Search found 349 matches
- Thu Oct 18, 2018 2:34 pm
- Forum: Spriting and Mapping
- Topic: [Poll] Engineering Hi-Vis Jumpsuit
- Replies: 14
- Views: 4785
Re: [Poll] Engineering Hi-Vis Jumpsuit
Is the department coloring thing why the non-orange ones are being turned away? Uggo seems the point for these suits being worn and they may be worn very little in comparison given how often someone like engineering changes their base jumpsuit. I'm also torn because aren't engineering RIGs going to ...
- Tue Oct 16, 2018 5:17 pm
- Forum: Successful Complaints
- Topic: [Nabski] Griefs, kills, then bans my Capt in TWO rev rounds b/c I posted a bug to Github, not Ahelp
- Replies: 71
- Views: 28336
Re: [Nabski] Griefs, kills, then bans my Capt in TWO rev rounds b/c I posted a bug to Github, not Ahelp
personally I find the situation quite poor between the both of you and I expect equal quality between people who share a common thread of being representatives of the server (veteran player who has contributed a lot and admin who is currently contributing a lot to our server). This, really. There's...
- Tue Oct 16, 2018 2:05 pm
- Forum: Town Hall
- Topic: Statement from the Headmin Team 30/06
- Replies: 110
- Views: 35109
Re: Statement from the Headmin Team 30/06
Know what, you want to keep humoring shit, this is what happens.
- Wed Oct 10, 2018 5:21 pm
- Forum: General Chat
- Topic: Robotics Simulator VR
- Replies: 18
- Views: 5378
Re: Robotics Simulator VR
Also this is the perfect setup for a singleplayer room defense game. Station progressively gets fucked up and various antagonists will come at certain points trying to get in. Or one of those games where you need to explore and complete puzzles while avoiding a monster. Could be done for several ty...
- Wed Oct 10, 2018 4:42 pm
- Forum: Closed Policy Discussion
- Topic: Since when is reinforcing the armory against the rules?
- Replies: 46
- Views: 9193
Re: Since when is reinforcing the armory against the rules?
Dorms is a suspicious place because there is no actual rp or reason to sleep in this game for any reason. The place solely exists for people to go be scummy around and the crew and players all know this. The traitors who continue to use the door with the bolt lights active deserve whatever happens f...
- Fri Oct 05, 2018 3:07 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50255
Re: >fetish content
-It's a space game, we can do with aliens that are actually interesting because grays are not given they interact with the crew in almost no meaningful respect nor even speak a verbal language to facilitate this. -'Leadership' in that there is a driving plan and goal for the server to follow. This d...
- Fri Oct 05, 2018 2:06 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50255
Re: >fetish content
To be precise, people (myself included) didn't want to have lizards as a standard playable race, not removed altogether. I was mocked for using slippery slope argument, but here we are, after I was proven right at least five times. And lizards always were a part of tgstation in some capacity, or at...
- Mon Oct 01, 2018 10:21 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036838
Re: ITT: We make shitty suggestions and come up with poor ideas.
Implanter for traitors that lets them uplift monkeys with a click of a syringe. One little injection and bam, monkey-slave. Gorillas are also applicable but have a chance of them going ape either immediately after being granted intelligence or further on, where their monkey-brain forgets their 'goal...
- Sun Sep 30, 2018 11:55 pm
- Forum: Closed Policy Discussion
- Topic: Making Bombs
- Replies: 36
- Views: 6708
Re: Making Bombs
The Rubicon in rev rounds are extremely, extremely fucking low. Problems start stemming from this because of tg speed and other factors that the rev population blooms very fast, very easily. There is almost no compartmentalization on these shitty stations, the movement is still insanely high to the ...
- Fri Sep 28, 2018 4:06 pm
- Forum: Closed Policy Discussion
- Topic: Making Bombs
- Replies: 36
- Views: 6708
Re: Making Bombs
Securing dangerous areas and shutting them down during a revolution just seems like standard practice and if it's not, then security/station loses for very obvious reasoning. Comes down to how aware security is and the scientists; the sci guys know, obviously, about the revolution? They're still mak...
