Search found 1643 matches
- Fri Mar 09, 2018 9:42 pm
- Forum: Ideas
- Topic: Machine fabricator.
- Replies: 10
- Views: 2611
Re: Machine fabricator.
Buffs to two different devices could be useful here: RCD: Allow it to build wired, anchored machine frames. RPED and BSRPED: Allow them to store cable coils and glass, or bring back console screens (but allow them to be made from the protolathe as well as autolathe). Allow them to also finish constr...
- Thu Mar 08, 2018 4:49 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 915163
Re: Minor Suggestions
Please replace the bluespace crystals in Oldstation with diamond sheets. I spend a good 45 minutes powering up the station and clearing all the hivebots only to find that there was no diamond on the map, at all. Since BS crystals can be printed with plasma and diamond, I suggest giving players a few...
- Mon Mar 05, 2018 6:41 am
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 31880
Re: 'Please murder me slowly' pieces of code
I think a part of my brain died while reading that heresy from Yog.
- Mon Feb 26, 2018 1:19 am
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 31880
Re: 'Please murder me slowly' pieces of code
I love it when the comments give you proper warning, too!
- Sun Feb 25, 2018 4:41 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 22647
Re: Circuits
Selea, any ETA on letting bots use surgery tools, or was that idea scrapped?
- Thu Feb 22, 2018 11:59 pm
- Forum: Coding Feedback
- Topic: Fireball mechanics are just weird
- Replies: 12
- Views: 2512
Re: Fireball mechanics are just weird
Projectile explosions are weird, sometimes they explode on the victim's tile, Often the tile next to them, and sometimes they just fuck you This is entirely intended! AoE projectile spells, such a fireball, will target adjacent mobs. It was initially a holdover from the dumbfire version which also ...
- Thu Feb 22, 2018 6:22 am
- Forum: Coding Feedback
- Topic: Fireball mechanics are just weird
- Replies: 12
- Views: 2512
Re: Fireball mechanics are just weird
You were a victim of RNG. Explosions (Light and heavy) have a chance of knocking the victim unconscious. His roll turned out luckier than yours!
- Sat Feb 17, 2018 11:59 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 915163
Re: Minor Suggestions
The Diagnostic HUD should show the integrity of the SM crystal, as it does for ghosts!
- Tue Feb 13, 2018 12:15 am
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 16725
Re: Monks: A Feedback Thread
The monk's weakness is ranged attacks. This includes thrown items. Also, while a fully leveled monk will still go down under the might of the stun baton, he will not be damaged by it. If you want to win against a monk, throw tiles at him!
- Mon Feb 12, 2018 6:54 am
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 16725
Re: Monks: A Feedback Thread
Consider making the attack messages collapse together when a monk attacks me, such that my chatbox is not flooded with spam when I am machine-punched by one. It is an absolute torrent of red text when I am fighting one.
- Sat Feb 10, 2018 11:26 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 915163
Re: Minor Suggestions
Next idea:
Make cell chargers buildable. The recent nerf to cells causing them to start empty makes things REALLY annoying as a Free Golem or Scientist. Being able to build cell chargers would at least make that nerf tolerable.
Make cell chargers buildable. The recent nerf to cells causing them to start empty makes things REALLY annoying as a Free Golem or Scientist. Being able to build cell chargers would at least make that nerf tolerable.
- Sat Feb 10, 2018 7:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 915163
Re: Minor Suggestions
Change the AI slipper foam that hacked/emagged cleanbots use to actual cleaner foam. Reagent code has improved greatly since I first coded the foam function for cleanbots. The difference is that the foam will still slip people in an AoE, just that it actually makes sense.
- Thu Feb 01, 2018 3:01 pm
- Forum: Ideas
- Topic: Crab People
- Replies: 80
- Views: 20502
Re: Crab People
Well dang, forgive my lack of reading...I...get distracted easily by images...
Anyway, I like the tanky, slow moving concept. You would be right to fear them, but you could easily escape them if needed.
Anyway, I like the tanky, slow moving concept. You would be right to fear them, but you could easily escape them if needed.
- Thu Feb 01, 2018 2:41 pm
- Forum: Ideas
- Topic: Crab People
- Replies: 80
- Views: 20502
Re: Crab People
What kind of properties would crab people have, and how would you become one? It would be interesting if it were something earned, rather than roundstart!
