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[Dezupher] Ivuchnu - Self-requested Cyborg ban

BYOND account: Ivuchnu Character name: Default cyborg name Ban type: Self-requested Cyborg role ban Ban length: Permanent Ban reason: Banned from Roles: Cyborg permanently - Requested Cyborg ban. Lift the ban if they request you to. Time ban was placed: 2020-04-19 17:51:33 Server you were playing o...
by Ivuchnu
Wed Jul 22, 2020 8:23 am
 
Forum: Resolved Appeals
Topic: [Dezupher] Ivuchnu - Self-requested Cyborg ban
Replies: 1
Views: 416

Note: Bone regeneration in effect. Bone is 0% regenerated.

Anyone is getting that message for wounds health analyzer result? I got Hairline Fracture that after treatment with gel + tape kept reporting 0% progress on analyzer until recovery. Message is not consistent with actual values.
by Ivuchnu
Tue Jul 14, 2020 4:28 pm
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 683
Views: 96148

Re: HARS is still broken in regards to revival.

It's still better to fix HARS instead of relying on viro mains or what else to unfuck those interesting but complicated edge cases.
by Ivuchnu
Mon Jul 13, 2020 4:00 pm
 
Forum: Ideas
Topic: Nerf HARS
Replies: 20
Views: 1695

HARS is still broken in regards to revival.

Never fucking mind, HARS seems to still prevent revival. During 141825 someone ended up dead with no head, defib reported successful revival with no change to patient, I ended up fixing it by removing mutation with Necrotic Metabolism + Metabolic Boost virus (makes corpses metabolize chems, so mutad...
by Ivuchnu
Mon Jul 13, 2020 7:58 am
 
Forum: Ideas
Topic: Nerf HARS
Replies: 20
Views: 1695

Re: New Power to replace X-ray

Well, perhaps I am wrong about Cimika's motives with X-ray removal, coniine bluespace tomatoes must have made wrong impression. I definitely thought those are to be thrown at valids. It does not change the fact there's just thermal vision (which is quite strong for validhunting) and space adaptation...
by Ivuchnu
Sun Jul 12, 2020 10:16 am
 
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 3439

Lazy fix/nerf revert

Remove healing skill - lol. I'd love to see lazy as fuck CLF3 monkey pile fix reverted, since everywhere else do_after stuff does not block new actions, so stuff like weldering three walls at once was natural and seen everywhere. Parallelized similar surgeries did nothing wrong and kept skill ceili...
by Ivuchnu
Sun Jul 12, 2020 1:42 am
 
Forum: Ideas
Topic: Skill gain overhaul: constant speed xp gain as long as you touch job
Replies: 20
Views: 1734

Re: New Power to replace X-ray

Thermal vision and space adaptation are only two powers that are not gimmick that are worth killed time. Rework minigame involved, somehow, to make gimmick power job work. As potential user of powers, I liked thermal vision more than X-ray, and never really wanted hulk because it's all about removin...
by Ivuchnu
Sat Jul 11, 2020 7:24 pm
 
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 3439

PanD.E.M.I.C virus naming and potentially somewhere else

Commit a6c22323d7f2998d1e61f1b76986212e0c998ccb by AnturK, Fixes name santization in few places changed how sanitization works for PanD.E.M.I.C machine and it's virus naming feature. Namely, it now uses reject_bad_name() function. As consequence, it will apply rules generally meant for character na...
by Ivuchnu
Sat Jul 11, 2020 7:02 pm
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 683
Views: 96148

Re: ooo you wanna tell me your total bans and notes ooooo

How do antag tokens work, what's their purpose and can I have one for the sake of owning one?
by Ivuchnu
Tue Jun 30, 2020 4:24 pm
 
Forum: General Chat
Topic: ooo you wanna tell me your total bans and notes ooooo
Replies: 65
Views: 3972

Re: ooo you wanna tell me your total bans and notes ooooo

One self-requested job permaban and 3 notes, one of which "faded". You?
by Ivuchnu
Tue Jun 30, 2020 3:20 pm
 
