I believe VVV was making what we in the posting business call "a joke".Saegrimr wrote:So should I just pre-emptively remove you or what?
Search found 301 matches
- Sun Apr 10, 2016 2:56 am
- Forum: Town Hall
- Topic: ERP is once again disallowed
- Replies: 109
- Views: 29488
Re: ERP is once again disallowed
- Sat Apr 02, 2016 3:50 am
- Forum: Video Games
- Topic: atlas memactor
- Replies: 6
- Views: 1240
Re: atlas memactor
IcePacks wrote:[youtube]lfb1A9XBVJ0[/youtube]
it's basically poker with a neat, borderlands-esque tone
- Fri Apr 01, 2016 1:35 am
- Forum: Video Games
- Topic: Mordhau:
- Replies: 5
- Views: 1576
Re: Morhau:
No, though I hear that it grew out of the Chiv community, which is why they specifically addressed some of the exploits Chivalry had like the sensitivity shit.Zilenan91 wrote:Is it made by Torn Banner?
Slings have not been mentioned or shown in any of the footage so idk.Super Aggro Crag wrote:can i use a sling?
- Thu Mar 31, 2016 10:57 pm
- Forum: Video Games
- Topic: Wild Hogs Ride Again
- Replies: 367
- Views: 80061
- Thu Mar 31, 2016 10:31 pm
- Forum: Video Games
- Topic: Mordhau:
- Replies: 5
- Views: 1576
Mordhau:
Morhau is an upcoming first person melee combat game in much the same style as Chivalry: Medieval Warfare. The game's "core" gamemode has yet to be made clear but the combat system seems to have a lot of options and solves a lot of the problems that plagued Chivalry. The game appears to be...
- Thu Mar 31, 2016 10:11 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123421
Re: Lavaland
This isn't feedback about lavaland itself really but lavaland's general design makes me wish we had more space content of a similar vein. Not necessarily the "huge themed area" aspect but the hazards/various things tucked away in it.
- Thu Mar 31, 2016 2:10 pm
- Forum: Town Hall
- Topic: ERP is once again disallowed
- Replies: 109
- Views: 29488
Re: ERP is once again disallowed
[quote="TheNightingale"][/quote]
Well, with ghosts able to see all the emotes in the world by default the ERP could be taking place anywhere and you'd still find a flock of ghosts observing closely and calling for blood.
Well, with ghosts able to see all the emotes in the world by default the ERP could be taking place anywhere and you'd still find a flock of ghosts observing closely and calling for blood.
- Thu Mar 31, 2016 1:50 am
- Forum: Town Hall
- Topic: ERP is once again disallowed
- Replies: 109
- Views: 29488
Re: ERP is once again disallowed
First of all, that isn't Mao, that's just some old as fuck guy I screencapped from a (relatively recent) Chinese military parade vid. Second, how does one person constitute a gang?J_Madison wrote:No. I just recognise Mao as one of them.
- Thu Mar 31, 2016 1:22 am
- Forum: Town Hall
- Topic: ERP is once again disallowed
- Replies: 109
- Views: 29488
Re: ERP is once again disallowed
That's not how the phrase "the die has been cast" works J_Madison.
- Wed Mar 30, 2016 11:19 pm
- Forum: Town Hall
- Topic: ERP is once again disallowed
- Replies: 109
- Views: 29488
Re: ERP is once again disallowed
This is all a trick so I can run on an "unban erp" platform next term. EDIT: I'm honestly surprised that more people care about this than ban requests being closed. Nobody ERPd anymore anyway. Ban requests was closed for good reasons whereas closing it because "Nobody ERP'd anymore a...
- Wed Mar 30, 2016 2:02 pm
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15455
Re: Test 5: 2 DEADLY 4 U
Every rev round seems to end in the rev's favor because they'll typically get the first few hits in on any given person. Spears are also more robust than ever so people die extremely fast to them. Nukeops SMGs will now kill you before you can say "I'm down!".