- Tue Jan 30, 2018 2:42 pm
- Forum: Spriting and Mapping
- Topic: Science-only station concept & away mission
- Replies: 5
- Views: 1875
Re: Science-only station concept & away mission
There is a sufficiently sized area that is currently filled with asteroid rock in the circuit lab, which is also south of Robotics. There is not much reason for that to exist, given the many other good spits for testing DIY mining drones. You could easily replace that location with a small, turreted...
- Tue Jan 30, 2018 5:42 am
- Forum: Spriting and Mapping
- Topic: Science-only station concept & away mission
- Replies: 5
- Views: 1875
Re: Science-only station concept & away mission
Is there no AI chamber or AI spawn? It seems weird to have a cyborg staff for engineering and mining, yet no AI to control them...
- Mon Jan 29, 2018 9:42 pm
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5714
Re: Integrated electronics
Any chance for something that can use or contain surgery tools? I dream of an AutoDoc...
- Mon Jan 29, 2018 3:19 am
- Forum: Site, Forums, And Wiki
- Topic: I'm getting fed up of chrome's gif issues
- Replies: 12
- Views: 4457
Re: I'm getting fed up of chrome's gif issues
Consider disabling hardware acceleration in Chrome.
- Sun Jan 28, 2018 10:10 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 522072
Re: Simple Questions Thread
This is a stupid question..but how does an Engineering cyborg install APC/Fire Alarm/Air Alarms on its own?
- Mon Jan 22, 2018 1:43 am
- Forum: General Chat
- Topic: wizard gimmicks that dont make everybody mad
- Replies: 39
- Views: 10186
Re: wizard gimmicks that dont make everybody mad
Summon Magic + Summon Guns + Summon Events. EVERYONE gets to participate, like it or not!!!! Throw in a laughter (NOT slaughter) demon for more lulz.
- Sun Jan 21, 2018 6:00 pm
- Forum: Ideas
- Topic: Megafuna Loot: Fist of the Legion, and AT shield
- Replies: 5
- Views: 1302
Re: Megafuna Loot: Fist of the Legion, and AT shield
https://www.urbandictionary.com/define.php?term=Absolute%20Territory After watching Outbreak Company, I cannot help but giggle at the name. The AT shield does sound similar to an idea I once had. What if you made it large, like the Peacekeeper's field? As for the Legion Fist, I would be interested i...
- Sun Jan 21, 2018 4:29 pm
- Forum: Ideas
- Topic: Greytide pods in the laundry room
- Replies: 20
- Views: 4156
Re: Greytide pods in the laundry room
This NEEDS to have a unique suicide message! Perhaps the user can foam from the mouth or something.
- Sun Jan 21, 2018 4:27 pm
- Forum: Ideas
- Topic: Remove engravings already
- Replies: 34
- Views: 6861
Re: Remove engravings already
As for the combat/accidental clicking issue, make it such that the interface only appears on examination, and clicking it directly shows the written message. If you are bothered by the number of messages on a map, use the solution provided in-game: Pester the janitor for his soapstone.
- Fri Jan 19, 2018 3:53 am
- Forum: Ideas
- Topic: Give cargo tech's longshoreman's hooks
- Replies: 2
- Views: 664
Re: Give cargo tech's longshoreman's hooks
Miners get something similar as loot, do they not?
- Sun Jan 14, 2018 5:57 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13524
Re: Enlarge your round
I do not feel that re-balancing all our content to achieve the goal of longer rounds is really worth pursuing.
- Fri Jan 12, 2018 3:35 am
- Forum: Ideas
- Topic: Cyborg damage feedback
- Replies: 14
- Views: 2629
Re: Cyborg damage feedback
https://github.com/tgstation/tgstation/pull/34287 was merged, but it sadly did not include a (delayed) death message to the AI. Thoughts?
- Mon Jan 08, 2018 9:12 pm
- Forum: Ideas
- Topic: Cyborg damage feedback
- Replies: 14
- Views: 2629
Re: Cyborg damage feedback
Do you mean to also provide these messages as an alert to the borg's master AI, or are they local only? I disagree with giving borgs any kind of ability while dead. The borg is in a completely broken and dysfunctional state, save the MMI and tracking transmitter. The act of sending death warnings to...