Forum: General Chat
Topic: ooo you wanna tell me your total bans and notes ooooo
Replies: 65
Views: 3972

Re: Administration General Feedback

Thanks!
by Ivuchnu
Tue Jun 30, 2020 2:09 pm
 
Forum: Admin Feedback
Topic: Administration General Feedback
Replies: 195
Views: 36521

Re: make the tend wounds upgrades not require an operating computer

Still it's main method for dealing with cadavers people bring into medbay unless one counts monkeyman brain transplant and it's fucking pain unless upgraded with tools, research or legendary skill exploit . Cloning removal triggered strange set of rebalances that boil down to MDs AFKing with scalpel...
by Ivuchnu
Tue Jun 30, 2020 1:59 pm
 
Forum: Ideas
Topic: make the tend wounds upgrades not require an operating computer
Replies: 3
Views: 341

General admin feedback, mostly concerning Manuel

I still wanna play the game, but for that to be enjoyable activity there needs to be some admin consistency in either good judgement making all the time or ability to admit when bad ones happen. My small feedback follows for some admins and their actions. Does anyone think that I should have created...
by Ivuchnu
Tue Jun 30, 2020 1:54 pm
 
Forum: Admin Feedback
Topic: Administration General Feedback
Replies: 195
Views: 36521

General admin feedback, mostly concerning Manuel

hosts file hackermannery URLs don't actually go in there. Domain names do. https://example.com/ is wrong while example.com is right. hosts file offers user to override how specific domain name is resolved into IP address, potentially bypassing DNS based content blocks or implementing said content b...
by Ivuchnu
Tue Jun 30, 2020 11:31 am
 
Forum: Admin Feedback
Topic: Forum Moderator/Admin Feedback/Complaints General
Replies: 149
Views: 27257

[Manuel?] We're all here to have a good time.

:salt: It's pretty interesting how Manuel rules are nearly exact copy of Goon RP . However, "We're all here to have a good time" was reworded to mere "Escalation and roleplay". Like everyone having a good time not a goal. I've been on Manuel from it's first days, and it seemed to...
by Ivuchnu
Sat Jun 20, 2020 7:28 am
 
Forum: General Chat
Topic: [Manuel?] We're all here to have a good time.
Replies: 34
Views: 3062

GNU slash Linux gaming

Does tg work well in wine? From what I remember, last time I tried running byond in wine, it was working but stuff like machine UIs was extremely slow. Anyone successfully playing tg via wine?
by Ivuchnu
Thu Jun 18, 2020 8:14 am
 
Forum: General Chat
Topic: [Campbell] lets define powergaming
Replies: 5
Views: 614

Re: miner nerf #072095279

If you feel like miners buy too much pens, raise their price so miners have to mine more before dying to Bubblegum yet another time.
by Ivuchnu
Wed Jun 17, 2020 9:24 pm
 
Forum: General Chat
Topic: miner nerf #072095279
Replies: 55
Views: 3580

Re: [Manuel] Let's define "powergaming"

You can't seriously expect to use that thread before a headmin ruling That's why "until relevant rulings come up", bruh. you shouldn't scream foul every time an admin tells you to knock something off I do get that admins normally are not player's enemy. However, someone quietly setting pr...
by Ivuchnu
Wed Jun 17, 2020 9:11 pm
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: miner nerf #072095279

>not letting miners altruistically spend bunch of points for pile of medipens in medbay
by Ivuchnu
Wed Jun 17, 2020 8:38 pm
 
Forum: General Chat
Topic: miner nerf #072095279
Replies: 55
Views: 3580

Re: Give people and departments objectives.

I think is this more of ideas thread.