[youtube]YdDMrncAy4U[/youtube]
[youtube]YdDMrncAy4U[/youtube]
- Wed Mar 30, 2016 6:51 am
- Forum: Town Hall
- Topic: ERP is once again disallowed
- Replies: 109
- Views: 29488
Re: ERP is once again disallowed
Super Aggro Crag wrote:
- Wed Mar 30, 2016 1:56 am
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14059
Re: Saltball's Grab Nerf
I was under the impression that coderbus wanted to outright replace the grab code, not make grabs something that cannot happen.oranges wrote:grabs are going away
If you remove grabs you have to remove all wrestling related items.
- Mon Mar 28, 2016 12:03 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854666
Re: What are you faggots playing?
The first and only Dragon Age game I played was Dragon Age 2.DemonFiren wrote:I never could get into Dragon Age.
Dunno why. Maybe because I come from the Elder Scrolls corner.
https://youtu.be/RXHvR5RRm6M?t=3m12s
Did not care for it.
- Sun Mar 27, 2016 7:10 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854666
Re: What are you faggots playing?
Do you like RTS games? Did you like the World In Conflict games? Consider the following:
[youtube]zh5dGGIQXn8[/youtube]
(review is pretty good, but infantry v infantry combat is frequent and often important. Oh, and don't bother with the naval stuff)
[youtube]zh5dGGIQXn8[/youtube]
(review is pretty good, but infantry v infantry combat is frequent and often important. Oh, and don't bother with the naval stuff)
- Sun Mar 27, 2016 3:50 am
- Forum: Ideas
- Topic: Eliminating the "grief lottery".
- Replies: 62
- Views: 13477
Re: Eliminating the "grief lottery".
I think Ausops and Lumi have fair points on the subject, though it is a bit annoying how some people seem to insist to on calling the shuttle for one arbitrary reason or another as soon as possible.
- Fri Mar 25, 2016 7:08 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1037147
Re: ITT: We make shitty suggestions and come up with poor id
More things involving syndicate lore, like a mode (or modes) involving agents directly from the various Syndicate members with equipment/abilities reflective of that (Tiger Cooperative Bio/Incendiary weapon specialists, Gorlex Marauder generic specops men, MI13 super-spies) . Organization-based opti...
- Wed Mar 23, 2016 11:46 pm
- Forum: General Chat
- Topic: Fun things to do as traitor thread
- Replies: 86
- Views: 20233
Re: Fun things to do as traitor thread
Mail bombs to security.
- Wed Mar 23, 2016 7:42 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935363
Re: Minor Suggestions
A cheap derringer traitor item, damage/AP/stun all negotiable. To make it cool, spacey, and emphasize its cheapness, make it un-reloadable (maybe add flavor text saying it fires a caseless version of whatever caliber it ultimately is). The point is that it can be stored in clothing items (including ...
- Wed Mar 23, 2016 7:13 am
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15455
Re: Test 5: 2 DEADLY 4 U
I'm postponing this until the glaring bugs get resolved (and the second attempt will probably be more than 50% health) Thank you, it was horrifying having every stamina weapon being a perma stun. A sec officer with poor aim could cripple half the station before they figured out they had to sleep to...
- Wed Mar 23, 2016 5:48 am
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15455
Re: Test 5: 2 DEADLY 4 U
The health test began literally the next round after the radio test ended afaik.
- Wed Mar 23, 2016 4:36 am
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15455
Re: Test 5: 2 DEADLY 4 U
I'm up for a deadlier station but not like this, I'd rather have stuff like bullets embedding.Luke Cox wrote:Finally, a test that makes goddamn sense. 50 might be a little low but I'm all for a deadlier station.
Edit: Strawpoll the sequel: https://strawpoll.me/7159236
- Tue Mar 22, 2016 9:14 am
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 13822
Re: Secborg removal test poll
What if the secborg was just a glorified beepsky, hell keep secborgs disabled and see how a law-slaved player-controlled securitron works.
