Search found 1643 matches
- Tue Jul 25, 2017 3:39 pm
- Forum: Ideas
- Topic: let's talk about the NULL crate
- Replies: 41
- Views: 9999
Re: let's talk about the NULL crate
I do not feel there is a need to change the Syndicate Surplus Crate (The correct name). If Cargo orders several of them, that means that the Traitor can order them and murderbone, but that same muderbone can be shut down by people with the same item. It is the American approach to firearms!
- Tue Jul 25, 2017 3:21 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036687
Re: ITT: We make shitty suggestions and come up with poor id
Health monitor implants that announce over the medical channel whenever the implantee falls into crit, as well as stating their location plus coordinates at the moment of crit. If EMP'd, it is destroyed. Requires silver and gold, injected the same way as a chem/mindshield/tracking implant. I believ...
- Tue Jul 25, 2017 3:05 am
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5892
Re: Favoured Stations/Control Stations
I would like to see how it turns out as an admin event, at least. You could make it a button!
- Tue Jul 25, 2017 3:02 am
- Forum: Ideas
- Topic: Make Ash Liggers immune to Lava
- Replies: 12
- Views: 2662
Re: Make Ash Liggers immune to Lava
Sometimes, you just lose! This can be fixed with a little mapping change, but sometimes you just have to deal with being trapped in your ruin! Just scout a little before rushing into the egg and you will be fine!
- Mon Jul 24, 2017 11:31 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036687
Re: ITT: We make shitty suggestions and come up with poor id
Should come with free ushanka. It is funny, I named it that because of these comments: https://github.com/tgstation/tgstation/pull/23571#issuecomment-276685584, yet I had no idea who Boris was or had seen any of his videos! It is only much later that I looked him up. I am still glad I took that nam...
- Mon Jul 24, 2017 12:39 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036687
Re: ITT: We make shitty suggestions and come up with poor id
>boris module what The B.O.R.I.S., or " B luespace O ptimized R emote I ntelligence S ynchronization", is an item that replaces the MMI in cyborg (in this case, robot) bodies to allow the AI to control them. They are called AI shells. The AI can control robots outfitted with a B.O.R.I.S. ...
- Sun Jul 23, 2017 6:47 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934779
Re: Minor Suggestions
Toy TTVs! A subtype of the normal TTV that, instead of mixing the attached tanks when activated, it simply plays an explosion sound and says "BOOM!". Throw them at Security officers!!
- Sun Jul 23, 2017 3:52 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036687
Re: ITT: We make shitty suggestions and come up with poor id
People keep suggesting that a Traitor/Malf AI get the power to stand up and walk. Even after I added the mech dom power, people still ask for this. One day I will have to code this somehow.
- Tue Jul 18, 2017 5:06 am
- Forum: Ideas
- Topic: New gamemode/gamemode addition; Extended Events
- Replies: 12
- Views: 2783
Re: New gamemode/gamemode addition; Extended Events
Should just be a feature of standard Extended.
- Mon Jul 17, 2017 5:33 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036687
Re: ITT: We make shitty suggestions and come up with poor id
Give each department a protolathe, circuit imprinter and a RD console that's locked to only be able to produce things with certain tags (Medical RD consoles can only produce equipment and circuits with the medical/chemical tags, security can only produce things with the weapon/military/security tag...
- Mon Jul 17, 2017 3:52 pm
- Forum: Coding Feedback
- Topic: Cerestation Needs Fixing (or removed from rotation)
- Replies: 22
- Views: 5305
Re: Cerestation Needs Fixing (or removed from rotation)
They are VENOM SACS!calzilla1 wrote:I knew someday you would sperg about thatDemonFiren wrote:he has tits on his lizard, ignore him
- Fri Jul 14, 2017 5:35 am
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30828
Re: INDUSTRISTATION [pick a name pls]
Are you an eye doctor? One.
- Mon Jul 10, 2017 4:15 am
- Forum: Video Games
- Topic: Dead game series
- Replies: 113
- Views: 30396
Re: Dead game series
I would like a new Golden Sun, please...
