Search found 1643 matches

by Gun Hog
Fri Mar 09, 2018 9:42 pm
Forum: Ideas
Topic: Machine fabricator.
Replies: 10
Views: 2611

Re: Machine fabricator.

Buffs to two different devices could be useful here: RCD: Allow it to build wired, anchored machine frames. RPED and BSRPED: Allow them to store cable coils and glass, or bring back console screens (but allow them to be made from the protolathe as well as autolathe). Allow them to also finish constr...
by Gun Hog
Thu Mar 08, 2018 4:49 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915163

Re: Minor Suggestions

Please replace the bluespace crystals in Oldstation with diamond sheets. I spend a good 45 minutes powering up the station and clearing all the hivebots only to find that there was no diamond on the map, at all. Since BS crystals can be printed with plasma and diamond, I suggest giving players a few...
by Gun Hog
Mon Mar 05, 2018 6:41 am
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 31880

Re: 'Please murder me slowly' pieces of code

I think a part of my brain died while reading that heresy from Yog.
by Gun Hog
Mon Feb 26, 2018 1:19 am
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 31880

Re: 'Please murder me slowly' pieces of code

I love it when the comments give you proper warning, too!
by Gun Hog
Sun Feb 25, 2018 4:41 am
Forum: Coding Feedback
Topic: Circuits
Replies: 87
Views: 22647

Re: Circuits

Selea, any ETA on letting bots use surgery tools, or was that idea scrapped?
by Gun Hog
Thu Feb 22, 2018 11:59 pm
Forum: Coding Feedback
Topic: Fireball mechanics are just weird
Replies: 12
Views: 2512

Re: Fireball mechanics are just weird

Projectile explosions are weird, sometimes they explode on the victim's tile, Often the tile next to them, and sometimes they just fuck you This is entirely intended! AoE projectile spells, such a fireball, will target adjacent mobs. It was initially a holdover from the dumbfire version which also ...
by Gun Hog
Thu Feb 22, 2018 6:22 am
Forum: Coding Feedback
Topic: Fireball mechanics are just weird
Replies: 12
Views: 2512

Re: Fireball mechanics are just weird

You were a victim of RNG. Explosions (Light and heavy) have a chance of knocking the victim unconscious. His roll turned out luckier than yours!
by Gun Hog
Sat Feb 17, 2018 11:59 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915163

Re: Minor Suggestions

The Diagnostic HUD should show the integrity of the SM crystal, as it does for ghosts!
by Gun Hog
Tue Feb 13, 2018 12:15 am
Forum: Coding Feedback
Topic: Monks: A Feedback Thread
Replies: 86
Views: 16725

Re: Monks: A Feedback Thread

The monk's weakness is ranged attacks. This includes thrown items. Also, while a fully leveled monk will still go down under the might of the stun baton, he will not be damaged by it. If you want to win against a monk, throw tiles at him!
by Gun Hog
Mon Feb 12, 2018 6:54 am
Forum: Coding Feedback
Topic: Monks: A Feedback Thread
Replies: 86
Views: 16725

Re: Monks: A Feedback Thread

Consider making the attack messages collapse together when a monk attacks me, such that my chatbox is not flooded with spam when I am machine-punched by one. It is an absolute torrent of red text when I am fighting one.
by Gun Hog
Sat Feb 10, 2018 11:26 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915163

Re: Minor Suggestions

Next idea:
Make cell chargers buildable. The recent nerf to cells causing them to start empty makes things REALLY annoying as a Free Golem or Scientist. Being able to build cell chargers would at least make that nerf tolerable.
by Gun Hog
Sat Feb 10, 2018 7:03 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915163

Re: Minor Suggestions

Change the AI slipper foam that hacked/emagged cleanbots use to actual cleaner foam. Reagent code has improved greatly since I first coded the foam function for cleanbots. The difference is that the foam will still slip people in an AoE, just that it actually makes sense.
by Gun Hog
Thu Feb 01, 2018 3:01 pm
Forum: Ideas
Topic: Crab People
Replies: 80
Views: 20502

Re: Crab People

Well dang, forgive my lack of reading...I...get distracted easily by images...

