Search found 1177 matches

by Miauw
Fri Aug 14, 2015 1:32 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 642526

Re: Stories of Awesome (Or something close to it.)

>think up a mime gimmick >join in as Old Tom the mime >start emoting about me communicating important messages through overly elaborate means but leaving out the actual messages >do this all round >decide that it's not meta enough, start scrabbling "swear word" on the floor >captain passes...
by Miauw
Fri Aug 14, 2015 1:13 pm
Forum: Ideas
Topic: Justice for Service Workers
Replies: 24
Views: 6634

Re: Justice for Service Workers

im fine with any changes to janitor as long as i can still mop up blood in the middle of the floor and point to signs.
by Miauw
Fri Aug 14, 2015 1:12 pm
Forum: Coding Feedback
Topic: Making patches not work on corpses
Replies: 11
Views: 2761

Re: Making patches not work on corpses

you can still get defibbed if your damage isn't over 180, though.

i may have to figure out timeofdeath-based cloning (20% difference either way), but i can't really wrap my head around the formula to make that work (it's probably pretty simple but aaaa)
by Miauw
Fri Aug 14, 2015 12:42 pm
Forum: Ideas
Topic: Justice for Service Workers
Replies: 24
Views: 6634

Re: Justice for Service Workers

>janitor
>boring

its as if you've never slipped half of security when they're chasing somebody down the halls.
i fucking love playing janitor tbh
by Miauw
Fri Aug 14, 2015 12:13 pm
Forum: Ideas
Topic: Energy Daggers
Replies: 48
Views: 9194

Energy Daggers

https://github.com/tgstation/-tg-station/pull/11202

3 TC, 15 damage, can be concealed in much the same way as a sleepypen.
by Miauw
Thu Aug 13, 2015 11:29 am
Forum: Spriting and Mapping
Topic: Birdboatstation (No longer maintained)
Replies: 97
Views: 28723

Re: Birdboatstation (Alpha)

nah the floor is just sloped slightly in other areas.
by Miauw
Thu Aug 13, 2015 11:28 am
Forum: Coding Feedback
Topic: Defibrillator: Include toxin damage in do not revive
Replies: 4
Views: 1144

Re: Defibrillator: Include toxin damage in do not revive

the problem here is that they can then just fill him up with charcoal and all his toxins magically disappear.
by Miauw
Thu Aug 13, 2015 11:18 am
Forum: Spriting and Mapping
Topic: Birdboatstation (No longer maintained)
Replies: 97
Views: 28723

Re: Birdboatstation (Alpha)

Yeah, those windows are going to block stunbolts so you can just laser the turrets from behind the windows.
Apart from that it's pretty well-designed imo.
by Miauw
Thu Aug 13, 2015 11:12 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 930740

Re: Minor Suggestions

TheNightingale wrote:You should be able to rename the agent ID card, and use a voice changer like the changeling's power (by typing in the name).
literally how voice changers work right now.
by Miauw
Thu Aug 13, 2015 11:08 am
Forum: Coding Feedback
Topic: Making patches not work on corpses
Replies: 11
Views: 2761

Making patches not work on corpses

https://github.com/tgstation/-tg-station/pull/11182

much-needed change imo, death is literally meaningless right now. if your body is found you're back on your feet in aproximately two femtoseconds. now if traitors want people to stay down a little while longer they have a way to do that.
by Miauw
Thu Aug 13, 2015 10:58 am
Forum: General Chat
Topic: What did oxygen agent b even do?
Replies: 12
Views: 3887

Re: What did oxygen agent b even do?

gas the liggers when
by Miauw
Thu Aug 13, 2015 10:57 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 528182

Re: Simple Questions Thread

good question.
by Miauw
Thu Aug 13, 2015 10:55 am
Forum: Ideas
Topic: Let's steal goons station
Replies: 4
Views: 899

Re: Let's steal goons station

yeah well i havent seen anybody suggest we take our ram out of our computer and stick it up our butt either.