>inb4 dying when shuttle is about to arrive lands you in cremator
You gotta be smart in implementation of mechanic that is encouraging people to do jobs.
by Ivuchnu
Wed Jun 17, 2020 8:34 pm
 
Forum: Policy Discussion
Topic: Give people and departments objectives.
Replies: 4
Views: 445

Personal conclusion

Looking at arrivals floorpills policy discussion and this faux policy discussion threads, I decided to do following until relevant rulings come up: ⋅ Continue to put virus pills for public and in public places only as floorpills thread shown no one knows whenever it's acceptable for murder...
by Ivuchnu
Wed Jun 17, 2020 11:31 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: [Manuel] Let's define "powergaming"

Optimally trying to achieve the same goal over and over again isn't roleplaying, it's systematic powergaming. I believe if we pick that as definition, you could rule-lawyer that lots of people just doing their jobs are powergaming and break "Don’t use OOC information or knowledge that your cha...
by Ivuchnu
Wed Jun 17, 2020 7:53 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: [Manuel] Let's define "powergaming"

I think it treads into "how you are supposed to roleplay" too much.
by Ivuchnu
Wed Jun 17, 2020 6:29 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: [Manuel] Let's define "powergaming"

So much words, wow. I like saprasam's approach much more than walls and walls of text from player who does not play on Manuel. Please do not post more walls. They are hard to read.
by Ivuchnu
Wed Jun 17, 2020 6:22 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: Introducing: The Portable Chemical Mixer

I think banning belt-mounted chem dispenser before "botany just makes biomass and chemists refine it into all the goods" (which sounds pretty good, I'll be honest) PR is bad. Just like R&D console thing and dissection surgery before proper R&D overhaul. You always could remove thos...
by Ivuchnu
Wed Jun 17, 2020 5:08 am
 
Forum: Ideas
Topic: Introducing: The Portable Chemical Mixer
Replies: 9
Views: 837

Re: [Manuel] Arrivals and beneficial items

Chill, pill is not camper in dark corner with gun.
by Ivuchnu
Wed Jun 17, 2020 4:53 am
 
Forum: Policy Discussion
Topic: [Manuel] Arrivals and beneficial items
Replies: 34
Views: 2681

Re: [Manuel] Let's define "powergaming"

I do not suggest banning new people. Teaching inexperienced people how to do things is fun. Working together with experienced people finding obscure mechanic combinations or discussing that is also fun. Powergaming in my experience is extremely anti-fun when you are victim and thus it really feels b...
by Ivuchnu
Wed Jun 17, 2020 4:42 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: [Manuel] Let's define "powergaming"

I think if we all focused on being best at jobs we picked, overall we would have more enjoyable station. Incompetence everywhere every round is not this fun to me anymore.
by Ivuchnu
Wed Jun 17, 2020 4:11 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: [Manuel] Let's define "powergaming"

beyond the boundaries ... likely powergaming Self-spreading virus release is powergaming, ok... Also both security and engineering efforts are powergaming, as you miss opportunity to be killed by antag outside of brig and you get to enjoy blue/green APC. And new items appear in protolathe menu than...
by Ivuchnu
Wed Jun 17, 2020 3:46 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: Add in the modes too MRP friendly for LRP to Manuel.

I don't like abductors. Stun, sleep, brain trauma. Antag that annoys you hard, causing shuttlecall. Think swarmers. Can't RP with abductors or swarmers much. Hilarity of random people going nuts could be implemented by random event that does similar kind of objective and probably locked behind midro...
by Ivuchnu
Wed Jun 17, 2020 2:40 am
 
Forum: Policy Discussion
Topic: Add in the modes too MRP friendly for LRP to Manuel.
Replies: 11
Views: 1017

Re: [Manuel] Let's define "powergaming"

nah. Let's not discuss whenever Manuel is bad or good here. Trouble with powergaming / "stay in your lane" rules actually is rather rare, but those select situations made me make this thread. And given how vague subject is, it's not in Policy Discussion.
by Ivuchnu
Wed Jun 17, 2020 2:06 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: [Manuel] Let's define "powergaming"

Don't play on Manuel nah. Really sick of equipment check flash bullshit, staying out of someone's robusting range 100% of time, everything going to shit in about 30 minutes (good luck doing xenobio, lul) and those powergaming types being a non-murderous dick only when they don't roll antag with adm...
by Ivuchnu
Wed Jun 17, 2020 1:33 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

[Manuel] Let's define "powergaming"

When I hear "powergaming", I imagine average Terry player getting fireaxe, AA, shades, armor, medkit and backpack full of guns to completely ruin anyone else's chances of having good time. On "I know it when I see it" basis, you know. Somewhat recently paramedic who asked command...
by Ivuchnu
Wed Jun 17, 2020 12:43 am
 
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 2179

Re: Things that other servers use that we should use.