Anyway, I like the tanky, slow moving concept. You would be right to fear them, but you could easily escape them if needed.
by Gun Hog
Thu Feb 01, 2018 2:41 pm
Forum: Ideas
Topic: Crab People
Replies: 80
Views: 20502

Re: Crab People

What kind of properties would crab people have, and how would you become one? It would be interesting if it were something earned, rather than roundstart!
by Gun Hog
Tue Jan 30, 2018 2:42 pm
Forum: Spriting and Mapping
Topic: Science-only station concept & away mission
Replies: 5
Views: 1875

Re: Science-only station concept & away mission

There is a sufficiently sized area that is currently filled with asteroid rock in the circuit lab, which is also south of Robotics. There is not much reason for that to exist, given the many other good spits for testing DIY mining drones. You could easily replace that location with a small, turreted...
by Gun Hog
Tue Jan 30, 2018 5:42 am
Forum: Spriting and Mapping
Topic: Science-only station concept & away mission
Replies: 5
Views: 1875

Re: Science-only station concept & away mission

Is there no AI chamber or AI spawn? It seems weird to have a cyborg staff for engineering and mining, yet no AI to control them...
by Gun Hog
Mon Jan 29, 2018 9:42 pm
Forum: Ideas
Topic: Integrated electronics
Replies: 23
Views: 5714

Re: Integrated electronics

Any chance for something that can use or contain surgery tools? I dream of an AutoDoc...
by Gun Hog
Mon Jan 29, 2018 3:19 am
Forum: Site, Forums, And Wiki
Topic: I'm getting fed up of chrome's gif issues
Replies: 12
Views: 4457

Re: I'm getting fed up of chrome's gif issues

Consider disabling hardware acceleration in Chrome.
by Gun Hog
Sun Jan 28, 2018 10:10 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 522072

Re: Simple Questions Thread

This is a stupid question..but how does an Engineering cyborg install APC/Fire Alarm/Air Alarms on its own?
by Gun Hog
Mon Jan 22, 2018 1:43 am
Forum: General Chat
Topic: wizard gimmicks that dont make everybody mad
Replies: 39
Views: 10186

Re: wizard gimmicks that dont make everybody mad

Summon Magic + Summon Guns + Summon Events. EVERYONE gets to participate, like it or not!!!! Throw in a laughter (NOT slaughter) demon for more lulz.
by Gun Hog
Sun Jan 21, 2018 6:00 pm
Forum: Ideas
Topic: Megafuna Loot: Fist of the Legion, and AT shield
Replies: 5
Views: 1302

Re: Megafuna Loot: Fist of the Legion, and AT shield

https://www.urbandictionary.com/define.php?term=Absolute%20Territory After watching Outbreak Company, I cannot help but giggle at the name. The AT shield does sound similar to an idea I once had. What if you made it large, like the Peacekeeper's field? As for the Legion Fist, I would be interested i...
by Gun Hog
Sun Jan 21, 2018 4:29 pm
Forum: Ideas
Topic: Greytide pods in the laundry room
Replies: 20
Views: 4156

Re: Greytide pods in the laundry room

This NEEDS to have a unique suicide message! Perhaps the user can foam from the mouth or something.
by Gun Hog
Sun Jan 21, 2018 4:27 pm
Forum: Ideas
Topic: Remove engravings already
Replies: 34
Views: 6861

Re: Remove engravings already

As for the combat/accidental clicking issue, make it such that the interface only appears on examination, and clicking it directly shows the written message. If you are bothered by the number of messages on a map, use the solution provided in-game: Pester the janitor for his soapstone.
by Gun Hog
Fri Jan 19, 2018 3:53 am
Forum: Ideas
Topic: Give cargo tech's longshoreman's hooks
Replies: 2
Views: 664

Re: Give cargo tech's longshoreman's hooks

Miners get something similar as loot, do they not?
by Gun Hog
Sun Jan 14, 2018 5:57 pm
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 13524

Re: Enlarge your round

I do not feel that re-balancing all our content to achieve the goal of longer rounds is really worth pursuing.
by Gun Hog
Fri Jan 12, 2018 3:35 am
Forum: Ideas
Topic: Cyborg damage feedback
Replies: 14
Views: 2629

Re: Cyborg damage feedback

https://github.com/tgstation/tgstation/pull/34287 was merged, but it sadly did not include a (delayed) death message to the AI. Thoughts?
by Gun Hog
Mon Jan 08, 2018 9:12 pm
Forum: Ideas
Topic: Cyborg damage feedback
Replies: 14
Views: 2629