- Mon Jul 10, 2017 4:07 am
- Forum: Ideas
- Topic: Remove letting the shuttle arrive in Revs but never leave
- Replies: 14
- Views: 3269
Re: Remove letting the shuttle arrive in Revs but never leav
I believe that the original idea behind this change was that if the heads do not know if the round is Rev, it means that they will gather in the shuttle. Revs can use this to target and take them out more easily. Even if the roundtype is known, people tend to gather in the shuttle, which makes them ...
- Sun Jul 09, 2017 11:22 pm
- Forum: Ideas
- Topic: SUPRISE!! PHYSICS!!!
- Replies: 16
- Views: 3682
Re: SUPRISE!! PHYSICS!!!
...Or that.
- Sun Jul 09, 2017 3:28 pm
- Forum: Coding Feedback
- Topic: Let's talk about gamemode odds of happening
- Replies: 32
- Views: 6772
Re: Let's talk about gamemode odds of happening
I would prefer to have more non-traitor roundtypes, they feel too rare for my taste.
- Sun Jul 09, 2017 3:26 pm
- Forum: Ideas
- Topic: SUPRISE!! PHYSICS!!!
- Replies: 16
- Views: 3682
Re: SUPRISE!! PHYSICS!!!
You could hand-wave it by the gravigen emitting a powerful gravimetric burst before correctly calibrating itself, thus exceeding normal human reflexes. A Speeseman would not know when it is coming, unless he watches the gravigen itself.
- Fri Jul 07, 2017 11:12 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036687
Re: ITT: We make shitty suggestions and come up with poor id
Grand Theft Auto, SS13 style! Click an occupied vehicle on harm intent to attempt to knock someone off his vehicle, then automatically steal the key and hop onto the vehicle! CLOWN JACKED MY CART HELP!!!
- Fri Jul 07, 2017 9:47 pm
- Forum: Coding Feedback
- Topic: Clockcult Improvement Drive
- Replies: 101
- Views: 24060
Re: Clockcult Improvement Drive
Remove components, make everything work on power, which you must drain from the station. Replace caches with magic power sinks. Replace daemons with bigger magic power sinks with more steam and cogs.
- Fri Jul 07, 2017 9:44 pm
- Forum: Ideas
- Topic: Remove letting the shuttle arrive in Revs but never leave
- Replies: 14
- Views: 3269
Re: Remove letting the shuttle arrive in Revs but never leav
There isn't one?!?!?!??!?!??! There is the Environment resolution thing but its so generic and people dont even read that shit anyways If im retarded and there is one delet this >Complains about there not being a message... >Mentions the message he claimed was missing... >Says he does not read mess...
- Fri Jul 07, 2017 11:47 am
- Forum: Coding Feedback
- Topic: AI Core Defense
- Replies: 80
- Views: 20468
Re: AI Core Defense
WHAT HAVE YOU DONE, YOU FILTHY LIZARD!? Now that is stuck in my head...DemonFiren wrote:fun fact: "shunt" is a portmanteau of "shit" and "cunt"
- Thu Jul 06, 2017 2:29 pm
- Forum: Ideas
- Topic: SINCEI BORG!
- Replies: 20
- Views: 3316
Re: SINCEI BORG!
Remie Richards wrote:We should add a Science Borg.
But all it can do is shout "FOR SCIENCE" and fall over, and not be able to get itself up again.
- Sun Jul 02, 2017 10:09 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904063
Re: Screenshots General
Do you care to share?Digdugxx wrote:I know what you did to Eats to make him say that you monster >:[
- Sun Jul 02, 2017 9:57 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934779
Re: Minor Suggestions
Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has. Make the contents of those toolboxes worth the investment. To extend the ability of the abductor multitool, I recommen...
- Sun Jul 02, 2017 9:40 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036687
Re: ITT: We make shitty suggestions and come up with poor id
Let them do this with holocarp!Anonmare wrote:Give malf AIs a carp summon power
In memoriam of when carp could be convinced to follow AI eyes and getting them to follow it was a malf strategy.
