Search found 1307 matches

by J_Madison
Thu Sep 10, 2015 7:01 pm
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5541

Re: [dev bounty] The big freeze.

On hindsight I should have put this in OP. Anyway, this shouldn't be a big change; Any projects I fund will need to work on my server. This is compulsory. My server is a tg branched server and can be found at https://github.com/Zaers/-tg-station You are free to reuse this code, change it, make diffe...
by J_Madison
Wed Sep 09, 2015 11:31 pm
Forum: Ideas
Topic: Rebalancing Riot and E-Shields
Replies: 32
Views: 6345

Re: Rebalancing Riot and E-Shields

Image

what do
by J_Madison
Tue Sep 08, 2015 6:54 pm
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5541

Re: [dev bounty] The big freeze.

You may actually want to take some cues from lifeweb. Although I'm not incredibly familiar with the game, playing lifeweb involved trying to make myself, not wet, trying to be near a light source!!, trying to get food etc. all those environmental things that you seem to be focusing on. It's worth n...
by J_Madison
Tue Sep 08, 2015 10:39 am
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5541

Re: [dev bounty] The big freeze.

This isn't just an advert for coding. I'm keen to hear any feedback or suggestions anyone has. I'm keen I hear what you guys think should be objectives for the frost legion; I haven't thought up of many yet, but one of them is to "freeze the nuclear fission device" which requires control o...
by J_Madison
Tue Sep 08, 2015 9:38 am
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5541

Re: [dev bounty] The big freeze.

I'll state this now: Like the BlackOps paid code, I have no actual reason to mind if this makes it on tg or not. I'm not a tg admin. I own a tg branch server. Whether or not this makes it to tg is none of my concern. Regarding stun gloves; they do exist. They were never "removed" but rathe...
by J_Madison
Tue Sep 08, 2015 12:27 am
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5541

Re: [dev bounty] The big freeze.

Being cold is extremely annoying and unfun How do you plan to bypass the magic of robust coffee? Pawns are immune to cold and hunger. Frost Lance/Blade fucks up hot drinks in the body. Not so much with Leporazine or Coldresist though, but with each hit from Frost blade, Leporazine whittles away and...
by J_Madison
Mon Sep 07, 2015 9:35 pm
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5541

[dev bounty] The big freeze.

I am currently looking for coders and spriters to work on this project and make it come to life. This is a paid job. Being paid in cash (paypal or similar) requires a full background check. This is only an idea draft. I am looking for feedback on what you think. The central heating has failed, part...
by J_Madison
Sun Sep 06, 2015 10:28 pm
Forum: Ideas
Topic: Lava Land (also a series of small mapping requests)
Replies: 79
Views: 23203

Re: Lava Land (also a series of small mapping requests)

Due to the departure of Kor, and the lack of coding action, I'm putting a bounty pool of 60$ cash on this project. I want to see this alive. The more you contribute coding, the more you'll recieve. If you want to recieve cash payment for this, I will do a full background check. I have the right to r...
by J_Madison
Sun Sep 06, 2015 7:02 pm
Forum: Ideas
Topic: Unique Gun Names
Replies: 40
Views: 10157

Re: Unique Gun Names

Shotgun (4 round) - Breacher Model shotgun
Double barrel - Double barrel (no seriously), Coach gun
Laser gun - LMAW gun, Laser Magnified Assault weapon.
by J_Madison
Sun Sep 06, 2015 4:52 pm
Forum: Ideas
Topic: Unique Gun Names
Replies: 40
Views: 10157

Re: Unique Gun Names

Captain's Laser - QSJ 01 Premium Laser pistol https://tgstation13.org/wiki/Backstory I based the name to the backstory and used the QS and QZ prefixes commonly found on Asian guns. This is an antique and is described to be extremely expensive to make and had automatic charging, which is a luxury sin...
by J_Madison
Fri Sep 04, 2015 12:10 am
Forum: Closed Policy Discussion
Topic: ERP is banned again
Replies: 79
Views: 22944

Re: ERP is banned again

That post on the thread Bluespace interested me enough that I searched the logs of the last two days.

I can't stop laughing. This isn't even citadel.
http://hastebin.com/ihuqajixum.xml
by J_Madison
Thu Sep 03, 2015 7:50 pm
Forum: Closed Policy Discussion
Topic: Admins messing with "ERPers".
Replies: 94
Views: 21386

Re: Admins messing with "ERPers".

deputi wrote:Let me show you what lizards and ERP have contributed to this server and you can tell me whether they deserve to be messed with.
Image
jesus fucking christ that is disgusting.
by J_Madison
Thu Sep 03, 2015 7:12 pm
Forum: Closed Policy Discussion
Topic: Admins messing with "ERPers".
Replies: 94
Views: 21386

Re: Admins messing with "ERPers".