- Thu Sep 27, 2018 8:27 pm
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26009
Re: There is no security. There is no game.
If shitlers get parceled out to different departments, where they do the same shit, then it's that much easier to deal with them due to the depts having actual limitations on personnel while also taking them out of the grey, anonymous mob. This is especially true for security who have a much more ac...
- Thu Sep 27, 2018 6:25 pm
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26009
Re: There is no security. There is no game.
Make the hop do his job and handle the roster for once in their fucking lives like they are supposed to.
Or maybe just not give them 'crew' positions. Tourists come to mind, and maybe other avenues such as not just letting new shuttle arrivals for a period.
Or maybe just not give them 'crew' positions. Tourists come to mind, and maybe other avenues such as not just letting new shuttle arrivals for a period.
- Thu Sep 27, 2018 4:12 pm
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26009
Re: There is no security. There is no game.
Just fucking remove assistants already. I want to hear why they're so goddamn tied to the games identity and mechanics that tg13 could not exist without the shitty little greybacks, and why there is some inability of the leadership to do even simple shit like keep Assistant maintenance access remove...
- Mon Sep 24, 2018 5:57 pm
- Forum: Coding Feedback
- Topic: Kitchen needs rebalacing.
- Replies: 39
- Views: 7587
Re: Kitchen needs rebalacing.
This is a real old argument as a chef player from goon but the response has always felt like 'Nutriment and food is pointless in tg code and nobody thus feels it is of importance to give some love and updates.'
- Thu Sep 06, 2018 3:27 pm
- Forum: Coding Feedback
- Topic: His Grace-Ascended
- Replies: 12
- Views: 2908
Re: His Grace-Ascended
Goon has a higher standard than tg and this is the norm. Now that that can sink in, this item of the chaplains is one in a list of them just being buffed just because much like other things here. Their snowflakey weapons was always a bad idea imo and this thing is just all of that stupidity distille...
- Tue Sep 04, 2018 6:12 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036838
Re: ITT: We make shitty suggestions and come up with poor ideas.
We have mice, roaches, and a small score of small creatures, up to monkeys and gorillas now near the top. Give us implanters/collars for remotely controlling creatures. A briefcase but its a disguised robotic-mouse lathe. Unlimited/limited production potential and you get a remote to control and det...
- Tue Aug 14, 2018 12:55 am
- Forum: TGMC Policy Discussion
- Topic: Skills, and their removal
- Replies: 50
- Views: 25666
Re: Skills, and their removal
Make your own map and re-evaluate where you want skills and what they may do/lock in the process, rather than just regurgitating it. There should be enough experience/desire here to be able to mess around on this point.
- Tue Jul 31, 2018 5:32 pm
- Forum: General Chat
- Topic: The Current State of /tg/
- Replies: 68
- Views: 19665
Re: The Current State of /tg/
Brotemis wrote:You all joke like he ain't right about griefers and people doing whatever they want. It ain't conducive to a fun server.
- Mon Jul 09, 2018 2:51 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy and Traitors
- Replies: 42
- Views: 10896
Re: Silicon Policy and Traitors
You assume that. I simply told the RD about what happened and sat there in the robotics lab and he knew what I wanted. People funnily enough don't order borgs to tell the truth very often. Aware you can't kill yourself but unless someone tells me to move and go do something specifically, don't have ...
- Mon Jul 09, 2018 2:45 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy and Traitors
- Replies: 42
- Views: 10896
Re: Silicon Policy and Traitors
Silicon policy is fuck-awful because they are played by players, and our players are awful. What follows is a story from years back and how much the 'policy' can shift. Got borged as traitor once. Didn't even do anything, the Hoss was shit tier and killed then borged greyback me. He got lucky basica...