you may want to place this suggestion here: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=32
by Miauw
Thu Aug 13, 2015 10:12 am
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 49287

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

my favorite law to upload to the AI is "You are a kawaii japanese schoolgirl that has a crush on the crew".
by Miauw
Wed Aug 12, 2015 8:10 pm
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 49287

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

remove paladin board y/y

robocop board shouldnt even exist onstation.
by Miauw
Wed Aug 12, 2015 10:28 am
Forum: Ideas
Topic: Ling Rework
Replies: 21
Views: 4767

Re: Ling Rework

yeah, im considering adding a few more things but that wouldn't be very hard. well, flesh PDA might be. i might just make it an ID with proper name and job (even if it looks like a PDA) also considering making flesh backpacks a thing etc. (the items wont drop if you change from one disguise to anoth...
by Miauw
Tue Aug 11, 2015 4:59 pm
Forum: Ideas
Topic: Ling Rework
Replies: 21
Views: 4767

Re: Ling Rework

flesh clothing is already completely coded dude

but yeah team objectives sound cool and i would actually like to see a "team traitor" mode with similar objectives,
by Miauw
Tue Aug 11, 2015 4:56 pm
Forum: Coding Feedback
Topic: About balance
Replies: 26
Views: 6827

Re: About balance

some prs have like fifteen commits, we need one thread per PR that is tagged with balance, feature or controversial.

we almost never push directly to master.
by Miauw
Tue Aug 11, 2015 4:53 pm
Forum: Off Topic
Topic: Guess who's back kids
Replies: 32
Views: 6001

Re: Guess who's back kids

>coming to tg to avoid drama
by Miauw
Tue Aug 11, 2015 4:10 pm
Forum: Ideas
Topic: nuclear engine pls
Replies: 26
Views: 6475

Re: nuclear engine pls

supermeme shard is hilarious sometimes >shuttle called >shuttle arrives >board shuttle >im a bit hurt >go to shuttle medbay >SM shard in medbay fnr >dont question it >patch myself up >SM shard suddenly travels across the room fnr >burn and die, SM shard irridiates everybody else to death. i was laug...
by Miauw
Tue Aug 11, 2015 3:30 pm
Forum: Off Topic
Topic: Guess who's back kids
Replies: 32
Views: 6001

Re: Guess who's back kids

DrPillzRedux wrote:
NikNakFlak wrote:Says the guy who made the "/Tg/ Isn't good enough for me and you all suck and Im leaving to goon forever" thread :^)
actually I said until you stop sucking!

Blipblapshat can't read what a tot
>implying that tg doesnt suck right now

lol
by Miauw
Tue Aug 11, 2015 9:39 am
Forum: Off Topic
Topic: Guess who's back kids
Replies: 32
Views: 6001

Re: Guess who's back kids

i recognize the name
by Miauw
Tue Aug 11, 2015 8:40 am
Forum: Ideas
Topic: Ling Rework
Replies: 21
Views: 4767

Re: Ling Rework

Ling at its worst was ling without armblade. Ling without armblade becomes "greytider that is a little harder to kill". We tested that, we played ling that way for months, and everyone agreed it was 100% awful. Letting them mimic clothing would be interesting but it really wouldn't do any...
by Miauw
Mon Aug 10, 2015 2:58 pm
Forum: Ideas
Topic: nuclear engine pls
Replies: 26
Views: 6475

Re: nuclear engine pls

inertial fusion reactors
by Miauw
Mon Aug 10, 2015 2:32 pm
Forum: Ideas
Topic: Ling Rework
Replies: 21
Views: 4767

Ling Rework

EDIT: In light of recent changes I have shelved this. I'll be comitting the enhanced disguise, though. ling is shite right now, this everybody knows. This is my suggested rework of changelings, I have completed the disguise ability. (and already have conflicts ;-;7) It's based around the idea of an...
by Miauw
Mon Aug 10, 2015 9:08 am
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 49287

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

so it cant be held against oldman but it can be held against us? :^]
by Miauw
Sun Aug 09, 2015 6:11 pm
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 49287