- Thu Jan 04, 2018 2:55 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 654283
Re: Little things you learned that are game changing
You can cuff xenos. yes. To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose You can get around that by buckling them to something, like a chair or a bed and then they have to resist the full minute like a normal person Actuall...
- Wed Jan 03, 2018 12:03 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3937
- Views: 1019118
Re: ITT: We make shitty suggestions and come up with poor id
"Decontamination" exosuit design. A mech for the janitor! Why not? A quick, purple, stompy monstrosity loaded with the latest in cleaning tools! Its feet are also scrubbers! No mess can stand up to your MIGHTY STOMP! Equipment options could include: - A water/cleaning foam/drying agent spr...
- Tue Jan 02, 2018 11:56 pm
- Forum: Ideas
- Topic: Let botany make a shambling mound mech
- Replies: 18
- Views: 4598
Re: Let botany make a shambling mound mech
Not that I think about it, what departments dont normally interact with each other? Last I heard, all of them. Before the techwebs + departmental lathe double whammy nerf, Botany was one of many ways to advance research levels, and botanists would sometimes request a chem dispenser, the plant gun, ...
- Wed Dec 27, 2017 8:40 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 22647
Re: Circuits
How difficult (or overpowered) would it be to have a component that can use items on things? I am keen on finally making the AutoDoc idea a reality. I can already make a bot that grabs stuff, then throws that stuff at other stuff, but not one that can *use* stuff on other stuff.
- Wed Dec 20, 2017 1:40 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 820422
Re: 2k17 /pol/
Google tried to be our hero. Google wanted to install fiber to our cities. It was legally middle-fingered by the existing ISPs (and some utility companies). One Touch Make Ready is the law that Google could have used to install fiber on poles without having to wait months for other companies to move...
- Tue Dec 19, 2017 2:20 am
- Forum: Ideas
- Topic: thermal drill (not a joke)
- Replies: 8
- Views: 2292
Re: thermal drill (not a joke)
Make it free. Make sure that the drill works on any airlock or safe type, if you want to give it a price. The drill could be the counter for bolted airlocks or mechanical safes, which the emag cannot open.
- Wed Dec 13, 2017 10:36 pm
- Forum: Ideas
- Topic: do you want to play as a shade?
- Replies: 5
- Views: 1231
Re: do you want to play as a shade?
Do these roles not have a "Never for this round" button?BeeSting12 wrote:Those stupid deadchat notifications are annoying. ITT we list prompts that need a never for this round option.
1. Shades.
2. Cultist. (Do you want to play as a cultist?)
There will be more once I get annoyed by something.
- Mon Dec 11, 2017 8:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3937
- Views: 1019118
Re: ITT: We make shitty suggestions and come up with poor id
Traitor AIs that have hacked the APC gain the option to lock'n'shock!Anonmare wrote:Add an Airlock Override option under system overrides to APCs that causes every door in their area to toggle open when pressed. Pressing it again toggles every door closed.
- Fri Dec 08, 2017 2:13 pm
- Forum: Ideas
- Topic: Particle Physics - New Science Dept
- Replies: 9
- Views: 2698
Re: Particle Physics - New Science Dept
I welcome new and interesting Science content (I do always!) following the double-whammy hits it took recently. Nothing like having That One Round where I 'accidentally' teleport Ashwalkers into the lab!
- Thu Dec 07, 2017 6:27 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 915163
Re: Minor Suggestions
Two new circuit components: pAI control module - Insert a pAI into your circuit to allow it to interface with your assembly! - The data input pin accepts any text string, as displayed to the pAI on pulse of the corresponding pulse pin. - The data output pins are: * Ref to the pAI itself. * The direc...
- Thu Dec 07, 2017 1:07 pm
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8297
Re: Gunsmithing vs Circuits
but coderbus doesn't like gunsmithing and goof ruined any and all hopes of it being merged because "ree modulr parts da commonity matirns et" Gunsmithing was not a bad concept, John Oxford! The version that failed had significant balancing issues, such as allowing for burst-fire disabler ...