And here I thought Bluespace was going to be a good little goy and play quietly after his ban.

Boy was I wrong.


ERPers should be admin valid.
by J_Madison
Sun Aug 30, 2015 2:37 pm
Forum: Archived/Deleted
Topic: Iamgoofball Headmin Election: The only competition for 8===D
Replies: 10
Views: 3816

Re: Iamgoofball Headmin Election: The only competition for 8

Due to downsizing and skellington crews, I think it'll be in the best interest to have coders more likely to be admins.

Clearly goofy here is most capable.
by J_Madison
Sun Aug 30, 2015 2:21 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1037632

Re: ITT: We make shitty suggestions and come up with poor id

Clown ops and Mime Ops

Clowns are still clumsy.

Mimes cannot talk, at all. They do retain invisible wall.

Both teams are required to use their custom nuke to end the station.

Clowns have a concentrated space lube bomb.
Mimes have a concentrated nothing bomb.
by J_Madison
Sat Aug 29, 2015 12:25 am
Forum: Site, Forums, And Wiki
Topic: The Chemistry Page
Replies: 39
Views: 12484

Re: The Chemistry Page

I think the recipie for bath salts is wrong, the enzyme and nutriment combine and make moonshine, even if you preheat the mixture before adding the enzyme I'll fuck with the moonshine mix recipe or remove it. Does anyone legit make it on purpose ever? The recipe is not bugged, you gotta Gitgud or f...
by J_Madison
Tue Aug 25, 2015 7:43 pm
Forum: Video Games
Topic: Chaos Theory Multiplayer
Replies: 17
Views: 3373

Re: Chaos Theory Multiplayer

I have a spare server I could host on, when're we playing?
by J_Madison
Mon Aug 24, 2015 11:25 pm
Forum: Off Topic
Topic: What do you nerds look like (REDUX)
Replies: 1290
Views: 378183

Re: What do you faggots look like (REDUX)

oh god he's beating me
Spoiler:
I was at work when I realised how similar to a security officer the red shirt and vest looked
by J_Madison
Sat Aug 22, 2015 12:10 am
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Due to the negativity and hostility met against this suggestion and the recent posts pertaining to the discussion, I'm requesting this thread be locked to contain hostility. If another member of staff has anything to add to the locked thread, they may feel free to do so but currently, I'm going to r...
by J_Madison
Fri Aug 21, 2015 11:27 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

>We want the game to be less hug-box! >Let's make stuns so unviable that people can't die from 99% of the fights that they would have died in previously, because dying to stuns sucks! >This game is so hug-box. We should have more death! Less hug-box! >Let's make stuns not work so we die less! MAKE ...
by J_Madison
Fri Aug 21, 2015 10:41 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Well, maybe we should give security officers rapid syringe guns full of morphine/zombiepowder/chloral hydrate to keep them down in this case. - Hell, just for everyone, why not use CPTANT's stuntimes as posted in page one and buff damage on laser weapons and the amount of times they can be shot? Ar...
by J_Madison
Fri Aug 21, 2015 9:51 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Well, maybe we should give security officers rapid syringe guns full of morphine/zombiepowder/chloral hydrate to keep them down in this case. - Hell, just for everyone, why not use CPTANT's stuntimes as posted in page one and buff damage on laser weapons and the amount of times they can be shot? Ar...
by J_Madison
Fri Aug 21, 2015 8:11 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Well, maybe we should give security officers rapid syringe guns full of morphine/zombiepowder/chloral hydrate to keep them down in this case. - Hell, just for everyone, why not use CPTANT's stuntimes as posted in page one and buff damage on laser weapons and the amount of times they can be shot? Ar...
by J_Madison
Fri Aug 21, 2015 7:58 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Well, maybe we should give security officers rapid syringe guns full of morphine/zombiepowder/chloral hydrate to keep them down in this case. - Hell, just for everyone, why not use CPTANT's stuntimes as posted in page one and buff damage on laser weapons and the amount of times they can be shot? Ar...
by J_Madison
Fri Aug 21, 2015 7:43 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