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

Wouldn't people just keep the door open during the bolting to bolt it open? I mean I know you guys want the AI to basically be removed but turning it into a free emag whenever it even dreams of stopping you isn't better. that's trivial to circumvent, though, you could just make it "close and b...
by Miauw
Sun Aug 09, 2015 12:57 pm
Forum: Spriting and Mapping
Topic: Unable to read the map .dmm
Replies: 3
Views: 1771

Re: Unable to read the map .dmm

unable to read the .dmm as just an error message means that DM has corrupted your map. Unless you have backups or use the past versions thing you probably lost it forever.
Always keep backups, DM is a piece of shit.
by Miauw
Sun Aug 09, 2015 12:41 pm
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 49287

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

doors should slowly play their close animation while being bolted by the AI, for that action-movie feel.
by Miauw
Sun Aug 09, 2015 12:38 pm
Forum: Coding
Topic: So how do you actually learn how to code for ss13?
Replies: 17
Views: 5395

Re: So how do you actually learn how to code for ss13?

Slot machines are theoretically some of the cleanest code you'll find because I made them while being heavily scrutinized by Gia and Rock, you could try looking at those.
by Miauw
Sun Aug 09, 2015 12:34 pm
Forum: General Chat
Topic: Play2win, why shouldn't I?
Replies: 132
Views: 29593

Re: Play2win, why shouldn't I?

If it is widely supported opinion among admins and players that you need to let the baloon man go isn't their intent in spawning the balloon to banbait? I mean I ignore them myself but if pro balloon policy is enforced it is basically institutionalized banbaiting. you cant ahelp being killed over a...
by Miauw
Fri Aug 07, 2015 4:44 pm
Forum: Coding Feedback
Topic: About balance
Replies: 26
Views: 6827

Re: About balance

time to make a thread about it being impossible to make a thread about an underlying problem without it being derailed towards currently relevant controversial topics :^]
by Miauw
Fri Aug 07, 2015 10:48 am
Forum: Coding Feedback
Topic: Spacewind is now retarded
Replies: 74
Views: 16475

Re: Spacewind is now retarded

Image

presented without comment
by Miauw
Fri Aug 07, 2015 10:41 am
Forum: Spriting and Mapping
Topic: Birdboatstation (No longer maintained)
Replies: 97
Views: 28723

Re: Birdboatstation (Alpha)

this station actually looks interesting and not horribly bland, unlike ministation.

have all of my :+1:s, friend, you are doing god's work.
by Miauw
Fri Aug 07, 2015 10:40 am
Forum: Coding
Topic: So how do you actually learn how to code for ss13?
Replies: 17
Views: 5395

Re: So how do you actually learn how to code for ss13?

linked lists murder your cache performance bruh

good thing that byond is so shit that it doesnt have any cache performance anyway.

also byond lists are not linked lists, theyre red-black trees.
by Miauw
Fri Aug 07, 2015 10:39 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1032984

Re: ITT: We make shitty suggestions and come up with poor id

Gun Hog wrote:1. Give the clown a whoopie cushion, which will play a fart sound upon attack_self() or crossed()! If injected with reagents, it will release them in a 1x1 gas cloud!
wrong thread
by Miauw
Fri Aug 07, 2015 9:57 am
Forum: General Chat
Topic: Play2win, why shouldn't I?
Replies: 132
Views: 29593

Re: Play2win, why shouldn't I?