- Sat Jul 01, 2017 9:23 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 665932
Re: Little things you learned that are game changing
Injectors are temporary and mutadone is a lot more finite than toxin treatment is. The last thing you want is to be stuck a blind, deaf, profanity-spewing giant when a power sink kicks in. That way, if power goes out and all the mutadone is gone, you can at least be assured you won't be stuck with ...
- Fri Jun 30, 2017 4:49 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 267657
Re: Sprite Requests
You might want some robotic ones too!
- Thu Jun 29, 2017 10:50 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904063
Re: Screenshots General
Clearly field science is needed! And then power gen nerfing or feature requesting. I tested this, even though I knew RR was right and the code does not support it either. Normal rad pulses do nothing at rad collectors. Strangely though, hardsuit visor messages did not work while I was wearing the C...
- Thu Jun 29, 2017 6:19 pm
- Forum: Ideas
- Topic: Add Botany to Science
- Replies: 10
- Views: 1418
Re: Add Botany to Science
I would find giving botanist Sci radio as an acceptable idea, as they typically do not ask for upgrades, and I rarely remember to drop by the area for exchanges. I would not go any farther than that, though. Botany is first and foremost a service job! I think their lives would be moderately improved...
- Thu Jun 29, 2017 11:55 am
- Forum: Closed Policy Discussion
- Topic: Buying terrible shuttles
- Replies: 31
- Views: 11216
Re: Buying terrible shuttles
I thought this feature was disabled. Was it finally brought back???
- Wed Jun 28, 2017 8:07 pm
- Forum: Ideas
- Topic: List of Things That Need Sound Effects: LTTNSE
- Replies: 12
- Views: 3086
Re: List of Things That Need Sound Effects: LTTNSE
All of these are fine, as this is nothing compared to (WARNING! STRAW-MAN APPROACHING) some places that have constant footstep sounds for Sec, a loud grumble from the station's engine and such. But, for things that do not happen constantly and are in reaction to player interaction with an object are...
- Wed Jun 28, 2017 4:48 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 934779
Re: Minor Suggestions
Just PR it, you Kev clown! Ask Kor first, so you have some grounding.kevinz000 wrote:Already added by me iirc but not in game because people screechedAnonmare wrote:Integrated surgery toolset arm
Inspired by the borg from Star Trek
- Wed Jun 28, 2017 1:40 pm
- Forum: Coding Feedback
- Topic: AI Core Defense
- Replies: 80
- Views: 20468
Re: AI Core Defense
Also do you mean mindless as in vacant or mindless as in catatonic/suicide? That is a good question. I have yet to decide. Humans have to be alive in order to be borged by the machine, so there is a good chance that captured humans will have players. Should the autoborger forcibly grab a player's g...
- Wed Jun 28, 2017 12:11 pm
- Forum: Coding Feedback
- Topic: AI Core Defense
- Replies: 80
- Views: 20468
Re: AI Core Defense
A very little known trick about AI core defence is that you can unbolt and move turrets around after turning them off from turret control. Unfortunately, this fact is so obscure that it blows all of my borg's minds every time I tell them how to do it Wew, I will have to try this sometime! RCDs you ...
- Wed Jun 28, 2017 6:48 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10216
Re: Ancient Station Feedback
Transit pods need crowbars to be removed. The issue I have is putting it back in. Also transit pods have a nasty habit of transporting atmos between stations, making the transit station barely habitable whilst making the pod itself ungodly over-pressurised I did this myself on a test server while I...
- Mon Jun 26, 2017 10:57 pm
- Forum: Ideas
- Topic: [AI] One-Click borg lockdown
- Replies: 5
- Views: 1510
Re: [AI] One-Click borg lockdown
Alt-click a turf to bookmark it. Double click the turf to being your camera-eye there, or if there is a computer on that turf, just click it to open its interface. This will fail if you lose camera vision in the area, though. Still, being able to blow or lock a borg from an internal interface would ...
- Mon Jun 26, 2017 10:53 pm
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10216
Re: Ancient Station Feedback
Clearing the Hivebots will pave the way for a swarmer invasion (the Lavaland combat swarmers), perhaps? Perhaps a good waiting time to give the R&D guy time to get some guns or a mech out before the swarm descends upon them!