- Thu Nov 30, 2017 5:20 am
- Forum: Closed Policy Discussion
- Topic: Minor inquiry regarding Cyborg Law 0
- Replies: 6
- Views: 1064
Re: Minor inquiry regarding Cyborg Law 0
Let's say you're a cyborg and you were formally linked to a traitor AI. Your law 0 specifies to accomplish your AI's goals at all costs. Now, I'm going to present two similar but distinct scenarios: Scenario A: Prior to being disconnected from the traitor AI, your law sync was severed and never men...
- Wed Nov 22, 2017 8:10 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 47725
Re: Rnd techwebs
my main problems with it are this 1. No real guidance or documentation 2. things researched don't appear in the research proto for creation for some reason? it was only a few items too, other stuff appeared fine 3. no real organization to the entire system, everything was a mess and it was hard sif...
- Wed Nov 22, 2017 6:16 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 105494
Re: Clockwork Cult 2.0
Tower defense, Not-Cat-Slime! Require that there be a clear path, while making clockwork walls much tougher against all forms of aggression (but not invulnerable to anything, including mechs or hulks). Thinks like the spike trap, smokescreen and the wardens are a good start. You can then herd the cr...
- Wed Nov 22, 2017 12:22 pm
- Forum: General Chat
- Topic: What's the smallest Atmos setup you can make?
- Replies: 7
- Views: 2292
Re: What's the smallest Atmos setup you can make?
Your Aux Base had no walls, so it would have been funny to see someone drop it down to Lavaland! Speaking of Lavaland, you can knock out a corner wall and stick a scrubber there to let you suck in the outside air, essentially creating an air compressor inside the base. It is great for expansions.
- Wed Nov 22, 2017 12:18 pm
- Forum: Ideas
- Topic: Convert stock market computers from nanoui to tgui
- Replies: 5
- Views: 1651
Re: Convert stock market computers from nanoui to tgui
I get blank windows of many things not TGUI, including the lobby popup and the time limited ghost role popups...
- Mon Nov 20, 2017 8:10 pm
- Forum: Ideas
- Topic: Shining a laser pointer near a catperson should stun them
- Replies: 22
- Views: 5991
- Mon Nov 20, 2017 12:11 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 47725
Re: Rnd techwebs
There is little incentive to do R&D beyond upgrade parts, mechs, cyborgs, power cells. and equipment for the miners. The Techweb system compounds this by making research progress time based and unlocked one-at-a-time, instead of parallel in the current system. I do not expect a large number of p...
- Sun Nov 19, 2017 2:25 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3937
- Views: 1019118
Re: ITT: We make shitty suggestions and come up with poor id
I raise your sword and counter with CHAINSAWS.Hatterhat wrote:mech swords
- Fri Nov 17, 2017 8:53 pm
- Forum: Ideas
- Topic: Giving AI things to do
- Replies: 11
- Views: 2441
Re: Giving AI things to do
Add an AI interface component for circuits! The AI has a "Botcall" (My name for it) interface that it uses to direct securitron/clean/floor/medical bots around and change the settings. The AI interface could add the assembly to the Botcall interface. The inputs for the component could be t...
- Thu Nov 16, 2017 10:29 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 915163
Re: Minor Suggestions
Let us transfer pAIs to positronic brains! The gameplay reasoning here is that both are on-demand, silicon ghost roles. Players should not have to pAI suicide if positronic brains become available. It would be one way, of course.
- Tue Nov 14, 2017 2:43 pm
- Forum: Ideas
- Topic: Expanding Modular Computing and Making pAI Useful
- Replies: 3
- Views: 1200
Re: Expanding Modular Computing and Making pAI Useful
I would like to point out that we already have modular PDAs, they are the tablets! You need only add the rest of the PDA's features to the tablets. As for pAI being installed on PDAs/tablets, I agree with this. You can slot them into bots to give them control, but this is not true for the PDA! If we...
- Mon Nov 13, 2017 3:25 am
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19170
Re: Decentralize Research
I'd like for Science to actually get something that actually requires some kind of input as opposed to just waiting for it to be done with things. Maybe a dedicated Scientist can increase speed by finding random objects. I don't want Science to be cut down to two jobs that actually require some kin...