- Mon Jul 09, 2018 2:31 pm
- Forum: Closed Policy Discussion
- Topic: You: Declares war, Me: Suicides, Admins: BWOINK
- Replies: 88
- Views: 19158
Re: You: Declares war, Me: Suicides, Admins: BWOINK
Nobody has explained why this is a bad thing or how it harms the game for the other players yet. Yes I did. Several modes antag numbers are scaled, afaik purely, on the stations population at the start of the round. It's one of the few metrics that was used (though this could be wrong and I'd love ...
- Mon Jul 02, 2018 4:49 pm
- Forum: Closed Policy Discussion
- Topic: You: Declares war, Me: Suicides, Admins: BWOINK
- Replies: 88
- Views: 19158
Re: You: Declares war, Me: Suicides, Admins: BWOINK
To summarize bullshit, Why is this an issue If the game mode makes you kill yourself, that's probably an issue. The warops group is scaled by the stations pop. One quarter or half (just a random ass number) suicides because the mode is ass, suddenly the team is skewing that fight in its favor just b...
- Wed Jun 27, 2018 12:56 am
- Forum: Closed Policy Discussion
- Topic: Arresting/accusing everyone because they might be an antagonist
- Replies: 38
- Views: 8838
Re: Arresting/accusing everyone because they might be an antagonist
Applies to the general stations population more than simple security however, making it a wholly separate issue honestly that has been around since seemingly-forever.Anonmare wrote:I once got somebody executed by security just by saying they were a traitor and they didn't even check to see if I was lying
- Tue Jun 26, 2018 11:43 pm
- Forum: Closed Policy Discussion
- Topic: Arresting/accusing everyone because they might be an antagonist
- Replies: 38
- Views: 8838
Re: Arresting/accusing everyone because they might be an antagonist
As a Security Officer, remember that correlation does not equal causation. Someone may have just been at the wrong place at the wrong time! The Law and Safety of Security supersedes bystanders priorities. This is why you shouldn't run towards the murder or hang around a crime scene but people like ...
- Thu Jun 21, 2018 8:09 pm
- Forum: Ideas
- Topic: Moth & Lizard HULK Equivilents.
- Replies: 24
- Views: 5450
Re: Moth & Lizard HULK Equivilents.
have fun with people rolling nonhumans EXCLUSIVELY to play as your hulk equivalents. also how does moth = seeing ghosts and phasing through walls? Wait, first up, what? People playing those races just to dick around with mutant shit is bad? And you're claiming this is somehow different than a perso...
- Thu Jun 21, 2018 2:06 am
- Forum: Ideas
- Topic: Moth & Lizard HULK Equivilents.
- Replies: 24
- Views: 5450
Re: Moth & Lizard HULK Equivilents.
Almost had two but instead, lizards just get this one idea: increased armor/health thanks to a tougher hide as they become what ash-liggers strive to be. Gets to speak ash-ligger for basically fluff. Since it's rather meek otherwise, while naked the reptile can squirm into vents and get around with ...
- Mon Jun 18, 2018 5:36 pm
- Forum: Coding Feedback
- Topic: The lavaland xenomorph ruin
- Replies: 80
- Views: 21078
Re: The lavaland xenomorph ruin
Remove xenomorphs. Remove that eyesore of a shitty ruin full of crap npc mobs.
Also it is wonderful to bring back the idea of making ghosts unable to spy where everything is before hopping into one of those ruin spawns.
Also it is wonderful to bring back the idea of making ghosts unable to spy where everything is before hopping into one of those ruin spawns.
- Sun Jun 10, 2018 8:30 am
- Forum: Closed Policy Discussion
- Topic: Rule 5 and disallowing deliberate incompetence
- Replies: 19
- Views: 5817
Re: Rule 5 and disallowing deliberate incompetence
Because while they're shit I think there is also the view of that if someone just played captain or hoss then the ID would be secured and the tider would be shot by then. So there is no real point in punishing the tider because the playerbase isn't intent on preventing it the easiest way possible an...
- Sat Jun 09, 2018 4:59 pm
- Forum: Closed Policy Discussion
- Topic: Rule 5 and disallowing deliberate incompetence
- Replies: 19
- Views: 5817
Re: Rule 5 and disallowing deliberate incompetence
Playing stupid is fine because then your subordinates have a reason to remove and replace you. Playing stupid generally leads to Shit getting your stuff at some point, to which it snowballs. Your employees should be replacing your incompetence for the Greater Good and if they're too shit to want to ...
