Search found 469 matches

by invisty
Tue Oct 13, 2015 12:39 am
Forum: Closed Policy Discussion
Topic: Name Policy
Replies: 28
Views: 7258

Re: Name Policy

Exceedingly tolerant administration policy continuing /tg/station's slow descent to mediocrity.
by invisty
Tue Oct 13, 2015 12:31 am
Forum: Ideas
Topic: Banish/Teleport to Pocket Dimension Spell
Replies: 5
Views: 1201

Re: Banish/Teleport to Pocket Dimension Spell

This sounds like an idea for high quality wizard memes. Maybe have it allow only one person at a time in the pocket dimension, and if you use it on a person while someone is in there, it teleports the person in the pocket realm back to a random location on the station? For added hilarity: Allow acci...
by invisty
Sun Oct 11, 2015 8:14 pm
Forum: Video Games
Topic: Undertale
Replies: 706
Views: 185792

Re: Undertale

Even tagged/undertail seems to have nothing good going for it.

I appreciate this.
by invisty
Wed Oct 07, 2015 3:27 am
Forum: Ideas
Topic: Perpetual objectives for traitors
Replies: 24
Views: 5557

Re: Perpetual objectives for traitors

Bring back karma.
by invisty
Tue Oct 06, 2015 8:30 pm
Forum: Ideas
Topic: Disable mulligan for Wizard, blob and malf
Replies: 21
Views: 4933

Re: Disable mulligan for Wizard, blob and malf

Put up a poll please. I'm strongly convinced that this is a case of a vocal minority of [a certain type of player] or just plain old "I'm dead restart pls."

Edit: Oh wait. We've had a poll on this in the past. Do we need another one for the specific scenarios outlined in the OP?
by invisty
Tue Oct 06, 2015 4:15 am
Forum: Ideas
Topic: Disable mulligan for Wizard, blob and malf
Replies: 21
Views: 4933

Re: Disable mulligan for Wizard, blob and malf

The reality is that people want their restart so they can have a go at being the antagonist.
by invisty
Tue Oct 06, 2015 1:02 am
Forum: Coding Feedback
Topic: Making the IED not useless
Replies: 27
Views: 5794

Re: Making the IED not useless

The solution to "bombs blowing shit up" is simple: You make them heavily anti-personnel/incendiary, and cause minimal structural damage to the station. That way they're about blowing up people , not blowing up the station that people depend upon so as to cause grief and escape liability fo...
by invisty
Thu Oct 01, 2015 12:59 am
Forum: Spriting and Mapping
Topic: Drone Sprite
Replies: 13
Views: 4189

Re: Drone Sprite

Mk2 drone that RnD can unlock for robotics to build?

Featuring VTEC speeds, zero-G maneuvering and auto-magboots?
by invisty
Tue Sep 29, 2015 2:38 am
Forum: Closed Policy Discussion
Topic: Player feedback forum
Replies: 13
Views: 3441

Re: Player feedback forum

whodaloo wrote:ya what we really need is to reinforce the cancer
ftfy
by invisty
Tue Sep 29, 2015 2:34 am
Forum: General Chat
Topic: Scaling issue on my laptop
Replies: 4
Views: 2452

Re: Scaling issue on my laptop

It's because the resizing uses a lame method, not actually smoothing out the rendered image but just displaying the X lines possible. You need 832x832 pixels of space to display the game area in x2 size. Hide/auto-hide the task-bar, move the window header bar off the top of the screen and make more ...
by invisty
Tue Sep 29, 2015 1:34 am
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1255954

Re: Watercooler/Slowchat 2: Son of Watercooler

Summer is just around the corner here and I'm already sweltering in the office. Not sure how I'm going to survive the el nino, I guess I'll just spend the time in the water.
by invisty
Mon Sep 28, 2015 7:38 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 30851

Re: Changeling rounds are boring as hell

I dont know about you guys but I hardly consider a X-second-window to call for help an interesting or fair game mechanic.