- Tue Mar 22, 2016 9:07 am
- Forum: Ideas
- Topic: Targeted viruses
- Replies: 2
- Views: 1377
Re: Targeted viruses
[youtube]BdSZHEH3uiw[/youtube]
- Thu Mar 17, 2016 11:59 pm
- Forum: Ideas
- Topic: Bluespace Emag
- Replies: 18
- Views: 4116
Re: Bluespace Emag
Bluespace fannypack
- Thu Mar 17, 2016 1:31 am
- Forum: Coding Feedback
- Topic: Same tile mob stripping.
- Replies: 22
- Views: 5845
Re: Same tile mob stripping.
This kills pickpocketting, please fix asap
- Wed Mar 16, 2016 6:13 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123421
Re: Lavaland
More away missions like beach/cabin please.oranges wrote:Yeah my advice to people is really don't make any more away missions, they're never going to work.
Put stuff into new space levels instead.
- Tue Mar 15, 2016 8:16 pm
- Forum: Coding Feedback
- Topic: Detectives as antags
- Replies: 171
- Views: 38763
Re: Detectives as antags
This just invalidates the Detective and encourages Security to take his spare scanner. If you want to make the Detective irrelevant to the rest of Security then please keep this change as is. I usually gave the warden my spare scanner anyways as det because its not like I need both, plus the warden...
- Mon Mar 14, 2016 10:08 pm
- Forum: Ideas
- Topic: Armstrong Meme/Warrior philosophy AI Lawset
- Replies: 15
- Views: 3924
Re: Armstrong Meme/Warrior philosophy AI Lawset
A lizardmov board would be more interesting, if only because it should be named ingame as the "Lynch Me" board.
- Mon Mar 14, 2016 10:06 pm
- Forum: Ideas
- Topic: More races!
- Replies: 37
- Views: 9046
Re: More races!
I like Plasmamen simply because they are a unique race with unique mechanics that force a different play style out of them. I dislike Lizards because they are just Humans with a different skin attached, and a lisp. Wrong, they have tails that can wag, in addition to a default lack of silly cone pro...
- Sat Mar 12, 2016 6:47 am
- Forum: Coding Feedback
- Topic: Same tile mob stripping.
- Replies: 22
- Views: 5845
Re: Same tile mob stripping.
Well now its easier for people to share chairs.
- Fri Mar 11, 2016 10:07 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1037147
Re: ITT: We make shitty suggestions and come up with poor id
Artificial lungs, hearts etc.
- Fri Mar 11, 2016 12:26 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530562
Re: Simple Questions Thread
The SNPC chefs walked around vomiting up whole meals, any other cool abilities like that?
- Wed Mar 09, 2016 3:37 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611488
Re: Pet Peeves Thread - Little things that REALLY annoy you
Greytiders who cry to sec and try to frame their victims as antags when they get caught/outrobusted.
- Fri Mar 04, 2016 6:11 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392829
Re: Mislabeled Filenames
Warden rounds
[youtube]SMWgT5xfpig[/youtube]
[youtube]SMWgT5xfpig[/youtube]
- Thu Mar 03, 2016 3:17 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935363
Re: Minor Suggestions
Goon's sprites are license compatible, right? Use goon's Ice Spider sprites.
- Thu Mar 03, 2016 1:09 am
- Forum: General Chat
- Topic: Goonstation's full code got leaked.
- Replies: 127
- Views: 47525
Re: Goonstation's full code got leaked.
Its like in Xcom/Xenonauts, you can't actually use the alien guns but you can learn from them.
- Wed Mar 02, 2016 3:06 pm
- Forum: General Chat
- Topic: Goonstation's full code got leaked.
- Replies: 127
- Views: 47525
Re: Goonstation's full code got leaked.
someone redpill me on solarium, isnt it just another away mission? also if the coders are this fucking elitist they deserve it, i wish i could drink those delicious tears they must be making right now >4chan thread about this making fun of HG snerk The solarium is a super-puzzle that involves gathe...