Re: Cyborg damage feedback

Do you mean to also provide these messages as an alert to the borg's master AI, or are they local only? I disagree with giving borgs any kind of ability while dead. The borg is in a completely broken and dysfunctional state, save the MMI and tracking transmitter. The act of sending death warnings to...
by Gun Hog
Thu Jan 04, 2018 2:55 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654283

Re: Little things you learned that are game changing

You can cuff xenos. yes. To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose You can get around that by buckling them to something, like a chair or a bed and then they have to resist the full minute like a normal person Actuall...
by Gun Hog
Wed Jan 03, 2018 12:03 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019118

Re: ITT: We make shitty suggestions and come up with poor id

"Decontamination" exosuit design. A mech for the janitor! Why not? A quick, purple, stompy monstrosity loaded with the latest in cleaning tools! Its feet are also scrubbers! No mess can stand up to your MIGHTY STOMP! Equipment options could include: - A water/cleaning foam/drying agent spr...
by Gun Hog
Tue Jan 02, 2018 11:56 pm
Forum: Ideas
Topic: Let botany make a shambling mound mech
Replies: 18
Views: 4598

Re: Let botany make a shambling mound mech

Not that I think about it, what departments dont normally interact with each other? Last I heard, all of them. Before the techwebs + departmental lathe double whammy nerf, Botany was one of many ways to advance research levels, and botanists would sometimes request a chem dispenser, the plant gun, ...
by Gun Hog
Wed Dec 27, 2017 8:40 pm
Forum: Coding Feedback
Topic: Circuits
Replies: 87
Views: 22647

Re: Circuits

How difficult (or overpowered) would it be to have a component that can use items on things? I am keen on finally making the AutoDoc idea a reality. I can already make a bot that grabs stuff, then throws that stuff at other stuff, but not one that can *use* stuff on other stuff.
by Gun Hog
Wed Dec 20, 2017 1:40 am
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 820422

Re: 2k17 /pol/

Google tried to be our hero. Google wanted to install fiber to our cities. It was legally middle-fingered by the existing ISPs (and some utility companies). One Touch Make Ready is the law that Google could have used to install fiber on poles without having to wait months for other companies to move...
by Gun Hog
Tue Dec 19, 2017 2:20 am
Forum: Ideas
Topic: thermal drill (not a joke)
Replies: 8
Views: 2292

Re: thermal drill (not a joke)

Make it free. Make sure that the drill works on any airlock or safe type, if you want to give it a price. The drill could be the counter for bolted airlocks or mechanical safes, which the emag cannot open.
by Gun Hog
Wed Dec 13, 2017 10:36 pm
Forum: Ideas
Topic: do you want to play as a shade?
Replies: 5
Views: 1231

Re: do you want to play as a shade?

BeeSting12 wrote:Those stupid deadchat notifications are annoying. ITT we list prompts that need a never for this round option.
1. Shades.
2. Cultist. (Do you want to play as a cultist?)

There will be more once I get annoyed by something.
Do these roles not have a "Never for this round" button?
by Gun Hog
Mon Dec 11, 2017 8:26 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019118

Re: ITT: We make shitty suggestions and come up with poor id

Anonmare wrote:Add an Airlock Override option under system overrides to APCs that causes every door in their area to toggle open when pressed. Pressing it again toggles every door closed.
Traitor AIs that have hacked the APC gain the option to lock'n'shock!
by Gun Hog
Fri Dec 08, 2017 2:13 pm
Forum: Ideas
Topic: Particle Physics - New Science Dept
Replies: 9
Views: 2698

Re: Particle Physics - New Science Dept

I welcome new and interesting Science content (I do always!) following the double-whammy hits it took recently. Nothing like having That One Round where I 'accidentally' teleport Ashwalkers into the lab!
by Gun Hog
Thu Dec 07, 2017 6:27 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915163

Re: Minor Suggestions

Two new circuit components: pAI control module - Insert a pAI into your circuit to allow it to interface with your assembly! - The data input pin accepts any text string, as displayed to the pAI on pulse of the corresponding pulse pin. - The data output pins are: * Ref to the pAI itself. * The direc...
by Gun Hog
Thu Dec 07, 2017 1:07 pm
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8297