A good mechanic for ling is your ability to trust others, either opting to stay in groups or alone. This should be emphasized in any implementation of new changeling mechanics.
by invisty
Sun Sep 27, 2015 10:18 pm
Forum: Video Games
Topic: Teegee station 13: Rimworld.
Replies: 119
Views: 34535

Re: Teegee station 13: Rimworld.

Skorvold wrote:What kind of stuff are you looking for?
Things that improve the existing variety of features, as opposed to add-ons that add entirely new gameplay mechanics. A mod that improves the variety of map generation would be super cool.
by invisty
Sun Sep 27, 2015 9:37 pm
Forum: Video Games
Topic: Teegee station 13: Rimworld.
Replies: 119
Views: 34535

Re: Teegee station 13: Rimworld.

Just recently got this. Does there exist a good summary of quality mods somewhere?
by invisty
Fri Sep 25, 2015 6:57 am
Forum: Ideas
Topic: Low pop murderboner/armory/no sec
Replies: 49
Views: 9400

Re: Low pop murderboner/armory/no sec

Scale antagonists by round start sec+cap+hop count :3

That'd get people playing.
by invisty
Thu Sep 24, 2015 3:00 am
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15701

Re: Final Armour/Weapon Proposals

Paranoia is a buzzword that only applies to new players at this point. Dismissive one-liners (which you've done multiple times already in this thread) are a fantastic way to make yourself very unpopular and to have your contributions rejected regardless of their merit. Other contributors with poor ...
by invisty
Wed Sep 23, 2015 11:15 pm
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15701

Re: Final Armour/Weapon Proposals

All these changes around sec balance recently smell of Steelpoint having some sort of mandate to rebalance security in his own eyes. Just what his underlying reasons are, however, remains a mystery. All that I read about the proposed changes being "better" and addressing nebulous "bal...
by invisty
Mon Sep 21, 2015 10:21 pm
Forum: Ideas
Topic: RND: Old Earth Technology Research
Replies: 27
Views: 5116

Re: RND: Old Earth Technology Research

No thanks. We already have enough OP weapons floating around as it is.

Also yeah, the traitor objectives.
by invisty
Mon Sep 21, 2015 7:51 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18246

Re: Hardsuits for the RD and CMO!

No thanks.

This is power creep, and trivialises the danger of space even further.
by invisty
Sun Sep 20, 2015 9:30 pm
Forum: Ideas
Topic: Borg type limit?
Replies: 7
Views: 1799

Re: Borg type limit?

The only time you get three or more secborgs is when it's a malf round and people are metagaming to get in on the fun.

So basically it's a non issue anyway.
by invisty
Thu Sep 17, 2015 10:00 pm
Forum: Ideas
Topic: Give Nuke Ops A Round Start Weaker SMG
Replies: 34
Views: 6651

Re: Give Nuke Ops A Round Start Weaker SMG

Steelpoint can you just stop? Please? Please stop, Steelpoint. I saw this thread topic and didn't even have to look at the author to know it was going to be you. You're creating reasons to pursue a personal agenda by fabricating "problems" of gameplay balance that don't exist. The solutio...
by invisty
Tue Sep 15, 2015 8:16 pm
Forum: Coding Feedback
Topic: Should robotics/R&D machinery be all-access?
Replies: 15
Views: 3039

Re: Should robotics/R&D machinery be all-access?

Manual lock is already a feature for the RnD consoles, so why not import it to the exofab too?

That way, its down to scientists and roboticists being diligent and exercising best practice to keep the mime from obtaining bags of holding and mechs of murder.
by invisty
Tue Sep 15, 2015 7:46 pm
Forum: Off Topic
Topic: Making a SS13 cosplay
Replies: 97
Views: 45532

Re: Making a SS13 cosplay

Cable cuffs and a multitool hanging from your belt.


Other peoples IDs hanging out your back pocket.
by invisty
Tue Sep 15, 2015 10:42 am
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 36859

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

So how does putting weapons that are effective vs ops into the armoury do anything other than encourage nuke ops to raid the armoury?

