov borgs. Silicon players need to accept that they're not ultimate justice or anythin...
by Lo6a4evskiy
Sat Nov 22, 2014 6:28 am
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7403

Re: Cargo Authorization Button

This already exists. I know of no such thing. By your own admission the QM is a pointless job with no function. It's not even a strawman or anything that people like to bring up these days, it's just purely false. Also, job being useless is not a reason for its removal. With this same logic, everyt...
by Lo6a4evskiy
Fri Nov 21, 2014 8:06 pm
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7403

Re: Cargo Authorization Button

They're meant to work under the direction of the QM anyway so I don't see this as a major issue. As is now, the techs can do whatever the fuck they want with functionally zero input from the QM. So, do you want RD to have "turn off R&D for scientists" button as well? Because they can,...
by Lo6a4evskiy
Fri Nov 21, 2014 6:20 am
Forum: Ideas
Topic: Miner Suit Cameras
Replies: 13
Views: 2967

Re: Miner Suit Cameras

They have suit sensors and GPS (which is barely used).
by Lo6a4evskiy
Fri Nov 21, 2014 6:18 am
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7403

Re: Cargo Authorization Button

That would make cargo techs assistants with all access. Literally, because absolutely anyone can request stuff from cargo, approving it is the only thing that separates cargo tech from all others. You're going to have to explain this. It doesn't follow from anything previously mentioned in the thre...
by Lo6a4evskiy
Thu Nov 20, 2014 4:51 pm
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7403

Re: Cargo Authorization Button

What separates QM and cargo techs? Sunglasses? I am against taking authorization from techs, but there should be something that only QM can do... Access. Authority. If QM had more stamping and unnecessary bureaucracy like HoP I would totally play it more. You can have stamping as anybody and QM has...
by Lo6a4evskiy
Thu Nov 20, 2014 3:25 pm
Forum: Ideas
Topic: Map and RGN round type rotation
Replies: 32
Views: 6304

Re: Map and RGN round type rotation

Instead of knowing exactly what I'm going in my fate will be decided by a bunch of people who play 2D spessmen?

Nah
by Lo6a4evskiy
Thu Nov 20, 2014 2:46 pm
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7403

Re: Cargo Authorization Button

That would make cargo techs assistants with all access. Literally, because absolutely anyone can request stuff from cargo, approving it is the only thing that separates cargo tech from all others.
by Lo6a4evskiy
Thu Nov 20, 2014 12:46 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

Yeah, secborgs aren't that good against huge number of people, but their effectiveness against single targets or small groups is unmatched. I think it's only fair that secborg is required to obey people they hunt down (with law 1 still applying of course) unless security personnel gave an order to d...
by Lo6a4evskiy
Wed Nov 19, 2014 8:31 pm
Forum: Closed Policy Discussion
Topic: Monkeys and muh valids
Replies: 15
Views: 3533

Re: Monkeys and muh valids

I'm pretty sure you can kill slimes without good reason. It works both ways. I'm not sure if it does for monkeys though, I don't think monkeynized geneticist can go murder humans left and right.
by Lo6a4evskiy
Wed Nov 19, 2014 7:08 pm
Forum: Closed Policy Discussion
Topic: [POLL] Update SS13 lore to account for Lizardmen?
Replies: 85
Views: 16574

Re: [POLL] Update SS13 lore to account for Lizardmen?

Look, one of the great things about this game is how it doesn't get old. I mean, today I may want to gas all lizards and tomorrow I might bow to them and try to destroy all specism. As opposed to "Oh, he's a lizard. They're so oppressed. Fuck 'em." for 100th time because a bunch of people ...
by Lo6a4evskiy
Wed Nov 19, 2014 6:35 pm
Forum: Closed Policy Discussion
Topic: [POLL] Update SS13 lore to account for Lizardmen?
Replies: 85
Views: 16574

Re: [POLL] Update SS13 lore to account for Lizardmen?

Except that a lot of things don't make sense, we reset everything each round and frankly it's more fun to improvise.

But you know, that's more of a opinions category.
by Lo6a4evskiy
Wed Nov 19, 2014 5:47 pm
Forum: Closed Policy Discussion
Topic: [POLL] Update SS13 lore to account for Lizardmen?
Replies: 85
Views: 16574

Re: [POLL] Update SS13 lore to account for Lizardmen?

Violaceus wrote:So what would stop me from claiming that my character is the CEO of NT?
Nothing. That's the point.

Whether or not anybody listens is another matter entirely.
by Lo6a4evskiy
Wed Nov 19, 2014 1:43 pm
Forum: Closed Policy Discussion
Topic: Can the warden perma people?
Replies: 21
Views: 4268

Re: Can the warden perma people?

I do suppose that adding the "prisioner" designation to someone via the secHud's should alert anyone wearing secHud's to that, so it can be used to help inform all of Security that someone is being brigged. Frankly these automatic messages are good and all, but do you really want for ever...
by Lo6a4evskiy
Wed Nov 19, 2014 1:39 pm
Forum: Closed Policy Discussion
Topic: [POLL] Update SS13 lore to account for Lizardmen?
Replies: 85
Views: 16574

Re: [POLL] Update SS13 lore to account for Lizardmen?