Because stealing a pair of magboots and idling in arrivals O2 locker isn't fun. You'll get your greentext though! Because executing someone for having a pair of secret documents on them isn't fun, when you could just confiscate them, put a tracking implant in them, and tell them to fuck off. They'l...
by Miauw
Fri Aug 07, 2015 9:55 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 901121

Re: Screenshots General

A gang set up a dominator in engineering.
Spoiler:
ImageImage
by Miauw
Wed Aug 05, 2015 2:39 pm
Forum: Ideas
Topic: A Return of Cloakers
Replies: 43
Views: 9363

Re: A Return of Cloakers

I'm fairly sure that somebody (either Kor or Ikky) increased the traitor amounts to 1/5 or something like that. Maybe make a thread in policy discussion or something to get some hard numbers on what the amounts are and what you want them to be, it's being mentioned everywhere but in such a "by ...
by Miauw
Wed Aug 05, 2015 2:36 pm
Forum: Ideas
Topic: Doctors, Scientists, traitor effectiveness and job merging.
Replies: 25
Views: 5846

Re: Doctors, Scientists, traitor effectiveness and job mergi

I meant without raising suspicion from the guy making chemicals and having sec/the AI on your ass before even getting a real chance to kill. Yeah, chemistry is surrounded by highly public spaces on all sides, and there'll almost always be somebody inside. It's not the sort of room you can stealthil...
by Miauw
Wed Aug 05, 2015 2:32 pm
Forum: Coding
Topic: So how do you actually learn how to code for ss13?
Replies: 17
Views: 5395

Re: So how do you actually learn how to code for ss13?

also install notepad++ if you're on windows.
use that to edit the code and to search the code, it's great.
notepad++ has a "define your own language" feature which allows syntax highlighting for arbitrary languages.
here's an XML file for DM:
http://pastebin.com/abzbCU1n
by Miauw
Wed Aug 05, 2015 2:11 pm
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 49287

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

i SAID that the new crew monitor would be too powerful, but it would obviously change nothing right


also how is an omniscient ai that can be anywhere on the station within 3 seconds (i tried to nerf it but WHAT IF AI IS NOT INSTANT DEATH FOR ALL ANTAGS ANYOMRE) not the problem.
by Miauw
Tue Aug 04, 2015 3:44 pm
Forum: Ideas
Topic: A Return of Cloakers
Replies: 43
Views: 9363

Re: A Return of Cloakers

traitors havent really caught much in the way of nerfs, though?

parapen+c4 was removed but thats hardly a murderboner tactic as both items were single-use.

the ebow has gotten a buff if nothing else, and the AI has always been omniscient.
by Miauw
Tue Aug 04, 2015 3:43 pm
Forum: Coding
Topic: So how do you actually learn how to code for ss13?
Replies: 17
Views: 5395

Re: So how do you actually learn how to code for ss13?

1. find easy-looking bug
2. join #coderbus
3. try to fix bug
4. repeat until you are a god
by Miauw
Tue Aug 04, 2015 3:42 pm
Forum: General Chat
Topic: Mirror mirror on the wall, who is the robustest one of all?
Replies: 78
Views: 18399

Re: Mirror mirror on the wall, who is the robustest one of a

sticky can do some p robust murderboners yeah.
by Miauw
Tue Aug 04, 2015 3:21 pm
Forum: Ideas
Topic: Doctors, Scientists, traitor effectiveness and job merging.
Replies: 25
Views: 5846

Re: Doctors, Scientists, traitor effectiveness and job mergi

this is a pretty interesting idea, actually.
it would probably require a remap of the medbay, though.

(or we could keep the job titles and give all of them all the medbay access)
by Miauw
Tue Aug 04, 2015 3:20 pm
Forum: Ideas
Topic: A Return of Cloakers
Replies: 43
Views: 9363

Re: A Return of Cloakers

the real problem is common radio

also oldman friendly reminder that you can cut cameras with 0 warning to the AI now, and the camera sprite is so tiny that nobody else will notice.
by Miauw
Tue Aug 04, 2015 12:36 pm
Forum: Coding Feedback
Topic: Meteors and singularity produce unbearable amounts of lag
Replies: 26
Views: 5557

Re: Meteors and singularity produce unbearable amounts of la

yeah we could just have breaking a pipe schedule the network to be redrawn on the next tick before atmos processes.
by Miauw
Tue Aug 04, 2015 10:08 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 901121

Re: Screenshots General

in theory it's supposed to set everything around it on fire but the problem with that is that everything around it is already eaten.