How is disarm spam negligible? The shitter you are trying to arrest can take your weapon and run off with it, or even better stun you with it and use it to turn the tables and kill you It's greytiding, and I don't see it often occur. And it occurs on most/all servers anyway - a shitter assistant wi...
by J_Madison
Fri Aug 21, 2015 7:16 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

I've regularly had double if not triple the population of Basil, Congrats, you've managed to surpass an average of 8 players. population is not an issue until you push to 40-60+ in which it's a different story and requires more use of flashbang. Welcome to the majority of rounds on Sybil. We dro to...
by J_Madison
Fri Aug 21, 2015 6:56 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

If an idea is good or not has jack shit to do with how often someone connected to this server. It's very relevant, actually. Please go complain to bay/goonstation coders how you don't like /tg/station features and see what they say. This is a problem with HIS server that he has access to change, he...
by J_Madison
Fri Aug 21, 2015 6:35 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

I hate to use the "rarely plays" meme in an actual debate but seriously, what the fuck is your agenda here? You play on a server that already has these changes, the people who play here do not want this as it will not work for our playstyle and no one other than you thinks that it is an e...
by J_Madison
Fri Aug 21, 2015 6:08 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

The game is really different at higher populations Also don't fellate oldman it enables him darnit I understand that a 6 man security team will have extreme difficulties holding against 10 assistants and more than 20 non-implanted staff, but greytiding/resisting arrest/preventing a seige of that ki...
by J_Madison
Fri Aug 21, 2015 6:03 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Stun nerfs and other combat nerfs have already made revs monstrously strong. Who knew having no special gear of their own would be such an enormous benefit in nerfland on the orange continent of foam. I'm trying to figure out why people think they deserve to survive against a weapon without special...
by J_Madison
Fri Aug 21, 2015 5:48 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Completely unneeded nerf, gimps sec hard, stops leading to hilarious moments of lubing an entire deathsquid. Stuns are just the part of the game, a needed part. Without them being affective, it'll be a huge negative impact on the game if you ask me. It'll make the game more lethal alright - I'll ju...
by J_Madison
Fri Aug 21, 2015 3:53 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

This is byond shit. > You shouldn't be able to fight 3v1 against equally armed people. Well, so you're literally saying that 'antagonists should never be able to go loud', which typically involves fighting several people who are armed as well as you, or will at least swarm you with solidarity that ...
by J_Madison
Fri Aug 21, 2015 1:21 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

For the love of god stop gimping Security. How is this gimping security? To be honest, this makes security a less stressful job knowing that your armour can prevent your death rather than delay it. Yeah because my armor is totally going to stop me getting insta crit by a traitor with a revolver. It...
by J_Madison
Fri Aug 21, 2015 12:45 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Tornadium wrote:For the love of god stop gimping Security.
How is this gimping security?

To be honest, this makes security a less stressful job knowing that your armour can prevent your death rather than delay it.
by J_Madison
Fri Aug 21, 2015 11:55 am
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

If I had it my way a single laser or bullet hit would drop you into crit but you're all babies Yeah well I'm not implementing a shock system. That'd be stupid, who wants a system where you get shot, which induces shock and without morphine, bandages and assurances (lots and lots of hugs) you'll get...
by J_Madison
Fri Aug 21, 2015 11:39 am
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

>We want the game to be less hug-box! >Let's make stuns so unviable that people can't die from 99% of the fights that they would have died in previously, because dying to stuns sucks! >This game is so hug-box. We should have more death! Less hug-box! >Let's make stuns not work so we die less! MAKE ...
by J_Madison
Thu Aug 20, 2015 11:29 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

MisterPerson wrote:The problem in the scenario is the stunprod itself. Removing them was rejected 6 months ago and would probably be rejected now.
They shouldn't be removed. They're very effective personal defense weapons (stun and run) but they shouldn't ever have cuffing capability.
by J_Madison
Thu Aug 20, 2015 11:24 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

Where is the reasoning? It seems you're advocating a change to gameplay mechanics, but you've not justified why this overhaul needs to take place. Check the spoiler for genuine scenarios where a lowly assistant could easily dispatch a HOS with a single stun. By changing this gameplay mechanic, stun...
by J_Madison
Thu Aug 20, 2015 11:18 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

"Neurotoxin is an alien only stun" Keep telling yourself that. It takes ten seconds in the Bar with a bottle of morphine. What do you suggest Security do if not issued a reliable lethal weapon? This might be a good idea, but not a good idea for /tg/ considering the culture and history sur...
by J_Madison
Thu Aug 20, 2015 11:11 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Re: Stun overhaul/nerf