Encouraging generic meta behaviours has never been a good thing.
by invisty
Tue Sep 15, 2015 10:36 am
Forum: Ideas
Topic: Deity
Replies: 9
Views: 1682

Re: Deity

Wrong thread.

long version: Ghosts/"Dieties" communicating with players has already proven a horrible idea in the past.
by invisty
Fri Sep 11, 2015 5:47 am
Forum: Ideas
Topic: Atmo: Lag Edition
Replies: 49
Views: 11094

Re: Atmo: Lag Edition

Is it possible to turn off atmos for a round? If so, what are the effects?
by invisty
Wed Sep 09, 2015 5:37 am
Forum: General Chat
Topic: Your least favourite round type
Replies: 58
Views: 13099

Re: Your least favourite round type

The funny part about "ling being a thing" is that every time there has been one of these polls, it has been beaten into the ground.

So why is it still a thing?
by invisty
Wed Sep 09, 2015 5:36 am
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 48428

Re: PR#11662: Security Weapon Overhaul: Ballistic Edition

To think, all sec needed was a lethal setting on the taser.
by invisty
Wed Sep 09, 2015 5:34 am
Forum: Closed Policy Discussion
Topic: Missing policy on: spacing AIs, brains etc.
Replies: 10
Views: 3287

Re: Missing policy on: spacing AIs, brains etc.

Sounds like a case of Rule 1 to me.
by invisty
Mon Sep 07, 2015 7:00 pm
Forum: General Chat
Topic: Clicking on things freezes/crashes SS13 on my laptop
Replies: 17
Views: 8230

Re: Clicking on things freezes/crashes SS13 on my laptop

I have this exact same problem OP. My BYOND freezes or crashes outright any time I click on ingame links. It makes admin PMs and camera-tracking as AI nigh impossible.

Ive tried uninstalling/reinstalling both BYOND and IE to no avail.
by invisty
Mon Sep 07, 2015 12:57 am
Forum: Ideas
Topic: Unique Gun Names
Replies: 40
Views: 10157

Re: Unique Gun Names

Like Nightingale said I would prefer if we kept things easy to identify and the examine text got the descriptive name instead. This makes a lot of sense, and fits in with existing descriptions. The names should make their purpose instantly identifiable , and the description both descriptive and fla...
by invisty
Mon Sep 07, 2015 12:35 am
Forum: Coding Feedback
Topic: What is a good way to gather feedback?
Replies: 5
Views: 1928

Re: What is a good way to gather feedback?

Where's the option for "NAAAAAAH I CANT HEAR YOU", *merges pr* ?
by invisty
Sun Sep 06, 2015 9:38 pm
Forum: Ideas
Topic: Unique Gun Names
Replies: 40
Views: 10157

Re: Unique Gun Names

All the names should make it obvious what the weapon is. NT-ARG 'Boarder' Is a poor name. People don't know what that means at a glance. I would recommend you "brandify" them like many of the existing ones. In a futuristic world of hypercapitalism and occasional conflict, weapons would be ...
by invisty
Fri Sep 04, 2015 2:50 am
Forum: Closed Policy Discussion
Topic: ERP is banned again
Replies: 79
Views: 22943

Re: ERP is banned again

Let's be honest here. ERP wasn't banned because it was removing people from the round. It was banned because, once again, it proved that the actual drama came from the "free game" admin policy on ERP and not the ERP itself. Either way, nothing has really changed. The ERP was never of quali...
by invisty
Wed Sep 02, 2015 1:28 am
Forum: Closed Policy Discussion
Topic: Admins messing with "ERPers".
Replies: 94
Views: 21385

Re: Admins messing with "ERPers".

The thing is, it ends up being the same people doing the same things that we see all the time. The reason we mess with them early is that we know where it 's going and by starting when you do it all the time you open yourself up for it. Using a slippery slope argument as a means to get your jollies...
by invisty
Wed Sep 02, 2015 12:43 am
Forum: Archived/Deleted
Topic: Should I run for headmin?
Replies: 72
Views: 14712

Re: Should I run for headmin?

Oh, I must be having a bad case of the dumbs, then.
by invisty
Wed Sep 02, 2015 12:20 am
Forum: Archived/Deleted
Topic: Should I run for headmin?
Replies: 72
Views: 14712

Re: Should I run for headmin?