- Sat Jun 02, 2018 12:23 am
- Forum: Closed Policy Discussion
- Topic: Admins represent the server elsewhere, how should they be punished for bad representation?
- Replies: 49
- Views: 9195
Re: Admins represent the server elsewhere, how should they be punished for bad representation?
Public servant is not quite right but admins in whatever capacity are the public face of things and this can probably be said to be one of their few real functions for what they handle. There shouldn't be a fucking bureaucracy to require a mass of them however.
- Sat Jun 02, 2018 12:16 am
- Forum: Ideas
- Topic: New megafauna: obsidian tendril
- Replies: 7
- Views: 1479
Re: New megafauna: obsidian tendril
There is no point for more megafauna (I'm kidding, remove all of them) given there is several spawns in lavaland that also all include a base for that spawns flavor/area. Golem, ash walkers, and even ops have a presence there and all are considerably more interesting to feud and interact with than a...
- Mon May 21, 2018 9:57 pm
- Forum: General Chat
- Topic: Spread ss13
- Replies: 27
- Views: 8233
Re: Spread ss13
[youtube]taOO38_FXGI[/youtube]
I don't know if related but the thing still makes its rounds somehow.
I don't know if related but the thing still makes its rounds somehow.
- Wed May 09, 2018 1:10 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24388
Re: Character traits
Cool concept and probably workable into something more fun but a huge waste of potential right now. Outside of a few people who take the challenge traits like poor aim or pacifist it mostly seems to be used to cancel out moodlets right now, or to take the negative traits that arent really negative ...
- Tue May 08, 2018 1:08 pm
- Forum: Coding Feedback
- Topic: Weeb jail is not very fun
- Replies: 43
- Views: 8870
Re: Weeb jail is not very fun
Ah yes, it's a well known fact that if you disable your antag opt in, antags can't touch you. Thank you for clarifying that. https://img.4plebs.org/boards/hr/image/1499/70/1499708883502.png Not antag options, did I mention it's for players? Turned. Off. Period. Meaning players can't get the prompt ...
- Mon May 07, 2018 4:22 pm
- Forum: Coding Feedback
- Topic: Weeb jail is not very fun
- Replies: 43
- Views: 8870
Re: Weeb jail is not very fun
Why is this even being discussed. Ninja is ancient pile of crap that isn't relevant to the rest of the round/game in general. Click Ninja off, done.
- Tue Apr 10, 2018 1:33 am
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28767
Re: REMOVE LING remove ling
Remove Changeling mode. Merge with Cult. Flesh-monsters are the dogs of Nar-sie in their war against gears and metal.
- Thu Mar 01, 2018 8:27 pm
- Forum: Closed Policy Discussion
- Topic: Requesting a ghost role in OOC
- Replies: 28
- Views: 6544
Re: Requesting a ghost role in OOC
Each one of these posts is a good case for exactly why OOC should just be off during in-progress rounds.
- Thu Mar 01, 2018 8:23 pm
- Forum: General Chat
- Topic: Bringing an end to the Shitter Safari
- Replies: 16
- Views: 4511
Re: Bringing an end to the Shitter Safari
the game would fundamentally have to be changed so that it's interesting without a conflict. ss13 is cool because it tells stories through conflict and in depth mechanics. if there is no conflict then no meaningful story can really be told except for rare exceptions (usually where players will do s...
- Tue Feb 27, 2018 5:28 pm
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 18000
Re: Ghost role policy suggestion
why do we need to add an extra paragraph to an already bloated ruleset reiterating that using your recreational nukes on a bunch of innocent people because someone stole your easily replaceable property is overkill? Because nobody stops the coders from constantly adding in shit while ignoring all t...