- Wed Mar 02, 2016 9:12 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935363
Re: Minor Suggestions
Pocket shotgun results in brief self-knockdown when fired
- Wed Mar 02, 2016 8:30 am
- Forum: General Chat
- Topic: Goonstation's full code got leaked.
- Replies: 127
- Views: 47525
Re: Goonstation's full code got leaked.
Cool, while I hope Goon survives this it will be really neat to see what comes of what people can learn from this.
- Mon Feb 29, 2016 8:48 pm
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 18938
Re: Demon gamemode. It's nearing completion, and I want inp
[youtube]bXfU2AaJDEQ[/youtube]Topham wrote:I feel like right now, this idea is terribly unbalanced. Nevertheless, it's a frickin great idea and I'd love to see it eventually implemented.
Also, I see no reason why the Lawyer would be a demon's main enemy. Aren't lawyers usually demons already?
- Tue Feb 23, 2016 9:02 pm
- Forum: Ideas
- Topic: My ""design"" notes
- Replies: 59
- Views: 13016
Re: My ""design"" notes
Planets would be neat if they were geared around building a base on them, which is the appeal of all those "turn the shuttle into a long-term vessel" events.
- Thu Feb 11, 2016 11:02 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438285
- Sun Feb 07, 2016 4:47 am
- Forum: Coding Feedback
- Topic: Paranoia on a deathtrap
- Replies: 222
- Views: 45039
Re: Paranoia on a deathtrap
Sec antags, or at least Det antags.
- Sun Jan 31, 2016 9:01 am
- Forum: General Chat
- Topic: Features from other servers that you'd like on TG.
- Replies: 70
- Views: 14545
Re: Features from other servers that you'd like on TG.
Adding assemblies to beakers
Space Content (more/more easily accessed)
Dismemberment (hahahhahahahahaha)
Goonstation's ice spider egg traitor poison, where you get gibbed as a bunch of spiderlings attack the crew
chemical-based flamethrowers
Chemistry that isn't weak
Space Content (more/more easily accessed)
Dismemberment (hahahhahahahahaha)
Goonstation's ice spider egg traitor poison, where you get gibbed as a bunch of spiderlings attack the crew
chemical-based flamethrowers
Chemistry that isn't weak
- Fri Jan 29, 2016 5:50 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854666
Re: What are you faggots playing?
Just Cause 3 is satisfying my needs in stress relief by blowing things up without going to IRL jail. I heard it was mediocre as a sequel though, what are your thoughts? Running with a clan wolf unit that I don't wanna leave. Building srm brawler madcats. Yay. Piss off freebirth. http://i.imgur.com/...
- Fri Jan 29, 2016 2:24 am
- Forum: Video Games
- Topic: WAAAAAAGH!!!!
- Replies: 51
- Views: 13029
Re: WAAAAAAGH!!!!
wtf they even removed F2P Orks and the game won't even be free anymore after this. What the hell is this dev doing The devs are a Canadian shovelware/indie company that made Naughty Bear and tons of licensed movie/cartoon games. >he's waiting for a total war game expecting it to be good. Who's goin...
- Fri Jan 29, 2016 2:05 am
- Forum: Coding Feedback
- Topic: A lot of modes are disabled (but do they suck?)
- Replies: 49
- Views: 9264
Re: A lot of modes are disabled (but do they suck?)
Make oldcult and newcult their own modes.
- Fri Jan 29, 2016 12:24 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854666
- Thu Jan 28, 2016 8:25 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854666
Re: What are you faggots playing?
Mechwarrior Online is not a game I'd recommend and is run by absolute morons but I certainly had fun playing it last year. I may even join up with the old unit again.
The game's community is..... neat
[youtube]801nLWVpjd8[/youtube]
The game's community is..... neat
[youtube]801nLWVpjd8[/youtube]