You seem pretty sane, with some good ideas. It's unfortunate we can only have one player-elected headmin.

Tell me briefly, what are your thoughts on roleplaying in SS13?
by invisty
Tue Sep 01, 2015 10:19 pm
Forum: Archived/Deleted
Topic: election thread
Replies: 29
Views: 8241

Re: election thread

Didn't ban me last night when I accidentally forgot to turn on singularity containment. You have my vote.
by invisty
Tue Sep 01, 2015 4:49 am
Forum: Archived/Deleted
Topic: Whodaloo for headmin
Replies: 7
Views: 2107

Re: Whodaloo for headmin

who?
by invisty
Tue Sep 01, 2015 2:55 am
Forum: Closed Policy Discussion
Topic: OOC in IC
Replies: 59
Views: 18149

Re: OOC in IC

Is it any less immersion breaking than the Last Hit Meme, though? I assume that's why we were banning for it previously. This is my main complaint about the enforcement of OOC in IC. Obviously the intention is to prevent wholesale destruction of immersion, yet it seems to fail the admin test in the...
by invisty
Mon Aug 31, 2015 9:14 pm
Forum: Coding Feedback
Topic: P L U M B I N G (no longer in development)
Replies: 37
Views: 8633

Re: P L U M B I N G

Guys my tap isn't working call the shuttle
by invisty
Sun Aug 30, 2015 11:51 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666213

Re: Little things you learned that are game changing

Plasma cutters / jackhammers > gangs?
by invisty
Sun Aug 30, 2015 10:22 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666213

Re: Little things you learned that are game changing

Just copying this one from another thread...
newfren wrote:
Actionb wrote:FIY, pulling floortiles (or anything stackable really) over another floortile will stack those together.
Rip out floortiles, pull one, run over the other floortiles, done.
This is the best thing I've ever learnt about this game holy shit.
by invisty
Sat Aug 29, 2015 8:31 pm
Forum: Coding Feedback
Topic: Gameplay Is Laggy To Hell
Replies: 87
Views: 25714

Re: Gameplay Is Laggy To Hell

I would really appreciate the higher fps.

Im not familiar with BYONDs internals, yet Im curious as to how higher FPS increases network traffic?
by invisty
Sat Aug 29, 2015 1:13 pm
Forum: Ideas
Topic: Cult word alternatives
Replies: 9
Views: 2399

Re: Cult word alternatives

Thats a very broad question youre asking. What are your designs for the revised cult? The problem with words is that they represent minimal power gain for the cult compared to aggression and mass conversion. Reward the cult for the meaningful things they do, and empower them accordingly with some so...
by invisty
Sat Aug 29, 2015 10:23 am
Forum: Coding Feedback
Topic: Remove sec borg
Replies: 39
Views: 9852

Re: Remove sec borg

Why don't you just remove standard borg while you're at it? Their low-key baton cheekiness was their main draw card, and now they're gimped engyborgs.

Buff or remove!
by invisty
Sat Aug 29, 2015 10:20 am
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16366

Re: ROBOT TERMITES (Swarmers)

The AI seems to be able to simply camera-list the swarmers. Honestly, that feature has always been a little ridiculous.
by invisty
Thu Aug 27, 2015 11:59 pm
Forum: Coding Feedback
Topic: removal of the ai
Replies: 57
Views: 10484

Re: removal of the ai

You don't need to disable AI in the config, because there are already plenty of rounds every day where we have no AI. All you need to do is log in during the quiet hours and enjoy 20-player-no-AI and evaluate it for yourself.
by invisty
Thu Aug 27, 2015 1:03 am
Forum: Town Hall
Topic: Headmin resignations and promotions #PANIC
Replies: 38
Views: 9679

Re: Headmin resignations and promotions #PANIC

I had to check it wasn't April.
by invisty
Wed Aug 26, 2015 10:36 pm
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 49396

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

Please stop trying to make all the antagonists the same by giving each and all of them the same suite of abilities. Different crew roles should have different effectiveness vs different antagonists. Endlessly throwing patchwork solutions like "doorjackers" at a problem is not a good soluti...