Re: Gunsmithing vs Circuits

but coderbus doesn't like gunsmithing and goof ruined any and all hopes of it being merged because "ree modulr parts da commonity matirns et" Gunsmithing was not a bad concept, John Oxford! The version that failed had significant balancing issues, such as allowing for burst-fire disabler ...
by Gun Hog
Thu Nov 30, 2017 5:20 am
Forum: Closed Policy Discussion
Topic: Minor inquiry regarding Cyborg Law 0
Replies: 6
Views: 1064

Re: Minor inquiry regarding Cyborg Law 0

Let's say you're a cyborg and you were formally linked to a traitor AI. Your law 0 specifies to accomplish your AI's goals at all costs. Now, I'm going to present two similar but distinct scenarios: Scenario A: Prior to being disconnected from the traitor AI, your law sync was severed and never men...
by Gun Hog
Wed Nov 22, 2017 8:10 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 47725

Re: Rnd techwebs

my main problems with it are this 1. No real guidance or documentation 2. things researched don't appear in the research proto for creation for some reason? it was only a few items too, other stuff appeared fine 3. no real organization to the entire system, everything was a mess and it was hard sif...
by Gun Hog
Wed Nov 22, 2017 6:16 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 105494

Re: Clockwork Cult 2.0

Tower defense, Not-Cat-Slime! Require that there be a clear path, while making clockwork walls much tougher against all forms of aggression (but not invulnerable to anything, including mechs or hulks). Thinks like the spike trap, smokescreen and the wardens are a good start. You can then herd the cr...
by Gun Hog
Wed Nov 22, 2017 12:22 pm
Forum: General Chat
Topic: What's the smallest Atmos setup you can make?
Replies: 7
Views: 2292

Re: What's the smallest Atmos setup you can make?

Your Aux Base had no walls, so it would have been funny to see someone drop it down to Lavaland! Speaking of Lavaland, you can knock out a corner wall and stick a scrubber there to let you suck in the outside air, essentially creating an air compressor inside the base. It is great for expansions.
by Gun Hog
Wed Nov 22, 2017 12:18 pm
Forum: Ideas
Topic: Convert stock market computers from nanoui to tgui
Replies: 5
Views: 1651

Re: Convert stock market computers from nanoui to tgui

I get blank windows of many things not TGUI, including the lobby popup and the time limited ghost role popups...
by Gun Hog
Mon Nov 20, 2017 12:11 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 47725

Re: Rnd techwebs

There is little incentive to do R&D beyond upgrade parts, mechs, cyborgs, power cells. and equipment for the miners. The Techweb system compounds this by making research progress time based and unlocked one-at-a-time, instead of parallel in the current system. I do not expect a large number of p...
by Gun Hog
Sun Nov 19, 2017 2:25 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019118

Re: ITT: We make shitty suggestions and come up with poor id

Hatterhat wrote:mech swords
I raise your sword and counter with CHAINSAWS.
by Gun Hog
Fri Nov 17, 2017 8:53 pm
Forum: Ideas
Topic: Giving AI things to do
Replies: 11
Views: 2441

Re: Giving AI things to do

Add an AI interface component for circuits! The AI has a "Botcall" (My name for it) interface that it uses to direct securitron/clean/floor/medical bots around and change the settings. The AI interface could add the assembly to the Botcall interface. The inputs for the component could be t...
by Gun Hog
Thu Nov 16, 2017 10:29 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915163

Re: Minor Suggestions

Let us transfer pAIs to positronic brains! The gameplay reasoning here is that both are on-demand, silicon ghost roles. Players should not have to pAI suicide if positronic brains become available. It would be one way, of course.
by Gun Hog
Tue Nov 14, 2017 2:43 pm
Forum: Ideas
Topic: Expanding Modular Computing and Making pAI Useful
Replies: 3
Views: 1200

Re: Expanding Modular Computing and Making pAI Useful

I would like to point out that we already have modular PDAs, they are the tablets! You need only add the rest of the PDA's features to the tablets. As for pAI being installed on PDAs/tablets, I agree with this. You can slot them into bots to give them control, but this is not true for the PDA! If we...
by Gun Hog
Mon Nov 13, 2017 3:25 am
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 19170

Re: Decentralize Research

I'd like for Science to actually get something that actually requires some kind of input as opposed to just waiting for it to be done with things. Maybe a dedicated Scientist can increase speed by finding random objects. I don't want Science to be cut down to two jobs that actually require some kin...