- Mon Jun 26, 2017 1:50 pm
- Forum: Ideas
- Topic: Bustin makes me feel good
- Replies: 22
- Views: 4471
Re: Bustin makes me feel good
Scientists do not believe in ghosts. Make this a Chaplain thing!
- Mon Jun 26, 2017 11:53 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036687
Re: ITT: We make shitty suggestions and come up with poor id
sounds hilarious and will probably push ling over the limit of salt and it'll get nerfed to unviability Just imagine lings stockpiling arms in maint just to revive off them then go full murder ling with Arm blade, shield, and armor suit. Better yet imagine them doing this after giving someone one o...
- Sun Jun 25, 2017 12:35 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83043
Re: Cerestation (WIP) (Size Poll)
I do not want to see CereStation die! Someone else please take up development of this map!!
- Sat Jun 24, 2017 3:35 am
- Forum: Coding Feedback
- Topic: Languages
- Replies: 26
- Views: 7759
Re: Languages
Support this 100%!!ExcessiveCobblestone wrote:replace the luchador mask autotext with the spanish language.
- Fri Jun 23, 2017 4:16 am
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30828
- Thu Jun 22, 2017 11:00 pm
- Forum: Coding Feedback
- Topic: Large ebows do 20 toxins damage?
- Replies: 30
- Views: 5666
Re: Large ebows do 20 toxins damage?
E-crossbow's advantage is its integral silencer and regenerating ammo. Advanced e-guns are superior in damage output and regenerate ammo. You also can't seem to make crossbows without a decent levelled traitor item last I checked. X-ray lasers, TYRANT boards and Illegal Modules only have an origin ...
- Thu Jun 22, 2017 4:26 am
- Forum: Ideas
- Topic: Portable Turret Control Device
- Replies: 9
- Views: 3153
Re: Portable Turret Control Device
Is there something stopping you doing this again?lumipharon wrote:I miss the days of xray laser turrets parked in the main hall behind flashers/other projectile blocking, non LoS blocking items, with everyone set to arrest.
- Wed Jun 21, 2017 5:57 am
- Forum: Coding
- Topic: RD Tech Web Bounty
- Replies: 52
- Views: 12468
Re: RD Tech Web Bounty
Why, Kor? How is this not going to be anything but a huge nerf? Is this something that will make people actually want to play it more? I am sorry to be so biased, but I have never seen any proposed rework be anything other than something that makes R&D take a lot longer to do, be a lot more expe...
- Tue Jun 20, 2017 6:44 pm
- Forum: Ideas
- Topic: Portable Turret Control Device
- Replies: 9
- Views: 3153
Re: Portable Turret Control Device
build turret controls loser This! Go to autolathe, print a turret control frame. Attach the frame to a wall. Build your turret and unlock it. (Very important!!!) Apply multitool to turret. MAKE SURE THE TURRET IS UNLOCKED OR YOU WILL ATTACK IT AND IT MIGHT BECOME IRRITATED. Upload turret data to tu...
- Tue Jun 20, 2017 1:24 pm
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30828
Re: INDUSTRISTATION [pick a name pls]
The wells themselves look fantastic, along with that flooring! APC looks out of place on it, though.
- Mon Jun 19, 2017 10:55 pm
- Forum: Coding Feedback
- Topic: Flight Suits.
- Replies: 64
- Views: 14153
Re: Flight Suits.
Have you tried asking for one? I would give any miner one, but no one has ever asked while I was playing!bman wrote: >scientists refuse to give flightsuits to anyone let alone miners because muh autism fort.
- Mon Jun 19, 2017 10:46 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438225
Re: Memorable Quotes
That is the correct and expedient way of braining someone!
- Sun Jun 18, 2017 2:06 am
- Forum: General Chat
- Topic: Most UP job
- Replies: 21
- Views: 4514
Re: Most UP job
It has to be lawyer in my opinion. Sure, you get Sec access and a radio, but no real weapons, Security generally does not like you, and when is the last time someone got to hold a court case?