Speech bubbles could be replaced with hotkey to make your character exclaim "Hey!" (or mime out appropriate alternative when genetically mute or with mime muteness thing), being cleaner way to attract attention of someone running in halls as opposed to spamming shift+middleclick. Could be ...
by Ivuchnu
Wed Jun 17, 2020 12:20 am
 
Forum: Ideas
Topic: .
Replies: 18
Views: 1366

Re: Introducing: The Portable Chemical Mixer

Cobby's hackmd hosted design doc seems to be focused on shift towards botany making all the good chems. I don't get why exactly this is good idea. Whole concept fills me with :salt: I personally would love to see this belt in game. Right now if you want something similar, it's either bunch of beaker...
by Ivuchnu
Wed Jun 17, 2020 12:11 am
 
Forum: Ideas
Topic: Introducing: The Portable Chemical Mixer
Replies: 9
Views: 837

Re: "remaster genetics" but actually "nerf genetics"? Please no.

Last time I played genetics it was extremely boring minigame. Fixing GCAT pairs to unlock power, sometimes scanning additional humans/monkeymen and using JOKER? Seriously? Idea of preventing those who do boring job like that from sharing their effort results with station sounds way too similar to id...
by Ivuchnu
Tue Jun 16, 2020 11:49 pm
 
Forum: Ideas
Topic: Slight Genetics remaster.
Replies: 32
Views: 2127

Re: Plasmamen should self immolate if they get too irradiated.

Why nerf plasmamen specifically when radiation itself sucks and is not fun to die to?
Radiation warning PDA functionality when?
by Ivuchnu
Tue Jun 16, 2020 6:57 am
 
Forum: Ideas
Topic: Plasmamen should self immolate if they get too irradiated.
Replies: 7
Views: 513

Re: Add an automatic shuttle call if 80% of the crew are dead

How the hell do you end up with plasma flood without rogue AI on your ass that is plasmaflooding your workplace? Plasma fire in halls because couple of hacked air alarms or simply released can of plasma - you probably can pull off making Firefighter Ripley MK-II to stomp away to space or to harmclam...
by Ivuchnu
Tue Jun 16, 2020 5:20 am
 
Forum: Ideas
Topic: Add an automatic shuttle call if 80% of the crew are dead
Replies: 11
Views: 914

Re: Peanut Brittle: Unloved Rock thread

I think if Rave strongly believed that new antag should have been seen in action, introducing someone else to try being heretic would be good idea. Hide new set of mandatory antag items somewhere and guide anyone willing to try it out with spooky voices in head (or just spawn them into new heretic's...
by Ivuchnu
Tue Jun 16, 2020 5:04 am
 
Forum: General Chat
Topic: rock permanent secban peanut
Replies: 370
Views: 21509

Re: ITT: We make shitty suggestions and come up with poor ideas.

Sounds like something more fun than Fireball.
by Ivuchnu
Tue Jun 16, 2020 1:10 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3790
Views: 465959

Re: Add an automatic shuttle call if 80% of the crew are dead

What would be purpose of shuttle autocall? Lowpop cringe murderbone mitigation or long rounds and someone observeganging (either from dying to some bullshit or hitting Observe button) going "Oh no, this gonna drag for hours because there's 3 players whiteshipping"? I think "vote - Res...
by Ivuchnu
Tue Jun 16, 2020 12:44 am
 
Forum: Ideas
Topic: Add an automatic shuttle call if 80% of the crew are dead
Replies: 11
Views: 914

Re: Plasmamen should self immolate if they get too irradiated.