This should come with a rule authorising lethal force on people who resist arrest. Most definitely, I wouldn't suggest buffing weapons as they are currently though. I can accept buffing laser guns to 25 damage, but even then it's a little high. If this change is tested/put in, I highly suggest admi...
by J_Madison
Thu Aug 20, 2015 11:01 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14082

Stun overhaul/nerf

This is going to be controversial, hated and very confusing for others. This is a massive stun overhaul, which "should" absolutely kill the meta-mechanic of Stun > 99 damage. It will be impossible to stun and cuff someone that is actively resisting with any ranged or stunprod based stun, a...
by J_Madison
Thu Aug 20, 2015 9:34 am
Forum: Ideas
Topic: Default Lethal Weapons for Security
Replies: 255
Views: 46939

Re: Default Lethal Weapons for Security

Stuns need more balancing than fixing or removing. Nobody wants to get stunned and then gg no re cuff. At current meta, a stun is better than 99 damage. Aside from that, I like this suggestion; am I the only person as security to put Combat shotguns into safes in the Brig or combat shotguns at the B...
by J_Madison
Mon Aug 10, 2015 6:47 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87830

Re: MetaStation (v41F 24/07) and Mapping Guide

Concerns for the latest revision of metastation. I'm not from Bagil so please take my concerns and opinions with a pinch of salt. I've especially got concerns regarding things that could enable powergaming. Permabrig interior cell walls being normal walls, easier to false wall, especially if you hav...
by J_Madison
Mon Aug 10, 2015 9:15 am
Forum: Coding Feedback
Topic: Two controversial suggested changes
Replies: 33
Views: 7030

Re: Two controversial suggested changes

DAS and DAA viruses These viruses really exist only to serve genetics. I hear the virologists are getting lazy now that everyone rushes DAA to master genetics in minutes. To quote someone I know as a very robust virologist, "Everyone just powergames DAA into superpowers then fuck off to validh...
by J_Madison
Sun Aug 09, 2015 4:37 pm
Forum: Ideas
Topic: Additional crates to Cargo
Replies: 20
Views: 3938

Re: Additional crates to Cargo

I think the main thing that is preventing cargo from getting used is that there isn't really a way to get more cargo points (except from hoarding all crates and plasma). This leads somewhat to a mentallity of BUT WHAT IF WE NEED POINTS IN THE FUTURE, instead of just ordering what you think the stat...
by J_Madison
Sun Aug 09, 2015 4:33 pm
Forum: Coding Feedback
Topic: Two controversial suggested changes
Replies: 33
Views: 7030

Re: Two controversial suggested changes

Hulks are pretty much lizards in the eyes of silicons. Beat them into near crit to dehulk them if they cause problems. After that they're a whiny meatbag again, so be careful. That's rediculous in my opinion, a change in the SE block doesn't change races. Changing the UEUI on the other hand is diff...
by J_Madison
Sun Aug 09, 2015 10:16 am
Forum: Ideas
Topic: Additional crates to Cargo
Replies: 20
Views: 3938

Re: Additional crates to Cargo

Scones wrote:The .45 does not exist on /tg/ unless you're referring to the 1911, which is an admin weapon
Does the safe in the vault not contain the .45 anymore?
by J_Madison
Sun Aug 09, 2015 1:00 am
Forum: Ideas
Topic: Additional crates to Cargo
Replies: 20
Views: 3938

Re: Additional crates to Cargo

What's so special about a .38? If it's a good gun, make the crate expensive. So what if there's three in a round instead of one? It's been explained OVER and OVER again It's the best gun on the station Cargo does not need any more weapons options, especially not the super powerful unique detecive's...
by J_Madison
Sun Aug 09, 2015 12:41 am
Forum: Coding Feedback
Topic: Two controversial suggested changes
Replies: 33
Views: 7030

Re: Two controversial suggested changes

Well, if you really have hulks break into the armoury, place that when entered makes you instantly valid, you have already failed. Try fighting a fully augmented riotshield wearing armoured hulk being able to see everything and any attempt you try against them whilst chugging Hyperzine. You are say...
by J_Madison
Sun Aug 09, 2015 12:04 am
Forum: Coding Feedback
Topic: Two controversial suggested changes
Replies: 33
Views: 7030

Re: Two controversial suggested changes

Do note that otherwise genetics is the most random department section around, and most of the time when you get all powers the normal way science has finished research (if they got lucky with anomaly/xenos and mining). By your logic, when research tree is maxed all scientists should suddenly start ...