It objectively increases the amount of oppressed lizardmen roleplaying possibilities since it's backed up by an actual gameplay factor. Nobody needed this stupid restriction to roleplay oppressed lizardmen, most of roleplay was exactly that for some time after lizards were added. Nowadays they are ...
by Lo6a4evskiy
Wed Nov 19, 2014 1:38 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

Er, what are you even referring to?

Care to elaborate just a little?
by Lo6a4evskiy
Wed Nov 19, 2014 12:28 pm
Forum: Closed Policy Discussion
Topic: [POLL] Update SS13 lore to account for Lizardmen?
Replies: 85
Views: 16574

Re: [POLL] Update SS13 lore to account for Lizardmen?

Steelpoint wrote:are highly subjective
It objectively reduces the number of roleplaying possibilities. Make of that what you will.
by Lo6a4evskiy
Wed Nov 19, 2014 12:25 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49380

Re: Security Cyborgs, Silicons, and ASIMOV

I agree that the AI and borgs have too much power Funny thing is, coders apparently don't think so. I am, of course, talking about recent letting AI to spy on all radio channels all the damn time, which I hardly think was necessary. I mean, smart AIs would get it anyway with NTSL, but that's the di...
by Lo6a4evskiy
Wed Nov 19, 2014 11:42 am
Forum: Closed Policy Discussion
Topic: [POLL] Update SS13 lore to account for Lizardmen?
Replies: 85
Views: 16574

Re: [POLL] Update SS13 lore to account for Lizardmen?

I don't think we need a centralized backstory. I just like to come up with stuff on the fly. We reset everything each round anyway, so why not let people improvise? For example, the stupid lizard head ban. Because some people said so, now I cannot be glorious lizard emprah. A bunch of cool possibili...
by Lo6a4evskiy
Tue Nov 18, 2014 10:55 am
Forum: Closed Policy Discussion
Topic: Code delta
Replies: 15
Views: 3203

Re: Code delta

Honestly, we need some actual difference between something as serious as alert codes. Shorter shuttle times are fine and all, but green and blue are practically identical, red shortening shuttle time of arrival and otherwise being absolutely the same, with delta being just an indication of antagonis...
by Lo6a4evskiy
Tue Nov 18, 2014 10:38 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

Rename badger to sybil. Have two identical sybil servers. Once population overflows on one, have any connections to go to the other identical sybil. People connect on that sybil and play on it. Not knowing which sybil they are playing on, just knowing one has less people. But since everyone is auto...
by Lo6a4evskiy
Mon Nov 17, 2014 10:09 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

Okay Rhisereld, why is Box better than Metastation in your opinion? Are you really trying to disprove someone's opinion ? Okay, well, may be I'm jumping to conclusions here, but really, it doesn't matter what arguments you bring towards either map as long as the majority prefers the other one. It's...
by Lo6a4evskiy
Sun Nov 16, 2014 1:26 pm
Forum: Coding Feedback
Topic: muh virology
Replies: 9
Views: 2150

Re: muh virology

I think that measuring freezes in the amount of github issues that were closed during the freeze is a really bad way of justifying them.
by Lo6a4evskiy
Sun Nov 16, 2014 11:58 am
Forum: Coding Feedback
Topic: Can we have a visual indicator for Space Lube'd floors?
Replies: 70
Views: 13005

Re: Can we have a visual indicator for Space Lube'd floors?

I dunno, noslips are already must have. Should we make them even better? I dislike lube because it removes player control and skill from its usage, unlike water which you can see you cannot see space lube, thus meaning a lot of people can die due to them simply walking down a hallway. On the contrar...
by Lo6a4evskiy
Sun Nov 16, 2014 7:21 am
Forum: Coding Feedback
Topic: muh virology
Replies: 9
Views: 2150

Re: muh virology

Pls test things. Seriously though, a lot of shit is getting merged and going live, with extremely obvious bugs/unintended shit in it. People try to get it merged before feature freeze, which introduces more bugs, which then have to be fixed during freeze, so maintainers can say that they fixed lots...
by Lo6a4evskiy
Sat Nov 15, 2014 2:39 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

Grazyn wrote:It's a vicious circle really. Players like boxstation because it's actively maintained and don't want to change to a less polished map, coders keep focusing attention on boxstation because that's where people play more, and so on.
What's vicious about the map that is most popular getting better?
by Lo6a4evskiy
Sat Nov 15, 2014 8:31 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

Metastation is cool to look at, not to actually play at.

People implying that metastation (or box for that matter) is absolutely and unquestionably better are stupid. Get over it, jackasses, it's all subjective.
by Lo6a4evskiy
Sat Nov 15, 2014 7:58 am
Forum: Ideas
Topic: Admin AI holopad
Replies: 10
Views: 2504

Re: Admin AI holopad

You can bump it when the feature freeze is over