Apply toolbox to plasmamen, they are fragile. I think radiation being sometimes worse than virology-born deathvirus is worthy of separate discussion, as anyone with CE hardsuit can go hug SM a bit and then enjoy similar level of killaura bullshit. Uranium items like from coinpress and autolathe can ...
by Ivuchnu
Tue Jun 16, 2020 12:32 am
 
Forum: Ideas
Topic: Plasmamen should self immolate if they get too irradiated.
Replies: 7
Views: 513

Re: Dwarf Fortress Mode

Bump! I tried to search forum for "dorfstation" / "dorf station", sadly did not end up finding what I was looking for. However, this thread seems to be touching similar subject. I saw admin run an event couple of times with really barebones station that's mostly unusable without ...
by Ivuchnu
Mon Jun 15, 2020 1:33 pm
 
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 4830

Re: Gamma Station

most areas are accessed on the Main level One of reasons I disliked Donut was the fact it's upper level was almost entirely dedicated to maintenance, adding very little (Donut's plumbing area being tucked away yet very close to medbay was good!) while bringing Multi-Z related pain. From what I see ...
by Ivuchnu
Mon Jun 15, 2020 12:47 pm
 
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 4847

Re: Add an automatic shuttle call if 80% of the crew are dead

Getting automatic shuttle call because couple of assistants died and logged off sounds lame.
by Ivuchnu
Mon Jun 15, 2020 9:25 am
 
Forum: Ideas
Topic: Add an automatic shuttle call if 80% of the crew are dead
Replies: 11
Views: 914

Re: Add an automatic shuttle call if 80% of the crew are dead

vote - Restart ooc "ided plsrestard" usually took care of it from what I remember. TBH getting roundremoved because you died to some bullshit and there's no good ghost role substitute is bullshit. I think adding respawn mechanic is better choice. I think Eris handles life and death pretty ...
by Ivuchnu
Mon Jun 15, 2020 9:19 am
 
Forum: Ideas
Topic: Add an automatic shuttle call if 80% of the crew are dead
Replies: 11
Views: 914

Re: Improve existing and introduce new chemical packaging options

Is anyone interested in implementing that? I am thinking about trying to sprite blister packs, multiple varieties for differently sized pills. ⋅ 20 pill blister - dosage range is x <= 15u ⋅ 10 pill blister - 15u <= x <= 30u ⋅ 7 pill blister - 30u <= x <= 50u Specialized...
by Ivuchnu
Mon Jun 15, 2020 7:10 am
 
Forum: Ideas
Topic: Improve existing and introduce new chemical packaging options
Replies: 3
Views: 496

Re: big ass pile of pills

I actually want to see floorpills stopping being most efficient way and pill blister packs becoming new optimal thing. I'd be happy to put couple of blister packs (20 pills each or something) instead of just emptying chembag I got to move pills around.
by Ivuchnu
Mon Jun 15, 2020 7:03 am
 
Forum: Policy Discussion
Topic: [Manuel] Arrivals and beneficial items
Replies: 34
Views: 2681

Poisoned sharp weapons

Not entirely sure if we need this in current state of medbay nerfs, as it's largely carbon antag buff. Wounds PR Heparin change gave me this idea. A powerful anticoagulant. All open sharp wounds on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn't work unless the vi...
by Ivuchnu
Sun Jun 14, 2020 6:01 am
 
Forum: Ideas
Topic: Poisoned sharp weapons
Replies: 6
Views: 513

Floorpills being faster than tablepills, why?

Remove delay on clickdrag emptying of inventory from bags that already instantly empty from attack_self. Why? Floorpills being a bit faster than tablepills . I don't want more neat way of doing things being slower than floorpill way of distributing pills. EDIT: Maybe even yeet "use in hand"...
by Ivuchnu
Sun Jun 14, 2020 2:06 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3629
Views: 434830
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