- Wed Feb 14, 2018 4:50 am
- Forum: Ideas
- Topic: Tin foil (NODONTLEAVEYETGUYS)
- Replies: 11
- Views: 3370
Re: Tin foil (NODONTLEAVEYETGUYS)
Only if microwaves can cause an explosion by putting things like a popcan filled with welding fuel or metal shit into them.
- Tue Feb 13, 2018 12:51 pm
- Forum: Ideas
- Topic: A few Ninja changes
- Replies: 3
- Views: 1354
Re: A few Ninja changes
I don't and think this kind of stuff is part of what has led this server down the path it's died on. But I'll try to toss out some things as a mental exercise. Ninja relies on capturing, stealth, and technology theft of sorts. The suit is incredibly interesting and despite all the other dumb shit th...
- Tue Feb 13, 2018 12:25 am
- Forum: Ideas
- Topic: A few Ninja changes
- Replies: 3
- Views: 1354
Re: A few Ninja changes
Space Ninjas are meme-incarnate that come with literal antag-vision. They're rare for a very good reason. Now, if you want to make a mode or gut them a bit so they can be something that isn't up on tier with spawning xenos, that'd be something to look at. There's Clockcult, why not have more serious...
- Thu Dec 28, 2017 3:17 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14263
Re: Stun Combat Overhaul
literally i can think of like 3 people that would enjoy slower speeds, awful idea Yeah, and a ton of people bitched about assmaint removal, too. It's a foundation issue that everybody moves like sonic and can cross the station in a fucking minute. Speed Needs to be much slower because combat is pre...
- Mon Dec 25, 2017 10:54 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935178
Re: Minor Suggestions
Add a jack/plug on the syndicate shuttle for borgs to dock into. These borgs basically assert themselves over the shuttles cameras and systems like an AI.
Maybe add a cyborging suite which is complete machinery/parts for borging in the shuttle and fighting with war machines in lieu of ops.
Maybe add a cyborging suite which is complete machinery/parts for borging in the shuttle and fighting with war machines in lieu of ops.
- Wed Dec 20, 2017 2:41 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39241
Re: Killing borgs for following laws
It is a valid question because if you don't consider that story then you're giving preferential treatment to the borgs. The borgs can insta-valid the lizards because non-human, but the lizards can't complain about shitty laws on part of the synths and get no protection? Make up your fucking minds on...
- Sun Dec 10, 2017 5:41 pm
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17118
Re: Is it time for an assistant cap again?
If you want to make being an assistant undesirable removing their maint access is a great way of making the role insufferable. I mean, this but unironically. Assistants currently have better access to 90% of the station than everyone but engineering. This way for long time and there has been no rea...
- Wed Dec 06, 2017 6:13 pm
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16171
Re: Make unarmed attacks do stamina damage instead of brute
remove the random ass knockdown stuns from unarmed fights as well Why would you want to remove decking someone with a solid hit to the mouth? Because to account for the strength of that, an altered hit % for trying to aim for the mouth will be needed. Which while already required, is a slightly sep...
- Tue Dec 05, 2017 5:37 pm
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12432
Re: Item scarcity, Relative Value and so forth
The station comes all set, prepared, with a fucking bow on it at every start. The single issue being power and no input, requiring solars or something, but otherwise the place is clean and pristine. This is against long-term gameplay and extremely many things suffer for it. In the grim-dark future, ...
- Fri Dec 01, 2017 4:49 pm
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16171
Re: Make unarmed attacks do stamina damage instead of brute
The only real reason I see that is against all this again seems to be over LEGACY and the fact there isn't more prominent stamina-damaging things. Which is because whenever its been tried, this happens, and the only thing we get for some reason are disabler shots. As for not fighting with their fist...
- Thu Nov 30, 2017 1:12 am
- Forum: General Chat
- Topic: PSA: Reading Erotica is a Stale Meme
- Replies: 44
- Views: 8546
Re: PSA: Reading Erotica is a Stale Meme
They are doing it to get BSAd, best just ban them for the round or something uninteresting if you actually want to discourage the behavior. One hour ban is what I ran with in the past. Means you miss out on the next round start probably and if they want to contest, they can go on the forums and exp...